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|
u16 finger_raw[36]; // raw value back from stm
u16 finger_min[36]; // lowest value seen (zero point)
u16 finger_max[36]; // highest value seen (zero point)
static inline int finger_cap(int sensoridx) {
return finger_raw[sensoridx];
}
static inline int finger_mincap(int sensoridx) {
return finger_min[sensoridx];
}
static inline int finger_maxcap(int sensoridx) {
return finger_max[sensoridx];
}
typedef struct CalibResult {
u16 pressure[8];
s16 pos[8];
} CalibResult;
typedef struct CalibProgress {
float weight[8];
float pos[8];
float pressure[8];
} CalibProgress;
static inline CalibProgress* GetCalibProgress(int sensoridx) {
CalibProgress* p = (CalibProgress*)delaybuf;
return p + sensoridx;
}
CalibResult calibresults[18];
typedef union Finger {
s32 x;
struct {
s16 pressure;
s16 pos : 15;
s16 written : 1;
};
} Finger;
Finger fingers_ui_time[9][8]; // 8 frames for 9 fingers
Finger fingers_synth_time[8][8]; // 8 frames for 8 fingers
Finger fingers_synth_sorted[8][8];
u8 finger_state;
u8 finger_step;
u16 finger_stepmask;
volatile u8 finger_frame_ui;
volatile u8 finger_frame_synth;
u8 finger_ui_done_this_frame;
u8 waitcounter;
u8 finalwait;
u8 fingerediting = 0; // finger is over some kind of non-musical edit control
u8 prevfingerediting = 0;
typedef struct euclid_state {
int trigcount;
bool did_a_retrig;
bool supress;
} euclid_state;
euclid_state arp_rhythm;
euclid_state seq_rhythm;
static inline u8 touch_ui_writingframe(void) { return (finger_frame_ui) & 7; }
static inline u8 touch_ui_frame(void) { return (finger_frame_ui-1)&7; }
static inline u8 touch_ui_prevframe(void) { return (finger_frame_ui -2) & 7; }
static inline u8 touch_synth_writingframe(void) { return (finger_frame_synth) & 7; }
static inline u8 touch_synth_frame(void) { return (finger_frame_synth - 1) & 7; }
static inline u8 touch_synth_prevframe(void) { return (finger_frame_synth - 2) & 7; }
static inline Finger* touch_synth_getlatest(int finger) { return &fingers_synth_time[finger][touch_synth_frame()]; }
static inline Finger* touch_synth_getprev(int finger) { return &fingers_synth_time[finger][touch_synth_prevframe()]; }
static inline Finger* touch_synth_getwriting(int finger) { return &fingers_synth_time[finger][touch_synth_writingframe()]; }
static inline Finger* touch_ui_getwriting(int finger) { return &fingers_ui_time[finger][touch_ui_writingframe()]; }
static inline Finger* touch_ui_getlatest(int finger) { return &fingers_ui_time[finger][touch_ui_frame()]; }
static inline Finger* touch_ui_getprev(int finger) { return &fingers_ui_time[finger][touch_ui_prevframe()]; }
#define SWAP(a,b) if (a>b) { int t=a; a=b; b=t; }
void sort8(int *dst, const int *src) {
int a0=src[0],a1=src[1],a2=src[2],a3=src[3],a4=src[4],a5=src[5],a6=src[6],a7=src[7];
SWAP(a0,a1);SWAP(a2,a3);SWAP(a4,a5);SWAP(a6,a7);
SWAP(a0,a2);SWAP(a1,a3);SWAP(a4,a6);SWAP(a5,a7);
SWAP(a1,a2);SWAP(a5,a6);SWAP(a0,a4);SWAP(a3,a7);
SWAP(a1,a5);SWAP(a2,a6);
SWAP(a1,a4);SWAP(a3,a6);
SWAP(a2,a4);SWAP(a3,a5);
SWAP(a3,a4);
dst[0]=a0; dst[1]=a1; dst[2]=a2; dst[3]=a3; dst[4]=a4; dst[5]=a5; dst[6]=a6; dst[7]=a7;
}
#undef SWAP
void touch_reset_calib(void) {
// memset(finger_max,0,sizeof(finger_max));
memset(finger_min,-1, sizeof(finger_min));
memset(finger_raw,0,sizeof(finger_raw));
memset(calibresults, 0, sizeof(calibresults));
}
void check_curstep(void) { // enforces invariants
if (rampreset.looplen_step <= 0 || rampreset.looplen_step > 64)
rampreset.looplen_step = 64;
rampreset.loopstart_step_no_offset &= 63;
u8 loopstart_step = (rampreset.loopstart_step_no_offset + step_offset) & 63;
cur_step= (cur_step- loopstart_step) % rampreset.looplen_step;
if (cur_step < 0)
cur_step += rampreset.looplen_step;
cur_step += loopstart_step;
}
void set_cur_step(u8 newcurstep, bool triggerit) {
//u8 old = cur_step;
cur_step = newcurstep;
check_curstep();
seq_rhythm.did_a_retrig = triggerit; // make the sound play out once
ticks_since_step = 0;
seq_divide_counter = 0;
}
void OnLoop(void) {
if (edit_preset_pending != 255) {
SetPreset(edit_preset_pending, false);
edit_preset_pending = 255;
}
if (edit_pattern_pending != 255) {
EditParamQuant(P_SEQPAT, M_BASE, edit_pattern_pending);
edit_pattern_pending = 255;
}
if (pending_loopstart_step !=255) {
u8 loopstart_step = (rampreset.loopstart_step_no_offset + step_offset) & 63;
if (loopstart_step != pending_loopstart_step) {
rampreset.loopstart_step_no_offset = (pending_loopstart_step - step_offset)&63;
ramtime[GEN_PRESET] = millis();
}
set_cur_step(loopstart_step, seq_rhythm.did_a_retrig);
pending_loopstart_step = 255;
}
if (edit_sample1_pending != cur_sample1 && edit_sample1_pending!=255) {
EditParamQuant(P_SAMPLE, 0, edit_sample1_pending);
edit_sample1_pending = 255;
}
check_curstep();
}
bool touched_main_area;
bool got_ui_reset = false;
int tapcount = 0;
void clearlatch(void);
void reverb_clear(void) {
memset(reverbbuf, 0, (RVMASK + 1) * 2);
}
void delay_clear(void) {
memset(delaybuf, 0, (DLMASK + 1) * 2);
}
u16 audioin_holdtime = 0;
s16 audioin_peak = 0;
s16 audioin_hold = 0;
knobsmoother recgain_smooth;
int audiorec_gain_target = 1 << 15;
int recpos = 0; // this cycles around inside the delay buffer (which we use for a recording buffer) while armed...
int recstartpos = 0; // once we start recording, we note the position in the buffer here
int recreadpos = 0; // ...and this is where we are up to in terms of reading that out and writing it to flash
u8 recsliceidx = 0;
const static bool pre_erase = true;
u32 record_flashaddr_base = 0;
static inline SampleInfo* getrecsample(void) { return &ramsample; }
static inline u8 getwaveform4(SampleInfo* s, int x) { // x is 0-2047
if (x < 0 || x >= 2048)
return 0;
return (s->waveform4_b[x >> 1] >> ((x & 1) * 4)) & 15;
}
static inline u8 getwaveform4halfres(SampleInfo* s, int x) { // x 0-1023
u8 b = s->waveform4_b[x & 1023];
return maxi(b & 15, b >> 4);
}
static inline u16 getwaveform4zoom(SampleInfo* s, int x, int zoom) { // x is 0-2048. returns average and peak!
if (zoom <= 0)
return getwaveform4(s, x >> zoom);
int samplepairs = 1 << (zoom - 1);
u8* b = &s->waveform4_b[(x>>1) & 1023];
int avg = 0, peak=0;
u8* bend = &s->waveform4_b[1024];
for (int i = 0; i < samplepairs && b < bend; ++i, ++b) {
int s0 = b[0] & 15;
int s1 = b[0] >> 4;
avg += s0 + s1;
peak = maxi(peak, maxi(s0, s1));
}
avg >>= zoom;
return avg+peak*256;
}
static inline void setwaveform4(SampleInfo* s, int x, int v) {
v = clampi(v, 0, 15);
u8* b = &s->waveform4_b[(x >> 1) & 1023];
if (x & 1) {
v = maxi(v, (*b) >> 4);
*b = (*b & 0x0f) | (v << 4);
}
else {
v = maxi(v, (*b) & 15);
*b = (*b & 0xf0) | v;
}
}
void DebugSPIPage(int addr);
void recording_stop_really(void) {
// clear out the raw audio in the delaybuf
reverb_clear();
delay_clear();
ramtime[GEN_SAMPLE] = millis(); // fill in the remaining split points
SampleInfo* s = getrecsample();
int startsamp = s->splitpoints[recsliceidx];
int endsamp = s->samplelen;
int n = 8 - recsliceidx;
for (int i = recsliceidx + 1; i < 8; ++i) {
int samp = startsamp + ((endsamp - startsamp) * (i - recsliceidx)) / n;
s->splitpoints[i] = samp;
EmuDebugLog("POST RECORD EVEN SET SPLITPOINT %d to %d\n", i, s->splitpoints[i]);
}
recsliceidx = 0;
ramtime[GEN_SAMPLE] = millis();
//DebugSPIPage(0);
//DebugSPIPage(1024*1024*2-65536);
enable_audio = EA_PLAY;
}
void recording_stop(void) {
if (enable_audio == EA_PLAY) {
editmode = EM_PLAY;
}
else if (enable_audio == EA_RECORDING) {
enable_audio = EA_STOPPING1;
}
else if (enable_audio >= EA_STOPPING1) {
// do nothing
}
else
enable_audio = EA_PLAY;
}
void seq_step(int initial);
void recording_trigger(void) {
recsliceidx = 0;
SampleInfo* s = getrecsample();
memset(s, 0, sizeof(SampleInfo));
#define LEADIN 1024
int leadin = mini(recpos, LEADIN);
recreadpos = recstartpos = recpos - leadin;
s->samplelen = 0;
s->splitpoints[0] = leadin;
enable_audio = EA_RECORDING;
}
void on_shift_hold(int button) {
if (editmode == EM_PRESET) {
if (shift_down == SB_CLEAR && shift_down_time > 64+4) {
// clear it!
if (last_preset_selection_rotstep>=0 && last_preset_selection_rotstep<64)
copyrequest = last_preset_selection_rotstep + 128;
}
}
if (editmode == EM_SAMPLE) {
if (enable_audio==EA_PLAY && (shift_down == SB_RECORD || shift_down == SB_PLAY) && shift_down_time > 64) {
knobsmooth_reset(&recgain_smooth, audiorec_gain_target);
record_flashaddr_base = (edit_sample0 & 7) * (2 * MAX_SAMPLE_LEN);
recsliceidx = 0;
recstartpos = 0;
recreadpos = 0;
recpos = 0;
enable_audio = pre_erase ? EA_PREERASE : EA_MONITOR_LEVEL;
}
}
}
void arp_reset(void);
void ShowMessage(EFont fnt, const char* msg, const char *submsg);
u8 prev_editmode;
u8 last_edit_param=255;
bool param_sticky = false;
void on_shift_down(void) {
prev_editmode = editmode;
touched_main_area = false;
if (editmode == EM_SAMPLE) {
if (shift_down == SB_PREV) {
}
else if (shift_down == SB_RECORD || shift_down==SB_RECORD || shift_down==SB_PLAY) {
if (enable_audio == EA_PLAY) {
/* long press */
}
else if (enable_audio == EA_MONITOR_LEVEL)
enable_audio = EA_ARMED;
else if (enable_audio == EA_ARMED) {
recording_trigger();
}
else if (enable_audio == EA_RECORDING) {
recording_stop();
}
}
return;
}
switch (shift_down) {
case SB_PLAY: // play/pause
if (playmode == PLAY_WAITING_FOR_CLOCK_STOP) {
playmode = PLAY_STOPPED;
OnLoop();
}
else if (playmode == PLAY_PREVIEW) {
//playmode = PLAYING;
//arp_reset();
//seq_step(true);
} else if (playmode == PLAY_STOPPED) {
playmode = PLAY_PREVIEW;
seq_step(1);
}
else if (playmode == PLAYING) {
playmode = PLAY_WAITING_FOR_CLOCK_STOP;
}
break;
//case SB_REWIND: // reset
// playclock=loopstart+latency_fix;
// OnLoop();
// break;
case SB_PREV: // prev
editmode = EM_START;
if (isplaying())
got_ui_reset = true;
break;
case SB_NEXT: // next
editmode = EM_END;
break;
case SB_RECORD:
knobbase[0] = adc_smooth[4].y2;
knobbase[1] = adc_smooth[5].y2;
recordingknobs = 0;
break;
case SB_CLEAR: // delete/clear. TODO: hold down in preset mode to clear a pattern/sample/preset. in play mode, supress notes.
clearlatch();
break;
case SB_PRESET:
editmode = EM_PRESET;
last_preset_selection_rotstep = sysparams.curpreset;
break;
case SB_PARAMSA:
if (edit_param >= P_LAST && last_edit_param < P_LAST)
edit_param = last_edit_param, param_sticky = true;
else
param_sticky = false;
if (edit_param<P_LAST && (edit_param %12)>=6) edit_param -=6;
editmode = EM_PARAMSA;
tapcount = 0;
break;
case SB_PARAMSB:
if (edit_param >= P_LAST && last_edit_param < P_LAST)
edit_param = last_edit_param, param_sticky = true;
else
param_sticky = false;
if (edit_param<P_LAST && (edit_param % 12) < 6) edit_param += 6;
editmode = EM_PARAMSB;
break;
}
}
bool isshortpress(void) {
return (ticks() - last_time_shift_was_untouched) < 250;
}
void togglearp(void);
void on_shift_up(int release_button) {
bool shortpress = isshortpress();
if (editmode == EM_SAMPLE) {
if (shortpress) {
if (shift_down == SB_PARAMSA) {
ramsample.pitched = !ramsample.pitched;
ramtime[GEN_SAMPLE] = millis();
} else
if (shift_down == SB_PARAMSB) {
ramsample.loop = (ramsample.loop+1)&3;
ramtime[GEN_SAMPLE] = millis();
}
else
if (shift_down != SB_RECORD && shift_down!=SB_PLAY) {
recording_stop();
}
}
return;
}
switch (shift_down) {
case SB_PARAMSA:
case SB_PARAMSB:
editmode = EM_PLAY;
last_edit_param = edit_param;
if (!touched_main_area && !param_sticky) {
edit_param = P_LAST;
edit_mod = 0;
}
// these arent real params, so dont stick on them.
if (edit_param == P_ARPONOFF || edit_param == P_LATCHONOFF) {
edit_param = P_LAST;
edit_mod = 0;
}
break;
case SB_PREV: // prev
//if (!touched_main_area && shift_down_time > 128 / 4 && prev_editmode == EM_PLAY) {
// togglearp();
// editmode = EM_PLAY;
//}
//else
if (!touched_main_area && shortpress) {
if (isplaying()) {
// got_ui_reset = true; did it on note down already
}
else
set_cur_step(cur_step - 1, !isplaying());
editmode = EM_PLAY;
}
if (touched_main_area || prev_editmode==editmode)
editmode = EM_PLAY;
break;
case SB_NEXT: // next
if (!touched_main_area && shortpress) {
set_cur_step(cur_step + 1, !isplaying());
editmode = EM_PLAY;
}
if (touched_main_area || prev_editmode == editmode)
editmode = EM_PLAY;
break;
case SB_PRESET: // preset
if (touched_main_area || prev_editmode == editmode)
editmode = EM_PLAY;
break;
case SB_PLAY:
if (playmode == PLAY_PREVIEW )
playmode = shortpress ? PLAYING: PLAY_STOPPED;
break;
case SB_RECORD:
if (shortpress && recordingknobs==0)
recording = !recording;
recordingknobs = 0;
break;
case SB_CLEAR:
if (!isplaying() && recording && editmode == EM_PLAY) {
bool dirty = false;
int q = (cur_step >> 4) & 3;
FingerRecord* fr = &rampattern[q].steps[cur_step & 15][0];
for (int fi = 0; fi < 8; ++fi, ++fr) {
for (int k = 0; k < 8; ++k) {
if (fr->pressure[k] > 0)
dirty = true;
fr->pressure[k] = 0;
if (fi < 2) {
s8* d = &rampattern[q].autoknob[(cur_step & 15) * 8 + k][fi];
if (*d) {
*d = 0; dirty = true;
}
}
}
}
if (dirty)
ramtime[GEN_PAT0 + ((cur_step >> 4) & 3)] = millis();
set_cur_step(cur_step + 1, false);
}
break;
}
check_curstep();
}
int prev_prev_total_ui_pressure = 0;
int prev_total_ui_pressure = 0;
int total_ui_pressure = 0;
typedef struct FingerStorage {
u8 minpos, maxpos;
u8 avgvel;
} FingerStorage;
FingerStorage latch[8];
bool latch_valid;
void clearlatch(void) {
memset(latch, 0, sizeof(latch));
latch_valid = false;
}
static inline int randrange(int mn, int mx) {
return mn + (((rand() & 255) * (mx - mn)) >> 8);
}
int param_eval_finger(u8 paramidx, int fingeridx, Finger* f);
u8 synthfingerdown_nogatelen_internal;
u8 synthfingersupress_nogatelen;
bool read_from_seq = false;
FingerRecord* readpattern(int fi) {
if (rampattern_idx == cur_pattern && shift_down != SB_CLEAR) {
return &rampattern[(cur_step >> 4) & 3].steps[cur_step & 15][fi];
} // pattern is ok?
return 0;
}
/////////////////// XXXXX MIDI HERE?
// bitmask of 'midi pitch override' and 'midi pressure override'
// midipitch
// here: if real pressure, clear both
// here: if pressure override, set it as midi channel aftertouch + midi note pressure
// in plinky.c midi note down: inc next voice index; set both override bits; set voice midi pitch and channel and velocity
// in plinky.c midi note up: clear pressure override bit
// in the synth - override pitch if bit is set
u8 midi_pressure_override, midi_pitch_override;
u8 midi_notes[8];
u8 midi_velocities[8];
u8 midi_aftertouch[8];
u8 midi_channels[8] = { 255,255,255,255,255,255,255,255 };
u8 midi_chan_aftertouch[16];
s16 midi_chan_pitchbend[16];
u8 midi_next_finger;
u8 midi_lsb[32];
u8 find_midi_note(u8 chan, u8 note) {
for (int fi = 0; fi < 8; ++fi) if (midi_notes[fi] == note && midi_channels[fi] == chan)
return fi;
return 255;
}
u8 find_midi_free_channel(void) {
u8 numfingerdown = 0;
for (int attempt = 0; attempt < 16; ++attempt) {
u8 ch = (midi_next_finger++) & 7;
bool fingerdown = touch_synth_getlatest(ch)->pressure > 0 && (midi_pressure_override&(1<<ch))==0; // synth_dst_finger>0, and midi_pressure_override bit is not set
if (fingerdown) {
if (attempt < 8) {
numfingerdown++;
if (numfingerdown == 8)
return 255; // all fingers using channels! NO ROOM! TOUGH
}
continue;
}
if (attempt >=8 || midi_channels[ch] == 255)
return ch;
}
// give up
return (midi_next_finger++) & 7;
}
bool is_finger_an_edit_operation(int fi);
void finger_synth_update(int fi) {
if (fi == 0) {
total_ui_pressure = 0;
}
int bit = 1 << fi;
int frame_ui = (finger_frame_ui-1) & 7;
if (finger_ui_done_this_frame & bit)
frame_ui = (frame_ui + 1) & 7;
// int prevframe_ui = (frame_ui - 1) & 7;
int prevprevframe_ui = (frame_ui - 2) & 7;
// int prev4frame_ui = (frame_ui - 4) & 7;
Finger* uif = &fingers_ui_time[fi][frame_ui];
// Finger* uif_prev = &fingers_ui_time[fi][prevframe_ui];
Finger* uif_prevprev = &fingers_ui_time[fi][prevprevframe_ui];
// Finger* uif_prev4= &fingers_ui_time[fi][prev4frame_ui];
Finger* synth_dst_finger = &fingers_synth_time[fi][finger_frame_synth];
// Finger* synth_prev_finger = &fingers_synth_time[fi][(finger_frame_synth-1)&7];
int p = uif->pressure;
// int prevp = uif_prev->pressure;
int prevprevp = uif_prevprev->pressure;
// int prev4p = uif_prev4->pressure;
// bool fingerup = (p <= 0 && prevprevp <= 0 && prev4p<=0);
bool pressure_not_rapidly_decreasing = (p > (prevprevp)); // we do this BEFORE compensating for edit mode, so that we dont accidentally see it as increasing after edit ends
if (editmode != EM_SAMPLE) {
if ((fingerediting | prevfingerediting) & bit)
p = -256;
else if (shift_down == SB_CLEAR)
p = -256;
else if (is_finger_an_edit_operation(fi))
p = -256;
}
//if (fi == 0)
// DebugLog("process finger0 pressure %d %f\n", p);
// MIDI HERE
if (p > 0) {
midi_pressure_override &= ~bit;
midi_pitch_override &= ~bit;
}
else if (midi_pressure_override & bit) {
u8 chan = midi_channels[fi];
p = 1+(midi_velocities[fi] + maxi(midi_aftertouch[fi], midi_chan_aftertouch[chan]))*16;
pressure_not_rapidly_decreasing = (p > (prevprevp) ); // update for midi
}
///////////////////
synth_dst_finger->pressure = p;
// int total_ui_pressure_before_me = total_ui_pressure;
total_ui_pressure += maxi(0, p);
//if (uif->written) // written is only set if we are confident to update the position
synth_dst_finger->pos = uif->pos;
//else
// synth_dst_finger->pos = synth_prev_finger->pos;
int phase0 = calcseqsubstep(0, 8);
if (fi==0)
read_from_seq = false;
bool any_fingers_down = (total_ui_pressure > 0 || prev_total_ui_pressure > 0);
if (fi==7 && shift_down!=SB_CLEAR && total_ui_pressure > 0 && total_ui_pressure >= prev_total_ui_pressure) {
// update latch from ui state
for (int fi=0;fi<8;++fi) {
u8 maxpos = 0, minpos = 255, maxpressure = 0;
Finger* f = fingers_synth_time[fi];
for (int j = 0; j < 8; ++j, ++f) {
u8 p = clampi((f->pos + 4) / 8, 0, 255);
minpos = mini(p, minpos);
maxpos = maxi(p, maxpos);
u8 pr = clampi(f->pressure / 12, 0, 255);
maxpressure = maxi(maxpressure, pr);
}
//if (avgvel > latch[fi].avgvel+1 || pressure_not_rapidly_decreasing)
{
// if (fi == 4) EmuDebugLog("latch pressure %d, tot %d prev %d\n", maxpressure, total_ui_pressure, prev_total_ui_pressure);
latch[fi].avgvel = maxpressure;
latch[fi].minpos = minpos;
latch[fi].maxpos = maxpos;
}
}
latch_valid = true;
} // latch fingers down!
// recording
static u8 last_rec_step=255;
static u8 last_rec_phase = 0;
static u8 step_filled = 0;
int q = (cur_step >> 4) & 3;
FingerRecord* fr = &rampattern[q].steps[cur_step & 15][fi];
bool want_recording_on = any_fingers_down && recording && rampattern_idx == cur_pattern ; // && (isplaying() || pressure_increasing)
if (recording && rampattern_idx == cur_pattern && fi < 2) { // check for knob recording?
int k = fi;
float knob = adc_smooth[4 + k].y2;
if (shift_down == SB_RECORD && fabsf(knob - knobbase[k]) > 0.01f)
recordingknobs |= 1 << k;
}
if (shift_down == SB_CLEAR && recording)
want_recording_on = true;
if (want_recording_on) {
if (last_rec_step != cur_step) {
// new step! blank it out
// DebugLog("cear step %d (fi=%d)\r\n", cur_step, fi);
for (int fi = 0; fi < 8; ++fi) {
FingerRecord* fr = &rampattern[q].steps[cur_step & 15][fi];
memset(fr, 0, sizeof(FingerRecord));
}
for (int k = 0; k < 2; ++k)
if (recordingknobs&(1<<k)) for (int i = 0; i < 8; ++i)
rampattern[q].autoknob[(cur_step & 15) * 8 + i][k] = 0;
if (playmode != PLAYING && phase0 != 0) {
// force the sequencer step clock back to the start of the step!
phase0 = 0;
ticks_since_step = 0;
seq_divide_counter = 0;
}
step_filled = 0;
last_rec_phase = phase0;
last_rec_step = cur_step;
}
ramtime[GEN_PAT0 + ((cur_step >> 4) & 3)] = millis();
int pressure = clampi((synth_dst_finger->pressure+512) / 12, 0, 255);
int pos = clampi(synth_dst_finger->pos / 8, 0, 255);
if (shift_down == SB_CLEAR) {
if (fi<2)
for (int i=0;i<8;++i)
rampattern[q].autoknob[(cur_step & 15) * 8 + i][fi] = 0;
pressure = 0;
}
if (phase0 < last_rec_phase)
step_filled = 1;
if (step_filled) {
// scroll right! but dont record lift offs
if (phase0!=last_rec_phase && (isplaying() || pressure_not_rapidly_decreasing)) {
for (int i = 0; i < 7; ++i) fr->pressure[i] = fr->pressure[i + 1];
for (int i = 0; i < 3; ++i) fr->pos[i] = fr->pos[i + 1];
fr->pressure[7] = pressure;
fr->pos[3] = pos;
}
}
else {
// fill from left!
fr->pressure[phase0] = maxi(fr->pressure[phase0], pressure);
for (int phase = phase0 + 1; phase < 8; ++phase)
fr->pressure[phase] = 0;
for (int phase = phase0 / 2; phase < 4; ++phase)
fr->pos[phase] = pos;
}
}
if (recording && rampattern_idx == cur_pattern && fi < 2 && recordingknobs>0) {
int k = fi;
float knob = adc_smooth[4 + k].y2;
if (recordingknobs & (1 << k)) {
if (isplaying())
rampattern[q].autoknob[(cur_step & 15) * 8 + phase0][k] = clampi((int)(knob * 127.f), -127, 127);
else for (int i = 0; i < 8; ++i)
rampattern[q].autoknob[(cur_step & 15) * 8 + i][k] = clampi((int)(knob * 127.f), -127, 127);
ramtime[GEN_PAT0 + ((cur_step >> 4) & 3)] = millis();
}
}
if (fi == 7) {
last_rec_step = cur_step;
last_rec_phase = phase0;
if (!want_recording_on)
last_rec_step = 255;
}
#define MERGE_PLAYBACK 0
if (MERGE_PLAYBACK) {
// read from pattern
FingerRecord *fr = readpattern(fi);
if (fr && (isplaying() || seq_rhythm.did_a_retrig)) {
int pr = fr->pressure[phase0] * 12;
int pos = fr->pos[phase0 / 2];
pr = (pr && !seq_rhythm.supress) ? randrange(pr, pr+12)-512 : -1024;
if (pr > 0) {
read_from_seq = true;
synth_dst_finger->pressure = pr;
synth_dst_finger->pos = randrange(pos * 8, pos * 8 + 8);
synth_dst_finger->written = 1;
}
}
}
if (!any_fingers_down) {
if (!MERGE_PLAYBACK) {
// read from pattern
FingerRecord *fr = readpattern(fi);
if (fr && (isplaying() || seq_rhythm.did_a_retrig)) {
read_from_seq = true;
int pr = fr->pressure[phase0] * 12;
int pos = fr->pos[phase0 / 2];
synth_dst_finger->pressure = (pr && !seq_rhythm.supress) ? randrange(pr, pr+12)-512 : -1024;
synth_dst_finger->pos = randrange(pos * 8, pos * 8 + 8);
synth_dst_finger->written = 1;
}
}
// read from latch
bool latchon = ((rampreset.flags & FLAGS_LATCH)) ;
if (latch_valid && latchon && shift_down != SB_CLEAR) {
int latchvel = latch[fi].avgvel * 12;
if (latchvel >= synth_dst_finger->pressure) {
int mnpos = latch[fi].minpos * 8 + 2, mxpos = latch[fi].maxpos * 8 + 6;
int avgpos = (mnpos + mxpos) / 2;
int range = (mxpos - mnpos) / 4;
synth_dst_finger->pos = randrange(avgpos-range,avgpos+range);
synth_dst_finger->pressure = latchvel ? randrange(latchvel - 12, latchvel) : -1024;
synth_dst_finger->written = 1;
}
}
}
float gate_cv = adc_smooth[7].y2;
synth_dst_finger->pressure = (int)((synth_dst_finger->pressure + 256) * gate_cv) - 256;
//if (fi == 0)
// DebugLog("finger0 pressure %d %f\n", synth_dst_finger->pressure, gate_cv);
//if (fi==7)
// DebugLog("frame_ui %d frame_synth %d uif %d synth %d\n", finger_frame_ui, finger_frame_synth, uif->pressure, synth_dst_finger->pressure);
if (synth_dst_finger->pressure > 0) {
synthfingerdown_nogatelen_internal |= bit;
}
else {
synthfingerdown_nogatelen_internal &= ~bit;
synthfingersupress_nogatelen &= ~bit;
}
// /////////////////////////////////////////
int gatelen = param_eval_finger(P_GATE_LENGTH, fi, synth_dst_finger) >> 8;
if (gatelen < 256 && !isgrainpreview()) {
int phase = (rampreset.flags & FLAGS_ARP) ? calcarpsubstep(0, 256) : calcseqsubstep(0, 256);
int suppress_seq=false;
if (read_from_seq)
suppress_seq = (!seq_rhythm.did_a_retrig && !isplaying());
else
suppress_seq = (synthfingersupress_nogatelen & bit);
if (rampreset.flags & FLAGS_ARP)
suppress_seq |= !arp_rhythm.did_a_retrig;
//suppress_seq = !arp_rhythm.did_a_retrig;
if (phase > gatelen || suppress_seq) {
synth_dst_finger->pressure = -1024;
if (!read_from_seq && !(rampreset.flags & FLAGS_ARP)) {
if (synthfingerdown_nogatelen & bit)
synthfingersupress_nogatelen |=bit; // once we've supressed, we keep supressing!
}
}
}
else {
if (!isplaying() && read_from_seq && !seq_rhythm.did_a_retrig) {
synth_dst_finger->pressure = -1024;
}
}
// /////////////////////////////////////////
/* test hold fingers down
if (fi > 0 && fi < 5) {
synth_dst_finger->pos = 128;
synth_dst_finger->pressure = (fi==1)?2047:1024;
}
*/
#define ENABLE_TEST_TONE 0
if (ENABLE_TEST_TONE) if (fi == 5) {
synth_dst_finger->pressure = 1500;
synth_dst_finger->pos = 128;
}
/*
static int log3=0;
if (log3>0 && fi==3) {
DebugLog("%d %d (%d)\r\n",synth_dst_finger->pressure, synth_dst_finger->pos, written);
if (synth_dst_finger->pressure<=0)
log3--;
}*/
static s16 prevpressure[8];
if (prevpressure[fi]<= 0 && synth_dst_finger->pressure > 0) {
// the finger has just gone down! lets go fix a bunch of positions in the history
Finger* of = fingers_synth_time[fi];
int newp = synth_dst_finger->pos;
int numfix=0;
for (int h = 0; h < 8; ++h, of++) if (h != finger_frame_synth) {
if (of->pressure <= 0) {
of->pos = (of->pos & 3) ^ newp;
numfix++;
}
}
/*
DebugLog("fi %d fixed %d vol=%d -> %d pos = %d\r\n", fi, numfix, synth_prev_finger->pressure, synth_dst_finger->pressure, newp);
sort8((int*)fingers_synth_sorted[fi], (int*)fingers_synth_time[fi]);
for (int i=0;i<8;++i) DebugLog("%d ",fingers_synth_sorted[fi][i].pos);
DebugLog("\r\n");
log3=10;
*/
}
prevpressure[fi] = synth_dst_finger->pressure;
sort8((int*)fingers_synth_sorted[fi], (int*)fingers_synth_time[fi]);
}
void finger_editing(int fi, int frame);
#ifdef EMU
int htsc;
typedef struct TSC_IOConfigTypeDef {
u32 ChannelIOs;
u32 SamplingIOs;
}TSC_IOConfigTypeDef;
typedef int TSC_GroupStatusTypeDef;
#define TSC_GROUP1_IO1 (1<<0)
#define TSC_GROUP1_IO2 (1<<1)
#define TSC_GROUP1_IO3 (1<<2)
#define TSC_GROUP1_IO4 (1<<3)
#define TSC_GROUP2_IO1 (1<<4)
#define TSC_GROUP2_IO2 (1<<5)
#define TSC_GROUP2_IO3 (1<<6)
#define TSC_GROUP2_IO4 (1<<7)
#define TSC_GROUP3_IO1 (1<<8)
#define TSC_GROUP3_IO2 (1<<9)
#define TSC_GROUP3_IO3 (1<<10)
#define TSC_GROUP3_IO4 (1<<11)
#define TSC_GROUP4_IO1 (1<<12)
#define TSC_GROUP4_IO2 (1<<13)
#define TSC_GROUP4_IO3 (1<<14)
#define TSC_GROUP4_IO4 (1<<15)
#define TSC_GROUP5_IO1 (1<<16)
#define TSC_GROUP5_IO2 (1<<17)
#define TSC_GROUP5_IO3 (1<<18)
#define TSC_GROUP5_IO4 (1<<19)
#define TSC_GROUP6_IO1 (1<<20)
#define TSC_GROUP6_IO2 (1<<21)
#define TSC_GROUP6_IO3 (1<<22)
#define TSC_GROUP6_IO4 (1<<23)
#define TSC_GROUP7_IO1 (1<<24)
#define TSC_GROUP7_IO2 (1<<25)
#define TSC_GROUP7_IO3 (1<<26)
#define TSC_GROUP7_IO4 (1<<27)
#define ENABLE 1
#define TSC_GROUP_COMPLETED 1
u32 _chanios;
void HAL_TSC_IOConfig(int* htsc, TSC_IOConfigTypeDef* config) { _chanios = config->ChannelIOs; }
void HAL_TSC_IODischarge(int *htsc, int enable) {}
void HAL_TSC_Start(int* htsc) {}
void HAL_TSC_Stop(int* htsc) {}
TSC_GroupStatusTypeDef HAL_TSC_GroupGetStatus(int* htsc, int groupidx) {
return TSC_GROUP_COMPLETED;
}
short HAL_TSC_GroupGetValue(int* htsc, int groupidx) {
// hacked so groupidx is actually 0-35 sensor idx
groupidx %= 18;
int fingeridx = groupidx / 2;
extern int emutouch[9][2];
int pos = emutouch[fingeridx][1];
int pressure = emutouch[fingeridx][0];
int a = pressure * (2048 - pos);
int b = pressure * (pos);
if (fingeridx == 8) {
int t = a; a = b; b = t; // oops I swapped the pins
}
if (groupidx&1) a = b;
a >>= 10;
a += 2048;
// if (groupidx == 0)
// printf("hello finger 0 %d %d = %d\n", pos, pressure, (2048 * 2048) / a);
a += rand() & 31;
return (2048 * 2048) / a;
}
#endif
#define FF0 TSC_GROUP1_IO2+TSC_GROUP4_IO2
#define FF1 TSC_GROUP2_IO2+TSC_GROUP5_IO2
#define FF2 TSC_GROUP3_IO3+TSC_GROUP6_IO2
#define FF3 TSC_GROUP1_IO3+TSC_GROUP4_IO3
#define FF4 TSC_GROUP2_IO3+TSC_GROUP5_IO3
#define FF5 TSC_GROUP3_IO4+TSC_GROUP6_IO3
#define FF6 TSC_GROUP1_IO4+TSC_GROUP4_IO4
#define FF7 TSC_GROUP2_IO4+TSC_GROUP5_IO4
#define FF8a TSC_GROUP7_IO2
#define FF8b TSC_GROUP7_IO3
#define SS0 TSC_GROUP1_IO1+TSC_GROUP4_IO1
#define SS1 TSC_GROUP2_IO1+TSC_GROUP5_IO1
#define SS2 TSC_GROUP3_IO2+TSC_GROUP6_IO1
#define SS3 TSC_GROUP1_IO1+TSC_GROUP4_IO1
#define SS4 TSC_GROUP2_IO1+TSC_GROUP5_IO1
#define SS5 TSC_GROUP3_IO2+TSC_GROUP6_IO1
#define SS6 TSC_GROUP1_IO1+TSC_GROUP4_IO1
#define SS7 TSC_GROUP2_IO1+TSC_GROUP5_IO1
#define SS8a TSC_GROUP7_IO1
#define SS8b TSC_GROUP7_IO1
int raw_isdown(int srcidx) {
int a = finger_cap(srcidx * 2) - finger_mincap(srcidx*2);
int b = finger_cap(srcidx * 2 + 1) - finger_mincap(srcidx * 2 + 1);
return (a + b > 1000) ? 1 : 0;
}
static inline int finger_rawpos(int a, int b) {
return clampi(((b - a) << 12) / (a+b+ 1), -32767, 32767);
}
static inline int finger_rawpressure(int a, int b) {
return clampi(a + b, 0, 32767);
}
void update_finger(int srcidx) {
int dstidx = srcidx;
if (dstidx >= 9) dstidx -= 9;
int a = finger_cap(srcidx*2);
int b = finger_cap(srcidx*2+1);
int amin = finger_mincap(srcidx * 2);
int bmin = finger_mincap(srcidx * 2 + 1);
int rawpressure = finger_rawpressure(a-amin,b-bmin);
int rawpos = finger_rawpos(a, b);
int pos = rawpos, pressure = rawpressure;
// if (pressure>500) DebugLog("%d %d\r\n", pressure, pos);
// scale pos and pressure by calibration
const CalibResult* c = &calibresults[srcidx];
if (c->pressure[0] != 0) { // if we dont have any calibration data, we just pass thru the raw values
int prev = c->pos[0] - (c->pos[1] - c->pos[0]); // extrapolate below 0
int reversed = c->pos[7] < c->pos[0];
int maxp;
if ((rawpos < prev) ^ reversed) {
pos = -128;
maxp = c->pressure[0];
}
else {
pos = 8 * 256 + 128;
maxp = c->pressure[7];
for (int x = 0; x <= 8; ++x) {
int next;
if (x == 8) next = c->pos[7] + (c->pos[7] - c->pos[6]); // extrapolate
else next = c->pos[x];
if ((rawpos < next) ^ reversed) {
int diff = next-prev;
int t = diff ? ((rawpos - prev) * 256) / diff : 0;
pos = x * 256 - 128 + t;
int prevp = c->pressure[maxi(0, x - 1)];
int nextp = c->pressure[mini(7, x)];
maxp = prevp + (((nextp - prevp) * t) >> 8);
break;
}
prev = next;
}
}
if (maxp < 1000) maxp = 1000;
pressure = (rawpressure * 4096) / maxp - 2048;
// if (pressure>100) DebugLog("%d %d\r\n", pressure, pos);
}
int frame = finger_frame_ui;
ASSERT(frame >= 0 && frame < 8);
int prevframe = (frame - 1) & 7;
int fi = dstidx;
Finger* uif = &fingers_ui_time[fi][frame];
Finger* prev_uif = &fingers_ui_time[fi][prevframe];
uif->pressure = pressure;
//bool written = 0;
if (pressure > 0 && pressure > prev_uif->pressure - 128) { // not significantly lifting finger off
uif->pos = clampi(pos, 0, 2047);
//written = 1;
}
else
uif->pos = prev_uif->pos;
uif->written = 1;//written;
// else dont even write pos! let it be old random values
if (enable_audio <= EA_OFF) {
return;
}
if (fi == 8) {
Finger* oldf = &fingers_ui_time[fi][(frame-2)&7];
int button = uif->pos>>8;
if (shift_down != SB_NOT_PRESSED) {
int oldpos = shift_down * 256 + 128;
if (abs(oldpos - uif->pos) < 192) // a bit of hysteresis
button = shift_down;
}
int midbutton = prev_uif->pos>>8;
int oldbutton = oldf->pos>>8;
bool valid=oldf->pressure>700 && uif->pressure>700 && abs(uif->pos-oldf->pos)<60;
if (shift_down == SB_NOT_PRESSED)
valid&= oldbutton==midbutton && button==oldbutton;
if (valid) {
if (shift_down != button) {
// check for ghosted presses
Finger* f0 = touch_ui_getwriting(button);
Finger* fl = touch_ui_getwriting(maxi(0, button - 1));
Finger* fr = touch_ui_getwriting(mini(7, button + 1));
if (
(f0->pressure > 256 && f0->pos >= 6 * 256) ||
(fl->pressure > 256 && fl->pos >= 7 * 256) ||
(fr->pressure > 256 && fr->pos >= 7 * 256))
shift_down = SB_GHOSTED; // ghosted press! they have a finger on a nearby strip, maybe it was an accident.
else {
shift_down = button;
shift_down_time = 0;
on_shift_down();
}
}
} else if (uif->pressure<=0) {
if (shift_down >= 0)
on_shift_up(button);
shift_down = SB_NOT_PRESSED;
}
if (shift_down >= 0) {
shift_down_time++;
on_shift_hold(button);
}
if (uif->pressure <= 0)
last_time_shift_was_untouched = ticks();
//DebugLog("%d %d %02x\r\n", maxi(0,pressure), valid ? button*256 : -256, finger_stepmask);
}
else {
finger_editing(fi, finger_frame_ui);
finger_ui_done_this_frame |= 1 << fi;
}
}
u32 fingererror=0;
void touch_update(void) {
again:
waitcounter++;
#define MAX_STEPS 13 // 13 steps that generate 36 sensor readings.
static u8 const sensororder[MAX_STEPS][8] = {
{ 0, 2, 4, 1, 3, 5, 16}, // first step does a group of first three touch + half of strip
{ 6, 8,10, 7, 9,11, 17}, // second step does next 3 touch in a group + other half of step
{12,14, 13,15}, // third step does last 2 touch in a group
{18,19}, // remaining steps do single fingers at a time
{20,21},
{22,23},
{24,25},
{26,27},
{28,29},
{30,31},
{32,33},
{34},{35} }; // this is actually two steps, doh pin wiring
// the bitmask version of the above table:
static u32 const chansio[MAX_STEPS] = {FF0 + FF1 + FF2 + FF8a,FF3 + FF4 + FF5 + FF8b, FF6 + FF7, FF0,FF1,FF2,FF3,FF4,FF5,FF6,FF7,FF8a,FF8b};
static u32 const sampio[MAX_STEPS] = {SS0 + SS1 + SS2 + SS8a,SS3 + SS4 + SS5 + SS8b, SS6 + SS7, SS0,SS1,SS2,SS3,SS4,SS5,SS6,SS7,SS8a,SS8b };
if (finger_state == 0) {
TSC_IOConfigTypeDef config={0};
config.ChannelIOs= chansio[finger_step];
config.SamplingIOs=sampio[finger_step];
HAL_TSC_IOConfig(&htsc, &config);
HAL_TSC_IODischarge(&htsc, ENABLE);
finger_state++;
return;
}
if (finger_state == 1) {
finger_state++;
//return; // more discharge time !
}
if (finger_state == 2) {
HAL_TSC_Start(&htsc);
finger_state++;
return;
}
u32 chans = chansio[finger_step];
int subchan = 0;
bool errorstate=false;
#ifndef EMU
if (HAL_TSC_GetState(&htsc)==HAL_TSC_STATE_ERROR) {
errorstate=true;
}
#endif
for (int grp = 0; grp < 7; ++grp) {
if (!(chans & (0xf << (grp * 4))))
continue;
TSC_GroupStatusTypeDef status = HAL_TSC_GroupGetStatus(&htsc, grp);
int oidx=sensororder[finger_step][subchan++];
if (status != TSC_GROUP_COMPLETED) {
if (errorstate) {
fingererror|=(1<<oidx);
}
else
return;// not done yet
}
else {
fingererror&=~(1<<oidx);
}
short v = finger_raw[oidx] = (1<<23)/maxi(129,
#ifdef EMU
HAL_TSC_GroupGetValue(&htsc, oidx));
#else
HAL_TSC_GroupGetValue(&htsc, grp));
#endif
// if (oidx == 3 * 2 + 1) v = finger_min[1]; FAKE AN ERROR
// if (oidx == 4) v = finger_min[3]; // FAKE AN ERROR
if (v > finger_max[oidx])
finger_max[oidx] = v;
if (v < finger_min[oidx])
finger_min[oidx] = v;
//if (oidx == 34 || oidx == 35 || oidx == 16 || oidx == 17) {
// DebugLog("%d = %d\n", oidx, v);
//}
}
prevfingerediting = fingerediting;
HAL_TSC_Stop(&htsc);
// update fingers and decide next step
bool calib = (enable_audio == EA_OFF);
switch (finger_step) {
case 0: { // group of fingers 0,1,2 plus half of strip
finger_stepmask = 7; // always do the first 3 steps, doh
bool d0 = raw_isdown(0), d1 = raw_isdown(1), d2 = raw_isdown(2), d8 = raw_isdown(8);
int numdown = d0 + d1 + d2 + d8*2;
if (numdown <= 1 || calib) {
update_finger(0);
update_finger(1);
update_finger(2);
// do the shift finger in the next one
}
else {
if (d0) finger_stepmask |= 1 << (3 + 0); else update_finger(0);
if (d1) finger_stepmask |= 1 << (3 + 1); else update_finger(1);
if (d2) finger_stepmask |= 1 << (3 + 2); else update_finger(2);
}
}
break;
case 1: { // group of fingers 3,4,5 plus half of strip
bool d3 = raw_isdown(3), d4 = raw_isdown(4), d5 = raw_isdown(5), d8 = raw_isdown(8);
int numdown = d3 + d4 + d5 + d8 * 2;
if (numdown <= 1 || calib) {
update_finger(3);
update_finger(4);
update_finger(5);
update_finger(8);
}
else {
if (d3) finger_stepmask |= 1 << (3 + 3); else update_finger(3);
if (d4) finger_stepmask |= 1 << (3 + 4); else update_finger(4);
if (d5) finger_stepmask |= 1 << (3 + 5); else update_finger(5);
if (d8) finger_stepmask |= (1 << (3 + 8)) + (1 << (3 + 9)); else update_finger(8); // strip is two steps alas
}
}
break;
case 2: { // group of fingers 6,7
bool d6 = raw_isdown(6), d7 = raw_isdown(7);
int numdown = d6 + d7;
if (numdown <= 1 || calib) {
update_finger(6);
update_finger(7);
}
else {
if (d6) finger_stepmask |= 1 << (3 + 6); else update_finger(6);
if (d7) finger_stepmask |= 1 << (3 + 7); else update_finger(7);
}
}
break;
default: // 3...10: individual fingers
update_finger(9 + finger_step - 3);
break;
case 11: // half of strip. do nothing :(
break;
case 12: // second half of strip! yay!
update_finger(9 + 8);
break;
}
finger_state = 0;
// find next step that is active
while (finger_step < MAX_STEPS) {
finger_step++;
if (calib)
break;
if (finger_stepmask & (1 << finger_step))
break;
}
// move on to next step!
if (finger_step == MAX_STEPS) {
finalwait = waitcounter;
waitcounter = 0;
finger_step = 0;
finger_frame_ui = (finger_frame_ui + 1) & 7;
finger_ui_done_this_frame=0;
}
goto again;
}
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