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authorjacqueline <me@jacqueline.id.au>2024-05-02 19:12:26 +1000
committerjacqueline <me@jacqueline.id.au>2024-05-02 19:12:26 +1000
commit1573a8c4cde1cd9528b422b2dcc598e37ffe94a7 (patch)
treed162822b8fd7054f81bace0c7a65ab4d5e6f93ef /src/tangara/lua/bridge.hpp
parenta231fd1c8afedbeb14b0bc77d76bad61db986059 (diff)
downloadtangara-fw-1573a8c4cde1cd9528b422b2dcc598e37ffe94a7.tar.gz
WIP merge cyclically dependent components into one big component
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+/*
+ * Copyright 2023 jacqueline <me@jacqueline.id.au>
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+#pragma once
+
+#include <memory>
+#include <string>
+
+#include "lua.hpp"
+#include "lvgl.h"
+#include "property.hpp"
+#include "service_locator.hpp"
+
+namespace lua {
+
+/*
+ * Responsible for adding C/C++ module bindings to Lua threads. This class
+ * keeps no thread-specific internal state, and instead uses the LUA_REGISTRY
+ * table of its host threads to store data.
+ */
+class Bridge {
+ public:
+ /*
+ * Utility for retrieving the Bridge from a Lua thread in which the Bridge's
+ * bindings have been installed. Use by Lua's C callbacks to access the rest
+ * of the system.
+ */
+ static auto Get(lua_State* state) -> Bridge*;
+
+ Bridge(system_fsm::ServiceLocator& s);
+
+ system_fsm::ServiceLocator& services() { return services_; }
+
+ auto installBaseModules(lua_State* L) -> void;
+ auto installLvgl(lua_State* L) -> void;
+ auto installPropertyModule(
+ lua_State* L,
+ const std::string&,
+ std::vector<
+ std::pair<std::string, std::variant<LuaFunction, Property*>>>&)
+ -> void;
+
+ Bridge(const Bridge&) = delete;
+ Bridge& operator=(const Bridge&) = delete;
+
+ private:
+ system_fsm::ServiceLocator& services_;
+ PropertyBindings bindings_;
+};
+
+} // namespace lua