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authorailurux <ailuruxx@gmail.com>2024-05-10 13:06:20 +1000
committerailurux <ailuruxx@gmail.com>2024-05-10 13:06:20 +1000
commit3f177cdb8880abf199f4445f1398cd69fb813892 (patch)
treee20de4949b1344c826e5af41ab701f3db75b21bc /src/tangara/input/input_trigger.cpp
parent8019c7691889cde4c3d40bbd78d485a92d713bbf (diff)
parente4ce7c4ac23402e09be8d6a52e0f739c0dff4ff0 (diff)
downloadtangara-fw-3f177cdb8880abf199f4445f1398cd69fb813892.tar.gz
Merge branch 'main' into file-browser
Diffstat (limited to 'src/tangara/input/input_trigger.cpp')
-rw-r--r--src/tangara/input/input_trigger.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/tangara/input/input_trigger.cpp b/src/tangara/input/input_trigger.cpp
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+++ b/src/tangara/input/input_trigger.cpp
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+/*
+ * Copyright 2024 jacqueline <me@jacqueline.id.au>
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+#include "input/input_trigger.hpp"
+
+#include <cstdint>
+
+#include "esp_timer.h"
+
+namespace input {
+
+Trigger::Trigger()
+ : touch_time_ms_(),
+ was_pressed_(false),
+ was_double_click_(false),
+ times_long_pressed_(0) {}
+
+auto Trigger::update(bool is_pressed) -> State {
+ // Bail out early if we're in a steady-state of not pressed.
+ if (!is_pressed && !was_pressed_) {
+ was_double_click_ = false;
+ times_long_pressed_ = 0;
+ return State::kNone;
+ }
+
+ uint64_t now_ms = esp_timer_get_time() / 1000;
+
+ // This key wasn't being pressed, but now it is.
+ if (is_pressed && !was_pressed_) {
+ // Is this a double click?
+ if (now_ms - *touch_time_ms_ < kDoubleClickDelayMs) {
+ // Don't update touch_time_ms_, since we don't want triple clicks to
+ // register as double clicks.
+ was_double_click_ = true;
+ was_pressed_ = true;
+ return State::kDoubleClick;
+ }
+ // Not a double click; update our accounting info and wait for the next
+ // call.
+ touch_time_ms_ = now_ms;
+ was_double_click_ = false;
+ times_long_pressed_ = 0;
+ was_pressed_ = true;
+ return State::kNone;
+ }
+
+ // The key was released. If there were no long-press events fired during the
+ // press, then this was a standard click.
+ if (!is_pressed && was_pressed_) {
+ was_pressed_ = false;
+ if (!was_double_click_ && times_long_pressed_ == 0) {
+ return State::kClick;
+ } else {
+ return State::kNone;
+ }
+ }
+
+ // Now the more complicated case: the user is continuing to press the button.
+ if (times_long_pressed_ == 0) {
+ // We haven't fired yet, so we wait for the long-press event.
+ if (now_ms - *touch_time_ms_ >= kLongPressDelayMs) {
+ times_long_pressed_++;
+ return State::kLongPress;
+ }
+ } else {
+ // We've already fired at least once. How long has the user been holding
+ // the key for?
+ uint64_t time_since_long_press =
+ now_ms - (*touch_time_ms_ + kLongPressDelayMs);
+
+ // How many times should we have fired?
+ // 1 initial fire (for the long-press), plus one additional fire every
+ // kRepeatDelayMs since the long-press event.
+ uint16_t expected_times_fired =
+ 1 + (time_since_long_press / kRepeatDelayMs);
+ if (times_long_pressed_ < expected_times_fired) {
+ times_long_pressed_++;
+ return State::kRepeatPress;
+ }
+ }
+
+ return State::kNone;
+}
+
+auto Trigger::cancel() -> void {
+ touch_time_ms_.reset();
+ was_pressed_ = false;
+ was_double_click_ = false;
+ times_long_pressed_ = 0;
+}
+
+} // namespace input