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| author | jacqueline <me@jacqueline.id.au> | 2024-06-12 17:54:40 +1000 |
|---|---|---|
| committer | jacqueline <me@jacqueline.id.au> | 2024-06-12 17:54:40 +1000 |
| commit | 64bd9053a25297f7a442ca831c7da5b44bd33f84 (patch) | |
| tree | a90c6cad25a12028302ab1a5334510fba0229bae /lib/lvgl/src/libs/thorvg/tvgSwMath.cpp | |
| parent | 611176ed667c4ed7ee9f609e958f9404f4aee91d (diff) | |
| download | tangara-fw-64bd9053a25297f7a442ca831c7da5b44bd33f84.tar.gz | |
Update LVGL to v9.1.0
Diffstat (limited to 'lib/lvgl/src/libs/thorvg/tvgSwMath.cpp')
| -rw-r--r-- | lib/lvgl/src/libs/thorvg/tvgSwMath.cpp | 335 |
1 files changed, 335 insertions, 0 deletions
diff --git a/lib/lvgl/src/libs/thorvg/tvgSwMath.cpp b/lib/lvgl/src/libs/thorvg/tvgSwMath.cpp new file mode 100644 index 00000000..b636c04c --- /dev/null +++ b/lib/lvgl/src/libs/thorvg/tvgSwMath.cpp @@ -0,0 +1,335 @@ +/* + * Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved. + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "../../lv_conf_internal.h" +#if LV_USE_THORVG_INTERNAL + +#include "tvgMath.h" +#include "tvgSwCommon.h" + + +/************************************************************************/ +/* Internal Class Implementation */ +/************************************************************************/ + +static float TO_RADIAN(SwFixed angle) +{ + return (float(angle) / 65536.0f) * (MATH_PI / 180.0f); +} + + +/************************************************************************/ +/* External Class Implementation */ +/************************************************************************/ + +SwFixed mathMean(SwFixed angle1, SwFixed angle2) +{ + return angle1 + mathDiff(angle1, angle2) / 2; +} + + +bool mathSmallCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut) +{ + auto d1 = base[2] - base[3]; + auto d2 = base[1] - base[2]; + auto d3 = base[0] - base[1]; + + if (d1 == d2 || d2 == d3) { + if (d3.small()) angleIn = angleMid = angleOut = 0; + else angleIn = angleMid = angleOut = mathAtan(d3); + return true; + } + + if (d1.small()) { + if (d2.small()) { + if (d3.small()) { + angleIn = angleMid = angleOut = 0; + return true; + } else { + angleIn = angleMid = angleOut = mathAtan(d3); + } + } else { + if (d3.small()) { + angleIn = angleMid = angleOut = mathAtan(d2); + } else { + angleIn = angleMid = mathAtan(d2); + angleOut = mathAtan(d3); + } + } + } else { + if (d2.small()) { + if (d3.small()) { + angleIn = angleMid = angleOut = mathAtan(d1); + } else { + angleIn = mathAtan(d1); + angleOut = mathAtan(d3); + angleMid = mathMean(angleIn, angleOut); + } + } else { + if (d3.small()) { + angleIn = mathAtan(d1); + angleMid = angleOut = mathAtan(d2); + } else { + angleIn = mathAtan(d1); + angleMid = mathAtan(d2); + angleOut = mathAtan(d3); + } + } + } + + auto theta1 = abs(mathDiff(angleIn, angleMid)); + auto theta2 = abs(mathDiff(angleMid, angleOut)); + + if ((theta1 < (SW_ANGLE_PI / 8)) && (theta2 < (SW_ANGLE_PI / 8))) return true; + return false; +} + + +int64_t mathMultiply(int64_t a, int64_t b) +{ + int32_t s = 1; + + //move sign + if (a < 0) { + a = -a; + s = -s; + } + if (b < 0) { + b = -b; + s = -s; + } + int64_t c = (a * b + 0x8000L) >> 16; + return (s > 0) ? c : -c; +} + + +int64_t mathDivide(int64_t a, int64_t b) +{ + int32_t s = 1; + + //move sign + if (a < 0) { + a = -a; + s = -s; + } + if (b < 0) { + b = -b; + s = -s; + } + int64_t q = b > 0 ? ((a << 16) + (b >> 1)) / b : 0x7FFFFFFFL; + return (s < 0 ? -q : q); +} + + +int64_t mathMulDiv(int64_t a, int64_t b, int64_t c) +{ + int32_t s = 1; + + //move sign + if (a < 0) { + a = -a; + s = -s; + } + if (b < 0) { + b = -b; + s = -s; + } + if (c < 0) { + c = -c; + s = -s; + } + int64_t d = c > 0 ? (a * b + (c >> 1)) / c : 0x7FFFFFFFL; + + return (s > 0 ? d : -d); +} + + +void mathRotate(SwPoint& pt, SwFixed angle) +{ + if (angle == 0 || pt.zero()) return; + + Point v = pt.toPoint(); + + auto radian = TO_RADIAN(angle); + auto cosv = cosf(radian); + auto sinv = sinf(radian); + + pt.x = SwCoord(roundf((v.x * cosv - v.y * sinv) * 64.0f)); + pt.y = SwCoord(roundf((v.x * sinv + v.y * cosv) * 64.0f)); +} + + +SwFixed mathTan(SwFixed angle) +{ + if (angle == 0) return 0; + return SwFixed(tanf(TO_RADIAN(angle)) * 65536.0f); +} + + +SwFixed mathAtan(const SwPoint& pt) +{ + if (pt.zero()) return 0; + return SwFixed(atan2f(TO_FLOAT(pt.y), TO_FLOAT(pt.x)) * (180.0f / MATH_PI) * 65536.0f); +} + + +SwFixed mathSin(SwFixed angle) +{ + if (angle == 0) return 0; + return mathCos(SW_ANGLE_PI2 - angle); +} + + +SwFixed mathCos(SwFixed angle) +{ + return SwFixed(cosf(TO_RADIAN(angle)) * 65536.0f); +} + + +SwFixed mathLength(const SwPoint& pt) +{ + if (pt.zero()) return 0; + + //trivial case + if (pt.x == 0) return abs(pt.y); + if (pt.y == 0) return abs(pt.x); + + auto v = pt.toPoint(); + //return static_cast<SwFixed>(sqrtf(v.x * v.x + v.y * v.y) * 65536.0f); + + /* approximate sqrt(x*x + y*y) using alpha max plus beta min algorithm. + With alpha = 1, beta = 3/8, giving results with the largest error less + than 7% compared to the exact value. */ + if (v.x < 0) v.x = -v.x; + if (v.y < 0) v.y = -v.y; + return (SwFixed)((v.x > v.y) ? (v.x + v.y * 0.375f) : (v.y + v.x * 0.375f)); +} + + +void mathSplitCubic(SwPoint* base) +{ + SwCoord a, b, c, d; + + base[6].x = base[3].x; + c = base[1].x; + d = base[2].x; + base[1].x = a = (base[0].x + c) >> 1; + base[5].x = b = (base[3].x + d) >> 1; + c = (c + d) >> 1; + base[2].x = a = (a + c) >> 1; + base[4].x = b = (b + c) >> 1; + base[3].x = (a + b) >> 1; + + base[6].y = base[3].y; + c = base[1].y; + d = base[2].y; + base[1].y = a = (base[0].y + c) >> 1; + base[5].y = b = (base[3].y + d) >> 1; + c = (c + d) >> 1; + base[2].y = a = (a + c) >> 1; + base[4].y = b = (b + c) >> 1; + base[3].y = (a + b) >> 1; +} + + +SwFixed mathDiff(SwFixed angle1, SwFixed angle2) +{ + auto delta = angle2 - angle1; + + delta %= SW_ANGLE_2PI; + if (delta < 0) delta += SW_ANGLE_2PI; + if (delta > SW_ANGLE_PI) delta -= SW_ANGLE_2PI; + + return delta; +} + + +SwPoint mathTransform(const Point* to, const Matrix* transform) +{ + if (!transform) return {TO_SWCOORD(to->x), TO_SWCOORD(to->y)}; + + auto tx = to->x * transform->e11 + to->y * transform->e12 + transform->e13; + auto ty = to->x * transform->e21 + to->y * transform->e22 + transform->e23; + + return {TO_SWCOORD(tx), TO_SWCOORD(ty)}; +} + + +bool mathClipBBox(const SwBBox& clipper, SwBBox& clipee) +{ + clipee.max.x = (clipee.max.x < clipper.max.x) ? clipee.max.x : clipper.max.x; + clipee.max.y = (clipee.max.y < clipper.max.y) ? clipee.max.y : clipper.max.y; + clipee.min.x = (clipee.min.x > clipper.min.x) ? clipee.min.x : clipper.min.x; + clipee.min.y = (clipee.min.y > clipper.min.y) ? clipee.min.y : clipper.min.y; + + //Check valid region + if (clipee.max.x - clipee.min.x < 1 && clipee.max.y - clipee.min.y < 1) return false; + + //Check boundary + if (clipee.min.x >= clipper.max.x || clipee.min.y >= clipper.max.y || + clipee.max.x <= clipper.min.x || clipee.max.y <= clipper.min.y) return false; + + return true; +} + + +bool mathUpdateOutlineBBox(const SwOutline* outline, const SwBBox& clipRegion, SwBBox& renderRegion, bool fastTrack) +{ + if (!outline) return false; + + auto pt = outline->pts.data; + + if (outline->pts.empty() || outline->cntrs.empty()) { + renderRegion.reset(); + return false; + } + + auto xMin = pt->x; + auto xMax = pt->x; + auto yMin = pt->y; + auto yMax = pt->y; + + for (++pt; pt < outline->pts.end(); ++pt) { + if (xMin > pt->x) xMin = pt->x; + if (xMax < pt->x) xMax = pt->x; + if (yMin > pt->y) yMin = pt->y; + if (yMax < pt->y) yMax = pt->y; + } + //Since no antialiasing is applied in the Fast Track case, + //the rasterization region has to be rearranged. + //https://github.com/Samsung/thorvg/issues/916 + if (fastTrack) { + renderRegion.min.x = static_cast<SwCoord>(round(xMin / 64.0f)); + renderRegion.max.x = static_cast<SwCoord>(round(xMax / 64.0f)); + renderRegion.min.y = static_cast<SwCoord>(round(yMin / 64.0f)); + renderRegion.max.y = static_cast<SwCoord>(round(yMax / 64.0f)); + } else { + renderRegion.min.x = xMin >> 6; + renderRegion.max.x = (xMax + 63) >> 6; + renderRegion.min.y = yMin >> 6; + renderRegion.max.y = (yMax + 63) >> 6; + } + return mathClipBBox(clipRegion, renderRegion); +} + +#endif /* LV_USE_THORVG_INTERNAL */ + |
