# # Cross Platform Makefile # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X # # You will need GLFW (http://www.glfw.org): # Linux: # apt-get install libglfw-dev # Mac OS X: # brew install glfw # MSYS2: # pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw # #CXX = g++ #CXX = clang++ IMGUI_DIR = imgui PORTAUDIO_DIR = portaudio BASEOBJDIR = obj BASETARGETDIR = bin ifeq "$(strip $(filter debug,$(MAKECMDGOALS)))" "debug" OBJDIR = $(BASEOBJDIR)/debug TARGETDIR = $(BASETARGETDIR)/debug else OBJDIR = $(BASEOBJDIR)/release TARGETDIR = $(BASETARGETDIR)/release endif EXENAME = plinky EXE = $(TARGETDIR)/$(EXENAME) SOURCES = main.cpp knob.cpp pffft.cpp ../Core/Src/plinky.c ../Core/Src/gfx.c SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_widgets.cpp SOURCES += imgui_impl_glfw.cpp imgui_impl_opengl3.cpp OBJS = $(addprefix $(OBJDIR)/, $(addsuffix .o, $(basename $(notdir $(SOURCES))))) DEP = $(OBJS:%.o=%.d) UNAME_S := $(shell uname -s) LINUX_GL_LIBS = -lGL CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I$(IMGUI_DIR)/gl3w -I$(IMGUI_DIR)/glfw/include -I$(PORTAUDIO_DIR)/include CXXFLAGS += -Wall -Wformat LIBS = ##--------------------------------------------------------------------- ## OPENGL LOADER / OPENGL ES ##--------------------------------------------------------------------- ## See below for OpenGL ES option (no loader required) - comment out ## the following if you want to use OpenGL ES instead of Desktop GL. ## Using OpenGL loader: gl3w [default] SOURCES += $(IMGUI_DIR)/gl3w/GL/gl3w.c CXXFLAGS += -I$(IMGUI_DIR)/gl3w -DIMGUI_IMPL_OPENGL_LOADER_GL3W ## Using OpenGL loader: glew ## (This assumes a system-wide installation) # CXXFLAGS += -DIMGUI_IMPL_OPENGL_LOADER_GLEW # LIBS += -lGLEW ## Using OpenGL loader: glad # SOURCES += ../libs/glad/src/glad.c # CXXFLAGS += -I../libs/glad/include -DIMGUI_IMPL_OPENGL_LOADER_GLAD ## Using OpenGL loader: glad2 # SOURCES += ../libs/glad/src/gl.c # CXXFLAGS += -I../libs/glad/include -DIMGUI_IMPL_OPENGL_LOADER_GLAD2 ## Using OpenGL loader: glbinding ## This assumes a system-wide installation ## of either version 3.0.0 (or newer) # CXXFLAGS += -DIMGUI_IMPL_OPENGL_LOADER_GLBINDING3 # LIBS += -lglbinding ## or the older version 2.x # CXXFLAGS += -DIMGUI_IMPL_OPENGL_LOADER_GLBINDING2 # LIBS += -lglbinding ## Using OpenGL ES, no loader required ## This assumes a GL ES library available in the system, e.g. libGLESv2.so # CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2 # LINUX_GL_LIBS = -lGLESv2 ##--------------------------------------------------------------------- ## BUILD FLAGS PER PLATFORM ##--------------------------------------------------------------------- ifeq ($(UNAME_S), Linux) #LINUX ECHO_MESSAGE = "Linux" LIBS += -lGL `pkg-config --static --libs glfw3` CXXFLAGS += `pkg-config --cflags glfw3` CFLAGS = $(CXXFLAGS) endif ifeq ($(UNAME_S), Darwin) #APPLE ECHO_MESSAGE = "Mac OS X" LIBS += -L/usr/local/lib -L/opt/local/lib -L/opt/homebrew/lib CXXFLAGS += -I/usr/local/include -I/opt/local/include -I/opt/homebrew/include CFLAGS = $(CXXFLAGS) # GLFW: LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo # Static: LIBS += -L$(IMGUI_DIR)/glfw/lib-macos_x64 LIBS += -lglfw3 # Dynamic: #LIBS += -lglfw # PortAudio: LIBS += -L$(PORTAUDIO_DIR)/lib/macos_x64 LIBS += -lportaudio LIBS += -framework CoreAudio -framework AudioToolbox -framework AudioUnit -framework CoreServices -framework Carbon endif ifeq ($(OS), Windows_NT) ECHO_MESSAGE = "MinGW" LIBS += -lglfw3 -lgdi32 -lopengl32 -limm32 CXXFLAGS += `pkg-config --cflags glfw3` CFLAGS = $(CXXFLAGS) endif ##--------------------------------------------------------------------- ## BUILD RULES ##--------------------------------------------------------------------- $(OBJDIR)/%.o:%.cpp $(CXX) $(CXXFLAGS) -MMD -std=c++11 -c -o $@ $< $(OBJDIR)/%.o:../Core/Src/%.c $(CC) $(CFLAGS) -MMD -I../Core/Inc -c -o $@ $< $(OBJDIR)/%.o:$(IMGUI_DIR)/%.cpp $(CXX) $(CXXFLAGS) -MMD -c -o $@ $< $(OBJDIR)/%.o:$(IMGUI_DIR)/gl3w/GL/%.c @mkdir -p $(dir $@) $(CC) $(CFLAGS) -MMD -c -o $@ $< all: executable @echo Build complete for $(ECHO_MESSAGE) debug: CXXFLAGS += -g -DDEBUG debug: CFLAGS += -g -DDEBUG debug: executable @echo Debug build complete for $(ECHO_MESSAGE) -include $(DEP) executable: directories $(EXE) directories: @mkdir -p $(TARGETDIR) @mkdir -p $(OBJDIR) $(EXE): $(OBJS) $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) clean: rm -f $(BASEOBJDIR)/*/*.o $(BASEOBJDIR)/*/*.d $(BASETARGETDIR)/*/$(EXENAME)