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authorjacqueline <me@jacqueline.id.au>2024-01-30 11:03:31 +1100
committerjacqueline <me@jacqueline.id.au>2024-01-30 11:03:31 +1100
commiteacea59e8a3f9602ed06834a8edc4e6ab18a4bb9 (patch)
treecfafc753e2f9280dd81d2cb48520a427da54e141 /src/system_fsm/system_fsm.cpp
parentc399199bfccb5298fe4b0cf566d8e69729596ba4 (diff)
downloadtangara-fw-eacea59e8a3f9602ed06834a8edc4e6ab18a4bb9.tar.gz
Do more to avoid and recover from partial db updates
- do not power off in an update is in progress - explicitly store last update time, rather than deriving it from unchanged tracks.
Diffstat (limited to 'src/system_fsm/system_fsm.cpp')
-rw-r--r--src/system_fsm/system_fsm.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/system_fsm/system_fsm.cpp b/src/system_fsm/system_fsm.cpp
index df750e80..977f4a6d 100644
--- a/src/system_fsm/system_fsm.cpp
+++ b/src/system_fsm/system_fsm.cpp
@@ -95,7 +95,8 @@ void SystemState::react(const internal::SamdInterrupt&) {
}
auto SystemState::IdleCondition() -> bool {
- return sServices->gpios().IsLocked() &&
+ auto db = sServices->database().lock();
+ return sServices->gpios().IsLocked() && !(db && db->isUpdating()) &&
audio::AudioState::is_in_state<audio::states::Standby>();
}