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authorjacqueline <me@jacqueline.id.au>2024-02-01 15:20:59 +1100
committerjacqueline <me@jacqueline.id.au>2024-02-01 15:20:59 +1100
commit79a6dc1a3ee3a20e03a9fb01b9be0f4badaf197e (patch)
treeed7d5754c44c4cfb422bc5cfa75471ea5b98de9e
parentee867f2dbcad624948d73253577ef4bf887cbfad (diff)
downloadtangara-fw-79a6dc1a3ee3a20e03a9fb01b9be0f4badaf197e.tar.gz
Use a cache for lvgl images
-rw-r--r--lib/lvgl/lv_conf.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/lvgl/lv_conf.h b/lib/lvgl/lv_conf.h
index 07bfc9ad..fdaeb390 100644
--- a/lib/lvgl/lv_conf.h
+++ b/lib/lvgl/lv_conf.h
@@ -140,7 +140,7 @@
*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
*However the opened images might consume additional RAM.
*0: to disable caching*/
-#define LV_IMG_CACHE_DEF_SIZE 0
+#define LV_IMG_CACHE_DEF_SIZE (16)
/*Number of stops allowed per gradient. Increase this to allow more stops.
*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/