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authorjacqueline <me@jacqueline.id.au>2024-08-09 13:11:34 +1000
committerjacqueline <me@jacqueline.id.au>2024-08-09 13:11:34 +1000
commit5d390c821a7fdddec5eb24a7a3a08bf8bf4be1cc (patch)
tree71dad3f6ab1567fa5c936cbed32b8a66ac4f9091 /lib/lvgl/src
parent2811a3c899fdb5e4e3ba68a242055b1d43c29446 (diff)
downloadtangara-fw-5d390c821a7fdddec5eb24a7a3a08bf8bf4be1cc.tar.gz
Claw back some internal ram
- 'main' doesn't need 12k of internal ram - lvgl's draw task doesn't need that much either - also lower the bg worker stack sizes whilst we're here, since they've got tons over headroom
Diffstat (limited to 'lib/lvgl/src')
-rw-r--r--lib/lvgl/src/draw/sw/lv_draw_sw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/lvgl/src/draw/sw/lv_draw_sw.c b/lib/lvgl/src/draw/sw/lv_draw_sw.c
index 4ced5d1d..c0ec052b 100644
--- a/lib/lvgl/src/draw/sw/lv_draw_sw.c
+++ b/lib/lvgl/src/draw/sw/lv_draw_sw.c
@@ -143,7 +143,7 @@ void lv_draw_sw_init(void)
draw_sw_unit->base_unit.delete_cb = LV_USE_OS ? lv_draw_sw_delete : NULL;
#if LV_USE_OS
- lv_thread_init(&draw_sw_unit->thread, LV_THREAD_PRIO_HIGH, render_thread_cb, 8 * 1024, draw_sw_unit);
+ lv_thread_init(&draw_sw_unit->thread, LV_THREAD_PRIO_HIGH, render_thread_cb, 4 * 1024, draw_sw_unit);
#endif
}