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authorjacqueline <me@jacqueline.id.au>2022-11-23 17:15:06 +1100
committerjacqueline <me@jacqueline.id.au>2022-11-23 17:15:06 +1100
commita7df2855889055976956a58d2a36f23626371ee9 (patch)
tree16e180e57f84474acaeb1893208cc07e278af6f4 /src/audio/include/audio_element.hpp
parentdfa9ab6e04689b99267092e016a91d9254f94cd8 (diff)
downloadtangara-fw-a7df2855889055976956a58d2a36f23626371ee9.tar.gz
Mostly done pipeline arch. Now onto cleanup and building.
Diffstat (limited to 'src/audio/include/audio_element.hpp')
-rw-r--r--src/audio/include/audio_element.hpp69
1 files changed, 61 insertions, 8 deletions
diff --git a/src/audio/include/audio_element.hpp b/src/audio/include/audio_element.hpp
index 0be58f48..2a2f0727 100644
--- a/src/audio/include/audio_element.hpp
+++ b/src/audio/include/audio_element.hpp
@@ -3,30 +3,83 @@
#include <stdint.h>
#include <cstdint>
#include "freertos/portmacro.h"
-#include "types.hpp"
#include "result.hpp"
+#include "types.hpp"
namespace audio {
-extern const std::size_t kMaxFrameSize;
-
+/*
+ * One indepedentent part of an audio pipeline. Each element has an input and
+ * output message stream, and is responsible for taking data from the input
+ * stream, applying some kind of transformation to it, then sending the result
+ * out via the output stream. All communication with an element should be done
+ * over these streams, as an element's methods are only safe to call from the
+ * task that owns it.
+ *
+ * Each element implementation will have its input stream automatically parsed
+ * by its owning task, and its various Process* methods will be invoked
+ * accordingly. Element implementations are responsible for managing their own
+ * writes to their output streams.
+ */
class IAudioElement {
public:
+ IAudioElement() : input_buffer_(nullptr), output_buffer_(nullptr) {}
virtual ~IAudioElement();
+ /*
+ * Returns the stack size in bytes that this element requires. This should
+ * be tuned according to the observed stack size of each element, as different
+ * elements have fairly different stack requirements.
+ */
+ virtual auto StackSizeBytes() -> std::size_t { return 2048; };
+
+ /*
+ * How long to wait for new data on the input stream before triggering a call
+ * to ProcessIdle(). If this is portMAX_DELAY (the default), then ProcessIdle
+ * will never be called.
+ */
virtual auto IdleTimeout() -> TickType_t { return portMAX_DELAY; }
- virtual auto InputBuffer() -> MessageBufferHandle_t* = 0;
+ /* Returns this element's input buffer. */
+ auto InputBuffer() -> MessageBufferHandle_t* { return input_buffer_; }
- virtual auto OutputBuffer() -> MessageBufferHandle_t* = 0;
+ /* Returns this element's output buffer. */
+ auto OutputBuffer() -> MessageBufferHandle_t* { return output_buffer_; }
+ /* Errors that may be returned by any of the Process* methods. */
enum StreamError {
- BAD_FORMAT
+ // Indicates that this element is unable to handle the upcoming chunks.
+ UNSUPPORTED_STREAM,
+ // Indicates an error with reading or writing stream data.
+ IO_ERROR,
};
- virtual auto ProcessStreamInfo(StreamInfo &info) -> cpp::result<void, StreamError> = 0;
- virtual auto ProcessChunk(uint8_t* data, std::size_t length) -> cpp::result<void, StreamError> = 0;
+ /*
+ * Called when a StreamInfo message is received. Used to configure this
+ * element in preperation for incoming chunks.
+ */
+ virtual auto ProcessStreamInfo(StreamInfo&& info)
+ -> cpp::result<void, StreamError> = 0;
+
+ /*
+ * Called when a ChunkHeader message is received. Includes the data associated
+ * with this chunk of stream data. This method should return the number of
+ * bytes in this chunk that were actually used; leftover bytes will be
+ * prepended to the next call.
+ */
+ virtual auto ProcessChunk(uint8_t* data, std::size_t length)
+ -> cpp::result<size_t, StreamError> = 0;
+
+ /*
+ * Called when there has been no data received over the input buffer for some
+ * time. This could be used to synthesize output, or to save memory by
+ * releasing unused resources.
+ */
virtual auto ProcessIdle() -> cpp::result<void, StreamError> = 0;
+
+ protected:
+ StreamBufferHandle_t* input_buffer_;
+ StreamBufferHandle_t* output_buffer_;
};
} // namespace audio