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authorjacqueline <me@jacqueline.id.au>2023-07-07 15:29:47 +1000
committerjacqueline <me@jacqueline.id.au>2023-07-07 15:29:47 +1000
commit39f7545cd5ef7a30bbd482f3579df7744c6b688d (patch)
treea760a50cc17365fbcd69eb89ca627ad7feb8c0b6 /src/ui/include
parent2f16d230025c3173cfbecc58b38d6a52b6b0f5f2 (diff)
downloadtangara-fw-39f7545cd5ef7a30bbd482f3579df7744c6b688d.tar.gz
wire up the playing screen with some real data
Includes implementing song duration calculation for CBR MP3 files
Diffstat (limited to 'src/ui/include')
-rw-r--r--src/ui/include/screen.hpp10
-rw-r--r--src/ui/include/screen_playing.hpp35
-rw-r--r--src/ui/include/ui_fsm.hpp24
3 files changed, 56 insertions, 13 deletions
diff --git a/src/ui/include/screen.hpp b/src/ui/include/screen.hpp
index 7ff06fbd..13b92a09 100644
--- a/src/ui/include/screen.hpp
+++ b/src/ui/include/screen.hpp
@@ -15,14 +15,24 @@
namespace ui {
+/*
+ * Base class for ever discrete screen in the app. Provides a consistent
+ * interface that can be used for transitioning between screens, adding them to
+ * back stacks, etc.
+ */
class Screen {
public:
Screen() : root_(lv_obj_create(NULL)), group_(lv_group_create()) {}
+
virtual ~Screen() {
lv_obj_del(root_);
lv_group_del(group_);
}
+ /*
+ * Called periodically to allow the screen to update itself, e.g. to handle
+ * std::futures that are still loading in.
+ */
virtual auto Tick() -> void {}
auto root() -> lv_obj_t* { return root_; }
diff --git a/src/ui/include/screen_playing.hpp b/src/ui/include/screen_playing.hpp
index 5ccfe391..148f2774 100644
--- a/src/ui/include/screen_playing.hpp
+++ b/src/ui/include/screen_playing.hpp
@@ -7,30 +7,54 @@
#pragma once
#include <stdint.h>
+#include <sys/_stdint.h>
#include <memory>
#include <vector>
#include "lvgl.h"
#include "database.hpp"
+#include "future_fetcher.hpp"
#include "screen.hpp"
#include "track.hpp"
+#include "track_queue.hpp"
namespace ui {
namespace screens {
+/*
+ * The 'Now Playing' / 'Currently Playing' screen that contains information
+ * about the current track, as well as playback controls.
+ */
class Playing : public Screen {
public:
- explicit Playing(database::Track t);
+ explicit Playing(std::weak_ptr<database::Database> db,
+ audio::TrackQueue* queue);
~Playing();
- auto BindTrack(database::Track t) -> void;
+ auto Tick() -> void override;
- auto UpdateTime(uint32_t) -> void;
- auto UpdateNextUp(std::vector<database::Track> tracks) -> void;
+ // Callbacks invoked by the UI state machine in response to audio events.
+
+ auto OnTrackUpdate() -> void;
+ auto OnPlaybackUpdate(uint32_t, uint32_t) -> void;
+ auto OnQueueUpdate() -> void;
private:
- database::Track track_;
+ auto BindTrack(const database::Track& track) -> void;
+ auto ApplyNextUp(const std::vector<database::Track>& tracks) -> void;
+
+ std::weak_ptr<database::Database> db_;
+ audio::TrackQueue* queue_;
+
+ std::optional<database::Track> track_;
+ std::vector<database::Track> next_tracks_;
+
+ std::unique_ptr<database::FutureFetcher<std::optional<database::Track>>>
+ new_track_;
+ std::unique_ptr<
+ database::FutureFetcher<std::vector<std::optional<database::Track>>>>
+ new_next_tracks_;
lv_obj_t* artist_label_;
lv_obj_t* album_label_;
@@ -40,7 +64,6 @@ class Playing : public Screen {
lv_obj_t* play_pause_control_;
lv_obj_t* next_up_container_;
- std::vector<database::Track> next_tracks_;
};
} // namespace screens
diff --git a/src/ui/include/ui_fsm.hpp b/src/ui/include/ui_fsm.hpp
index cd1ec492..2fc6db4e 100644
--- a/src/ui/include/ui_fsm.hpp
+++ b/src/ui/include/ui_fsm.hpp
@@ -19,13 +19,14 @@
#include "storage.hpp"
#include "system_events.hpp"
#include "touchwheel.hpp"
+#include "track_queue.hpp"
#include "ui_events.hpp"
namespace ui {
class UiState : public tinyfsm::Fsm<UiState> {
public:
- static auto Init(drivers::IGpios* gpio_expander) -> bool;
+ static auto Init(drivers::IGpios*, audio::TrackQueue*) -> bool;
virtual ~UiState() {}
@@ -39,12 +40,14 @@ class UiState : public tinyfsm::Fsm<UiState> {
/* Fallback event handler. Does nothing. */
void react(const tinyfsm::Event& ev) {}
- virtual void react(const audio::PlaybackUpdate){};
+ virtual void react(const audio::PlaybackStarted&) {}
+ virtual void react(const audio::PlaybackUpdate&) {}
+ virtual void react(const audio::QueueUpdate&) {}
- virtual void react(const system_fsm::KeyLockChanged&){};
+ virtual void react(const system_fsm::KeyLockChanged&) {}
- virtual void react(const internal::RecordSelected&){};
- virtual void react(const internal::IndexSelected&){};
+ virtual void react(const internal::RecordSelected&) {}
+ virtual void react(const internal::IndexSelected&) {}
virtual void react(const system_fsm::DisplayReady&) {}
virtual void react(const system_fsm::BootComplete&) {}
@@ -52,8 +55,11 @@ class UiState : public tinyfsm::Fsm<UiState> {
protected:
void PushScreen(std::shared_ptr<Screen>);
+ void PopScreen();
static drivers::IGpios* sIGpios;
+ static audio::TrackQueue* sQueue;
+
static std::shared_ptr<drivers::TouchWheel> sTouchWheel;
static std::shared_ptr<drivers::RelativeWheel> sRelativeWheel;
static std::shared_ptr<drivers::Display> sDisplay;
@@ -61,7 +67,6 @@ class UiState : public tinyfsm::Fsm<UiState> {
static std::stack<std::shared_ptr<Screen>> sScreens;
static std::shared_ptr<Screen> sCurrentScreen;
- static std::unique_ptr<screens::Playing> sPlayingScreen;
};
namespace states {
@@ -81,12 +86,17 @@ class Browse : public UiState {
void react(const system_fsm::KeyLockChanged&) override;
void react(const system_fsm::StorageMounted&) override;
+ using UiState::react;
};
class Playing : public UiState {
void entry() override;
+ void exit() override;
- void react(const audio::PlaybackUpdate) override;
+ void react(const audio::PlaybackStarted&) override;
+ void react(const audio::PlaybackUpdate&) override;
+ void react(const audio::QueueUpdate&) override;
+ using UiState::react;
};
class FatalError : public UiState {};