summaryrefslogtreecommitdiff
path: root/lib/tinyfsm/examples/elevator/elevator.cpp
diff options
context:
space:
mode:
authorjacqueline <me@jacqueline.id.au>2023-05-19 21:21:27 +1000
committerjacqueline <me@jacqueline.id.au>2023-05-19 21:21:27 +1000
commita6ab1504058304012791281f9eb42c262745888f (patch)
treef82379cd1e66a8ae2f1afbae5cf083a8ab7acc53 /lib/tinyfsm/examples/elevator/elevator.cpp
parentb320a6a863cf1c10dc79254af41f573730935564 (diff)
downloadtangara-fw-a6ab1504058304012791281f9eb42c262745888f.tar.gz
Add tinyfsm, start converting core functions to an FSM-based event loop
Diffstat (limited to 'lib/tinyfsm/examples/elevator/elevator.cpp')
-rw-r--r--lib/tinyfsm/examples/elevator/elevator.cpp115
1 files changed, 115 insertions, 0 deletions
diff --git a/lib/tinyfsm/examples/elevator/elevator.cpp b/lib/tinyfsm/examples/elevator/elevator.cpp
new file mode 100644
index 00000000..6e792f64
--- /dev/null
+++ b/lib/tinyfsm/examples/elevator/elevator.cpp
@@ -0,0 +1,115 @@
+#include <tinyfsm.hpp>
+
+#include "elevator.hpp"
+#include "fsmlist.hpp"
+
+#include <iostream>
+
+class Idle; // forward declaration
+
+
+// ----------------------------------------------------------------------------
+// Transition functions
+//
+
+static void CallMaintenance() {
+ std::cout << "*** calling maintenance ***" << std::endl;
+}
+
+static void CallFirefighters() {
+ std::cout << "*** calling firefighters ***" << std::endl;
+}
+
+
+// ----------------------------------------------------------------------------
+// State: Panic
+//
+
+class Panic
+: public Elevator
+{
+ void entry() override {
+ send_event(MotorStop());
+ }
+};
+
+
+// ----------------------------------------------------------------------------
+// State: Moving
+//
+
+class Moving
+: public Elevator
+{
+ void react(FloorSensor const & e) override {
+ int floor_expected = current_floor + Motor::getDirection();
+ if(floor_expected != e.floor)
+ {
+ std::cout << "Floor sensor defect (expected " << floor_expected << ", got " << e.floor << ")" << std::endl;
+ transit<Panic>(CallMaintenance);
+ }
+ else
+ {
+ std::cout << "Reached floor " << e.floor << std::endl;
+ current_floor = e.floor;
+ if(e.floor == dest_floor)
+ transit<Idle>();
+ }
+ };
+};
+
+
+// ----------------------------------------------------------------------------
+// State: Idle
+//
+
+class Idle
+: public Elevator
+{
+ void entry() override {
+ send_event(MotorStop());
+ }
+
+ void react(Call const & e) override {
+ dest_floor = e.floor;
+
+ if(dest_floor == current_floor)
+ return;
+
+ /* lambda function used for transition action */
+ auto action = [] {
+ if(dest_floor > current_floor)
+ send_event(MotorUp());
+ else if(dest_floor < current_floor)
+ send_event(MotorDown());
+ };
+
+ transit<Moving>(action);
+ };
+};
+
+
+// ----------------------------------------------------------------------------
+// Base state: default implementations
+//
+
+void Elevator::react(Call const &) {
+ std::cout << "Call event ignored" << std::endl;
+}
+
+void Elevator::react(FloorSensor const &) {
+ std::cout << "FloorSensor event ignored" << std::endl;
+}
+
+void Elevator::react(Alarm const &) {
+ transit<Panic>(CallFirefighters);
+}
+
+int Elevator::current_floor = Elevator::initial_floor;
+int Elevator::dest_floor = Elevator::initial_floor;
+
+
+// ----------------------------------------------------------------------------
+// Initial state definition
+//
+FSM_INITIAL_STATE(Elevator, Idle)