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authorjacqueline <me@jacqueline.id.au>2024-06-12 17:54:40 +1000
committerjacqueline <me@jacqueline.id.au>2024-06-12 17:54:40 +1000
commit64bd9053a25297f7a442ca831c7da5b44bd33f84 (patch)
treea90c6cad25a12028302ab1a5334510fba0229bae /lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp
parent611176ed667c4ed7ee9f609e958f9404f4aee91d (diff)
downloadtangara-fw-64bd9053a25297f7a442ca831c7da5b44bd33f84.tar.gz
Update LVGL to v9.1.0
Diffstat (limited to 'lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp')
-rw-r--r--lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp561
1 files changed, 561 insertions, 0 deletions
diff --git a/lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp b/lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp
new file mode 100644
index 00000000..46ec157f
--- /dev/null
+++ b/lib/lvgl/src/libs/thorvg/tvgSvgPath.cpp
@@ -0,0 +1,561 @@
+/*
+ * Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "../../lv_conf_internal.h"
+#if LV_USE_THORVG_INTERNAL
+
+/*
+ * Copyright notice for the EFL:
+
+ * Copyright (C) EFL developers (see AUTHORS)
+
+ * All rights reserved.
+
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+
+ * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+ * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
+ * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
+ * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#define _USE_MATH_DEFINES //Math Constants are not defined in Standard C/C++.
+
+#include <cstring>
+#include <math.h>
+#include <ctype.h>
+#include "tvgSvgLoaderCommon.h"
+#include "tvgSvgPath.h"
+#include "tvgStr.h"
+
+/************************************************************************/
+/* Internal Class Implementation */
+/************************************************************************/
+
+static char* _skipComma(const char* content)
+{
+ while (*content && isspace(*content)) {
+ content++;
+ }
+ if (*content == ',') return (char*)content + 1;
+ return (char*)content;
+}
+
+
+static bool _parseNumber(char** content, float* number)
+{
+ char* end = NULL;
+ *number = strToFloat(*content, &end);
+ //If the start of string is not number
+ if ((*content) == end) return false;
+ //Skip comma if any
+ *content = _skipComma(end);
+ return true;
+}
+
+
+static bool _parseFlag(char** content, int* number)
+{
+ char* end = NULL;
+ if (*(*content) != '0' && *(*content) != '1') return false;
+ *number = *(*content) - '0';
+ *content += 1;
+ end = *content;
+ *content = _skipComma(end);
+
+ return true;
+}
+
+
+void _pathAppendArcTo(Array<PathCommand>* cmds, Array<Point>* pts, Point* cur, Point* curCtl, float x, float y, float rx, float ry, float angle, bool largeArc, bool sweep)
+{
+ float cxp, cyp, cx, cy;
+ float sx, sy;
+ float cosPhi, sinPhi;
+ float dx2, dy2;
+ float x1p, y1p;
+ float x1p2, y1p2;
+ float rx2, ry2;
+ float lambda;
+ float c;
+ float at;
+ float theta1, deltaTheta;
+ float nat;
+ float delta, bcp;
+ float cosPhiRx, cosPhiRy;
+ float sinPhiRx, sinPhiRy;
+ float cosTheta1, sinTheta1;
+ int segments;
+
+ //Some helpful stuff is available here:
+ //http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
+ sx = cur->x;
+ sy = cur->y;
+
+ //If start and end points are identical, then no arc is drawn
+ if ((fabsf(x - sx) < (1.0f / 256.0f)) && (fabsf(y - sy) < (1.0f / 256.0f))) return;
+
+ //Correction of out-of-range radii, see F6.6.1 (step 2)
+ rx = fabsf(rx);
+ ry = fabsf(ry);
+
+ angle = angle * (float)M_PI / 180.0f;
+ cosPhi = cosf(angle);
+ sinPhi = sinf(angle);
+ dx2 = (sx - x) / 2.0f;
+ dy2 = (sy - y) / 2.0f;
+ x1p = cosPhi * dx2 + sinPhi * dy2;
+ y1p = cosPhi * dy2 - sinPhi * dx2;
+ x1p2 = x1p * x1p;
+ y1p2 = y1p * y1p;
+ rx2 = rx * rx;
+ ry2 = ry * ry;
+ lambda = (x1p2 / rx2) + (y1p2 / ry2);
+
+ //Correction of out-of-range radii, see F6.6.2 (step 4)
+ if (lambda > 1.0f) {
+ //See F6.6.3
+ float lambdaRoot = sqrtf(lambda);
+
+ rx *= lambdaRoot;
+ ry *= lambdaRoot;
+ //Update rx2 and ry2
+ rx2 = rx * rx;
+ ry2 = ry * ry;
+ }
+
+ c = (rx2 * ry2) - (rx2 * y1p2) - (ry2 * x1p2);
+
+ //Check if there is no possible solution
+ //(i.e. we can't do a square root of a negative value)
+ if (c < 0.0f) {
+ //Scale uniformly until we have a single solution
+ //(see F6.2) i.e. when c == 0.0
+ float scale = sqrtf(1.0f - c / (rx2 * ry2));
+ rx *= scale;
+ ry *= scale;
+ //Update rx2 and ry2
+ rx2 = rx * rx;
+ ry2 = ry * ry;
+
+ //Step 2 (F6.5.2) - simplified since c == 0.0
+ cxp = 0.0f;
+ cyp = 0.0f;
+ //Step 3 (F6.5.3 first part) - simplified since cxp and cyp == 0.0
+ cx = 0.0f;
+ cy = 0.0f;
+ } else {
+ //Complete c calculation
+ c = sqrtf(c / ((rx2 * y1p2) + (ry2 * x1p2)));
+ //Inverse sign if Fa == Fs
+ if (largeArc == sweep) c = -c;
+
+ //Step 2 (F6.5.2)
+ cxp = c * (rx * y1p / ry);
+ cyp = c * (-ry * x1p / rx);
+
+ //Step 3 (F6.5.3 first part)
+ cx = cosPhi * cxp - sinPhi * cyp;
+ cy = sinPhi * cxp + cosPhi * cyp;
+ }
+
+ //Step 3 (F6.5.3 second part) we now have the center point of the ellipse
+ cx += (sx + x) / 2.0f;
+ cy += (sy + y) / 2.0f;
+
+ //Sstep 4 (F6.5.4)
+ //We dont' use arccos (as per w3c doc), see
+ //http://www.euclideanspace.com/maths/algebra/vectors/angleBetween/index.htm
+ //Note: atan2 (0.0, 1.0) == 0.0
+ at = atan2(((y1p - cyp) / ry), ((x1p - cxp) / rx));
+ theta1 = (at < 0.0f) ? 2.0f * (float)M_PI + at : at;
+
+ nat = atan2(((-y1p - cyp) / ry), ((-x1p - cxp) / rx));
+ deltaTheta = (nat < at) ? 2.0f * (float)M_PI - at + nat : nat - at;
+
+ if (sweep) {
+ //Ensure delta theta < 0 or else add 360 degrees
+ if (deltaTheta < 0.0f) deltaTheta += (float)(2.0f * (float)M_PI);
+ } else {
+ //Ensure delta theta > 0 or else substract 360 degrees
+ if (deltaTheta > 0.0f) deltaTheta -= (float)(2.0f * (float)M_PI);
+ }
+
+ //Add several cubic bezier to approximate the arc
+ //(smaller than 90 degrees)
+ //We add one extra segment because we want something
+ //Smaller than 90deg (i.e. not 90 itself)
+ segments = static_cast<int>(fabsf(deltaTheta / float(M_PI_2)) + 1.0f);
+ delta = deltaTheta / segments;
+
+ //http://www.stillhq.com/ctpfaq/2001/comp.text.pdf-faq-2001-04.txt (section 2.13)
+ bcp = 4.0f / 3.0f * (1.0f - cosf(delta / 2.0f)) / sinf(delta / 2.0f);
+
+ cosPhiRx = cosPhi * rx;
+ cosPhiRy = cosPhi * ry;
+ sinPhiRx = sinPhi * rx;
+ sinPhiRy = sinPhi * ry;
+
+ cosTheta1 = cosf(theta1);
+ sinTheta1 = sinf(theta1);
+
+ for (int i = 0; i < segments; ++i) {
+ //End angle (for this segment) = current + delta
+ float c1x, c1y, ex, ey, c2x, c2y;
+ float theta2 = theta1 + delta;
+ float cosTheta2 = cosf(theta2);
+ float sinTheta2 = sinf(theta2);
+ Point p[3];
+
+ //First control point (based on start point sx,sy)
+ c1x = sx - bcp * (cosPhiRx * sinTheta1 + sinPhiRy * cosTheta1);
+ c1y = sy + bcp * (cosPhiRy * cosTheta1 - sinPhiRx * sinTheta1);
+
+ //End point (for this segment)
+ ex = cx + (cosPhiRx * cosTheta2 - sinPhiRy * sinTheta2);
+ ey = cy + (sinPhiRx * cosTheta2 + cosPhiRy * sinTheta2);
+
+ //Second control point (based on end point ex,ey)
+ c2x = ex + bcp * (cosPhiRx * sinTheta2 + sinPhiRy * cosTheta2);
+ c2y = ey + bcp * (sinPhiRx * sinTheta2 - cosPhiRy * cosTheta2);
+ cmds->push(PathCommand::CubicTo);
+ p[0] = {c1x, c1y};
+ p[1] = {c2x, c2y};
+ p[2] = {ex, ey};
+ pts->push(p[0]);
+ pts->push(p[1]);
+ pts->push(p[2]);
+ *curCtl = p[1];
+ *cur = p[2];
+
+ //Next start point is the current end point (same for angle)
+ sx = ex;
+ sy = ey;
+ theta1 = theta2;
+ //Avoid recomputations
+ cosTheta1 = cosTheta2;
+ sinTheta1 = sinTheta2;
+ }
+}
+
+static int _numberCount(char cmd)
+{
+ int count = 0;
+ switch (cmd) {
+ case 'M':
+ case 'm':
+ case 'L':
+ case 'l':
+ case 'T':
+ case 't': {
+ count = 2;
+ break;
+ }
+ case 'C':
+ case 'c':
+ case 'E':
+ case 'e': {
+ count = 6;
+ break;
+ }
+ case 'H':
+ case 'h':
+ case 'V':
+ case 'v': {
+ count = 1;
+ break;
+ }
+ case 'S':
+ case 's':
+ case 'Q':
+ case 'q': {
+ count = 4;
+ break;
+ }
+ case 'A':
+ case 'a': {
+ count = 7;
+ break;
+ }
+ default:
+ break;
+ }
+ return count;
+}
+
+
+static bool _processCommand(Array<PathCommand>* cmds, Array<Point>* pts, char cmd, float* arr, int count, Point* cur, Point* curCtl, Point* startPoint, bool *isQuadratic)
+{
+ switch (cmd) {
+ case 'm':
+ case 'l':
+ case 'c':
+ case 's':
+ case 'q':
+ case 't': {
+ for (int i = 0; i < count - 1; i += 2) {
+ arr[i] = arr[i] + cur->x;
+ arr[i + 1] = arr[i + 1] + cur->y;
+ }
+ break;
+ }
+ case 'h': {
+ arr[0] = arr[0] + cur->x;
+ break;
+ }
+ case 'v': {
+ arr[0] = arr[0] + cur->y;
+ break;
+ }
+ case 'a': {
+ arr[5] = arr[5] + cur->x;
+ arr[6] = arr[6] + cur->y;
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+
+ switch (cmd) {
+ case 'm':
+ case 'M': {
+ Point p = {arr[0], arr[1]};
+ cmds->push(PathCommand::MoveTo);
+ pts->push(p);
+ *cur = {arr[0], arr[1]};
+ *startPoint = {arr[0], arr[1]};
+ break;
+ }
+ case 'l':
+ case 'L': {
+ Point p = {arr[0], arr[1]};
+ cmds->push(PathCommand::LineTo);
+ pts->push(p);
+ *cur = {arr[0], arr[1]};
+ break;
+ }
+ case 'c':
+ case 'C': {
+ Point p[3];
+ cmds->push(PathCommand::CubicTo);
+ p[0] = {arr[0], arr[1]};
+ p[1] = {arr[2], arr[3]};
+ p[2] = {arr[4], arr[5]};
+ pts->push(p[0]);
+ pts->push(p[1]);
+ pts->push(p[2]);
+ *curCtl = p[1];
+ *cur = p[2];
+ *isQuadratic = false;
+ break;
+ }
+ case 's':
+ case 'S': {
+ Point p[3], ctrl;
+ if ((cmds->count > 1) && (cmds->last() == PathCommand::CubicTo) &&
+ !(*isQuadratic)) {
+ ctrl.x = 2 * cur->x - curCtl->x;
+ ctrl.y = 2 * cur->y - curCtl->y;
+ } else {
+ ctrl = *cur;
+ }
+ cmds->push(PathCommand::CubicTo);
+ p[0] = ctrl;
+ p[1] = {arr[0], arr[1]};
+ p[2] = {arr[2], arr[3]};
+ pts->push(p[0]);
+ pts->push(p[1]);
+ pts->push(p[2]);
+ *curCtl = p[1];
+ *cur = p[2];
+ *isQuadratic = false;
+ break;
+ }
+ case 'q':
+ case 'Q': {
+ Point p[3];
+ float ctrl_x0 = (cur->x + 2 * arr[0]) * (1.0f / 3.0f);
+ float ctrl_y0 = (cur->y + 2 * arr[1]) * (1.0f / 3.0f);
+ float ctrl_x1 = (arr[2] + 2 * arr[0]) * (1.0f / 3.0f);
+ float ctrl_y1 = (arr[3] + 2 * arr[1]) * (1.0f / 3.0f);
+ cmds->push(PathCommand::CubicTo);
+ p[0] = {ctrl_x0, ctrl_y0};
+ p[1] = {ctrl_x1, ctrl_y1};
+ p[2] = {arr[2], arr[3]};
+ pts->push(p[0]);
+ pts->push(p[1]);
+ pts->push(p[2]);
+ *curCtl = {arr[0], arr[1]};
+ *cur = p[2];
+ *isQuadratic = true;
+ break;
+ }
+ case 't':
+ case 'T': {
+ Point p[3], ctrl;
+ if ((cmds->count > 1) && (cmds->last() == PathCommand::CubicTo) &&
+ *isQuadratic) {
+ ctrl.x = 2 * cur->x - curCtl->x;
+ ctrl.y = 2 * cur->y - curCtl->y;
+ } else {
+ ctrl = *cur;
+ }
+ float ctrl_x0 = (cur->x + 2 * ctrl.x) * (1.0f / 3.0f);
+ float ctrl_y0 = (cur->y + 2 * ctrl.y) * (1.0f / 3.0f);
+ float ctrl_x1 = (arr[0] + 2 * ctrl.x) * (1.0f / 3.0f);
+ float ctrl_y1 = (arr[1] + 2 * ctrl.y) * (1.0f / 3.0f);
+ cmds->push(PathCommand::CubicTo);
+ p[0] = {ctrl_x0, ctrl_y0};
+ p[1] = {ctrl_x1, ctrl_y1};
+ p[2] = {arr[0], arr[1]};
+ pts->push(p[0]);
+ pts->push(p[1]);
+ pts->push(p[2]);
+ *curCtl = {ctrl.x, ctrl.y};
+ *cur = p[2];
+ *isQuadratic = true;
+ break;
+ }
+ case 'h':
+ case 'H': {
+ Point p = {arr[0], cur->y};
+ cmds->push(PathCommand::LineTo);
+ pts->push(p);
+ cur->x = arr[0];
+ break;
+ }
+ case 'v':
+ case 'V': {
+ Point p = {cur->x, arr[0]};
+ cmds->push(PathCommand::LineTo);
+ pts->push(p);
+ cur->y = arr[0];
+ break;
+ }
+ case 'z':
+ case 'Z': {
+ cmds->push(PathCommand::Close);
+ *cur = *startPoint;
+ break;
+ }
+ case 'a':
+ case 'A': {
+ _pathAppendArcTo(cmds, pts, cur, curCtl, arr[5], arr[6], arr[0], arr[1], arr[2], arr[3], arr[4]);
+ *cur = *curCtl = {arr[5], arr[6]};
+ *isQuadratic = false;
+ break;
+ }
+ default: {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+static char* _nextCommand(char* path, char* cmd, float* arr, int* count)
+{
+ int large, sweep;
+
+ path = _skipComma(path);
+ if (isalpha(*path)) {
+ *cmd = *path;
+ path++;
+ *count = _numberCount(*cmd);
+ } else {
+ if (*cmd == 'm') *cmd = 'l';
+ else if (*cmd == 'M') *cmd = 'L';
+ }
+ if (*count == 7) {
+ //Special case for arc command
+ if (_parseNumber(&path, &arr[0])) {
+ if (_parseNumber(&path, &arr[1])) {
+ if (_parseNumber(&path, &arr[2])) {
+ if (_parseFlag(&path, &large)) {
+ if (_parseFlag(&path, &sweep)) {
+ if (_parseNumber(&path, &arr[5])) {
+ if (_parseNumber(&path, &arr[6])) {
+ arr[3] = (float)large;
+ arr[4] = (float)sweep;
+ return path;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ *count = 0;
+ return NULL;
+ }
+ for (int i = 0; i < *count; i++) {
+ if (!_parseNumber(&path, &arr[i])) {
+ *count = 0;
+ return NULL;
+ }
+ path = _skipComma(path);
+ }
+ return path;
+}
+
+
+/************************************************************************/
+/* External Class Implementation */
+/************************************************************************/
+
+
+bool svgPathToTvgPath(const char* svgPath, Array<PathCommand>& cmds, Array<Point>& pts)
+{
+ float numberArray[7];
+ int numberCount = 0;
+ Point cur = { 0, 0 };
+ Point curCtl = { 0, 0 };
+ Point startPoint = { 0, 0 };
+ char cmd = 0;
+ bool isQuadratic = false;
+ char* path = (char*)svgPath;
+
+ while ((path[0] != '\0')) {
+ path = _nextCommand(path, &cmd, numberArray, &numberCount);
+ if (!path) break;
+ if (!_processCommand(&cmds, &pts, cmd, numberArray, numberCount, &cur, &curCtl, &startPoint, &isQuadratic)) break;
+ }
+
+ return true;
+}
+
+#endif /* LV_USE_THORVG_INTERNAL */
+