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authorjacqueline <me@jacqueline.id.au>2023-05-19 21:21:27 +1000
committerjacqueline <me@jacqueline.id.au>2023-05-19 21:21:27 +1000
commita6ab1504058304012791281f9eb42c262745888f (patch)
treef82379cd1e66a8ae2f1afbae5cf083a8ab7acc53 /lib/tinyfsm/examples
parentb320a6a863cf1c10dc79254af41f573730935564 (diff)
downloadtangara-fw-a6ab1504058304012791281f9eb42c262745888f.tar.gz
Add tinyfsm, start converting core functions to an FSM-based event loop
Diffstat (limited to 'lib/tinyfsm/examples')
-rw-r--r--lib/tinyfsm/examples/api/Makefile63
-rw-r--r--lib/tinyfsm/examples/api/debugging_switch.cpp122
-rw-r--r--lib/tinyfsm/examples/api/mealy_machine.cpp70
-rw-r--r--lib/tinyfsm/examples/api/moore_machine.cpp64
-rw-r--r--lib/tinyfsm/examples/api/multiple_switch.cpp145
-rw-r--r--lib/tinyfsm/examples/api/resetting_switch.cpp110
-rw-r--r--lib/tinyfsm/examples/api/simple_switch.cpp85
-rw-r--r--lib/tinyfsm/examples/elevator/Makefile98
-rw-r--r--lib/tinyfsm/examples/elevator/README.md86
-rw-r--r--lib/tinyfsm/examples/elevator/elevator.cpp115
-rw-r--r--lib/tinyfsm/examples/elevator/elevator.hpp55
-rw-r--r--lib/tinyfsm/examples/elevator/fsmlist.hpp19
-rw-r--r--lib/tinyfsm/examples/elevator/main.cpp40
-rw-r--r--lib/tinyfsm/examples/elevator/motor.cpp60
-rw-r--r--lib/tinyfsm/examples/elevator/motor.hpp50
15 files changed, 1182 insertions, 0 deletions
diff --git a/lib/tinyfsm/examples/api/Makefile b/lib/tinyfsm/examples/api/Makefile
new file mode 100644
index 00000000..63b110e0
--- /dev/null
+++ b/lib/tinyfsm/examples/api/Makefile
@@ -0,0 +1,63 @@
+# Compiler prefix, in case your default compiler does not implement all C++11 features:
+#CROSS = /opt/toolchain/x86_64-pc-linux-gnu-gcc-4.7.0/bin/x86_64-pc-linux-gnu-
+
+# HINT: g++ -Q -O2 --help=optimizers
+OPTIMIZER = -Os
+
+CC = $(CROSS)gcc
+CXX = $(CROSS)g++
+SIZE = size -d
+RM = rm -f
+
+SRC_DIRS = .
+INCLUDE = -I ../../include
+
+SRCS = $(wildcard $(addsuffix /*.cpp, $(SRC_DIRS)))
+OBJS = $(SRCS:.cpp=.o)
+DEPENDS = $(OBJS:.o=.d)
+
+EXE = $(SRCS:.cpp=)
+
+
+#------------------------------------------------------------------------------
+# flags
+#
+
+FLAGS += $(INCLUDE)
+FLAGS += -MMD
+
+CXXFLAGS = $(FLAGS)
+CXXFLAGS += $(OPTIMIZER)
+CXXFLAGS += -std=c++11
+CXXFLAGS += -fno-exceptions
+CXXFLAGS += -fno-rtti
+
+CXXFLAGS += -Wall -Wextra
+CXXFLAGS += -Wctor-dtor-privacy
+CXXFLAGS += -Wcast-align -Wpointer-arith -Wredundant-decls
+CXXFLAGS += -Wshadow -Wcast-qual -Wcast-align -pedantic
+
+# Produce debugging information (for use with gdb)
+#OPTIMIZER = -Og
+#FLAGS += -g
+
+# Use LLVM
+#CXX = $(CROSS)clang++
+#CXXFLAGS += -stdlib=libc++
+#LDFLAGS += -lc++
+
+
+.PHONY: all clean
+
+all: $(EXE)
+
+%: %.cpp
+ $(CXX) $(CXXFLAGS) -o $@ $<
+ $(SIZE) $@
+
+clean:
+ $(RM) *.d
+ $(RM) $(EXE)
+
+
+-include $(DEPENDS)
diff --git a/lib/tinyfsm/examples/api/debugging_switch.cpp b/lib/tinyfsm/examples/api/debugging_switch.cpp
new file mode 100644
index 00000000..065d0e13
--- /dev/null
+++ b/lib/tinyfsm/examples/api/debugging_switch.cpp
@@ -0,0 +1,122 @@
+#include <tinyfsm.hpp>
+#include <iostream>
+#include <cassert>
+
+struct Off; // forward declaration
+
+
+// ----------------------------------------------------------------------------
+// Event Declarations
+//
+struct Toggle : tinyfsm::Event { }; // Event Declarations
+
+
+// ----------------------------------------------------------------------------
+// State Machine Declaration
+//
+struct Switch
+: tinyfsm::Fsm<Switch>
+{
+ static void reset(void);
+
+ // NOTE: on reset: "tinyfsm::StateList<Off, On>::reset()", copy
+ // constructor is used by default, so "this" points to neither
+ // "Off" nor "On" (see operator=() below).
+ Switch() : counter(0) {
+ std::cout << "* Switch()" << std::endl
+ << " this = " << this << std::endl;
+ }
+
+ ~Switch() {
+ std::cout << "* ~Switch()" << std::endl
+ << " this = " << this << std::endl;
+ }
+
+ Switch & operator=(const Switch & other) {
+ std::cout << "* operator=()" << std::endl
+ << " this = " << this << std::endl
+ << " other = " << &other << std::endl;
+ counter = other.counter;
+ return *this;
+ }
+
+ virtual void react(Toggle const &) { };
+ void entry(void);
+ void exit(void);
+
+ int counter;
+};
+
+struct On : Switch {
+ void react(Toggle const &) override { transit<Off>(); };
+};
+
+struct Off : Switch {
+ void react(Toggle const &) override { transit<On>(); };
+};
+
+FSM_INITIAL_STATE(Switch, Off)
+
+
+// ----------------------------------------------------------------------------
+// State Machine Definitions
+//
+void Switch::reset() {
+ tinyfsm::StateList<Off, On>::reset();
+}
+
+void Switch::entry() {
+ counter++;
+
+ // debugging only. properly designed state machines don't need this:
+ if(is_in_state<On>()) { std::cout << "* On::entry()" << std::endl; }
+ else if(is_in_state<Off>()) { std::cout << "* Off::entry()" << std::endl; }
+ else assert(true);
+
+ assert(current_state_ptr == this);
+ std::cout << " this (cur) = " << this << std::endl
+ << " state<On> = " << &state<On>() << std::endl
+ << " state<Off> = " << &state<Off>() << std::endl;
+}
+
+void Switch::exit() {
+ assert(current_state_ptr == this);
+ std::cout << "* exit()" << std::endl
+ << " this (cur) = " << this << std::endl
+ << " state<On> = " << &state<On>() << std::endl
+ << " state<Off> = " << &state<Off>() << std::endl;
+}
+
+
+// ----------------------------------------------------------------------------
+// Main
+//
+int main()
+{
+ Switch::start();
+
+ while(1)
+ {
+ char c;
+ std::cout << "* main()" << std::endl
+ << " cur_counter = " << Switch::current_state_ptr->counter << std::endl
+ << " on_counter = " << Switch::state<On>().counter << std::endl
+ << " off_counter = " << Switch::state<Off>().counter << std::endl;
+
+ std::cout << std::endl << "t=Toggle, r=Restart, q=Quit ? ";
+ std::cin >> c;
+ switch(c) {
+ case 't':
+ Switch::dispatch(Toggle());
+ break;
+ case 'r':
+ Switch::reset();
+ Switch::start();
+ break;
+ case 'q':
+ return 0;
+ default:
+ std::cout << "> Invalid input" << std::endl;
+ };
+ }
+}
diff --git a/lib/tinyfsm/examples/api/mealy_machine.cpp b/lib/tinyfsm/examples/api/mealy_machine.cpp
new file mode 100644
index 00000000..a4fadff6
--- /dev/null
+++ b/lib/tinyfsm/examples/api/mealy_machine.cpp
@@ -0,0 +1,70 @@
+#include <tinyfsm.hpp>
+#include <iostream>
+
+// ----------------------------------------------------------------------------
+// 1. Event Declarations
+//
+struct Toggle : tinyfsm::Event { };
+
+
+// ----------------------------------------------------------------------------
+// 2. State Machine Base Class Declaration
+//
+struct Switch : tinyfsm::MealyMachine<Switch>
+{
+ /* pure virtual reaction (override required in all states) */
+ virtual void react(Toggle const &) = 0;
+
+ /* transition actions */
+ static void OpenCircuit() {
+ std::cout << "* Opening ciruit (light goes OFF)" << std::endl;
+ }
+ static void CloseCircuit() {
+ std::cout << "* Closing ciruit (light goes ON)" << std::endl;
+ }
+};
+
+
+// ----------------------------------------------------------------------------
+// 3. State Declarations
+//
+struct Off; // forward declaration
+
+struct On : Switch
+{
+ void react(Toggle const &) override { transit<Off>(OpenCircuit); };
+};
+
+struct Off : Switch
+{
+ void react(Toggle const &) override { transit<On>(CloseCircuit); };
+};
+
+FSM_INITIAL_STATE(Switch, Off)
+
+
+// ----------------------------------------------------------------------------
+// Main
+//
+int main()
+{
+ Switch::start();
+
+ std::cout << "> You are facing a light switch..." << std::endl;
+ while(1)
+ {
+ char c;
+ std::cout << std::endl << "t=Toggle, q=Quit ? ";
+ std::cin >> c;
+ switch(c) {
+ case 't':
+ std::cout << "> Toggling switch..." << std::endl;
+ Switch::dispatch(Toggle());
+ break;
+ case 'q':
+ return 0;
+ default:
+ std::cout << "> Invalid input" << std::endl;
+ };
+ }
+}
diff --git a/lib/tinyfsm/examples/api/moore_machine.cpp b/lib/tinyfsm/examples/api/moore_machine.cpp
new file mode 100644
index 00000000..02a77da2
--- /dev/null
+++ b/lib/tinyfsm/examples/api/moore_machine.cpp
@@ -0,0 +1,64 @@
+#include <tinyfsm.hpp>
+#include <iostream>
+
+// ----------------------------------------------------------------------------
+// 1. Event Declarations
+//
+struct Toggle : tinyfsm::Event { };
+
+
+// ----------------------------------------------------------------------------
+// 2. State Machine Base Class Declaration
+//
+struct Switch : tinyfsm::MooreMachine<Switch>
+{
+ /* pure virtual reaction (override required in all states) */
+ virtual void react(Toggle const &) = 0;
+};
+
+
+// ----------------------------------------------------------------------------
+// 3. State Declarations
+//
+struct Off; // forward declaration
+
+struct On : Switch
+{
+ void entry() override { std::cout << "* Closing ciruit (light goes ON)" << std::endl; };
+ void react(Toggle const &) override { transit<Off>(); };
+};
+
+struct Off : Switch
+{
+ void entry() override { std::cout << "* Opening ciruit (light goes OFF)" << std::endl; };
+ void react(Toggle const &) override { transit<On>(); };
+};
+
+FSM_INITIAL_STATE(Switch, Off)
+
+
+// ----------------------------------------------------------------------------
+// Main
+//
+int main()
+{
+ Switch::start();
+
+ std::cout << "> You are facing a light switch..." << std::endl;
+ while(1)
+ {
+ char c;
+ std::cout << std::endl << "t=Toggle, q=Quit ? ";
+ std::cin >> c;
+ switch(c) {
+ case 't':
+ std::cout << "> Toggling switch..." << std::endl;
+ Switch::dispatch(Toggle());
+ break;
+ case 'q':
+ return 0;
+ default:
+ std::cout << "> Invalid input" << std::endl;
+ };
+ }
+}
diff --git a/lib/tinyfsm/examples/api/multiple_switch.cpp b/lib/tinyfsm/examples/api/multiple_switch.cpp
new file mode 100644
index 00000000..6bf844fb
--- /dev/null
+++ b/lib/tinyfsm/examples/api/multiple_switch.cpp
@@ -0,0 +1,145 @@
+//
+// In this example, we want to use the DefectiveSwitch FSM multiple
+// times. As TinyFSM is all about templates, we need to declare it as
+// a template class.
+//
+// This is a bit cumbersome, as the C++ syntax is really ugly when it
+// comes to derived template classes.
+//
+#include <tinyfsm.hpp>
+#include <iostream>
+#include <stdlib.h> /* rand */
+
+template<int inum>
+class Off; // forward declaration
+
+static void DumpState(int inum, const char * state, int on_counter, int defect_level) {
+ std::cout << "* Switch[" << inum << "] is " << state << " (on_counter=" << on_counter << ", defect_level=" << defect_level << ")" << std::endl;
+}
+
+// ----------------------------------------------------------------------------
+// 1. Event Declarations
+//
+struct Toggle : tinyfsm::Event { };
+
+
+// ----------------------------------------------------------------------------
+// 2. State Machine Base Class Declaration
+//
+template<int inum>
+class DefectiveSwitch
+: public tinyfsm::Fsm< DefectiveSwitch<inum> >
+{
+public:
+ static constexpr unsigned int defect_level = (inum * 2);
+
+ static void reset(void) {
+ on_counter = 0;
+ }
+
+ /* default reaction for unhandled events */
+ void react(tinyfsm::Event const &) { };
+
+ virtual void react(Toggle const &) { };
+ virtual void entry(void) { }; /* entry actions in some states */
+ void exit(void) { }; /* no exit actions */
+
+protected:
+ static unsigned int on_counter;
+};
+
+// state variable definitions
+template<int inum>
+unsigned int DefectiveSwitch<inum>::on_counter{0};
+
+
+// ----------------------------------------------------------------------------
+// 3. State Declarations
+//
+template<int inum>
+class On
+: public DefectiveSwitch<inum>
+{
+ // note: base class is not known in dependend template
+ using base = DefectiveSwitch<inum>;
+ void entry() override {
+ base::on_counter++;
+ DumpState(inum, "ON ", base::on_counter, base::defect_level);
+ };
+ void react(Toggle const &) override {
+ base::template transit< Off<inum> >();
+ };
+};
+
+
+template<int inum>
+class Off
+: public DefectiveSwitch<inum>
+{
+ using base = DefectiveSwitch<inum>;
+ void entry() override {
+ DumpState(inum, "OFF", base::on_counter, base::defect_level);
+ };
+ void react(Toggle const &) override {
+ if((rand() % (base::defect_level + 1)) == 0)
+ base::template transit< On<inum> >();
+ else {
+ std::cout << "* Kzzz kzzzzzz" << std::endl;
+ base::template transit< Off<inum> >();
+ }
+ };
+};
+
+FSM_INITIAL_STATE(DefectiveSwitch<0>, Off<0> )
+FSM_INITIAL_STATE(DefectiveSwitch<1>, Off<1> )
+FSM_INITIAL_STATE(DefectiveSwitch<2>, Off<2> )
+
+
+// ----------------------------------------------------------------------------
+// 4. State Machine List Declaration
+//
+
+using fsm_handle = tinyfsm::FsmList<
+ DefectiveSwitch<0>,
+ DefectiveSwitch<1>,
+ DefectiveSwitch<2>
+ >;
+
+template<int inum>
+void ToggleSingle() {
+ std::cout << "> Toggling switch " << inum << "..." << std::endl;
+ DefectiveSwitch<inum>::dispatch(Toggle());
+}
+
+
+// ----------------------------------------------------------------------------
+// Main
+//
+int main()
+{
+ fsm_handle::start();
+
+ while(1)
+ {
+ char c;
+ std::cout << std::endl << "0,1,2=Toggle single, a=Toggle all, r=Restart, q=Quit ? ";
+ std::cin >> c;
+ switch(c) {
+ case '0': ToggleSingle<0>(); break;
+ case '1': ToggleSingle<1>(); break;
+ case '2': ToggleSingle<2>(); break;
+ case 'a':
+ std::cout << "> Toggling all switches..." << std::endl;
+ fsm_handle::dispatch(Toggle());
+ break;
+ case 'r':
+ fsm_handle::reset();
+ fsm_handle::start();
+ break;
+ case 'q':
+ return 0;
+ default:
+ std::cout << "> Invalid input" << std::endl;
+ };
+ }
+}
diff --git a/lib/tinyfsm/examples/api/resetting_switch.cpp b/lib/tinyfsm/examples/api/resetting_switch.cpp
new file mode 100644
index 00000000..5642fc92
--- /dev/null
+++ b/lib/tinyfsm/examples/api/resetting_switch.cpp
@@ -0,0 +1,110 @@
+#include <tinyfsm.hpp>
+#include <iostream>
+
+class Off; // forward declaration
+
+
+// ----------------------------------------------------------------------------
+// 1. Event Declarations
+//
+struct Toggle : tinyfsm::Event { };
+
+
+// ----------------------------------------------------------------------------
+// 2. State Machine Base Class Declaration
+//
+class Switch
+: public tinyfsm::Fsm<Switch>
+{
+ // entry(), exit() and react() are called from Fsm<Switch>::transit()
+ // in derived states, make friends:
+ friend class tinyfsm::Fsm<Switch>;
+
+ /* default reaction for unhandled events */
+ void react(tinyfsm::Event const &) { };
+
+ virtual void react(Toggle const &) { };
+ virtual void entry(void) { }; /* entry actions in some states */
+ void exit(void) { }; /* no exit actions */
+
+public:
+ static void reset(void); /* implemented below */
+};
+
+
+// ----------------------------------------------------------------------------
+// 3. State Declarations
+//
+class On
+: public Switch
+{
+ void entry() override { counter++; std::cout << "* Switch is ON, counter=" << counter << std::endl; };
+ void react(Toggle const &) override { transit<Off>(); };
+ int counter;
+
+public:
+ On() : counter(0) { std::cout << "** RESET State=On" << std::endl; }
+};
+
+class Off
+: public Switch
+{
+ void entry() override { counter++; std::cout << "* Switch is OFF, counter=" << counter << std::endl; };
+ void react(Toggle const &) override { transit<On>(); };
+ int counter;
+
+public:
+ Off() : counter(0) { std::cout << "** RESET State=Off" << std::endl; }
+};
+
+
+void Switch::reset() {
+ std::cout << "** RESET Switch" << std::endl;
+ // Reset all states (calls constructor on all states in list)
+ tinyfsm::StateList<Off, On>::reset();
+
+ // Alternatively, make counter public above and reset the values
+ // here instead of using a copy-constructor with StateList<>:
+ //state<On>().counter = 0;
+ //state<Off>().counter = 0;
+}
+
+FSM_INITIAL_STATE(Switch, Off)
+
+
+// ----------------------------------------------------------------------------
+// 4. State Machine List Declaration (dispatches events to multiple FSM's)
+//
+// In this example, we only have a single state machine, no need to use FsmList<>:
+//using fsm_handle = tinyfsm::FsmList< Switch >;
+using fsm_handle = Switch;
+
+
+// ----------------------------------------------------------------------------
+// Main
+//
+int main()
+{
+ fsm_handle::start();
+
+ while(1)
+ {
+ char c;
+ std::cout << std::endl << "t=Toggle, r=Restart, q=Quit ? ";
+ std::cin >> c;
+ switch(c) {
+ case 't':
+ std::cout << "> Toggling switch..." << std::endl;
+ fsm_handle::dispatch(Toggle());
+ break;
+ case 'r':
+ fsm_handle::reset();
+ fsm_handle::start();
+ break;
+ case 'q':
+ return 0;
+ default:
+ std::cout << "> Invalid input" << std::endl;
+ };
+ }
+}
diff --git a/lib/tinyfsm/examples/api/simple_switch.cpp b/lib/tinyfsm/examples/api/simple_switch.cpp
new file mode 100644
index 00000000..b20b2abd
--- /dev/null
+++ b/lib/tinyfsm/examples/api/simple_switch.cpp
@@ -0,0 +1,85 @@
+#include <tinyfsm.hpp>
+#include <iostream>
+
+struct Off; // forward declaration
+
+
+// ----------------------------------------------------------------------------
+// 1. Event Declarations
+//
+struct Toggle : tinyfsm::Event { };
+
+
+// ----------------------------------------------------------------------------
+// 2. State Machine Base Class Declaration
+//
+struct Switch : tinyfsm::Fsm<Switch>
+{
+ virtual void react(Toggle const &) { };
+
+ // alternative: enforce handling of Toggle in all states (pure virtual)
+ //virtual void react(Toggle const &) = 0;
+
+ virtual void entry(void) { }; /* entry actions in some states */
+ void exit(void) { }; /* no exit actions */
+
+ // alternative: enforce entry actions in all states (pure virtual)
+ //virtual void entry(void) = 0;
+};
+
+
+// ----------------------------------------------------------------------------
+// 3. State Declarations
+//
+struct On : Switch
+{
+ void entry() override { std::cout << "* Switch is ON" << std::endl; };
+ void react(Toggle const &) override { transit<Off>(); };
+};
+
+struct Off : Switch
+{
+ void entry() override { std::cout << "* Switch is OFF" << std::endl; };
+ void react(Toggle const &) override { transit<On>(); };
+};
+
+FSM_INITIAL_STATE(Switch, Off)
+
+
+// ----------------------------------------------------------------------------
+// 4. State Machine List Declaration (dispatches events to multiple FSM's)
+//
+// In this example, we only have a single state machine, no need to use FsmList<>:
+//using fsm_handle = tinyfsm::FsmList< Switch >;
+using fsm_handle = Switch;
+
+
+// ----------------------------------------------------------------------------
+// Main
+//
+int main()
+{
+ // instantiate events
+ Toggle toggle;
+
+ fsm_handle::start();
+
+ while(1)
+ {
+ char c;
+ std::cout << std::endl << "t=Toggle, q=Quit ? ";
+ std::cin >> c;
+ switch(c) {
+ case 't':
+ std::cout << "> Toggling switch..." << std::endl;
+ fsm_handle::dispatch(toggle);
+ // alternative: instantiating causes no overhead (empty declaration)
+ //fsm_handle::dispatch(Toggle());
+ break;
+ case 'q':
+ return 0;
+ default:
+ std::cout << "> Invalid input" << std::endl;
+ };
+ }
+}
diff --git a/lib/tinyfsm/examples/elevator/Makefile b/lib/tinyfsm/examples/elevator/Makefile
new file mode 100644
index 00000000..4c979052
--- /dev/null
+++ b/lib/tinyfsm/examples/elevator/Makefile
@@ -0,0 +1,98 @@
+# Compiler prefix, in case your default compiler does not implement all C++11 features:
+#CROSS = /opt/toolchain/x86_64-pc-linux-gnu-gcc-4.7.0/bin/x86_64-pc-linux-gnu-
+
+PROJECT = elevator
+
+# HINT: g++ -Q -O2 --help=optimizers
+OPTIMIZER = -Os
+
+CC = $(CROSS)gcc
+CXX = $(CROSS)g++
+AS = $(CROSS)gcc -x assembler-with-cpp
+LD = $(CROSS)g++
+OBJCOPY = $(CROSS)objcopy
+OBJDUMP = $(CROSS)objdump
+SIZE = size -d
+RM = rm -f
+RM_R = rm -rf
+CP = cp
+MKDIR_P = mkdir -p
+DOXYGEN = doxygen
+
+
+SRC_DIRS = .
+INCLUDE = -I ../../include
+
+SRCS = $(wildcard $(addsuffix /*.cpp, $(SRC_DIRS)))
+OBJS = $(SRCS:.cpp=.o)
+DEPENDS = $(OBJS:.o=.d)
+
+EXE = $(PROJECT)
+MAP = $(PROJECT).map
+
+
+#------------------------------------------------------------------------------
+# flags
+#
+
+# commmon flags propagated to CFLAGS, CXXFLAGS, ASFLAGS (not LDFLAGS)
+FLAGS += $(INCLUDE)
+FLAGS += -MMD
+
+CXXFLAGS = $(FLAGS)
+CXXFLAGS += $(OPTIMIZER)
+CXXFLAGS += -std=c++11
+CXXFLAGS += -fno-exceptions
+CXXFLAGS += -fno-rtti
+
+CXXFLAGS += -Wall -Wextra
+CXXFLAGS += -Wctor-dtor-privacy
+CXXFLAGS += -Wcast-align -Wpointer-arith -Wredundant-decls
+CXXFLAGS += -Wshadow -Wcast-qual -Wcast-align -pedantic
+
+LDFLAGS += -fno-exceptions
+LDFLAGS += -fno-rtti
+
+# Produce debugging information (for use with gdb)
+#OPTIMIZER = -Og
+#FLAGS += -g
+
+# Use LLVM
+#CXX = $(CROSS)clang++
+#CXXFLAGS += -stdlib=libc++
+#LDFLAGS += -lc++
+
+# Enable link-time optimizer
+#CXXFLAGS += -flto
+#LDFLAGS += -flto
+
+# Strip dead code (enable garbage collection)
+#OPTIMIZER += -ffunction-sections -fdata-sections
+#LDFLAGS += -Wl,$(if $(shell ld -v | grep GNU),--gc-sections,-dead_strip)
+
+# Enable automatic template instantiation at link time
+#CXXFLAGS += -frepo
+#LDFLAGS += -frepo
+
+# Create link map file
+#LDFLAGS += -Wl,-Map="$(MAP)",--cref
+
+
+.PHONY: all clean
+
+all: $(EXE)
+
+$(EXE): $(OBJS)
+ $(LD) $(OBJS) $(LDFLAGS) -o $(EXE)
+ $(SIZE) $@
+
+%.o: %.cpp
+ $(CXX) -c $(CXXFLAGS) -o $@ $<
+
+clean:
+ $(RM) *.o
+ $(RM) *.d
+ $(RM) $(EXE)
+
+
+-include $(DEPENDS)
diff --git a/lib/tinyfsm/examples/elevator/README.md b/lib/tinyfsm/examples/elevator/README.md
new file mode 100644
index 00000000..6de14ceb
--- /dev/null
+++ b/lib/tinyfsm/examples/elevator/README.md
@@ -0,0 +1,86 @@
+Elevator Project
+================
+
+Example implementation of a simplified elevator logic, using [TinyFSM].
+
+ [TinyFSM]: https://digint.ch/tinyfsm/
+
+
+Overview
+--------
+
+Imagine a elevator having:
+
+ - "Call" button on each floor,
+ - "Floor Sensor" on each floor, triggering an event as soon as the
+ elevator arrives there,
+ - "Alarm" button.
+
+
+Implementation
+--------------
+
+The elevator example implements two state machines interacting with
+each other:
+
+ 1. Elevator
+ - State: Idle
+ - State: Moving
+ - State: Panic
+
+ 2. Motor
+ - State: Stopped
+ - State: Up
+ - State: Down
+
+
+A good state machine design avoids circular dependencies at all
+cost: While the elevator sends events to the motor, the motor NEVER
+sends events to the elevator (top-down only).
+
+
+FAQ
+---
+
+Did you notice the motor starting twice? This is by design, let's
+have a look at the call stack of fsm_list::start() in main.cpp:
+
+ FsmList<Motor, Elevator>::start()
+ Motor::set_initial_state()
+ Motor::current_state = Stopped
+ Elevator::set_initial_state()
+ Elevator::current_state = Idle
+ Motor::enter()
+ Motor:Stopped->entry()
+ cout << "Motor: stopped" <-- HERE
+ Motor::direction = 0
+ Elevator::enter()
+ Elevator:Idle->entry()
+ send_event(MotorStop)
+ Motor::react(MotorStop)
+ Motor:Stopped->transit<Stopped>
+ Motor:Stopped->exit()
+ Motor::current_state = Stopped
+ Motor:Stopped->entry()
+ cout << "Motor: stopped" <-- HERE
+ Motor::direction = 0
+ Elevator::react(MotorStop)
+
+If we really had to work around this, we could either:
+
+ 1. Change the initialization (bad design practice!) in main.cpp:
+
+ - fsm_list::start();
+ + fsm_list::set_initial_state();
+ + Elevator::enter();
+
+
+ 2. Modify the Motor:Stopped->entry() function in motor.cpp:
+
+ class Stopped : public Motor {
+ void entry() override {
+ + if(direction == 0)
+ + return;
+ cout << "Motor: stopped" << endl;
+ direction = 0;
+ };
diff --git a/lib/tinyfsm/examples/elevator/elevator.cpp b/lib/tinyfsm/examples/elevator/elevator.cpp
new file mode 100644
index 00000000..6e792f64
--- /dev/null
+++ b/lib/tinyfsm/examples/elevator/elevator.cpp
@@ -0,0 +1,115 @@
+#include <tinyfsm.hpp>
+
+#include "elevator.hpp"
+#include "fsmlist.hpp"
+
+#include <iostream>
+
+class Idle; // forward declaration
+
+
+// ----------------------------------------------------------------------------
+// Transition functions
+//
+
+static void CallMaintenance() {
+ std::cout << "*** calling maintenance ***" << std::endl;
+}
+
+static void CallFirefighters() {
+ std::cout << "*** calling firefighters ***" << std::endl;
+}
+
+
+// ----------------------------------------------------------------------------
+// State: Panic
+//
+
+class Panic
+: public Elevator
+{
+ void entry() override {
+ send_event(MotorStop());
+ }
+};
+
+
+// ----------------------------------------------------------------------------
+// State: Moving
+//
+
+class Moving
+: public Elevator
+{
+ void react(FloorSensor const & e) override {
+ int floor_expected = current_floor + Motor::getDirection();
+ if(floor_expected != e.floor)
+ {
+ std::cout << "Floor sensor defect (expected " << floor_expected << ", got " << e.floor << ")" << std::endl;
+ transit<Panic>(CallMaintenance);
+ }
+ else
+ {
+ std::cout << "Reached floor " << e.floor << std::endl;
+ current_floor = e.floor;
+ if(e.floor == dest_floor)
+ transit<Idle>();
+ }
+ };
+};
+
+
+// ----------------------------------------------------------------------------
+// State: Idle
+//
+
+class Idle
+: public Elevator
+{
+ void entry() override {
+ send_event(MotorStop());
+ }
+
+ void react(Call const & e) override {
+ dest_floor = e.floor;
+
+ if(dest_floor == current_floor)
+ return;
+
+ /* lambda function used for transition action */
+ auto action = [] {
+ if(dest_floor > current_floor)
+ send_event(MotorUp());
+ else if(dest_floor < current_floor)
+ send_event(MotorDown());
+ };
+
+ transit<Moving>(action);
+ };
+};
+
+
+// ----------------------------------------------------------------------------
+// Base state: default implementations
+//
+
+void Elevator::react(Call const &) {
+ std::cout << "Call event ignored" << std::endl;
+}
+
+void Elevator::react(FloorSensor const &) {
+ std::cout << "FloorSensor event ignored" << std::endl;
+}
+
+void Elevator::react(Alarm const &) {
+ transit<Panic>(CallFirefighters);
+}
+
+int Elevator::current_floor = Elevator::initial_floor;
+int Elevator::dest_floor = Elevator::initial_floor;
+
+
+// ----------------------------------------------------------------------------
+// Initial state definition
+//
+FSM_INITIAL_STATE(Elevator, Idle)
diff --git a/lib/tinyfsm/examples/elevator/elevator.hpp b/lib/tinyfsm/examples/elevator/elevator.hpp
new file mode 100644
index 00000000..be3d0053
--- /dev/null
+++ b/lib/tinyfsm/examples/elevator/elevator.hpp
@@ -0,0 +1,55 @@
+#ifndef ELEVATOR_HPP_INCLUDED
+#define ELEVATOR_HPP_INCLUDED
+
+#include <tinyfsm.hpp>
+
+
+// ----------------------------------------------------------------------------
+// Event declarations
+//
+
+struct FloorEvent : tinyfsm::Event
+{
+ int floor;
+};
+
+struct Call : FloorEvent { };
+struct FloorSensor : FloorEvent { };
+struct Alarm : tinyfsm::Event { };
+
+
+
+// ----------------------------------------------------------------------------
+// Elevator (FSM base class) declaration
+//
+
+class Elevator
+: public tinyfsm::Fsm<Elevator>
+{
+ /* NOTE: react(), entry() and exit() functions need to be accessible
+ * from tinyfsm::Fsm class. You might as well declare friendship to
+ * tinyfsm::Fsm, and make these functions private:
+ *
+ * friend class Fsm;
+ */
+public:
+
+ /* default reaction for unhandled events */
+ void react(tinyfsm::Event const &) { };
+
+ virtual void react(Call const &);
+ virtual void react(FloorSensor const &);
+ void react(Alarm const &);
+
+ virtual void entry(void) { }; /* entry actions in some states */
+ void exit(void) { }; /* no exit actions at all */
+
+protected:
+
+ static constexpr int initial_floor = 0;
+ static int current_floor;
+ static int dest_floor;
+};
+
+
+#endif
diff --git a/lib/tinyfsm/examples/elevator/fsmlist.hpp b/lib/tinyfsm/examples/elevator/fsmlist.hpp
new file mode 100644
index 00000000..d340f8a1
--- /dev/null
+++ b/lib/tinyfsm/examples/elevator/fsmlist.hpp
@@ -0,0 +1,19 @@
+#ifndef FSMLIST_HPP_INCLUDED
+#define FSMLIST_HPP_INCLUDED
+
+#include <tinyfsm.hpp>
+
+#include "elevator.hpp"
+#include "motor.hpp"
+
+using fsm_list = tinyfsm::FsmList<Motor, Elevator>;
+
+/** dispatch event to both "Motor" and "Elevator" */
+template<typename E>
+void send_event(E const & event)
+{
+ fsm_list::template dispatch<E>(event);
+}
+
+
+#endif
diff --git a/lib/tinyfsm/examples/elevator/main.cpp b/lib/tinyfsm/examples/elevator/main.cpp
new file mode 100644
index 00000000..46570153
--- /dev/null
+++ b/lib/tinyfsm/examples/elevator/main.cpp
@@ -0,0 +1,40 @@
+#include "fsmlist.hpp"
+
+#include <iostream>
+
+
+int main()
+{
+ fsm_list::start();
+
+ Call call;
+ FloorSensor sensor;
+
+ while(1)
+ {
+ char c;
+
+ std::cout << "c=Call, f=FloorSensor, a=Alarm, q=Quit ? ";
+ std::cin >> c;
+ switch(c) {
+ case 'c':
+ std::cout << "Floor ? ";
+ std::cin >> call.floor;
+ send_event(call);
+ break;
+ case 'f':
+ std::cout << "Floor ? ";
+ std::cin >> sensor.floor;
+ send_event(sensor);
+ break;
+ case 'a':
+ send_event(Alarm());
+ break;
+ case 'q':
+ std::cout << "Thanks for playing!" << std::endl;
+ return 0;
+ default:
+ std::cout << "Invalid input" << std::endl;
+ };
+ }
+}
diff --git a/lib/tinyfsm/examples/elevator/motor.cpp b/lib/tinyfsm/examples/elevator/motor.cpp
new file mode 100644
index 00000000..b4668070
--- /dev/null
+++ b/lib/tinyfsm/examples/elevator/motor.cpp
@@ -0,0 +1,60 @@
+#include <tinyfsm.hpp>
+#include "motor.hpp"
+#include <iostream>
+
+
+// ----------------------------------------------------------------------------
+// Motor states
+//
+
+class Stopped
+: public Motor
+{
+ void entry() override {
+ std::cout << "Motor: stopped" << std::endl;
+ direction = 0;
+ };
+};
+
+class Up
+: public Motor
+{
+ void entry() override {
+ std::cout << "Motor: moving up" << std::endl;
+ direction = 1;
+ };
+};
+
+class Down
+: public Motor
+{
+ void entry() override {
+ std::cout << "Motor: moving down" << std::endl;
+ direction = -1;
+ };
+};
+
+
+// ----------------------------------------------------------------------------
+// Base State: default implementations
+//
+
+void Motor::react(MotorStop const &) {
+ transit<Stopped>();
+}
+
+void Motor::react(MotorUp const &) {
+ transit<Up>();
+}
+
+void Motor::react(MotorDown const &) {
+ transit<Down>();
+}
+
+int Motor::direction{0};
+
+
+// ----------------------------------------------------------------------------
+// Initial state definition
+//
+FSM_INITIAL_STATE(Motor, Stopped)
diff --git a/lib/tinyfsm/examples/elevator/motor.hpp b/lib/tinyfsm/examples/elevator/motor.hpp
new file mode 100644
index 00000000..7d2447cf
--- /dev/null
+++ b/lib/tinyfsm/examples/elevator/motor.hpp
@@ -0,0 +1,50 @@
+#ifndef MOTOR_HPP_INCLUDED
+#define MOTOR_HPP_INCLUDED
+
+#include <tinyfsm.hpp>
+
+
+// ----------------------------------------------------------------------------
+// Event declarations
+//
+
+struct MotorUp : tinyfsm::Event { };
+struct MotorDown : tinyfsm::Event { };
+struct MotorStop : tinyfsm::Event { };
+
+
+// ----------------------------------------------------------------------------
+// Motor (FSM base class) declaration
+//
+class Motor
+: public tinyfsm::Fsm<Motor>
+{
+ /* NOTE: react(), entry() and exit() functions need to be accessible
+ * from tinyfsm::Fsm class. You might as well declare friendship to
+ * tinyfsm::Fsm, and make these functions private:
+ *
+ * friend class Fsm;
+ */
+public:
+
+ /* default reaction for unhandled events */
+ void react(tinyfsm::Event const &) { };
+
+ /* non-virtual declaration: reactions are the same for all states */
+ void react(MotorUp const &);
+ void react(MotorDown const &);
+ void react(MotorStop const &);
+
+ virtual void entry(void) = 0; /* pure virtual: enforce implementation in all states */
+ void exit(void) { }; /* no exit actions at all */
+
+protected:
+
+ static int direction;
+
+public:
+ static int getDirection() { return direction; }
+};
+
+
+#endif