summaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorStijn Kuipers <stijnkuipers@gmail.com>2023-06-29 16:26:07 +0200
committerStijn Kuipers <stijnkuipers@gmail.com>2023-06-29 16:26:07 +0200
commitfb5a321dd7c2848128b04b306f3e1e59c87a3f70 (patch)
treea8ef6273f9f331ebb1971a9baf20a8c897955612 /README.md
parentbae7568fd4dd0676b370be8548c7ec95d6521ba1 (diff)
downloadplinky-fb5a321dd7c2848128b04b306f3e1e59c87a3f70.tar.gz
Initial Filedump
Tadaaa!!
Diffstat (limited to 'README.md')
-rwxr-xr-xREADME.md20
1 files changed, 20 insertions, 0 deletions
diff --git a/README.md b/README.md
new file mode 100755
index 0000000..a09dd8e
--- /dev/null
+++ b/README.md
@@ -0,0 +1,20 @@
+# plinky
+touch synth
+so tinrs persuaded me to opensource this
+I apologise, its been so long since I looked at this, I am releasing this as somewhat abandonware.
+please if you make a plinky derived thing, let me know on twitter @mmalex, and if you sell it, please don't use the plinky name directly and make it clear that it is not an original plinky in any way.
+
+this includes software and hardware files, I have no idea how to build it any more :) you need STM32 cube ide, its basically the default project so most of the code is in sw/Core/Src, most of the rest of the sw/ folder is just the usual auto generated boilerplate mess.
+
+it should also compile as an emulator for mac and gui, using portaudio and dear imgui. it also compiles for wasm, somehow :)
+
+there is also a bootloader project...
+
+the hardware is mostly in the hw/ folder, but I was new to kicad so I am not sure if all the library stuff is in the right place.
+
+if there is something missing or something in there that you think shouldn't be in there, let me know and I can sort it out
+
+many thanks for all the support of plinky over the years.
+I hope cool things can be made with this!
+
+im submitting this before my brain kicks in and persuades me not to :)