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authorjacqueline <me@jacqueline.id.au>2022-11-17 13:30:16 +1100
committerjacqueline <me@jacqueline.id.au>2022-11-17 13:30:16 +1100
commit60169cdd91c46fb9c5cd22c2864e47b8e2dc413e (patch)
treefd8d11915c9bcbc9b89cad27921de5f7fada0d78 /src/audio/include/audio_element.hpp
parent1d340db87193ca589c3bd5df241ae0ed51a3100d (diff)
downloadtangara-fw-60169cdd91c46fb9c5cd22c2864e47b8e2dc413e.tar.gz
WIP on our own pipeline
Diffstat (limited to 'src/audio/include/audio_element.hpp')
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1 files changed, 73 insertions, 0 deletions
diff --git a/src/audio/include/audio_element.hpp b/src/audio/include/audio_element.hpp
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+#pragma once
+
+#include <cstdint>
+
+namespace audio {
+
+extern const std::size_t kMaxFrameSize;
+
+class IAudioElement {
+ public:
+ virtual ~IAudioElement();
+
+ enum CommandType {
+ /*
+ * Sets the sequence number of the most recent byte stream. Any commands
+ * received that have a lower sequence number than this will be discarded.
+ */
+ SEQUENCE_NUMBER,
+ /*
+ * Instructs this element to read a specific number of bytes from its
+ * input buffer.
+ */
+ READ_FRAME,
+ /*
+ * Represents an element-specific command. This handling of this is
+ * delegated to element implementations.
+ */
+ ELEMENT,
+ /* Instructs this element to shut down. */
+ QUIT,
+ };
+
+ struct Command {
+ CommandType type;
+ uint8_t sequence_number;
+ union {
+ void* data;
+ std::size_t frame_size;
+ };
+ };
+
+ /*
+ * Returns a queue that should be used for all communication with this
+ * element.
+ */
+ virtual auto InputCommandQueue() -> QueueHandle_t = 0;
+
+ /*
+ * Returns a buffer that will be used to stream input bytes to this element.
+ * This may be NULL, if this element represents a source, e.g. a FATFS
+ * reader.
+ */
+ virtual auto InputBuffer() -> StreamBufferHandle_t = 0;
+
+ /*
+ * Called when an element-specific command has been received.
+ */
+ virtual auto ProcessElementCommand(void* command) -> void = 0;
+
+ virtual auto SkipElementCommand(void* command) -> void = 0;
+
+ /*
+ * Called with the result of a read bytes command.
+ */
+ virtual auto ProcessData(uint8_t* data, uint16_t length) -> void = 0;
+
+ /*
+ * Called periodically when there are no pending commands.
+ */
+ virtual auto ProcessIdle() -> void = 0;
+};
+
+} // namespace audio