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| author | ailurux <ailurux@noreply.codeberg.org> | 2025-03-19 04:25:20 +0000 |
|---|---|---|
| committer | cooljqln <cooljqln@noreply.codeberg.org> | 2025-03-19 04:25:20 +0000 |
| commit | c9ce88a457c9ed7124709a667d202a666f72bffa (patch) | |
| tree | 681cba582d4e18c743029cb72ea542eee23e9907 /src/tangara/input/lvgl_input_driver.cpp | |
| parent | 95dd0ddec52a25a57e367e5568ac97f8e3f0d312 (diff) | |
| download | tangara-fw-c9ce88a457c9ed7124709a667d202a666f72bffa.tar.gz | |
ailurux/button-media-controls (#264)
Splits the control scheme into separate schemes for the side buttons and touchwheel, allowing them to be configured independently of each other. At least one input must be used for navigation, and there are guards to prevent locking oneself out of any input. If the input scheme is invalid, a pop up will show alerting the user.
Different behaviours can be bound to the side buttons for when the device is locked or unlocked. This PR also adds a mode for these buttons that controls media playback (prev/next on up/down, pressing both buttons toggles play/pause).
There are some changes to the way inputs handle locking. Rather than the input devices tracking the current locked mode, different input devices are created on lock depending on the mode that is configured.
Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/264
Co-authored-by: ailurux <ailurux@noreply.codeberg.org>
Co-committed-by: ailurux <ailurux@noreply.codeberg.org>
Diffstat (limited to 'src/tangara/input/lvgl_input_driver.cpp')
| -rw-r--r-- | src/tangara/input/lvgl_input_driver.cpp | 114 |
1 files changed, 71 insertions, 43 deletions
diff --git a/src/tangara/input/lvgl_input_driver.cpp b/src/tangara/input/lvgl_input_driver.cpp index 03d5cbb7..b4bab365 100644 --- a/src/tangara/input/lvgl_input_driver.cpp +++ b/src/tangara/input/lvgl_input_driver.cpp @@ -55,63 +55,94 @@ static void focus_cb(lv_group_t* group) { namespace { -auto intToMode(int raw) -> std::optional<drivers::NvsStorage::InputModes> { +auto intToWheelMode(int raw) + -> std::optional<drivers::NvsStorage::WheelInputModes> { switch (raw) { case 0: - return drivers::NvsStorage::InputModes::kButtonsOnly; + return drivers::NvsStorage::WheelInputModes::kDisabled; case 1: - return drivers::NvsStorage::InputModes::kButtonsWithWheel; + return drivers::NvsStorage::WheelInputModes::kDirectionalWheel; case 2: - return drivers::NvsStorage::InputModes::kDirectionalWheel; - case 3: - return drivers::NvsStorage::InputModes::kRotatingWheel; + return drivers::NvsStorage::WheelInputModes::kRotatingWheel; default: return {}; } } -auto intToLockedMode(int raw) -> std::optional<drivers::NvsStorage::LockedInputModes> { +auto intToButtonMode(int raw) + -> std::optional<drivers::NvsStorage::ButtonInputModes> { switch (raw) { case 0: - return drivers::NvsStorage::LockedInputModes::kDisabled; + return drivers::NvsStorage::ButtonInputModes::kDisabled; case 1: - return drivers::NvsStorage::LockedInputModes::kVolumeOnly; + return drivers::NvsStorage::ButtonInputModes::kVolumeOnly; + case 2: + return drivers::NvsStorage::ButtonInputModes::kMediaControls; + case 3: + return drivers::NvsStorage::ButtonInputModes::kNavigation; default: return {}; } } -} // namespace {} +} // namespace LvglInputDriver::LvglInputDriver(drivers::NvsStorage& nvs, DeviceFactory& factory) : nvs_(nvs), factory_(factory), - mode_(static_cast<int>(nvs.PrimaryInput()), - [&](const lua::LuaValue& val) { - if (!std::holds_alternative<int>(val)) { - return false; - } - auto mode = intToMode(std::get<int>(val)); - if (!mode) { - return false; - } - nvs.PrimaryInput(*mode); - inputs_ = factory.createInputs(*mode); - return true; - }), + wheel_mode_( + static_cast<int>(nvs.WheelInput()), + [&](const lua::LuaValue& val) { + if (!std::holds_alternative<int>(val)) { + return false; + } + auto mode = intToWheelMode(std::get<int>(val)); + if (!mode) { + return false; + } + // Only allow disabling wheel if side buttons are + // used for navigation + if (*mode == drivers::NvsStorage::WheelInputModes::kDisabled && + nvs.ButtonInput() != + drivers::NvsStorage::ButtonInputModes::kNavigation) { + return false; + } + nvs.WheelInput(*mode); + inputs_ = factory.createInputs(); + return true; + }), + button_mode_( + static_cast<int>(nvs.ButtonInput()), + [&](const lua::LuaValue& val) { + if (!std::holds_alternative<int>(val)) { + return false; + } + auto mode = intToButtonMode(std::get<int>(val)); + if (!mode) { + return false; + } + // Ensure we don't remove the only navigation control + if (*mode != drivers::NvsStorage::ButtonInputModes::kNavigation && + nvs.WheelInput() == drivers::NvsStorage::WheelInputModes::kDisabled) { + return false; + } + nvs.ButtonInput(*mode); + inputs_ = factory.createInputs(); + return true; + }), locked_mode_(static_cast<int>(nvs.LockedInput()), - [&](const lua::LuaValue& val) { - if (!std::holds_alternative<int>(val)) { - return false; - } - auto mode = intToLockedMode(std::get<int>(val)); - if (!mode) { - return false; - } - nvs.LockedInput(*mode); - return true; - }), + [&](const lua::LuaValue& val) { + if (!std::holds_alternative<int>(val)) { + return false; + } + auto mode = intToButtonMode(std::get<int>(val)); + if (!mode) { + return false; + } + nvs.LockedInput(*mode); + return true; + }), haptics_mode_(static_cast<int>(nvs.HapticsMode()), [&](const lua::LuaValue& val) { if (!std::holds_alternative<int>(val)) { @@ -121,7 +152,7 @@ LvglInputDriver::LvglInputDriver(drivers::NvsStorage& nvs, nvs.HapticsMode(mode); return true; }), - inputs_(factory.createInputs(nvs.PrimaryInput())), + inputs_(factory.createInputs()), feedbacks_(factory.createFeedbacks()), is_locked_(false) { device_ = lv_indev_create(); @@ -172,14 +203,11 @@ auto LvglInputDriver::feedback(uint8_t event) -> void { auto LvglInputDriver::lock(bool l) -> void { is_locked_ = l; - auto locked_input_mode = nvs_.LockedInput(); - - for (auto&& device : inputs_) { - if (l) { - device->onLock(locked_input_mode); - } else { - device->onUnlock(); - } + // Todo:: Call onLock/onUnlock on inputs_? + if (l) { + inputs_ = factory_.createLockedInputs(); + } else { + inputs_ = factory_.createInputs(); } } |
