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| author | jacqueline <me@jacqueline.id.au> | 2023-06-01 15:41:47 +1000 |
|---|---|---|
| committer | jacqueline <me@jacqueline.id.au> | 2023-06-01 15:41:47 +1000 |
| commit | dd27c3530432ea0b09f01e604bf577f31d8ef841 (patch) | |
| tree | bbf86cf81a78f0ff0b07f31f1c390db473f26fd3 /lib/lvgl/src/misc/lv_area.c | |
| parent | 6fd588e970470b15936187980829916d0dbe77bb (diff) | |
| download | tangara-fw-dd27c3530432ea0b09f01e604bf577f31d8ef841.tar.gz | |
convert lvgl from submodule to a plain old directory
Diffstat (limited to 'lib/lvgl/src/misc/lv_area.c')
| m--------- | lib/lvgl | 0 | ||||
| -rw-r--r-- | lib/lvgl/src/misc/lv_area.c | 535 |
2 files changed, 535 insertions, 0 deletions
diff --git a/lib/lvgl b/lib/lvgl deleted file mode 160000 -Subproject 0732400e7b564dd0e7dc4a924619d8e19c5b23a diff --git a/lib/lvgl/src/misc/lv_area.c b/lib/lvgl/src/misc/lv_area.c new file mode 100644 index 00000000..c0221f7e --- /dev/null +++ b/lib/lvgl/src/misc/lv_area.c @@ -0,0 +1,535 @@ +/** + * @file lv_area.c + * + */ + +/********************* + * INCLUDES + *********************/ +#include "../lv_conf_internal.h" + +#include "lv_area.h" +#include "lv_math.h" + +/********************* + * DEFINES + *********************/ + +/********************** + * TYPEDEFS + **********************/ + +/********************** + * STATIC PROTOTYPES + **********************/ + +static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p); + +/********************** + * STATIC VARIABLES + **********************/ + +/********************** + * MACROS + **********************/ + +/********************** + * GLOBAL FUNCTIONS + **********************/ + +/** + * Initialize an area + * @param area_p pointer to an area + * @param x1 left coordinate of the area + * @param y1 top coordinate of the area + * @param x2 right coordinate of the area + * @param y2 bottom coordinate of the area + */ +void lv_area_set(lv_area_t * area_p, lv_coord_t x1, lv_coord_t y1, lv_coord_t x2, lv_coord_t y2) +{ + area_p->x1 = x1; + area_p->y1 = y1; + area_p->x2 = x2; + area_p->y2 = y2; +} + +/** + * Set the width of an area + * @param area_p pointer to an area + * @param w the new width of the area (w == 1 makes x1 == x2) + */ +void lv_area_set_width(lv_area_t * area_p, lv_coord_t w) +{ + area_p->x2 = area_p->x1 + w - 1; +} + +/** + * Set the height of an area + * @param area_p pointer to an area + * @param h the new height of the area (h == 1 makes y1 == y2) + */ +void lv_area_set_height(lv_area_t * area_p, lv_coord_t h) +{ + area_p->y2 = area_p->y1 + h - 1; +} + +/** + * Set the position of an area (width and height will be kept) + * @param area_p pointer to an area + * @param x the new x coordinate of the area + * @param y the new y coordinate of the area + */ +void _lv_area_set_pos(lv_area_t * area_p, lv_coord_t x, lv_coord_t y) +{ + lv_coord_t w = lv_area_get_width(area_p); + lv_coord_t h = lv_area_get_height(area_p); + area_p->x1 = x; + area_p->y1 = y; + lv_area_set_width(area_p, w); + lv_area_set_height(area_p, h); +} + +/** + * Return with area of an area (x * y) + * @param area_p pointer to an area + * @return size of area + */ +uint32_t lv_area_get_size(const lv_area_t * area_p) +{ + uint32_t size; + + size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1); + + return size; +} + +void lv_area_increase(lv_area_t * area, lv_coord_t w_extra, lv_coord_t h_extra) +{ + area->x1 -= w_extra; + area->x2 += w_extra; + area->y1 -= h_extra; + area->y2 += h_extra; +} + +void lv_area_move(lv_area_t * area, lv_coord_t x_ofs, lv_coord_t y_ofs) +{ + area->x1 += x_ofs; + area->x2 += x_ofs; + area->y1 += y_ofs; + area->y2 += y_ofs; +} + +/** + * Get the common parts of two areas + * @param res_p pointer to an area, the result will be stored here + * @param a1_p pointer to the first area + * @param a2_p pointer to the second area + * @return false: the two area has NO common parts, res_p is invalid + */ +bool _lv_area_intersect(lv_area_t * res_p, const lv_area_t * a1_p, const lv_area_t * a2_p) +{ + /*Get the smaller area from 'a1_p' and 'a2_p'*/ + res_p->x1 = LV_MAX(a1_p->x1, a2_p->x1); + res_p->y1 = LV_MAX(a1_p->y1, a2_p->y1); + res_p->x2 = LV_MIN(a1_p->x2, a2_p->x2); + res_p->y2 = LV_MIN(a1_p->y2, a2_p->y2); + + /*If x1 or y1 greater than x2 or y2 then the areas union is empty*/ + bool union_ok = true; + if((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) { + union_ok = false; + } + + return union_ok; +} + +/** + * Join two areas into a third which involves the other two + * @param res_p pointer to an area, the result will be stored here + * @param a1_p pointer to the first area + * @param a2_p pointer to the second area + */ +void _lv_area_join(lv_area_t * a_res_p, const lv_area_t * a1_p, const lv_area_t * a2_p) +{ + a_res_p->x1 = LV_MIN(a1_p->x1, a2_p->x1); + a_res_p->y1 = LV_MIN(a1_p->y1, a2_p->y1); + a_res_p->x2 = LV_MAX(a1_p->x2, a2_p->x2); + a_res_p->y2 = LV_MAX(a1_p->y2, a2_p->y2); +} + +/** + * Check if a point is on an area + * @param a_p pointer to an area + * @param p_p pointer to a point + * @param radius radius of area (e.g. for rounded rectangle) + * @return false:the point is out of the area + */ +bool _lv_area_is_point_on(const lv_area_t * a_p, const lv_point_t * p_p, lv_coord_t radius) +{ + /*First check the basic area*/ + bool is_on_rect = false; + if((p_p->x >= a_p->x1 && p_p->x <= a_p->x2) && ((p_p->y >= a_p->y1 && p_p->y <= a_p->y2))) { + is_on_rect = true; + } + if(!is_on_rect) + return false; + /*Now handle potential rounded rectangles*/ + if(radius <= 0) { + /*No radius, it is within the rectangle*/ + return true; + } + lv_coord_t w = lv_area_get_width(a_p) / 2; + lv_coord_t h = lv_area_get_height(a_p) / 2; + lv_coord_t max_radius = LV_MIN(w, h); + if(radius > max_radius) + radius = max_radius; + + /*Check if it's in one of the corners*/ + lv_area_t corner_area; + /*Top left*/ + corner_area.x1 = a_p->x1; + corner_area.x2 = a_p->x1 + radius; + corner_area.y1 = a_p->y1; + corner_area.y2 = a_p->y1 + radius; + if(_lv_area_is_point_on(&corner_area, p_p, 0)) { + corner_area.x2 += radius; + corner_area.y2 += radius; + return lv_point_within_circle(&corner_area, p_p); + } + /*Bottom left*/ + corner_area.y1 = a_p->y2 - radius; + corner_area.y2 = a_p->y2; + if(_lv_area_is_point_on(&corner_area, p_p, 0)) { + corner_area.x2 += radius; + corner_area.y1 -= radius; + return lv_point_within_circle(&corner_area, p_p); + } + /*Bottom right*/ + corner_area.x1 = a_p->x2 - radius; + corner_area.x2 = a_p->x2; + if(_lv_area_is_point_on(&corner_area, p_p, 0)) { + corner_area.x1 -= radius; + corner_area.y1 -= radius; + return lv_point_within_circle(&corner_area, p_p); + } + /*Top right*/ + corner_area.y1 = a_p->y1; + corner_area.y2 = a_p->y1 + radius; + if(_lv_area_is_point_on(&corner_area, p_p, 0)) { + corner_area.x1 -= radius; + corner_area.y2 += radius; + return lv_point_within_circle(&corner_area, p_p); + } + /*Not within corners*/ + return true; +} + +/** + * Check if two area has common parts + * @param a1_p pointer to an area. + * @param a2_p pointer to an other area + * @return false: a1_p and a2_p has no common parts + */ +bool _lv_area_is_on(const lv_area_t * a1_p, const lv_area_t * a2_p) +{ + if((a1_p->x1 <= a2_p->x2) && (a1_p->x2 >= a2_p->x1) && (a1_p->y1 <= a2_p->y2) && (a1_p->y2 >= a2_p->y1)) { + return true; + } + else { + return false; + } +} + +/** + * Check if an area is fully on an other + * @param ain_p pointer to an area which could be in 'aholder_p' + * @param aholder_p pointer to an area which could involve 'ain_p' + * @param radius radius of `aholder_p` (e.g. for rounded rectangle) + * @return true: `ain_p` is fully inside `aholder_p` + */ +bool _lv_area_is_in(const lv_area_t * ain_p, const lv_area_t * aholder_p, lv_coord_t radius) +{ + bool is_in = false; + + if(ain_p->x1 >= aholder_p->x1 && ain_p->y1 >= aholder_p->y1 && ain_p->x2 <= aholder_p->x2 && + ain_p->y2 <= aholder_p->y2) { + is_in = true; + } + + if(!is_in) return false; + if(radius == 0) return true; + + /*Check if the corner points are inside the radius or not*/ + lv_point_t p; + + p.x = ain_p->x1; + p.y = ain_p->y1; + if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false; + + p.x = ain_p->x2; + p.y = ain_p->y1; + if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false; + + p.x = ain_p->x1; + p.y = ain_p->y2; + if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false; + + p.x = ain_p->x2; + p.y = ain_p->y2; + if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false; + + return true; +} + +/** + * Check if an area is fully out of an other + * @param aout_p pointer to an area which could be in 'aholder_p' + * @param aholder_p pointer to an area which could involve 'ain_p' + * @param radius radius of `aholder_p` (e.g. for rounded rectangle) + * @return true: `aout_p` is fully outside `aholder_p` + */ +bool _lv_area_is_out(const lv_area_t * aout_p, const lv_area_t * aholder_p, lv_coord_t radius) +{ + if(aout_p->x2 < aholder_p->x1 || aout_p->y2 < aholder_p->y1 || aout_p->x1 > aholder_p->x2 || + aout_p->y1 > aholder_p->y2) { + return true; + } + + if(radius == 0) return false; + + /*Check if the corner points are outside the radius or not*/ + lv_point_t p; + + p.x = aout_p->x1; + p.y = aout_p->y1; + if(_lv_area_is_point_on(aholder_p, &p, radius)) return false; + + p.x = aout_p->x2; + p.y = aout_p->y1; + if(_lv_area_is_point_on(aholder_p, &p, radius)) return false; + + p.x = aout_p->x1; + p.y = aout_p->y2; + if(_lv_area_is_point_on(aholder_p, &p, radius)) return false; + + p.x = aout_p->x2; + p.y = aout_p->y2; + if(_lv_area_is_point_on(aholder_p, &p, radius)) return false; + + return true; +} + +bool _lv_area_is_equal(const lv_area_t * a, const lv_area_t * b) +{ + return a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y1 && a->y2 == b->y2; +} + +/** + * Align an area to an other + * @param base an are where the other will be aligned + * @param to_align the area to align + * @param align `LV_ALIGN_...` + * @param res x/y coordinates where `to_align` align area should be placed + */ +void lv_area_align(const lv_area_t * base, lv_area_t * to_align, lv_align_t align, lv_coord_t ofs_x, lv_coord_t ofs_y) +{ + + lv_coord_t x; + lv_coord_t y; + switch(align) { + case LV_ALIGN_CENTER: + x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2; + y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2; + break; + + case LV_ALIGN_TOP_LEFT: + x = 0; + y = 0; + break; + case LV_ALIGN_TOP_MID: + x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2; + y = 0; + break; + + case LV_ALIGN_TOP_RIGHT: + x = lv_area_get_width(base) - lv_area_get_width(to_align); + y = 0; + break; + + case LV_ALIGN_BOTTOM_LEFT: + x = 0; + y = lv_area_get_height(base) - lv_area_get_height(to_align); + break; + case LV_ALIGN_BOTTOM_MID: + x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2; + y = lv_area_get_height(base) - lv_area_get_height(to_align); + break; + + case LV_ALIGN_BOTTOM_RIGHT: + x = lv_area_get_width(base) - lv_area_get_width(to_align); + y = lv_area_get_height(base) - lv_area_get_height(to_align); + break; + + case LV_ALIGN_LEFT_MID: + x = 0; + y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2; + break; + + case LV_ALIGN_RIGHT_MID: + x = lv_area_get_width(base) - lv_area_get_width(to_align); + y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2; + break; + + case LV_ALIGN_OUT_TOP_LEFT: + x = 0; + y = -lv_area_get_height(to_align); + break; + + case LV_ALIGN_OUT_TOP_MID: + x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2; + y = -lv_area_get_height(to_align); + break; + + case LV_ALIGN_OUT_TOP_RIGHT: + x = lv_area_get_width(base) - lv_area_get_width(to_align); + y = -lv_area_get_height(to_align); + break; + + case LV_ALIGN_OUT_BOTTOM_LEFT: + x = 0; + y = lv_area_get_height(base); + break; + + case LV_ALIGN_OUT_BOTTOM_MID: + x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2; + y = lv_area_get_height(base); + break; + + case LV_ALIGN_OUT_BOTTOM_RIGHT: + x = lv_area_get_width(base) - lv_area_get_width(to_align); + y = lv_area_get_height(base); + break; + + case LV_ALIGN_OUT_LEFT_TOP: + x = -lv_area_get_width(to_align); + y = 0; + break; + + case LV_ALIGN_OUT_LEFT_MID: + x = -lv_area_get_width(to_align); + y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2; + break; + + case LV_ALIGN_OUT_LEFT_BOTTOM: + x = -lv_area_get_width(to_align); + y = lv_area_get_height(base) - lv_area_get_height(to_align); + break; + + case LV_ALIGN_OUT_RIGHT_TOP: + x = lv_area_get_width(base); + y = 0; + break; + + case LV_ALIGN_OUT_RIGHT_MID: + x = lv_area_get_width(base); + y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2; + break; + + case LV_ALIGN_OUT_RIGHT_BOTTOM: + x = lv_area_get_width(base); + y = lv_area_get_height(base) - lv_area_get_height(to_align); + break; + default: + x = 0; + y = 0; + break; + } + + x += base->x1; + y += base->y1; + + lv_coord_t w = lv_area_get_width(to_align); + lv_coord_t h = lv_area_get_height(to_align); + to_align->x1 = x + ofs_x; + to_align->y1 = y + ofs_y; + to_align->x2 = to_align->x1 + w - 1; + to_align->y2 = to_align->y1 + h - 1; +} + +#define _LV_TRANSFORM_TRIGO_SHIFT 10 +void lv_point_transform(lv_point_t * p, int32_t angle, int32_t zoom, const lv_point_t * pivot) +{ + if(angle == 0 && zoom == 256) { + return; + } + + p->x -= pivot->x; + p->y -= pivot->y; + + if(angle == 0) { + p->x = (((int32_t)(p->x) * zoom) >> 8) + pivot->x; + p->y = (((int32_t)(p->y) * zoom) >> 8) + pivot->y; + return; + } + + static int32_t angle_prev = INT32_MIN; + static int32_t sinma; + static int32_t cosma; + if(angle_prev != angle) { + int32_t angle_limited = angle; + if(angle_limited > 3600) angle_limited -= 3600; + if(angle_limited < 0) angle_limited += 3600; + + int32_t angle_low = angle_limited / 10; + int32_t angle_high = angle_low + 1; + int32_t angle_rem = angle_limited - (angle_low * 10); + + int32_t s1 = lv_trigo_sin(angle_low); + int32_t s2 = lv_trigo_sin(angle_high); + + int32_t c1 = lv_trigo_sin(angle_low + 90); + int32_t c2 = lv_trigo_sin(angle_high + 90); + + sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10; + cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10; + sinma = sinma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT); + cosma = cosma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT); + angle_prev = angle; + } + int32_t x = p->x; + int32_t y = p->y; + if(zoom == 256) { + p->x = ((cosma * x - sinma * y) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->x; + p->y = ((sinma * x + cosma * y) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->y; + } + else { + p->x = (((cosma * x - sinma * y) * zoom) >> (_LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->x; + p->y = (((sinma * x + cosma * y) * zoom) >> (_LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->y; + } +} + + +/********************** + * STATIC FUNCTIONS + **********************/ + +static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p) +{ + lv_coord_t r = (area->x2 - area->x1) / 2; + + /*Circle center*/ + lv_coord_t cx = area->x1 + r; + lv_coord_t cy = area->y1 + r; + + /*Simplify the code by moving everything to (0, 0)*/ + lv_coord_t px = p->x - cx; + lv_coord_t py = p->y - cy; + + uint32_t r_sqrd = r * r; + uint32_t dist = (px * px) + (py * py); + + if(dist <= r_sqrd) + return true; + else + return false; +} |
