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authorjacqueline <me@jacqueline.id.au>2024-03-07 10:59:03 +1100
committerjacqueline <me@jacqueline.id.au>2024-03-07 10:59:03 +1100
commitef72b25660912ff247997089abfb93e9f0b52809 (patch)
treed5d9711cb5a4192966d914094e9370c446f145fb /src/lua/bridge.cpp
parent53c4ea7805f1af6a4d2969fc8eabbc8ae26ac5ca (diff)
downloadtangara-fw-ef72b25660912ff247997089abfb93e9f0b52809.tar.gz
use prototype inheritance for lua screens, rather than functions
this gives us a way to give each screen nice little hooks, like 'onShown' and 'onHidden'. later we can use these hooks to disable bindings for screens that aren't in-use.
Diffstat (limited to 'src/lua/bridge.cpp')
-rw-r--r--src/lua/bridge.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/lua/bridge.cpp b/src/lua/bridge.cpp
index a26f74bb..2bef1c30 100644
--- a/src/lua/bridge.cpp
+++ b/src/lua/bridge.cpp
@@ -19,6 +19,7 @@
#include "lua_controls.hpp"
#include "lua_database.hpp"
#include "lua_queue.hpp"
+#include "lua_screen.hpp"
#include "lua_version.hpp"
#include "lvgl.h"
@@ -84,6 +85,7 @@ auto Bridge::installBaseModules(lua_State* L) -> void {
RegisterDatabaseModule(L);
RegisterQueueModule(L);
RegisterVersionModule(L);
+ RegisterScreenModule(L);
}
auto Bridge::installLvgl(lua_State* L) -> void {