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authorjacqueline <me@jacqueline.id.au>2023-07-07 15:29:47 +1000
committerjacqueline <me@jacqueline.id.au>2023-07-07 15:29:47 +1000
commit39f7545cd5ef7a30bbd482f3579df7744c6b688d (patch)
treea760a50cc17365fbcd69eb89ca627ad7feb8c0b6 /src/ui/include/screen_playing.hpp
parent2f16d230025c3173cfbecc58b38d6a52b6b0f5f2 (diff)
downloadtangara-fw-39f7545cd5ef7a30bbd482f3579df7744c6b688d.tar.gz
wire up the playing screen with some real data
Includes implementing song duration calculation for CBR MP3 files
Diffstat (limited to 'src/ui/include/screen_playing.hpp')
-rw-r--r--src/ui/include/screen_playing.hpp35
1 files changed, 29 insertions, 6 deletions
diff --git a/src/ui/include/screen_playing.hpp b/src/ui/include/screen_playing.hpp
index 5ccfe391..148f2774 100644
--- a/src/ui/include/screen_playing.hpp
+++ b/src/ui/include/screen_playing.hpp
@@ -7,30 +7,54 @@
#pragma once
#include <stdint.h>
+#include <sys/_stdint.h>
#include <memory>
#include <vector>
#include "lvgl.h"
#include "database.hpp"
+#include "future_fetcher.hpp"
#include "screen.hpp"
#include "track.hpp"
+#include "track_queue.hpp"
namespace ui {
namespace screens {
+/*
+ * The 'Now Playing' / 'Currently Playing' screen that contains information
+ * about the current track, as well as playback controls.
+ */
class Playing : public Screen {
public:
- explicit Playing(database::Track t);
+ explicit Playing(std::weak_ptr<database::Database> db,
+ audio::TrackQueue* queue);
~Playing();
- auto BindTrack(database::Track t) -> void;
+ auto Tick() -> void override;
- auto UpdateTime(uint32_t) -> void;
- auto UpdateNextUp(std::vector<database::Track> tracks) -> void;
+ // Callbacks invoked by the UI state machine in response to audio events.
+
+ auto OnTrackUpdate() -> void;
+ auto OnPlaybackUpdate(uint32_t, uint32_t) -> void;
+ auto OnQueueUpdate() -> void;
private:
- database::Track track_;
+ auto BindTrack(const database::Track& track) -> void;
+ auto ApplyNextUp(const std::vector<database::Track>& tracks) -> void;
+
+ std::weak_ptr<database::Database> db_;
+ audio::TrackQueue* queue_;
+
+ std::optional<database::Track> track_;
+ std::vector<database::Track> next_tracks_;
+
+ std::unique_ptr<database::FutureFetcher<std::optional<database::Track>>>
+ new_track_;
+ std::unique_ptr<
+ database::FutureFetcher<std::vector<std::optional<database::Track>>>>
+ new_next_tracks_;
lv_obj_t* artist_label_;
lv_obj_t* album_label_;
@@ -40,7 +64,6 @@ class Playing : public Screen {
lv_obj_t* play_pause_control_;
lv_obj_t* next_up_container_;
- std::vector<database::Track> next_tracks_;
};
} // namespace screens