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authorjacqueline <me@jacqueline.id.au>2023-06-01 15:41:47 +1000
committerjacqueline <me@jacqueline.id.au>2023-06-01 15:41:47 +1000
commitdd27c3530432ea0b09f01e604bf577f31d8ef841 (patch)
treebbf86cf81a78f0ff0b07f31f1c390db473f26fd3 /lib/lvgl/src/misc/lv_anim.c
parent6fd588e970470b15936187980829916d0dbe77bb (diff)
downloadtangara-fw-dd27c3530432ea0b09f01e604bf577f31d8ef841.tar.gz
convert lvgl from submodule to a plain old directory
Diffstat (limited to 'lib/lvgl/src/misc/lv_anim.c')
m---------lib/lvgl0
-rw-r--r--lib/lvgl/src/misc/lv_anim.c470
2 files changed, 470 insertions, 0 deletions
diff --git a/lib/lvgl b/lib/lvgl
deleted file mode 160000
-Subproject 0732400e7b564dd0e7dc4a924619d8e19c5b23a
diff --git a/lib/lvgl/src/misc/lv_anim.c b/lib/lvgl/src/misc/lv_anim.c
new file mode 100644
index 00000000..4e4253a6
--- /dev/null
+++ b/lib/lvgl/src/misc/lv_anim.c
@@ -0,0 +1,470 @@
+/**
+ * @file lv_anim.c
+ *
+ */
+
+/*********************
+ * INCLUDES
+ *********************/
+#include "lv_anim.h"
+
+#include "../hal/lv_hal_tick.h"
+#include "lv_assert.h"
+#include "lv_timer.h"
+#include "lv_math.h"
+#include "lv_mem.h"
+#include "lv_gc.h"
+
+/*********************
+ * DEFINES
+ *********************/
+#define LV_ANIM_RESOLUTION 1024
+#define LV_ANIM_RES_SHIFT 10
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+static void anim_timer(lv_timer_t * param);
+static void anim_mark_list_change(void);
+static void anim_ready_handler(lv_anim_t * a);
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+static uint32_t last_timer_run;
+static bool anim_list_changed;
+static bool anim_run_round;
+static lv_timer_t * _lv_anim_tmr;
+
+/**********************
+ * MACROS
+ **********************/
+#if LV_LOG_TRACE_ANIM
+ #define TRACE_ANIM(...) LV_LOG_TRACE(__VA_ARGS__)
+#else
+ #define TRACE_ANIM(...)
+#endif
+
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+void _lv_anim_core_init(void)
+{
+ _lv_ll_init(&LV_GC_ROOT(_lv_anim_ll), sizeof(lv_anim_t));
+ _lv_anim_tmr = lv_timer_create(anim_timer, LV_DISP_DEF_REFR_PERIOD, NULL);
+ anim_mark_list_change(); /*Turn off the animation timer*/
+ anim_list_changed = false;
+}
+
+void lv_anim_init(lv_anim_t * a)
+{
+ lv_memset_00(a, sizeof(lv_anim_t));
+ a->time = 500;
+ a->start_value = 0;
+ a->end_value = 100;
+ a->repeat_cnt = 1;
+ a->path_cb = lv_anim_path_linear;
+ a->early_apply = 1;
+}
+
+lv_anim_t * lv_anim_start(const lv_anim_t * a)
+{
+ TRACE_ANIM("begin");
+
+ /*Do not let two animations for the same 'var' with the same 'exec_cb'*/
+ if(a->exec_cb != NULL) lv_anim_del(a->var, a->exec_cb); /*exec_cb == NULL would delete all animations of var*/
+
+ /*If the list is empty the anim timer was suspended and it's last run measure is invalid*/
+ if(_lv_ll_is_empty(&LV_GC_ROOT(_lv_anim_ll))) {
+ last_timer_run = lv_tick_get();
+ }
+
+ /*Add the new animation to the animation linked list*/
+ lv_anim_t * new_anim = _lv_ll_ins_head(&LV_GC_ROOT(_lv_anim_ll));
+ LV_ASSERT_MALLOC(new_anim);
+ if(new_anim == NULL) return NULL;
+
+ /*Initialize the animation descriptor*/
+ lv_memcpy(new_anim, a, sizeof(lv_anim_t));
+ if(a->var == a) new_anim->var = new_anim;
+ new_anim->run_round = anim_run_round;
+
+ /*Set the start value*/
+ if(new_anim->early_apply) {
+ if(new_anim->get_value_cb) {
+ int32_t v_ofs = new_anim->get_value_cb(new_anim);
+ new_anim->start_value += v_ofs;
+ new_anim->end_value += v_ofs;
+ }
+
+ if(new_anim->exec_cb && new_anim->var) new_anim->exec_cb(new_anim->var, new_anim->start_value);
+ }
+
+ /*Creating an animation changed the linked list.
+ *It's important if it happens in a ready callback. (see `anim_timer`)*/
+ anim_mark_list_change();
+
+ TRACE_ANIM("finished");
+ return new_anim;
+}
+
+uint32_t lv_anim_get_playtime(lv_anim_t * a)
+{
+ uint32_t playtime = LV_ANIM_PLAYTIME_INFINITE;
+
+ if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE)
+ return playtime;
+
+ playtime = a->time - a->act_time;
+ if(a->playback_now == 0)
+ playtime += a->playback_delay + a->playback_time;
+
+ if(a->repeat_cnt <= 1)
+ return playtime;
+
+ playtime += (a->repeat_delay + a->time +
+ a->playback_delay + a->playback_time) *
+ (a->repeat_cnt - 1);
+
+ return playtime;
+}
+
+bool lv_anim_del(void * var, lv_anim_exec_xcb_t exec_cb)
+{
+ lv_anim_t * a;
+ lv_anim_t * a_next;
+ bool del = false;
+ a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
+ while(a != NULL) {
+ /*'a' might be deleted, so get the next object while 'a' is valid*/
+ a_next = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
+
+ if((a->var == var || var == NULL) && (a->exec_cb == exec_cb || exec_cb == NULL)) {
+ _lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
+ if(a->deleted_cb != NULL) a->deleted_cb(a);
+ lv_mem_free(a);
+ anim_mark_list_change(); /*Read by `anim_timer`. It need to know if a delete occurred in
+ the linked list*/
+ del = true;
+ }
+
+ a = a_next;
+ }
+
+ return del;
+}
+
+void lv_anim_del_all(void)
+{
+ _lv_ll_clear(&LV_GC_ROOT(_lv_anim_ll));
+ anim_mark_list_change();
+}
+
+lv_anim_t * lv_anim_get(void * var, lv_anim_exec_xcb_t exec_cb)
+{
+ lv_anim_t * a;
+ _LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) {
+ if(a->var == var && (a->exec_cb == exec_cb || exec_cb == NULL)) {
+ return a;
+ }
+ }
+
+ return NULL;
+}
+
+struct _lv_timer_t * lv_anim_get_timer(void)
+{
+ return _lv_anim_tmr;
+}
+
+uint16_t lv_anim_count_running(void)
+{
+ uint16_t cnt = 0;
+ lv_anim_t * a;
+ _LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) cnt++;
+
+ return cnt;
+}
+
+uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)
+{
+ uint32_t d = LV_ABS(start - end);
+ uint32_t time = (d * 1000) / speed;
+
+ if(time == 0) {
+ time++;
+ }
+
+ return time;
+}
+
+void lv_anim_refr_now(void)
+{
+ anim_timer(NULL);
+}
+
+int32_t lv_anim_path_linear(const lv_anim_t * a)
+{
+ /*Calculate the current step*/
+ int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION);
+
+ /*Get the new value which will be proportional to `step`
+ *and the `start` and `end` values*/
+ int32_t new_value;
+ new_value = step * (a->end_value - a->start_value);
+ new_value = new_value >> LV_ANIM_RES_SHIFT;
+ new_value += a->start_value;
+
+ return new_value;
+}
+
+int32_t lv_anim_path_ease_in(const lv_anim_t * a)
+{
+ /*Calculate the current step*/
+ uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
+ int32_t step = lv_bezier3(t, 0, 50, 100, LV_BEZIER_VAL_MAX);
+
+ int32_t new_value;
+ new_value = step * (a->end_value - a->start_value);
+ new_value = new_value >> LV_BEZIER_VAL_SHIFT;
+ new_value += a->start_value;
+
+ return new_value;
+}
+
+int32_t lv_anim_path_ease_out(const lv_anim_t * a)
+{
+ /*Calculate the current step*/
+ uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
+ int32_t step = lv_bezier3(t, 0, 900, 950, LV_BEZIER_VAL_MAX);
+
+ int32_t new_value;
+ new_value = step * (a->end_value - a->start_value);
+ new_value = new_value >> LV_BEZIER_VAL_SHIFT;
+ new_value += a->start_value;
+
+ return new_value;
+}
+
+int32_t lv_anim_path_ease_in_out(const lv_anim_t * a)
+{
+ /*Calculate the current step*/
+ uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
+ int32_t step = lv_bezier3(t, 0, 50, 952, LV_BEZIER_VAL_MAX);
+
+ int32_t new_value;
+ new_value = step * (a->end_value - a->start_value);
+ new_value = new_value >> LV_BEZIER_VAL_SHIFT;
+ new_value += a->start_value;
+
+ return new_value;
+}
+
+int32_t lv_anim_path_overshoot(const lv_anim_t * a)
+{
+ /*Calculate the current step*/
+ uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
+ int32_t step = lv_bezier3(t, 0, 1000, 1300, LV_BEZIER_VAL_MAX);
+
+ int32_t new_value;
+ new_value = step * (a->end_value - a->start_value);
+ new_value = new_value >> LV_BEZIER_VAL_SHIFT;
+ new_value += a->start_value;
+
+ return new_value;
+}
+
+int32_t lv_anim_path_bounce(const lv_anim_t * a)
+{
+ /*Calculate the current step*/
+ int32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
+ int32_t diff = (a->end_value - a->start_value);
+
+ /*3 bounces has 5 parts: 3 down and 2 up. One part is t / 5 long*/
+
+ if(t < 408) {
+ /*Go down*/
+ t = (t * 2500) >> LV_BEZIER_VAL_SHIFT; /*[0..1024] range*/
+ }
+ else if(t >= 408 && t < 614) {
+ /*First bounce back*/
+ t -= 408;
+ t = t * 5; /*to [0..1024] range*/
+ t = LV_BEZIER_VAL_MAX - t;
+ diff = diff / 20;
+ }
+ else if(t >= 614 && t < 819) {
+ /*Fall back*/
+ t -= 614;
+ t = t * 5; /*to [0..1024] range*/
+ diff = diff / 20;
+ }
+ else if(t >= 819 && t < 921) {
+ /*Second bounce back*/
+ t -= 819;
+ t = t * 10; /*to [0..1024] range*/
+ t = LV_BEZIER_VAL_MAX - t;
+ diff = diff / 40;
+ }
+ else if(t >= 921 && t <= LV_BEZIER_VAL_MAX) {
+ /*Fall back*/
+ t -= 921;
+ t = t * 10; /*to [0..1024] range*/
+ diff = diff / 40;
+ }
+
+ if(t > LV_BEZIER_VAL_MAX) t = LV_BEZIER_VAL_MAX;
+ if(t < 0) t = 0;
+ int32_t step = lv_bezier3(t, LV_BEZIER_VAL_MAX, 800, 500, 0);
+
+ int32_t new_value;
+ new_value = step * diff;
+ new_value = new_value >> LV_BEZIER_VAL_SHIFT;
+ new_value = a->end_value - new_value;
+
+ return new_value;
+}
+
+int32_t lv_anim_path_step(const lv_anim_t * a)
+{
+ if(a->act_time >= a->time)
+ return a->end_value;
+ else
+ return a->start_value;
+}
+
+/**********************
+ * STATIC FUNCTIONS
+ **********************/
+
+/**
+ * Periodically handle the animations.
+ * @param param unused
+ */
+static void anim_timer(lv_timer_t * param)
+{
+ LV_UNUSED(param);
+
+ uint32_t elaps = lv_tick_elaps(last_timer_run);
+
+ /*Flip the run round*/
+ anim_run_round = anim_run_round ? false : true;
+
+ lv_anim_t * a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
+
+ while(a != NULL) {
+ /*It can be set by `lv_anim_del()` typically in `end_cb`. If set then an animation delete
+ * happened in `anim_ready_handler` which could make this linked list reading corrupt
+ * because the list is changed meanwhile
+ */
+ anim_list_changed = false;
+
+ if(a->run_round != anim_run_round) {
+ a->run_round = anim_run_round; /*The list readying might be reset so need to know which anim has run already*/
+
+ /*The animation will run now for the first time. Call `start_cb`*/
+ int32_t new_act_time = a->act_time + elaps;
+ if(!a->start_cb_called && a->act_time <= 0 && new_act_time >= 0) {
+ if(a->early_apply == 0 && a->get_value_cb) {
+ int32_t v_ofs = a->get_value_cb(a);
+ a->start_value += v_ofs;
+ a->end_value += v_ofs;
+ }
+ if(a->start_cb) a->start_cb(a);
+ a->start_cb_called = 1;
+ }
+ a->act_time += elaps;
+ if(a->act_time >= 0) {
+ if(a->act_time > a->time) a->act_time = a->time;
+
+ int32_t new_value;
+ new_value = a->path_cb(a);
+
+ if(new_value != a->current_value) {
+ a->current_value = new_value;
+ /*Apply the calculated value*/
+ if(a->exec_cb) a->exec_cb(a->var, new_value);
+ }
+
+ /*If the time is elapsed the animation is ready*/
+ if(a->act_time >= a->time) {
+ anim_ready_handler(a);
+ }
+ }
+ }
+
+ /*If the linked list changed due to anim. delete then it's not safe to continue
+ *the reading of the list from here -> start from the head*/
+ if(anim_list_changed)
+ a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
+ else
+ a = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
+ }
+
+ last_timer_run = lv_tick_get();
+}
+
+/**
+ * Called when an animation is ready to do the necessary thinks
+ * e.g. repeat, play back, delete etc.
+ * @param a pointer to an animation descriptor
+ */
+static void anim_ready_handler(lv_anim_t * a)
+{
+ /*In the end of a forward anim decrement repeat cnt.*/
+ if(a->playback_now == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINITE) {
+ a->repeat_cnt--;
+ }
+
+ /*Delete the animation if
+ * - no repeat left and no play back (simple one shot animation)
+ * - no repeat, play back is enabled and play back is ready*/
+ if(a->repeat_cnt == 0 && (a->playback_time == 0 || a->playback_now == 1)) {
+
+ /*Delete the animation from the list.
+ * This way the `ready_cb` will see the animations like it's animation is ready deleted*/
+ _lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
+ /*Flag that the list has changed*/
+ anim_mark_list_change();
+
+ /*Call the callback function at the end*/
+ if(a->ready_cb != NULL) a->ready_cb(a);
+ if(a->deleted_cb != NULL) a->deleted_cb(a);
+ lv_mem_free(a);
+ }
+ /*If the animation is not deleted then restart it*/
+ else {
+ a->act_time = -(int32_t)(a->repeat_delay); /*Restart the animation*/
+ /*Swap the start and end values in play back mode*/
+ if(a->playback_time != 0) {
+ /*If now turning back use the 'playback_pause*/
+ if(a->playback_now == 0) a->act_time = -(int32_t)(a->playback_delay);
+
+ /*Toggle the play back state*/
+ a->playback_now = a->playback_now == 0 ? 1 : 0;
+ /*Swap the start and end values*/
+ int32_t tmp = a->start_value;
+ a->start_value = a->end_value;
+ a->end_value = tmp;
+ /*Swap the time and playback_time*/
+ tmp = a->time;
+ a->time = a->playback_time;
+ a->playback_time = tmp;
+ }
+ }
+}
+
+static void anim_mark_list_change(void)
+{
+ anim_list_changed = true;
+ if(_lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll)) == NULL)
+ lv_timer_pause(_lv_anim_tmr);
+ else
+ lv_timer_resume(_lv_anim_tmr);
+}