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authorailurux <ailuruxx@gmail.com>2024-02-12 15:36:56 +1100
committerailurux <ailuruxx@gmail.com>2024-02-12 15:36:56 +1100
commit9512bd97bbac48fa33339cc248c76070063bbc61 (patch)
tree00ecbfecf5961954a7f7e349a73ab0ba52e90d88
parent679521d8e37171e8698d618fca9a7908348c429f (diff)
downloadtangara-fw-9512bd97bbac48fa33339cc248c76070063bbc61.tar.gz
Add buttons for shuffle + repeat track
-rw-r--r--ldoc-stubs/queue.lua4
-rw-r--r--lua/img/repeat.pngbin0 -> 4786 bytes
-rw-r--r--lua/img/repeat_disabled.pngbin0 -> 7287 bytes
-rw-r--r--lua/img/shuffle.pngbin0 -> 4809 bytes
-rw-r--r--lua/img/shuffle_disabled.pngbin0 -> 8706 bytes
-rw-r--r--lua/playing.lua65
-rw-r--r--luals-stubs/queue.lua1
-rw-r--r--src/audio/audio_fsm.cpp2
-rw-r--r--src/audio/include/track_queue.hpp14
-rw-r--r--src/audio/track_queue.cpp40
-rw-r--r--src/ui/include/ui_fsm.hpp2
-rw-r--r--src/ui/ui_fsm.cpp39
12 files changed, 138 insertions, 29 deletions
diff --git a/ldoc-stubs/queue.lua b/ldoc-stubs/queue.lua
index 2d6a2a29..b3000040 100644
--- a/ldoc-stubs/queue.lua
+++ b/ldoc-stubs/queue.lua
@@ -15,6 +15,10 @@ queue.size = types.Property
-- @see types.Property
queue.replay = types.Property
+-- Determines whether or not the current track will repeat indefinitely
+-- @see types.Property
+queue.repeat_track = types.Property
+
--- Determines whether, when progressing to the next track in the queue, the next track will be chosen randomly. The random selection algorithm used is a Miller Shuffle, which guarantees that no repeat selections will be made until every item in the queue has been played.
-- @see types.Property
queue.random = types.Property
diff --git a/lua/img/repeat.png b/lua/img/repeat.png
new file mode 100644
index 00000000..9a4da7fd
--- /dev/null
+++ b/lua/img/repeat.png
Binary files differ
diff --git a/lua/img/repeat_disabled.png b/lua/img/repeat_disabled.png
new file mode 100644
index 00000000..20b6ab59
--- /dev/null
+++ b/lua/img/repeat_disabled.png
Binary files differ
diff --git a/lua/img/shuffle.png b/lua/img/shuffle.png
new file mode 100644
index 00000000..b54e359d
--- /dev/null
+++ b/lua/img/shuffle.png
Binary files differ
diff --git a/lua/img/shuffle_disabled.png b/lua/img/shuffle_disabled.png
new file mode 100644
index 00000000..912d0e95
--- /dev/null
+++ b/lua/img/shuffle_disabled.png
Binary files differ
diff --git a/lua/playing.lua b/lua/playing.lua
index e31e10a2..c6a3f47e 100644
--- a/lua/playing.lua
+++ b/lua/playing.lua
@@ -12,6 +12,10 @@ local img = {
next_disabled = "//lua/img/next_disabled.png",
prev = "//lua/img/prev.png",
prev_disabled = "//lua/img/prev_disabled.png",
+ shuffle = "//lua/img/shuffle.png",
+ shuffle_disabled = "//lua/img/shuffle_disabled.png",
+ repeat_enabled = "//lua/img/repeat.png",
+ repeat_disabled = "//lua/img/repeat_disabled.png",
}
return function(opts)
@@ -69,10 +73,21 @@ return function(opts)
align_items = "center",
align_content = "center",
},
+ w = lvgl.PCT(100),
+ h = lvgl.SIZE_CONTENT,
+ }
+
+ playlist:Object({ w = 3, h = 1 }) -- spacer
+
+ local cur_time = playlist:Label {
w = lvgl.SIZE_CONTENT,
h = lvgl.SIZE_CONTENT,
+ text = "",
+ text_font = font.fusion_10,
}
+ playlist:Object({ flex_grow = 1, h = 1 }) -- spacer
+
local playlist_pos = playlist:Label {
text = "",
text_font = font.fusion_10,
@@ -86,6 +101,17 @@ return function(opts)
text_font = font.fusion_10,
}
+ playlist:Object({ flex_grow = 1, h = 1 }) -- spacer
+
+ local end_time = playlist:Label {
+ w = lvgl.SIZE_CONTENT,
+ h = lvgl.SIZE_CONTENT,
+ align = lvgl.ALIGN.RIGHT_MID,
+ text = "",
+ text_font = font.fusion_10,
+ }
+ playlist:Object({ w = 3, h = 1 }) -- spacer
+
local scrubber = screen.root:Bar {
w = lvgl.PCT(100),
h = 5,
@@ -106,15 +132,15 @@ return function(opts)
pad_all = 2,
}
- local cur_time = controls:Label {
- w = lvgl.SIZE_CONTENT,
- h = lvgl.SIZE_CONTENT,
- text = "",
- text_font = font.fusion_10,
- }
controls:Object({ flex_grow = 1, h = 1 }) -- spacer
+ local repeat_btn = controls:Button {}
+ repeat_btn:onClicked(function()
+ queue.repeat_track:set(not queue.repeat_track:get())
+ end)
+ local repeat_img = repeat_btn:Image { src = img.repeat_enabled }
+
local prev_btn = controls:Button {}
prev_btn:onClicked(queue.previous)
local prev_img = prev_btn:Image { src = img.prev_disabled }
@@ -130,15 +156,14 @@ return function(opts)
next_btn:onClicked(queue.next)
local next_img = next_btn:Image { src = img.next_disabled }
+ local shuffle_btn = controls:Button {}
+ shuffle_btn:onClicked(function()
+ queue.random:set(not queue.random:get())
+ end)
+ local shuffle_img = shuffle_btn:Image { src = img.shuffle }
+
controls:Object({ flex_grow = 1, h = 1 }) -- spacer
- local end_time = controls:Label {
- w = lvgl.SIZE_CONTENT,
- h = lvgl.SIZE_CONTENT,
- align = lvgl.ALIGN.RIGHT_MID,
- text = "",
- text_font = font.fusion_10,
- }
local format_time = function(time)
return string.format("%d:%02d", time // 60, time % 60)
@@ -181,6 +206,20 @@ return function(opts)
pos > 1 and img.prev or img.prev_disabled
)
end),
+ queue.random:bind(function(shuffling)
+ if shuffling then
+ shuffle_img:set_src(img.shuffle)
+ else
+ shuffle_img:set_src(img.shuffle_disabled)
+ end
+ end),
+ queue.repeat_track:bind(function(en)
+ if en then
+ repeat_img:set_src(img.repeat_enabled)
+ else
+ repeat_img:set_src(img.repeat_disabled)
+ end
+ end),
queue.size:bind(function(num)
if not num then return end
playlist_total:set { text = tostring(num) }
diff --git a/luals-stubs/queue.lua b/luals-stubs/queue.lua
index ece99c69..08247799 100644
--- a/luals-stubs/queue.lua
+++ b/luals-stubs/queue.lua
@@ -5,6 +5,7 @@
--- @field position Property The index in the queue of the currently playing track. This may be zero if the queue is empty. Writeable.
--- @field size Property The total number of tracks in the queue, including tracks which have already been played.
--- @field replay Property Whether or not the queue will be restarted after the final track is played. Writeable.
+--- @field repeat_track Property Whether or not the current track will repeat indefinitely. Writeable.
--- @field random Property Determines whether, when progressing to the next track in the queue, the next track will be chosen randomly. The random selection algorithm used is a Miller Shuffle, which guarantees that no repeat selections will be made until every item in the queue has been played. Writeable.
local queue = {}
diff --git a/src/audio/audio_fsm.cpp b/src/audio/audio_fsm.cpp
index 54ffa51d..b80e8c30 100644
--- a/src/audio/audio_fsm.cpp
+++ b/src/audio/audio_fsm.cpp
@@ -320,7 +320,7 @@ void Playback::react(const internal::InputFileClosed& ev) {}
void Playback::react(const internal::InputFileFinished& ev) {
ESP_LOGI(kTag, "finished playing file");
- sServices->track_queue().next();
+ sServices->track_queue().finish();
if (!sServices->track_queue().current()) {
transit<Standby>();
}
diff --git a/src/audio/include/track_queue.hpp b/src/audio/include/track_queue.hpp
index 5b14fd4a..fd6061a7 100644
--- a/src/audio/include/track_queue.hpp
+++ b/src/audio/include/track_queue.hpp
@@ -33,13 +33,13 @@ class RandomIterator {
// Note resizing has the side-effect of restarting iteration.
auto resize(size_t) -> void;
- auto repeat(bool) -> void;
+ auto replay(bool) -> void;
private:
size_t seed_;
size_t pos_;
size_t size_;
- bool repeat_;
+ bool replay_;
};
/*
@@ -85,6 +85,12 @@ class TrackQueue {
auto next() -> void;
auto previous() -> void;
+ /*
+ * Called when the current track finishes
+ */
+ auto finish() -> void;
+
+
auto skipTo(database::TrackId) -> void;
/*
@@ -98,6 +104,9 @@ class TrackQueue {
auto repeat(bool) -> void;
auto repeat() const -> bool;
+ auto replay(bool) -> void;
+ auto replay() const -> bool;
+
auto serialise() -> std::string;
auto deserialise(const std::string&) -> void;
@@ -115,6 +124,7 @@ class TrackQueue {
std::optional<RandomIterator> shuffle_;
bool repeat_;
+ bool replay_;
};
} // namespace audio
diff --git a/src/audio/track_queue.cpp b/src/audio/track_queue.cpp
index d68f2821..5ac9d1f8 100644
--- a/src/audio/track_queue.cpp
+++ b/src/audio/track_queue.cpp
@@ -34,12 +34,12 @@ namespace audio {
[[maybe_unused]] static constexpr char kTag[] = "tracks";
RandomIterator::RandomIterator(size_t size)
- : seed_(), pos_(0), size_(size), repeat_(false) {
+ : seed_(), pos_(0), size_(size), replay_(false) {
esp_fill_random(&seed_, sizeof(seed_));
}
auto RandomIterator::current() const -> size_t {
- if (pos_ < size_ || repeat_) {
+ if (pos_ < size_ || replay_) {
return MillerShuffle(pos_, seed_, size_);
}
return size_;
@@ -65,8 +65,8 @@ auto RandomIterator::resize(size_t s) -> void {
pos_ = 0;
}
-auto RandomIterator::repeat(bool r) -> void {
- repeat_ = r;
+auto RandomIterator::replay(bool r) -> void {
+ replay_ = r;
}
auto notifyChanged(bool current_changed) -> void {
@@ -81,7 +81,8 @@ TrackQueue::TrackQueue(tasks::WorkerPool& bg_worker)
pos_(0),
tracks_(&memory::kSpiRamResource),
shuffle_(),
- repeat_(false) {}
+ repeat_(false),
+ replay_(false) {}
auto TrackQueue::current() const -> std::optional<database::TrackId> {
const std::shared_lock<std::shared_mutex> lock(mutex_);
@@ -202,7 +203,7 @@ auto TrackQueue::next() -> void {
pos_ = shuffle_->current();
} else {
if (pos_ + 1 >= tracks_.size()) {
- if (repeat_) {
+ if (replay_) {
pos_ = 0;
}
} else {
@@ -231,6 +232,14 @@ auto TrackQueue::previous() -> void {
notifyChanged(true);
}
+auto TrackQueue::finish() -> void {
+ if (repeat_) {
+ notifyChanged(true);
+ } else {
+ next();
+ }
+}
+
auto TrackQueue::skipTo(database::TrackId id) -> void {
// Defer this work to the background not because it's particularly
// long-running (although it could be), but because we want to ensure we only
@@ -279,7 +288,7 @@ auto TrackQueue::random(bool en) -> void {
// repeated calls with en == true will re-shuffle.
if (en) {
shuffle_.emplace(tracks_.size());
- shuffle_->repeat(repeat_);
+ shuffle_->replay(replay_);
} else {
shuffle_.reset();
}
@@ -298,9 +307,6 @@ auto TrackQueue::repeat(bool en) -> void {
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
repeat_ = en;
- if (shuffle_) {
- shuffle_->repeat(en);
- }
}
notifyChanged(false);
@@ -311,6 +317,20 @@ auto TrackQueue::repeat() const -> bool {
return repeat_;
}
+auto TrackQueue::replay(bool en) -> void {
+ const std::unique_lock<std::shared_mutex> lock(mutex_);
+ replay_ = en;
+ if (shuffle_) {
+ shuffle_->replay(en);
+ }
+ notifyChanged(false);
+}
+
+auto TrackQueue::replay() const -> bool {
+ const std::shared_lock<std::shared_mutex> lock(mutex_);
+ return replay_;
+}
+
auto TrackQueue::serialise() -> std::string {
cppbor::Array tracks{};
for (database::TrackId track : tracks_) {
diff --git a/src/ui/include/ui_fsm.hpp b/src/ui/include/ui_fsm.hpp
index c097e764..52ab77a5 100644
--- a/src/ui/include/ui_fsm.hpp
+++ b/src/ui/include/ui_fsm.hpp
@@ -116,6 +116,7 @@ class UiState : public tinyfsm::Fsm<UiState> {
static lua::Property sQueuePosition;
static lua::Property sQueueSize;
+ static lua::Property sQueueReplay;
static lua::Property sQueueRepeat;
static lua::Property sQueueRandom;
@@ -165,6 +166,7 @@ class Lua : public UiState {
auto SetPlaying(const lua::LuaValue&) -> bool;
auto SetRandom(const lua::LuaValue&) -> bool;
auto SetRepeat(const lua::LuaValue&) -> bool;
+ auto SetReplay(const lua::LuaValue&) -> bool;
auto QueueNext(lua_State*) -> int;
auto QueuePrevious(lua_State*) -> int;
diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp
index 12584ec7..6e4bbe6f 100644
--- a/src/ui/ui_fsm.cpp
+++ b/src/ui/ui_fsm.cpp
@@ -127,8 +127,30 @@ lua::Property UiState::sPlaybackPosition{0};
lua::Property UiState::sQueuePosition{0};
lua::Property UiState::sQueueSize{0};
-lua::Property UiState::sQueueRepeat{false};
-lua::Property UiState::sQueueRandom{false};
+lua::Property UiState::sQueueRepeat{false, [](const lua::LuaValue& val) {
+ if (!std::holds_alternative<bool>(val)) {
+ return false;
+ }
+ bool new_val = std::get<bool>(val);
+ sServices->track_queue().repeat(new_val);
+ return true;
+}};
+lua::Property UiState::sQueueReplay{false, [](const lua::LuaValue& val) {
+ if (!std::holds_alternative<bool>(val)) {
+ return false;
+ }
+ bool new_val = std::get<bool>(val);
+ sServices->track_queue().replay(new_val);
+ return true;
+}};
+lua::Property UiState::sQueueRandom{false, [](const lua::LuaValue& val) {
+ if (!std::holds_alternative<bool>(val)) {
+ return false;
+ }
+ bool new_val = std::get<bool>(val);
+ sServices->track_queue().random(new_val);
+ return true;
+}};
lua::Property UiState::sVolumeCurrentPct{
0, [](const lua::LuaValue& val) {
@@ -296,6 +318,7 @@ void UiState::react(const audio::QueueUpdate&) {
sQueuePosition.Update(current_pos);
sQueueRandom.Update(queue.random());
sQueueRepeat.Update(queue.repeat());
+ sQueueReplay.Update(queue.replay());
}
void UiState::react(const audio::PlaybackStarted& ev) {
@@ -417,7 +440,8 @@ void Lua::entry() {
{"previous", [&](lua_State* s) { return QueuePrevious(s); }},
{"position", &sQueuePosition},
{"size", &sQueueSize},
- {"replay", &sQueueRepeat},
+ {"replay", &sQueueReplay},
+ {"repeat_track", &sQueueRepeat},
{"random", &sQueueRandom},
});
sLua->bridge().AddPropertyModule("volume",
@@ -564,6 +588,15 @@ auto Lua::SetRepeat(const lua::LuaValue& val) -> bool {
return true;
}
+auto Lua::SetReplay(const lua::LuaValue& val) -> bool {
+ if (!std::holds_alternative<bool>(val)) {
+ return false;
+ }
+ bool b = std::get<bool>(val);
+ sServices->track_queue().replay(b);
+ return true;
+}
+
void Lua::exit() {
lv_group_set_default(NULL);
}