<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>15.0</VCProjectVersion>
    <ProjectGuid>{19391146-5BFF-49A4-B254-A1DCBCBF5304}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>plinky</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <EnableASAN>false</EnableASAN>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>imgui;imgui/gl3w;imgui/glfw/include;portaudio/include</AdditionalIncludeDirectories>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>imgui;imgui/gl3w;imgui/glfw/include;portaudio/include</AdditionalIncludeDirectories>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <LanguageStandard>stdcpplatest</LanguageStandard>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>imgui;imgui/gl3w;imgui/glfw/include;portaudio/include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>imgui;imgui/gl3w;imgui/glfw/include;portaudio/include</AdditionalIncludeDirectories>
      <ExceptionHandling>false</ExceptionHandling>
    </ClCompile>
    <Link>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\Core\Src\gfx.c" />
    <ClCompile Include="..\Core\Src\plinky.c" />
    <ClCompile Include="imgui\gl3w\GL\gl3w.c" />
    <ClCompile Include="imgui\imgui.cpp" />
    <ClCompile Include="imgui\imgui_draw.cpp" />
    <ClCompile Include="imgui\imgui_widgets.cpp" />
    <ClCompile Include="imgui_impl_glfw.cpp" />
    <ClCompile Include="imgui_impl_opengl3.cpp" />
    <ClCompile Include="knob.cpp" />
    <ClCompile Include="main.cpp" />
    <ClCompile Include="pffft.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\Core\Src\adc.h" />
    <ClInclude Include="..\core\src\arp.h" />
    <ClInclude Include="..\Core\Src\audiointrin.h" />
    <ClInclude Include="..\Core\Src\calib.h" />
    <ClInclude Include="..\Core\Src\codec.h" />
    <ClInclude Include="..\Core\Src\core.h" />
    <ClInclude Include="..\Core\Src\dac.h" />
    <ClInclude Include="..\core\src\edit.h" />
    <ClInclude Include="..\Core\Src\enums.h" />
    <ClInclude Include="..\Core\Src\flash.h" />
    <ClInclude Include="..\Core\Src\fontdata.h" />
    <ClInclude Include="..\Core\Src\gfx.h" />
    <ClInclude Include="..\Core\Src\icons.h" />
    <ClInclude Include="..\Core\Src\leds.h" />
    <ClInclude Include="..\Core\Src\lfo.h" />
    <ClInclude Include="..\Core\Src\logo.h" />
    <ClInclude Include="..\Core\Src\oled.h" />
    <ClInclude Include="..\Core\Src\params.h" />
    <ClInclude Include="..\Core\Src\params_new.h" />
    <ClInclude Include="..\Core\Src\params_old.h" />
    <ClInclude Include="..\Core\Src\rand.h" />
    <ClInclude Include="..\Core\Src\sigmoid.h" />
    <ClInclude Include="..\Core\Src\spi.h" />
    <ClInclude Include="..\Core\Src\tables.h" />
    <ClInclude Include="..\Core\Src\touch.h" />
    <ClInclude Include="..\core\src\ui.h" />
    <ClInclude Include="..\Core\Src\wtenum.h" />
    <ClInclude Include="imgui\gl3w\GL\gl3w.h" />
    <ClInclude Include="imgui\gl3w\GL\glcorearb.h" />
    <ClInclude Include="imgui\imconfig.h" />
    <ClInclude Include="imgui\imgui.h" />
    <ClInclude Include="imgui\imgui_internal.h" />
    <ClInclude Include="imgui\imstb_rectpack.h" />
    <ClInclude Include="imgui\imstb_textedit.h" />
    <ClInclude Include="imgui\imstb_truetype.h" />
    <ClInclude Include="imgui_impl_glfw.h" />
    <ClInclude Include="imgui_impl_opengl3.h" />
    <ClInclude Include="webusb.h" />
  </ItemGroup>
  <ItemGroup>
    <Library Include="imgui\glfw\lib-vc2010-64\glfw3.lib" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>