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| author | jacqueline <me@jacqueline.id.au> | 2024-06-12 17:54:40 +1000 |
|---|---|---|
| committer | jacqueline <me@jacqueline.id.au> | 2024-06-12 17:54:40 +1000 |
| commit | 64bd9053a25297f7a442ca831c7da5b44bd33f84 (patch) | |
| tree | a90c6cad25a12028302ab1a5334510fba0229bae /lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp | |
| parent | 611176ed667c4ed7ee9f609e958f9404f4aee91d (diff) | |
| download | tangara-fw-64bd9053a25297f7a442ca831c7da5b44bd33f84.tar.gz | |
Update LVGL to v9.1.0
Diffstat (limited to 'lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp')
| -rw-r--r-- | lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp | 561 |
1 files changed, 561 insertions, 0 deletions
diff --git a/lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp b/lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp new file mode 100644 index 00000000..46ec157f --- /dev/null +++ b/lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp @@ -0,0 +1,561 @@ +/* + * Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved. + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "../../lv_conf_internal.h" +#if LV_USE_THORVG_INTERNAL + +/* + * Copyright notice for the EFL: + + * Copyright (C) EFL developers (see AUTHORS) + + * All rights reserved. + + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + + * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, + * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, + * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, + * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#define _USE_MATH_DEFINES //Math Constants are not defined in Standard C/C++. + +#include <cstring> +#include <math.h> +#include <ctype.h> +#include "tvgSvgLoaderCommon.h" +#include "tvgSvgPath.h" +#include "tvgStr.h" + +/************************************************************************/ +/* Internal Class Implementation */ +/************************************************************************/ + +static char* _skipComma(const char* content) +{ + while (*content && isspace(*content)) { + content++; + } + if (*content == ',') return (char*)content + 1; + return (char*)content; +} + + +static bool _parseNumber(char** content, float* number) +{ + char* end = NULL; + *number = strToFloat(*content, &end); + //If the start of string is not number + if ((*content) == end) return false; + //Skip comma if any + *content = _skipComma(end); + return true; +} + + +static bool _parseFlag(char** content, int* number) +{ + char* end = NULL; + if (*(*content) != '0' && *(*content) != '1') return false; + *number = *(*content) - '0'; + *content += 1; + end = *content; + *content = _skipComma(end); + + return true; +} + + +void _pathAppendArcTo(Array<PathCommand>* cmds, Array<Point>* pts, Point* cur, Point* curCtl, float x, float y, float rx, float ry, float angle, bool largeArc, bool sweep) +{ + float cxp, cyp, cx, cy; + float sx, sy; + float cosPhi, sinPhi; + float dx2, dy2; + float x1p, y1p; + float x1p2, y1p2; + float rx2, ry2; + float lambda; + float c; + float at; + float theta1, deltaTheta; + float nat; + float delta, bcp; + float cosPhiRx, cosPhiRy; + float sinPhiRx, sinPhiRy; + float cosTheta1, sinTheta1; + int segments; + + //Some helpful stuff is available here: + //http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes + sx = cur->x; + sy = cur->y; + + //If start and end points are identical, then no arc is drawn + if ((fabsf(x - sx) < (1.0f / 256.0f)) && (fabsf(y - sy) < (1.0f / 256.0f))) return; + + //Correction of out-of-range radii, see F6.6.1 (step 2) + rx = fabsf(rx); + ry = fabsf(ry); + + angle = angle * (float)M_PI / 180.0f; + cosPhi = cosf(angle); + sinPhi = sinf(angle); + dx2 = (sx - x) / 2.0f; + dy2 = (sy - y) / 2.0f; + x1p = cosPhi * dx2 + sinPhi * dy2; + y1p = cosPhi * dy2 - sinPhi * dx2; + x1p2 = x1p * x1p; + y1p2 = y1p * y1p; + rx2 = rx * rx; + ry2 = ry * ry; + lambda = (x1p2 / rx2) + (y1p2 / ry2); + + //Correction of out-of-range radii, see F6.6.2 (step 4) + if (lambda > 1.0f) { + //See F6.6.3 + float lambdaRoot = sqrtf(lambda); + + rx *= lambdaRoot; + ry *= lambdaRoot; + //Update rx2 and ry2 + rx2 = rx * rx; + ry2 = ry * ry; + } + + c = (rx2 * ry2) - (rx2 * y1p2) - (ry2 * x1p2); + + //Check if there is no possible solution + //(i.e. we can't do a square root of a negative value) + if (c < 0.0f) { + //Scale uniformly until we have a single solution + //(see F6.2) i.e. when c == 0.0 + float scale = sqrtf(1.0f - c / (rx2 * ry2)); + rx *= scale; + ry *= scale; + //Update rx2 and ry2 + rx2 = rx * rx; + ry2 = ry * ry; + + //Step 2 (F6.5.2) - simplified since c == 0.0 + cxp = 0.0f; + cyp = 0.0f; + //Step 3 (F6.5.3 first part) - simplified since cxp and cyp == 0.0 + cx = 0.0f; + cy = 0.0f; + } else { + //Complete c calculation + c = sqrtf(c / ((rx2 * y1p2) + (ry2 * x1p2))); + //Inverse sign if Fa == Fs + if (largeArc == sweep) c = -c; + + //Step 2 (F6.5.2) + cxp = c * (rx * y1p / ry); + cyp = c * (-ry * x1p / rx); + + //Step 3 (F6.5.3 first part) + cx = cosPhi * cxp - sinPhi * cyp; + cy = sinPhi * cxp + cosPhi * cyp; + } + + //Step 3 (F6.5.3 second part) we now have the center point of the ellipse + cx += (sx + x) / 2.0f; + cy += (sy + y) / 2.0f; + + //Sstep 4 (F6.5.4) + //We dont' use arccos (as per w3c doc), see + //http://www.euclideanspace.com/maths/algebra/vectors/angleBetween/index.htm + //Note: atan2 (0.0, 1.0) == 0.0 + at = atan2(((y1p - cyp) / ry), ((x1p - cxp) / rx)); + theta1 = (at < 0.0f) ? 2.0f * (float)M_PI + at : at; + + nat = atan2(((-y1p - cyp) / ry), ((-x1p - cxp) / rx)); + deltaTheta = (nat < at) ? 2.0f * (float)M_PI - at + nat : nat - at; + + if (sweep) { + //Ensure delta theta < 0 or else add 360 degrees + if (deltaTheta < 0.0f) deltaTheta += (float)(2.0f * (float)M_PI); + } else { + //Ensure delta theta > 0 or else substract 360 degrees + if (deltaTheta > 0.0f) deltaTheta -= (float)(2.0f * (float)M_PI); + } + + //Add several cubic bezier to approximate the arc + //(smaller than 90 degrees) + //We add one extra segment because we want something + //Smaller than 90deg (i.e. not 90 itself) + segments = static_cast<int>(fabsf(deltaTheta / float(M_PI_2)) + 1.0f); + delta = deltaTheta / segments; + + //http://www.stillhq.com/ctpfaq/2001/comp.text.pdf-faq-2001-04.txt (section 2.13) + bcp = 4.0f / 3.0f * (1.0f - cosf(delta / 2.0f)) / sinf(delta / 2.0f); + + cosPhiRx = cosPhi * rx; + cosPhiRy = cosPhi * ry; + sinPhiRx = sinPhi * rx; + sinPhiRy = sinPhi * ry; + + cosTheta1 = cosf(theta1); + sinTheta1 = sinf(theta1); + + for (int i = 0; i < segments; ++i) { + //End angle (for this segment) = current + delta + float c1x, c1y, ex, ey, c2x, c2y; + float theta2 = theta1 + delta; + float cosTheta2 = cosf(theta2); + float sinTheta2 = sinf(theta2); + Point p[3]; + + //First control point (based on start point sx,sy) + c1x = sx - bcp * (cosPhiRx * sinTheta1 + sinPhiRy * cosTheta1); + c1y = sy + bcp * (cosPhiRy * cosTheta1 - sinPhiRx * sinTheta1); + + //End point (for this segment) + ex = cx + (cosPhiRx * cosTheta2 - sinPhiRy * sinTheta2); + ey = cy + (sinPhiRx * cosTheta2 + cosPhiRy * sinTheta2); + + //Second control point (based on end point ex,ey) + c2x = ex + bcp * (cosPhiRx * sinTheta2 + sinPhiRy * cosTheta2); + c2y = ey + bcp * (sinPhiRx * sinTheta2 - cosPhiRy * cosTheta2); + cmds->push(PathCommand::CubicTo); + p[0] = {c1x, c1y}; + p[1] = {c2x, c2y}; + p[2] = {ex, ey}; + pts->push(p[0]); + pts->push(p[1]); + pts->push(p[2]); + *curCtl = p[1]; + *cur = p[2]; + + //Next start point is the current end point (same for angle) + sx = ex; + sy = ey; + theta1 = theta2; + //Avoid recomputations + cosTheta1 = cosTheta2; + sinTheta1 = sinTheta2; + } +} + +static int _numberCount(char cmd) +{ + int count = 0; + switch (cmd) { + case 'M': + case 'm': + case 'L': + case 'l': + case 'T': + case 't': { + count = 2; + break; + } + case 'C': + case 'c': + case 'E': + case 'e': { + count = 6; + break; + } + case 'H': + case 'h': + case 'V': + case 'v': { + count = 1; + break; + } + case 'S': + case 's': + case 'Q': + case 'q': { + count = 4; + break; + } + case 'A': + case 'a': { + count = 7; + break; + } + default: + break; + } + return count; +} + + +static bool _processCommand(Array<PathCommand>* cmds, Array<Point>* pts, char cmd, float* arr, int count, Point* cur, Point* curCtl, Point* startPoint, bool *isQuadratic) +{ + switch (cmd) { + case 'm': + case 'l': + case 'c': + case 's': + case 'q': + case 't': { + for (int i = 0; i < count - 1; i += 2) { + arr[i] = arr[i] + cur->x; + arr[i + 1] = arr[i + 1] + cur->y; + } + break; + } + case 'h': { + arr[0] = arr[0] + cur->x; + break; + } + case 'v': { + arr[0] = arr[0] + cur->y; + break; + } + case 'a': { + arr[5] = arr[5] + cur->x; + arr[6] = arr[6] + cur->y; + break; + } + default: { + break; + } + } + + switch (cmd) { + case 'm': + case 'M': { + Point p = {arr[0], arr[1]}; + cmds->push(PathCommand::MoveTo); + pts->push(p); + *cur = {arr[0], arr[1]}; + *startPoint = {arr[0], arr[1]}; + break; + } + case 'l': + case 'L': { + Point p = {arr[0], arr[1]}; + cmds->push(PathCommand::LineTo); + pts->push(p); + *cur = {arr[0], arr[1]}; + break; + } + case 'c': + case 'C': { + Point p[3]; + cmds->push(PathCommand::CubicTo); + p[0] = {arr[0], arr[1]}; + p[1] = {arr[2], arr[3]}; + p[2] = {arr[4], arr[5]}; + pts->push(p[0]); + pts->push(p[1]); + pts->push(p[2]); + *curCtl = p[1]; + *cur = p[2]; + *isQuadratic = false; + break; + } + case 's': + case 'S': { + Point p[3], ctrl; + if ((cmds->count > 1) && (cmds->last() == PathCommand::CubicTo) && + !(*isQuadratic)) { + ctrl.x = 2 * cur->x - curCtl->x; + ctrl.y = 2 * cur->y - curCtl->y; + } else { + ctrl = *cur; + } + cmds->push(PathCommand::CubicTo); + p[0] = ctrl; + p[1] = {arr[0], arr[1]}; + p[2] = {arr[2], arr[3]}; + pts->push(p[0]); + pts->push(p[1]); + pts->push(p[2]); + *curCtl = p[1]; + *cur = p[2]; + *isQuadratic = false; + break; + } + case 'q': + case 'Q': { + Point p[3]; + float ctrl_x0 = (cur->x + 2 * arr[0]) * (1.0f / 3.0f); + float ctrl_y0 = (cur->y + 2 * arr[1]) * (1.0f / 3.0f); + float ctrl_x1 = (arr[2] + 2 * arr[0]) * (1.0f / 3.0f); + float ctrl_y1 = (arr[3] + 2 * arr[1]) * (1.0f / 3.0f); + cmds->push(PathCommand::CubicTo); + p[0] = {ctrl_x0, ctrl_y0}; + p[1] = {ctrl_x1, ctrl_y1}; + p[2] = {arr[2], arr[3]}; + pts->push(p[0]); + pts->push(p[1]); + pts->push(p[2]); + *curCtl = {arr[0], arr[1]}; + *cur = p[2]; + *isQuadratic = true; + break; + } + case 't': + case 'T': { + Point p[3], ctrl; + if ((cmds->count > 1) && (cmds->last() == PathCommand::CubicTo) && + *isQuadratic) { + ctrl.x = 2 * cur->x - curCtl->x; + ctrl.y = 2 * cur->y - curCtl->y; + } else { + ctrl = *cur; + } + float ctrl_x0 = (cur->x + 2 * ctrl.x) * (1.0f / 3.0f); + float ctrl_y0 = (cur->y + 2 * ctrl.y) * (1.0f / 3.0f); + float ctrl_x1 = (arr[0] + 2 * ctrl.x) * (1.0f / 3.0f); + float ctrl_y1 = (arr[1] + 2 * ctrl.y) * (1.0f / 3.0f); + cmds->push(PathCommand::CubicTo); + p[0] = {ctrl_x0, ctrl_y0}; + p[1] = {ctrl_x1, ctrl_y1}; + p[2] = {arr[0], arr[1]}; + pts->push(p[0]); + pts->push(p[1]); + pts->push(p[2]); + *curCtl = {ctrl.x, ctrl.y}; + *cur = p[2]; + *isQuadratic = true; + break; + } + case 'h': + case 'H': { + Point p = {arr[0], cur->y}; + cmds->push(PathCommand::LineTo); + pts->push(p); + cur->x = arr[0]; + break; + } + case 'v': + case 'V': { + Point p = {cur->x, arr[0]}; + cmds->push(PathCommand::LineTo); + pts->push(p); + cur->y = arr[0]; + break; + } + case 'z': + case 'Z': { + cmds->push(PathCommand::Close); + *cur = *startPoint; + break; + } + case 'a': + case 'A': { + _pathAppendArcTo(cmds, pts, cur, curCtl, arr[5], arr[6], arr[0], arr[1], arr[2], arr[3], arr[4]); + *cur = *curCtl = {arr[5], arr[6]}; + *isQuadratic = false; + break; + } + default: { + return false; + } + } + return true; +} + + +static char* _nextCommand(char* path, char* cmd, float* arr, int* count) +{ + int large, sweep; + + path = _skipComma(path); + if (isalpha(*path)) { + *cmd = *path; + path++; + *count = _numberCount(*cmd); + } else { + if (*cmd == 'm') *cmd = 'l'; + else if (*cmd == 'M') *cmd = 'L'; + } + if (*count == 7) { + //Special case for arc command + if (_parseNumber(&path, &arr[0])) { + if (_parseNumber(&path, &arr[1])) { + if (_parseNumber(&path, &arr[2])) { + if (_parseFlag(&path, &large)) { + if (_parseFlag(&path, &sweep)) { + if (_parseNumber(&path, &arr[5])) { + if (_parseNumber(&path, &arr[6])) { + arr[3] = (float)large; + arr[4] = (float)sweep; + return path; + } + } + } + } + } + } + } + *count = 0; + return NULL; + } + for (int i = 0; i < *count; i++) { + if (!_parseNumber(&path, &arr[i])) { + *count = 0; + return NULL; + } + path = _skipComma(path); + } + return path; +} + + +/************************************************************************/ +/* External Class Implementation */ +/************************************************************************/ + + +bool svgPathToTvgPath(const char* svgPath, Array<PathCommand>& cmds, Array<Point>& pts) +{ + float numberArray[7]; + int numberCount = 0; + Point cur = { 0, 0 }; + Point curCtl = { 0, 0 }; + Point startPoint = { 0, 0 }; + char cmd = 0; + bool isQuadratic = false; + char* path = (char*)svgPath; + + while ((path[0] != '\0')) { + path = _nextCommand(path, &cmd, numberArray, &numberCount); + if (!path) break; + if (!_processCommand(&cmds, &pts, cmd, numberArray, numberCount, &cur, &curCtl, &startPoint, &isQuadratic)) break; + } + + return true; +} + +#endif /* LV_USE_THORVG_INTERNAL */ + |
