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| author | Be <be.0@gmx.com> | 2025-04-14 02:29:19 -0500 |
|---|---|---|
| committer | Be <be.0@gmx.com> | 2025-04-14 02:29:19 -0500 |
| commit | 6e13e2ac6ed10bdd275b47853fb6d1b4b63b4549 (patch) | |
| tree | cdd78ae55ab4324949d079dcf77fca4244bcd77b | |
| parent | ff811ba810eadbed447acdbf6d5291164d75cd9d (diff) | |
| download | tangara-fw-6e13e2ac6ed10bdd275b47853fb6d1b4b63b4549.tar.gz | |
move some task stacks to external RAM
To free up some internal RAM space
| -rw-r--r-- | src/tasks/tasks.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/tasks/tasks.cpp b/src/tasks/tasks.cpp index f0b567f2..c85b492b 100644 --- a/src/tasks/tasks.cpp +++ b/src/tasks/tasks.cpp @@ -40,8 +40,8 @@ auto AllocateStack() -> std::span<StackType_t>; template <> auto AllocateStack<Type::kAudioDecoder>() -> std::span<StackType_t> { constexpr std::size_t size = 20 * 1024; - static StackType_t sStack[size]; - return {sStack, size}; + return {static_cast<StackType_t*>(heap_caps_malloc(size, MALLOC_CAP_SPIRAM)), + size}; } // LVGL requires only a relatively small stack. Lua's stack is allocated // separately. @@ -55,8 +55,8 @@ template <> // PCM conversion and resampling uses a very small amount of stack. auto AllocateStack<Type::kAudioConverter>() -> std::span<StackType_t> { constexpr std::size_t size = 4 * 1024; - static StackType_t sStack[size]; - return {sStack, size}; + return {static_cast<StackType_t*>(heap_caps_malloc(size, MALLOC_CAP_SPIRAM)), + size}; } // Background workers receive huge stacks in PSRAM. This is mostly to faciliate // use of LevelDB from any bg worker; Leveldb is designed for non-embedded use |
