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<title>tangara-fw/src/tangara/ui/ui_fsm.cpp, branch main</title>
<subtitle>Tangara firmware</subtitle>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/'/>
<entry>
<title>add single touch shourtcuts for touch wheel</title>
<updated>2025-04-22T20:23:47+00:00</updated>
<author>
<name>Tab_theFox</name>
<email>tab_thefox@noreply.codeberg.org</email>
</author>
<published>2025-03-23T16:45:19+00:00</published>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/commit/?id=dc5676229d19f317b97df6a3d3582bbb02df33df'/>
<id>dc5676229d19f317b97df6a3d3582bbb02df33df</id>
<content type='text'>
This allows you to use the touch wheel for quick playback control:
- bottom quadrant for play/pause
- left and right quadrant for track skip back / forward
- top quadrant to seek back 25 seconds (handy when listening
  to a podcast)
</content>
<content type='xhtml'>
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<pre>
This allows you to use the touch wheel for quick playback control:
- bottom quadrant for play/pause
- left and right quadrant for track skip back / forward
- top quadrant to seek back 25 seconds (handy when listening
  to a podcast)
</pre>
</div>
</content>
</entry>
<entry>
<title>ailurux/button-media-controls (#264)</title>
<updated>2025-03-19T04:25:20+00:00</updated>
<author>
<name>ailurux</name>
<email>ailurux@noreply.codeberg.org</email>
</author>
<published>2025-03-19T04:25:20+00:00</published>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/commit/?id=c9ce88a457c9ed7124709a667d202a666f72bffa'/>
<id>c9ce88a457c9ed7124709a667d202a666f72bffa</id>
<content type='text'>
Splits the control scheme into separate schemes for the side buttons and touchwheel, allowing them to be configured independently of each other. At least one input must be used for navigation, and there are guards to prevent locking oneself out of any input. If the input scheme is invalid, a pop up will show alerting the user.

Different behaviours can be bound to the side buttons for when the device is locked or unlocked. This PR also adds a mode for these buttons that controls media playback (prev/next on up/down, pressing both buttons toggles play/pause).

There are some changes to the way inputs handle locking. Rather than the input devices tracking the current locked mode, different input devices are created on lock depending on the mode that is configured.

Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/264
Co-authored-by: ailurux &lt;ailurux@noreply.codeberg.org&gt;
Co-committed-by: ailurux &lt;ailurux@noreply.codeberg.org&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Splits the control scheme into separate schemes for the side buttons and touchwheel, allowing them to be configured independently of each other. At least one input must be used for navigation, and there are guards to prevent locking oneself out of any input. If the input scheme is invalid, a pop up will show alerting the user.

Different behaviours can be bound to the side buttons for when the device is locked or unlocked. This PR also adds a mode for these buttons that controls media playback (prev/next on up/down, pressing both buttons toggles play/pause).

There are some changes to the way inputs handle locking. Rather than the input devices tracking the current locked mode, different input devices are created on lock depending on the mode that is configured.

Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/264
Co-authored-by: ailurux &lt;ailurux@noreply.codeberg.org&gt;
Co-committed-by: ailurux &lt;ailurux@noreply.codeberg.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request 'Support padding the left side of the display with black columns' (#302) from display_padding into main</title>
<updated>2025-03-19T03:31:18+00:00</updated>
<author>
<name>cooljqln</name>
<email>cooljqln@noreply.codeberg.org</email>
</author>
<published>2025-03-19T03:31:18+00:00</published>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/commit/?id=34e7ce869b8d451e0586e96cc4dabbff8efb56d3'/>
<id>34e7ce869b8d451e0586e96cc4dabbff8efb56d3</id>
<content type='text'>
Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/302
</content>
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<pre>
Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/302
</pre>
</div>
</content>
</entry>
<entry>
<title>Allow manually unmounting the SD card</title>
<updated>2025-03-05T07:57:46+00:00</updated>
<author>
<name>ayumi</name>
<email>ayumi@noreply.codeberg.org</email>
</author>
<published>2025-02-15T01:25:27+00:00</published>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/commit/?id=9fdf94e9cee5a5180ffefc2b8314f7a9879ebbc6'/>
<id>9fdf94e9cee5a5180ffefc2b8314f7a9879ebbc6</id>
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</content>
<content type='xhtml'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Wire up the nvs pad to the display pad</title>
<updated>2025-02-20T05:00:04+00:00</updated>
<author>
<name>jacqueline</name>
<email>me@jacqueline.id.au</email>
</author>
<published>2025-02-20T05:00:04+00:00</published>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/commit/?id=4ddeeee0f2ca1bfd70b7045446fc719afe357431'/>
<id>4ddeeee0f2ca1bfd70b7045446fc719afe357431</id>
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</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
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</content>
</entry>
<entry>
<title>TTS: Implement and wire up a TTS toggle in Display Settings (#251)</title>
<updated>2025-02-11T00:23:35+00:00</updated>
<author>
<name>Tursiae</name>
<email>git@tursiae.org</email>
</author>
<published>2025-02-11T00:23:35+00:00</published>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/commit/?id=569ed6c0cc440572b37a06200b6706badcdf8e45'/>
<id>569ed6c0cc440572b37a06200b6706badcdf8e45</id>
<content type='text'>
This change introduces the ability to enable or disable the spoken interface/TTS from the on-device settings, either via the UI or the Lua console. This closes out the implementation of issue #245.

The TTS setting is only visible in Display settings if voice samples are present in `/.tangara-tts/` on the SD card.

Playback of new TTS voice samples is inhibited when TTS is disabled. By default, the setting is enabled, as the device will only play back TTS voices if samples are present on disk.

If you need samples to test TTS on your device, feel free to grab the voice samples I have at https://codeberg.org/tursiae/tangara-tts-samples. There's about 80-85% coverage of the UI, with the remainder to be added soonish.

Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/251
Co-authored-by: Tursiae &lt;git@tursiae.org&gt;
Co-committed-by: Tursiae &lt;git@tursiae.org&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This change introduces the ability to enable or disable the spoken interface/TTS from the on-device settings, either via the UI or the Lua console. This closes out the implementation of issue #245.

The TTS setting is only visible in Display settings if voice samples are present in `/.tangara-tts/` on the SD card.

Playback of new TTS voice samples is inhibited when TTS is disabled. By default, the setting is enabled, as the device will only play back TTS voices if samples are present on disk.

If you need samples to test TTS on your device, feel free to grab the voice samples I have at https://codeberg.org/tursiae/tangara-tts-samples. There's about 80-85% coverage of the UI, with the remainder to be added soonish.

Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/251
Co-authored-by: Tursiae &lt;git@tursiae.org&gt;
Co-committed-by: Tursiae &lt;git@tursiae.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Add centre button haptic feedback on touch, and setting to disable/lessen haptics (#246)</title>
<updated>2025-02-07T02:44:24+00:00</updated>
<author>
<name>ailurux</name>
<email>ailuruxx@gmail.com</email>
</author>
<published>2025-02-07T02:44:24+00:00</published>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/commit/?id=48495ddafe2ed59611c9491470f192b790e6146d'/>
<id>48495ddafe2ed59611c9491470f192b790e6146d</id>
<content type='text'>
This adds a way for feedback devices to respond to events from outside of LVGL's event system, being passed from input device to feedback device through a vector. This was done so that touch events and long-press triggers can now give feedback through haptics.

This PR also adds haptic modes, saved in nvs similarly to input and locked input modes, to disable or change the haptic effect behaviour based on which mode is selected.

Finally, this also fixes a bug in which some click events would not trigger haptics, at the expense of re-introducing the (undesired?) behaviour of clicking a button that transitions to a new screen causing a double click.

Relevant issues this should close: #195, #233, and (partially?) #120

Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/246
Co-authored-by: ailurux &lt;ailuruxx@gmail.com&gt;
Co-committed-by: ailurux &lt;ailuruxx@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This adds a way for feedback devices to respond to events from outside of LVGL's event system, being passed from input device to feedback device through a vector. This was done so that touch events and long-press triggers can now give feedback through haptics.

This PR also adds haptic modes, saved in nvs similarly to input and locked input modes, to disable or change the haptic effect behaviour based on which mode is selected.

Finally, this also fixes a bug in which some click events would not trigger haptics, at the expense of re-introducing the (undesired?) behaviour of clicking a button that transitions to a new screen causing a double click.

Relevant issues this should close: #195, #233, and (partially?) #120

Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/246
Co-authored-by: ailurux &lt;ailuruxx@gmail.com&gt;
Co-committed-by: ailurux &lt;ailuruxx@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Add optional support for changing volume while locked</title>
<updated>2025-02-02T04:48:42+00:00</updated>
<author>
<name>Tess Eisenberger</name>
<email>github@teisen.be</email>
</author>
<published>2025-02-02T00:15:17+00:00</published>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/commit/?id=1d485c97b0c03577a40b34fb762c76e98f417fa4'/>
<id>1d485c97b0c03577a40b34fb762c76e98f417fa4</id>
<content type='text'>
This adds a new Controls setting for adjusting the behavior
when locked, and an option for allowing volume control.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This adds a new Controls setting for adjusting the behavior
when locked, and an option for allowing volume control.
</pre>
</div>
</content>
</entry>
<entry>
<title>Improvements to the queue for shuffling/playing all (#170)</title>
<updated>2025-01-07T00:00:00+00:00</updated>
<author>
<name>ailurux</name>
<email>ailuruxx@gmail.com</email>
</author>
<published>2025-01-07T00:00:00+00:00</published>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/commit/?id=829d033a448107f1bc610cf735ce9f7222de564b'/>
<id>829d033a448107f1bc610cf735ce9f7222de564b</id>
<content type='text'>
Queue now has a separate 'ready' property to indicate it's ready to be used, which is independent from whether it's still loading tracks in. This also improves the response time for shuffling all tracks (we will initially pick a random track in the first 100 tracks whilst the rest of the tracks are loading). This should also fix issues where one song will start playing and then repeat itself when the queue finishes loading, and hopefully solve #160 as well (though I couldn't actually repro this myself).

Co-authored-by: jacqueline &lt;me@jacqueline.id.au&gt;
Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/170
Reviewed-by: cooljqln &lt;cooljqln@noreply.codeberg.org&gt;
Co-authored-by: ailurux &lt;ailuruxx@gmail.com&gt;
Co-committed-by: ailurux &lt;ailuruxx@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Queue now has a separate 'ready' property to indicate it's ready to be used, which is independent from whether it's still loading tracks in. This also improves the response time for shuffling all tracks (we will initially pick a random track in the first 100 tracks whilst the rest of the tracks are loading). This should also fix issues where one song will start playing and then repeat itself when the queue finishes loading, and hopefully solve #160 as well (though I couldn't actually repro this myself).

Co-authored-by: jacqueline &lt;me@jacqueline.id.au&gt;
Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/170
Reviewed-by: cooljqln &lt;cooljqln@noreply.codeberg.org&gt;
Co-authored-by: ailurux &lt;ailuruxx@gmail.com&gt;
Co-committed-by: ailurux &lt;ailuruxx@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Queue repeat modes (#126)</title>
<updated>2024-12-19T04:29:23+00:00</updated>
<author>
<name>ailurux</name>
<email>ailuruxx@gmail.com</email>
</author>
<published>2024-12-19T04:29:23+00:00</published>
<link rel='alternate' type='text/html' href='https://grim.freemyip.com/cgit/tangara-fw/commit/?id=5cdc1141ee5f5c7b19809940457b4c4c21db9ae6'/>
<id>5cdc1141ee5f5c7b19809940457b4c4c21db9ae6</id>
<content type='text'>
This replaces the previous system of a separate track and queue repeat, with a RepeatMode type with the following options and behaviours:

- OFF: No repeat, queue or track. When the current queue finishes, shuffled or otherwise, playback will stop.
- REPEAT_TRACK: The current track will loop indefinitely, unless next is explicitly called through some user action (ie using the next button in the now playing screen)
- REPEAT_QUEUE: The entire queue will repeat indefinitely. When shuffled is enabled this will repeat the queue with new combinations each cycle.

The repeat mode is persisted in non-volatile storage, so the behaviour will be consistent throughout restarts and queue replacements, and so the "queue repeat by default" use case can be met in this way.

In addition, I've made it work a little nicer when the queue runs out in the now playing screen, keeping the previously played track shown and playback can be continued by using the play button or by going to a previous song in the queue.

Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/126
Co-authored-by: ailurux &lt;ailuruxx@gmail.com&gt;
Co-committed-by: ailurux &lt;ailuruxx@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This replaces the previous system of a separate track and queue repeat, with a RepeatMode type with the following options and behaviours:

- OFF: No repeat, queue or track. When the current queue finishes, shuffled or otherwise, playback will stop.
- REPEAT_TRACK: The current track will loop indefinitely, unless next is explicitly called through some user action (ie using the next button in the now playing screen)
- REPEAT_QUEUE: The entire queue will repeat indefinitely. When shuffled is enabled this will repeat the queue with new combinations each cycle.

The repeat mode is persisted in non-volatile storage, so the behaviour will be consistent throughout restarts and queue replacements, and so the "queue repeat by default" use case can be met in this way.

In addition, I've made it work a little nicer when the queue runs out in the now playing screen, keeping the previously played track shown and playback can be continued by using the play button or by going to a previous song in the queue.

Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/126
Co-authored-by: ailurux &lt;ailuruxx@gmail.com&gt;
Co-committed-by: ailurux &lt;ailuruxx@gmail.com&gt;
</pre>
</div>
</content>
</entry>
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