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| author | ailurux <ailuruxx@gmail.com> | 2024-05-10 13:06:20 +1000 |
|---|---|---|
| committer | ailurux <ailuruxx@gmail.com> | 2024-05-10 13:06:20 +1000 |
| commit | 3f177cdb8880abf199f4445f1398cd69fb813892 (patch) | |
| tree | e20de4949b1344c826e5af41ab701f3db75b21bc /src/tangara/input/lvgl_input_driver.cpp | |
| parent | 8019c7691889cde4c3d40bbd78d485a92d713bbf (diff) | |
| parent | e4ce7c4ac23402e09be8d6a52e0f739c0dff4ff0 (diff) | |
| download | tangara-fw-3f177cdb8880abf199f4445f1398cd69fb813892.tar.gz | |
Merge branch 'main' into file-browser
Diffstat (limited to 'src/tangara/input/lvgl_input_driver.cpp')
| -rw-r--r-- | src/tangara/input/lvgl_input_driver.cpp | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/src/tangara/input/lvgl_input_driver.cpp b/src/tangara/input/lvgl_input_driver.cpp new file mode 100644 index 00000000..8d10bb13 --- /dev/null +++ b/src/tangara/input/lvgl_input_driver.cpp @@ -0,0 +1,258 @@ +/* + * Copyright 2023 jacqueline <me@jacqueline.id.au> + * + * SPDX-License-Identifier: GPL-3.0-only + */ + +#include "input/lvgl_input_driver.hpp" + +#include <cstdint> +#include <memory> +#include <variant> + +#include "lua.hpp" +#include "lvgl.h" + +#include "drivers/nvs.hpp" + +#include "input/device_factory.hpp" +#include "input/feedback_haptics.hpp" +#include "input/input_hook.hpp" +#include "input/input_touch_wheel.hpp" +#include "input/input_trigger.hpp" +#include "input/input_volume_buttons.hpp" +#include "lua/lua_thread.hpp" +#include "lua/property.hpp" + +[[maybe_unused]] static constexpr char kTag[] = "input"; + +static constexpr char kLuaTriggerMetatableName[] = "input_trigger"; +static constexpr char kLuaOverrideText[] = "lua_callback"; + +namespace input { + +static void read_cb(lv_indev_drv_t* drv, lv_indev_data_t* data) { + LvglInputDriver* instance = + reinterpret_cast<LvglInputDriver*>(drv->user_data); + instance->read(data); +} + +static void feedback_cb(lv_indev_drv_t* drv, uint8_t event) { + LvglInputDriver* instance = + reinterpret_cast<LvglInputDriver*>(drv->user_data); + instance->feedback(event); +} + +auto intToMode(int raw) -> std::optional<drivers::NvsStorage::InputModes> { + switch (raw) { + case 0: + return drivers::NvsStorage::InputModes::kButtonsOnly; + case 1: + return drivers::NvsStorage::InputModes::kButtonsWithWheel; + case 2: + return drivers::NvsStorage::InputModes::kDirectionalWheel; + case 3: + return drivers::NvsStorage::InputModes::kRotatingWheel; + default: + return {}; + } +} + +LvglInputDriver::LvglInputDriver(drivers::NvsStorage& nvs, + DeviceFactory& factory) + : nvs_(nvs), + factory_(factory), + mode_(static_cast<int>(nvs.PrimaryInput()), + [&](const lua::LuaValue& val) { + if (!std::holds_alternative<int>(val)) { + return false; + } + auto mode = intToMode(std::get<int>(val)); + if (!mode) { + return false; + } + nvs.PrimaryInput(*mode); + inputs_ = factory.createInputs(*mode); + return true; + }), + driver_(), + registration_(nullptr), + inputs_(factory.createInputs(nvs.PrimaryInput())), + feedbacks_(factory.createFeedbacks()), + is_locked_(false) { + lv_indev_drv_init(&driver_); + driver_.type = LV_INDEV_TYPE_ENCODER; + driver_.read_cb = read_cb; + driver_.feedback_cb = feedback_cb; + driver_.user_data = this; + driver_.long_press_time = kLongPressDelayMs; + driver_.long_press_repeat_time = kRepeatDelayMs; + + registration_ = lv_indev_drv_register(&driver_); +} + +auto LvglInputDriver::read(lv_indev_data_t* data) -> void { + // TODO: we should pass lock state on to the individual devices, since they + // may wish to either ignore the lock state, or power down until unlock. + if (is_locked_) { + return; + } + for (auto&& device : inputs_) { + device->read(data); + } +} + +auto LvglInputDriver::feedback(uint8_t event) -> void { + if (is_locked_) { + return; + } + for (auto&& device : feedbacks_) { + device->feedback(event); + } +} + +LvglInputDriver::LuaTrigger::LuaTrigger(LvglInputDriver& driver, + IInputDevice& dev, + TriggerHooks& trigger) + : driver_(&driver), device_(dev.name()), trigger_(trigger.name()) { + for (auto& hook : trigger.hooks()) { + auto cb = hook.get().callback(); + if (cb) { + hooks_[hook.get().name()] = hook.get().callback()->name; + } else { + hooks_[hook.get().name()] = ""; + } + } +} + +auto LvglInputDriver::LuaTrigger::get(lua_State* L, int idx) -> LuaTrigger& { + return **reinterpret_cast<LuaTrigger**>( + luaL_checkudata(L, idx, kLuaTriggerMetatableName)); +} + +auto LvglInputDriver::LuaTrigger::luaGc(lua_State* L) -> int { + LuaTrigger& trigger = LuaTrigger::get(L, 1); + delete &trigger; + return 0; +} + +auto LvglInputDriver::LuaTrigger::luaToString(lua_State* L) -> int { + LuaTrigger& trigger = LuaTrigger::get(L, 1); + std::stringstream out; + out << "{ "; + for (const auto& hook : trigger.hooks_) { + if (!hook.second.empty()) { + out << hook.first << "=" << hook.second << " "; + } + } + out << "}"; + lua_pushlstring(L, out.str().data(), out.str().size()); + return 1; +} + +auto LvglInputDriver::LuaTrigger::luaNewIndex(lua_State* L) -> int { + LuaTrigger& trigger = LuaTrigger::get(L, 1); + luaL_checktype(L, 3, LUA_TFUNCTION); + + size_t len = 0; + const char* str = luaL_checklstring(L, 2, &len); + if (!str) { + return 0; + } + OverrideSelector selector{ + .device_name = trigger.device_, + .trigger_name = trigger.trigger_, + .hook_name = std::string{str, len}, + }; + for (const auto& hook : trigger.hooks_) { + if (hook.first == selector.hook_name) { + trigger.driver_->setOverride(L, selector); + trigger.hooks_[hook.first] = kLuaOverrideText; + return 0; + } + } + return 0; +} + +auto LvglInputDriver::pushHooks(lua_State* L) -> int { + if (luaL_getmetatable(L, kLuaTriggerMetatableName) == LUA_TNIL) { + luaL_newmetatable(L, kLuaTriggerMetatableName); + luaL_setfuncs(L, LuaTrigger::kFuncs, 0); + lua_pop(L, 1); + } + lua_pop(L, 1); + + lua_newtable(L); + + for (auto& dev : inputs_) { + lua_pushlstring(L, dev->name().data(), dev->name().size()); + lua_newtable(L); + + for (auto& trigger : dev->triggers()) { + lua_pushlstring(L, trigger.get().name().data(), + trigger.get().name().size()); + LuaTrigger** lua_obj = reinterpret_cast<LuaTrigger**>( + lua_newuserdatauv(L, sizeof(LuaTrigger*), 0)); + *lua_obj = new LuaTrigger(*this, *dev, trigger); + luaL_setmetatable(L, kLuaTriggerMetatableName); + lua_rawset(L, -3); + } + + lua_rawset(L, -3); + } + + return 1; +} + +auto LvglInputDriver::setOverride(lua_State* L, + const OverrideSelector& selector) -> void { + if (overrides_.contains(selector)) { + LuaOverride& prev = overrides_[selector]; + luaL_unref(prev.L, LUA_REGISTRYINDEX, prev.ref); + } + + int ref = luaL_ref(L, LUA_REGISTRYINDEX); + LuaOverride override{ + .L = L, + .ref = ref, + }; + overrides_[selector] = override; + applyOverride(selector, override); +} + +auto LvglInputDriver::applyOverride(const OverrideSelector& selector, + LuaOverride& override) -> void { + // In general, this algorithm is a very slow approach. We could do better + // by maintaing maps from [device|trigger|hook]_name to the relevant + // trigger, but in practice I expect maybe like 5 overrides total ever, + // spread across 2 devices with 2 or 5 hooks each. So it's not that big a + // deal. Don't worry about it!! + + // Look for a matching device. + for (auto& device : inputs_) { + if (device->name() != selector.device_name) { + continue; + } + // Look for a matching trigger + for (auto& trigger : device->triggers()) { + if (trigger.get().name() != selector.trigger_name) { + continue; + } + // Look for a matching hook + for (auto& hook : trigger.get().hooks()) { + if (hook.get().name() != selector.hook_name) { + continue; + } + // We found the target! Apply the override. + auto lua_callback = [=](lv_indev_data_t* d) { + lua_rawgeti(override.L, LUA_REGISTRYINDEX, override.ref); + lua::CallProtected(override.L, 0, 0); + }; + hook.get().override( + HookCallback{.name = kLuaOverrideText, .fn = lua_callback}); + } + } + } +} + +} // namespace input |
