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authorjacqueline <me@jacqueline.id.au>2023-09-12 14:11:40 +1000
committerjacqueline <me@jacqueline.id.au>2023-09-12 14:18:04 +1000
commit86296c187f799eb94fe504e2491d7d991640fadc (patch)
tree2127a93f309030f2add2d66e3088377c8e2a771a /src/ui/ui_fsm.cpp
parentb0d745d02dcfd6ab9b1ad14e9060b39bf9ad7bb8 (diff)
downloadtangara-fw-86296c187f799eb94fe504e2491d7d991640fadc.tar.gz
Use interrupt-based spi for the display
This solves our "audio stutters while scrolling" problem better! Turns out the real root cause was the polling SPI driver blocking a whole CPU during playback.
Diffstat (limited to 'src/ui/ui_fsm.cpp')
-rw-r--r--src/ui/ui_fsm.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp
index 70a77c2a..eeaea500 100644
--- a/src/ui/ui_fsm.cpp
+++ b/src/ui/ui_fsm.cpp
@@ -91,13 +91,6 @@ void UiState::react(const system_fsm::BatteryStateChanged&) {
UpdateTopBar();
}
-void UiState::react(const audio::PlaybackStarted&) {
- vTaskPrioritySet(NULL, 0);
-}
-void UiState::react(const audio::PlaybackFinished&) {
- vTaskPrioritySet(NULL, 10);
-}
-
void UiState::UpdateTopBar() {
auto battery_state = sServices->battery().State();
bool has_queue = sServices->track_queue().GetCurrent().has_value();