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| author | jacqueline <me@jacqueline.id.au> | 2023-07-07 15:29:47 +1000 |
|---|---|---|
| committer | jacqueline <me@jacqueline.id.au> | 2023-07-07 15:29:47 +1000 |
| commit | 39f7545cd5ef7a30bbd482f3579df7744c6b688d (patch) | |
| tree | a760a50cc17365fbcd69eb89ca627ad7feb8c0b6 /src/ui/include | |
| parent | 2f16d230025c3173cfbecc58b38d6a52b6b0f5f2 (diff) | |
| download | tangara-fw-39f7545cd5ef7a30bbd482f3579df7744c6b688d.tar.gz | |
wire up the playing screen with some real data
Includes implementing song duration calculation for CBR MP3 files
Diffstat (limited to 'src/ui/include')
| -rw-r--r-- | src/ui/include/screen.hpp | 10 | ||||
| -rw-r--r-- | src/ui/include/screen_playing.hpp | 35 | ||||
| -rw-r--r-- | src/ui/include/ui_fsm.hpp | 24 |
3 files changed, 56 insertions, 13 deletions
diff --git a/src/ui/include/screen.hpp b/src/ui/include/screen.hpp index 7ff06fbd..13b92a09 100644 --- a/src/ui/include/screen.hpp +++ b/src/ui/include/screen.hpp @@ -15,14 +15,24 @@ namespace ui { +/* + * Base class for ever discrete screen in the app. Provides a consistent + * interface that can be used for transitioning between screens, adding them to + * back stacks, etc. + */ class Screen { public: Screen() : root_(lv_obj_create(NULL)), group_(lv_group_create()) {} + virtual ~Screen() { lv_obj_del(root_); lv_group_del(group_); } + /* + * Called periodically to allow the screen to update itself, e.g. to handle + * std::futures that are still loading in. + */ virtual auto Tick() -> void {} auto root() -> lv_obj_t* { return root_; } diff --git a/src/ui/include/screen_playing.hpp b/src/ui/include/screen_playing.hpp index 5ccfe391..148f2774 100644 --- a/src/ui/include/screen_playing.hpp +++ b/src/ui/include/screen_playing.hpp @@ -7,30 +7,54 @@ #pragma once #include <stdint.h> +#include <sys/_stdint.h> #include <memory> #include <vector> #include "lvgl.h" #include "database.hpp" +#include "future_fetcher.hpp" #include "screen.hpp" #include "track.hpp" +#include "track_queue.hpp" namespace ui { namespace screens { +/* + * The 'Now Playing' / 'Currently Playing' screen that contains information + * about the current track, as well as playback controls. + */ class Playing : public Screen { public: - explicit Playing(database::Track t); + explicit Playing(std::weak_ptr<database::Database> db, + audio::TrackQueue* queue); ~Playing(); - auto BindTrack(database::Track t) -> void; + auto Tick() -> void override; - auto UpdateTime(uint32_t) -> void; - auto UpdateNextUp(std::vector<database::Track> tracks) -> void; + // Callbacks invoked by the UI state machine in response to audio events. + + auto OnTrackUpdate() -> void; + auto OnPlaybackUpdate(uint32_t, uint32_t) -> void; + auto OnQueueUpdate() -> void; private: - database::Track track_; + auto BindTrack(const database::Track& track) -> void; + auto ApplyNextUp(const std::vector<database::Track>& tracks) -> void; + + std::weak_ptr<database::Database> db_; + audio::TrackQueue* queue_; + + std::optional<database::Track> track_; + std::vector<database::Track> next_tracks_; + + std::unique_ptr<database::FutureFetcher<std::optional<database::Track>>> + new_track_; + std::unique_ptr< + database::FutureFetcher<std::vector<std::optional<database::Track>>>> + new_next_tracks_; lv_obj_t* artist_label_; lv_obj_t* album_label_; @@ -40,7 +64,6 @@ class Playing : public Screen { lv_obj_t* play_pause_control_; lv_obj_t* next_up_container_; - std::vector<database::Track> next_tracks_; }; } // namespace screens diff --git a/src/ui/include/ui_fsm.hpp b/src/ui/include/ui_fsm.hpp index cd1ec492..2fc6db4e 100644 --- a/src/ui/include/ui_fsm.hpp +++ b/src/ui/include/ui_fsm.hpp @@ -19,13 +19,14 @@ #include "storage.hpp" #include "system_events.hpp" #include "touchwheel.hpp" +#include "track_queue.hpp" #include "ui_events.hpp" namespace ui { class UiState : public tinyfsm::Fsm<UiState> { public: - static auto Init(drivers::IGpios* gpio_expander) -> bool; + static auto Init(drivers::IGpios*, audio::TrackQueue*) -> bool; virtual ~UiState() {} @@ -39,12 +40,14 @@ class UiState : public tinyfsm::Fsm<UiState> { /* Fallback event handler. Does nothing. */ void react(const tinyfsm::Event& ev) {} - virtual void react(const audio::PlaybackUpdate){}; + virtual void react(const audio::PlaybackStarted&) {} + virtual void react(const audio::PlaybackUpdate&) {} + virtual void react(const audio::QueueUpdate&) {} - virtual void react(const system_fsm::KeyLockChanged&){}; + virtual void react(const system_fsm::KeyLockChanged&) {} - virtual void react(const internal::RecordSelected&){}; - virtual void react(const internal::IndexSelected&){}; + virtual void react(const internal::RecordSelected&) {} + virtual void react(const internal::IndexSelected&) {} virtual void react(const system_fsm::DisplayReady&) {} virtual void react(const system_fsm::BootComplete&) {} @@ -52,8 +55,11 @@ class UiState : public tinyfsm::Fsm<UiState> { protected: void PushScreen(std::shared_ptr<Screen>); + void PopScreen(); static drivers::IGpios* sIGpios; + static audio::TrackQueue* sQueue; + static std::shared_ptr<drivers::TouchWheel> sTouchWheel; static std::shared_ptr<drivers::RelativeWheel> sRelativeWheel; static std::shared_ptr<drivers::Display> sDisplay; @@ -61,7 +67,6 @@ class UiState : public tinyfsm::Fsm<UiState> { static std::stack<std::shared_ptr<Screen>> sScreens; static std::shared_ptr<Screen> sCurrentScreen; - static std::unique_ptr<screens::Playing> sPlayingScreen; }; namespace states { @@ -81,12 +86,17 @@ class Browse : public UiState { void react(const system_fsm::KeyLockChanged&) override; void react(const system_fsm::StorageMounted&) override; + using UiState::react; }; class Playing : public UiState { void entry() override; + void exit() override; - void react(const audio::PlaybackUpdate) override; + void react(const audio::PlaybackStarted&) override; + void react(const audio::PlaybackUpdate&) override; + void react(const audio::QueueUpdate&) override; + using UiState::react; }; class FatalError : public UiState {}; |
