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| author | jacqueline <me@jacqueline.id.au> | 2024-03-07 10:59:03 +1100 |
|---|---|---|
| committer | jacqueline <me@jacqueline.id.au> | 2024-03-07 10:59:03 +1100 |
| commit | ef72b25660912ff247997089abfb93e9f0b52809 (patch) | |
| tree | d5d9711cb5a4192966d914094e9370c446f145fb /src/ui/screen_lua.cpp | |
| parent | 53c4ea7805f1af6a4d2969fc8eabbc8ae26ac5ca (diff) | |
| download | tangara-fw-ef72b25660912ff247997089abfb93e9f0b52809.tar.gz | |
use prototype inheritance for lua screens, rather than functions
this gives us a way to give each screen nice little hooks, like
'onShown' and 'onHidden'. later we can use these hooks to disable
bindings for screens that aren't in-use.
Diffstat (limited to 'src/ui/screen_lua.cpp')
| -rw-r--r-- | src/ui/screen_lua.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/ui/screen_lua.cpp b/src/ui/screen_lua.cpp index 5130b4f7..d6c7a26f 100644 --- a/src/ui/screen_lua.cpp +++ b/src/ui/screen_lua.cpp @@ -7,8 +7,10 @@ #include "screen_lua.hpp" #include "core/lv_obj_tree.h" +#include "lua.h" #include "lua.hpp" +#include "lua_thread.hpp" #include "luavgl.h" namespace ui { @@ -22,6 +24,40 @@ Lua::~Lua() { } } +auto Lua::onShown() -> void { + if (!s_ || !obj_ref_) { + return; + } + lua_rawgeti(s_, LUA_REGISTRYINDEX, *obj_ref_); + lua_pushliteral(s_, "onShown"); + + if (lua_gettable(s_, -2) == LUA_TFUNCTION) { + lua_pushvalue(s_, -2); + lua::CallProtected(s_, 1, 0); + } else { + lua_pop(s_, 1); + } + + lua_pop(s_, 1); +} + +auto Lua::onHidden() -> void { + if (!s_ || !obj_ref_) { + return; + } + lua_rawgeti(s_, LUA_REGISTRYINDEX, *obj_ref_); + lua_pushliteral(s_, "onHidden"); + + if (lua_gettable(s_, -2) == LUA_TFUNCTION) { + lua_pushvalue(s_, -2); + lua::CallProtected(s_, 1, 0); + } else { + lua_pop(s_, 1); + } + + lua_pop(s_, 1); +} + auto Lua::SetObjRef(lua_State* s) -> void { assert(s_ == nullptr); s_ = s; |
