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authorjacqueline <me@jacqueline.id.au>2023-06-01 15:41:47 +1000
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+# Events
+
+Events are triggered in LVGL when something happens which might be interesting to the user, e.g. when an object
+- is clicked
+- is scrolled
+- has its value changed
+- is redrawn, etc.
+
+## Add events to the object
+
+The user can assign callback functions to an object to see its events. In practice, it looks like this:
+```c
+lv_obj_t * btn = lv_btn_create(lv_scr_act());
+lv_obj_add_event_cb(btn, my_event_cb, LV_EVENT_CLICKED, NULL); /*Assign an event callback*/
+
+...
+
+static void my_event_cb(lv_event_t * event)
+{
+ printf("Clicked\n");
+}
+```
+In the example `LV_EVENT_CLICKED` means that only the click event will call `my_event_cb`. See the [list of event codes](#event-codes) for all the options.
+`LV_EVENT_ALL` can be used to receive all events.
+
+The last parameter of `lv_obj_add_event_cb` is a pointer to any custom data that will be available in the event. It will be described later in more detail.
+
+More events can be added to an object, like this:
+```c
+lv_obj_add_event_cb(obj, my_event_cb_1, LV_EVENT_CLICKED, NULL);
+lv_obj_add_event_cb(obj, my_event_cb_2, LV_EVENT_PRESSED, NULL);
+lv_obj_add_event_cb(obj, my_event_cb_3, LV_EVENT_ALL, NULL); /*No filtering, receive all events*/
+```
+
+Even the same event callback can be used on an object with different `user_data`. For example:
+```c
+lv_obj_add_event_cb(obj, increment_on_click, LV_EVENT_CLICKED, &num1);
+lv_obj_add_event_cb(obj, increment_on_click, LV_EVENT_CLICKED, &num2);
+```
+
+The events will be called in the order as they were added.
+
+
+Other objects can use the same *event callback*.
+
+
+## Remove event(s) from an object
+
+Events can be removed from an object with the `lv_obj_remove_event_cb(obj, event_cb)` function or `lv_obj_remove_event_dsc(obj, event_dsc)`. `event_dsc` is a pointer returned by `lv_obj_add_event_cb`.
+
+## Event codes
+
+The event codes can be grouped into these categories:
+- Input device events
+- Drawing events
+- Other events
+- Special events
+- Custom events
+
+All objects (such as Buttons/Labels/Sliders etc.) regardless their type receive the *Input device*, *Drawing* and *Other* events.
+
+However, the *Special events* are specific to a particular widget type. See the [widgets' documentation](/widgets/index) to learn when they are sent,
+
+*Custom events* are added by the user and are never sent by LVGL.
+
+The following event codes exist:
+
+### Input device events
+- `LV_EVENT_PRESSED` An object has been pressed
+- `LV_EVENT_PRESSING` An object is being pressed (called continuously while pressing)
+- `LV_EVENT_PRESS_LOST` An object is still being pressed but slid cursor/finger off of the object
+- `LV_EVENT_SHORT_CLICKED` An object was pressed for a short period of time, then released. Not called if scrolled.
+- `LV_EVENT_LONG_PRESSED` An object has been pressed for at least the `long_press_time` specified in the input device driver. Not called if scrolled.
+- `LV_EVENT_LONG_PRESSED_REPEAT` Called after `long_press_time` in every `long_press_repeat_time` ms. Not called if scrolled.
+- `LV_EVENT_CLICKED` Called on release if an object did not scroll (regardless of long press)
+- `LV_EVENT_RELEASED` Called in every case when an object has been released
+- `LV_EVENT_SCROLL_BEGIN` Scrolling begins. The event parameter is `NULL` or an `lv_anim_t *` with a scroll animation descriptor that can be modified if required.
+- `LV_EVENT_SCROLL_END` Scrolling ends.
+- `LV_EVENT_SCROLL` An object was scrolled
+- `LV_EVENT_GESTURE` A gesture is detected. Get the gesture with `lv_indev_get_gesture_dir(lv_indev_get_act());`
+- `LV_EVENT_KEY` A key is sent to an object. Get the key with `lv_indev_get_key(lv_indev_get_act());`
+- `LV_EVENT_FOCUSED` An object is focused
+- `LV_EVENT_DEFOCUSED` An object is unfocused
+- `LV_EVENT_LEAVE` An object is unfocused but still selected
+- `LV_EVENT_HIT_TEST` Perform advanced hit-testing. Use `lv_hit_test_info_t * a = lv_event_get_hit_test_info(e)` and check if `a->point` can click the object or not. If not set `a->res = false`
+
+
+### Drawing events
+- `LV_EVENT_COVER_CHECK` Check if an object fully covers an area. The event parameter is `lv_cover_check_info_t *`.
+- `LV_EVENT_REFR_EXT_DRAW_SIZE` Get the required extra draw area around an object (e.g. for a shadow). The event parameter is `lv_coord_t *` to store the size. Only overwrite it with a larger value.
+- `LV_EVENT_DRAW_MAIN_BEGIN` Starting the main drawing phase.
+- `LV_EVENT_DRAW_MAIN` Perform the main drawing
+- `LV_EVENT_DRAW_MAIN_END` Finishing the main drawing phase
+- `LV_EVENT_DRAW_POST_BEGIN` Starting the post draw phase (when all children are drawn)
+- `LV_EVENT_DRAW_POST` Perform the post draw phase (when all children are drawn)
+- `LV_EVENT_DRAW_POST_END` Finishing the post draw phase (when all children are drawn)
+- `LV_EVENT_DRAW_PART_BEGIN` Starting to draw a part. The event parameter is `lv_obj_draw_dsc_t *`. Learn more [here](/overview/drawing).
+- `LV_EVENT_DRAW_PART_END` Finishing to draw a part. The event parameter is `lv_obj_draw_dsc_t *`. Learn more [here](/overview/drawing).
+
+In `LV_EVENT_DRAW_...` events it's not allowed to adjust the widgets' properties. E.g. you can not call `lv_obj_set_width()`.
+In other words only `get` functions can be called.
+
+### Other events
+- `LV_EVENT_DELETE` Object is being deleted
+- `LV_EVENT_CHILD_CHANGED` Child was removed/added
+- `LV_EVENT_CHILD_CREATED` Child was created, always bubbles up to all parents
+- `LV_EVENT_CHILD_DELETED` Child was deleted, always bubbles up to all parents
+- `LV_EVENT_SIZE_CHANGED` Object coordinates/size have changed
+- `LV_EVENT_STYLE_CHANGED` Object's style has changed
+- `LV_EVENT_BASE_DIR_CHANGED` The base dir has changed
+- `LV_EVENT_GET_SELF_SIZE` Get the internal size of a widget
+- `LV_EVENT_SCREEN_UNLOAD_START` A screen unload started, fired immediately when lv_scr_load/lv_scr_load_anim is called
+- `LV_EVENT_SCREEN_LOAD_START` A screen load started, fired when the screen change delay is expired
+- `LV_EVENT_SCREEN_LOADED` A screen was loaded, called when all animations are finished
+- `LV_EVENT_SCREEN_UNLOADED` A screen was unloaded, called when all animations are finished
+
+### Special events
+- `LV_EVENT_VALUE_CHANGED` The object's value has changed (i.e. slider moved)
+- `LV_EVENT_INSERT` Text is being inserted into the object. The event data is `char *` being inserted.
+- `LV_EVENT_REFRESH` Notify the object to refresh something on it (for the user)
+- `LV_EVENT_READY` A process has finished
+- `LV_EVENT_CANCEL` A process has been canceled
+
+
+### Custom events
+Any custom event codes can be registered by `uint32_t MY_EVENT_1 = lv_event_register_id();`
+
+They can be sent to any object with `lv_event_send(obj, MY_EVENT_1, &some_data)`
+
+## Sending events
+
+To manually send events to an object, use `lv_event_send(obj, <EVENT_CODE> &some_data)`.
+
+For example, this can be used to manually close a message box by simulating a button press (although there are simpler ways to do this):
+```c
+/*Simulate the press of the first button (indexes start from zero)*/
+uint32_t btn_id = 0;
+lv_event_send(mbox, LV_EVENT_VALUE_CHANGED, &btn_id);
+```
+
+### Refresh event
+
+`LV_EVENT_REFRESH` is a special event because it's designed to let the user notify an object to refresh itself. Some examples:
+- notify a label to refresh its text according to one or more variables (e.g. current time)
+- refresh a label when the language changes
+- enable a button if some conditions are met (e.g. the correct PIN is entered)
+- add/remove styles to/from an object if a limit is exceeded, etc
+
+## Fields of lv_event_t
+
+`lv_event_t` is the only parameter passed to the event callback and it contains all data about the event. The following values can be gotten from it:
+- `lv_event_get_code(e)` get the event code
+- `lv_event_get_current_target(e)` get the object to which an event was sent. I.e. the object whose event handler is being called.
+- `lv_event_get_target(e)` get the object that originally triggered the event (different from `lv_event_get_target` if [event bubbling](#event-bubbling) is enabled)
+- `lv_event_get_user_data(e)` get the pointer passed as the last parameter of `lv_obj_add_event_cb`.
+- `lv_event_get_param(e)` get the parameter passed as the last parameter of `lv_event_send`
+
+
+## Event bubbling
+
+If `lv_obj_add_flag(obj, LV_OBJ_FLAG_EVENT_BUBBLE)` is enabled all events will be sent to an object's parent too. If the parent also has `LV_OBJ_FLAG_EVENT_BUBBLE` enabled the event will be sent to its parent and so on.
+
+The *target* parameter of the event is always the current target object, not the original object. To get the original target call `lv_event_get_original_target(e)` in the event handler.
+
+
+
+## Examples
+
+```eval_rst
+
+.. include:: ../../examples/event/index.rst
+
+```