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| author | jacqueline <me@jacqueline.id.au> | 2024-03-07 11:23:31 +1100 |
|---|---|---|
| committer | jacqueline <me@jacqueline.id.au> | 2024-03-07 11:23:31 +1100 |
| commit | beb1f654958c28429323fcb9622c9c8d206979a3 (patch) | |
| tree | 2e81e643a6099e5a9e884dbe2346dd2e761751e1 /src/ui/ui_fsm.cpp | |
| parent | 14552881900bb3ed0e9ed2d4a732e4104b32ccfa (diff) | |
| parent | eba5adeb8cc606b4d685132248c6481c0aca53f6 (diff) | |
| download | tangara-fw-beb1f654958c28429323fcb9622c9c8d206979a3.tar.gz | |
Merge branch 'main' of git.sr.ht:~jacqueline/tangara-fw
Diffstat (limited to 'src/ui/ui_fsm.cpp')
| -rw-r--r-- | src/ui/ui_fsm.cpp | 62 |
1 files changed, 41 insertions, 21 deletions
diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp index d98e435d..1a9f01b4 100644 --- a/src/ui/ui_fsm.cpp +++ b/src/ui/ui_fsm.cpp @@ -125,21 +125,24 @@ lua::Property UiState::sPlaybackPlaying{ }}; lua::Property UiState::sPlaybackTrack{}; -lua::Property UiState::sPlaybackPosition{0, [](const lua::LuaValue& val) { - int current_val = std::get<int>(sPlaybackPosition.Get()); - if (!std::holds_alternative<int>(val)) { - return false; - } - int new_val = std::get<int>(val); - if (current_val != new_val) { - auto track = sPlaybackTrack.Get(); - if (!std::holds_alternative<audio::Track>(track)) { +lua::Property UiState::sPlaybackPosition{ + 0, [](const lua::LuaValue& val) { + int current_val = std::get<int>(sPlaybackPosition.Get()); + if (!std::holds_alternative<int>(val)) { return false; } - events::Audio().Dispatch(audio::SeekFile{.offset = (uint32_t)new_val, .filename = std::get<audio::Track>(track).filepath}); - } - return true; -}}; + int new_val = std::get<int>(val); + if (current_val != new_val) { + auto track = sPlaybackTrack.Get(); + if (!std::holds_alternative<audio::Track>(track)) { + return false; + } + events::Audio().Dispatch(audio::SeekFile{ + .offset = (uint32_t)new_val, + .filename = std::get<audio::Track>(track).filepath}); + } + return true; + }}; lua::Property UiState::sQueuePosition{0}; lua::Property UiState::sQueueSize{0}; @@ -277,6 +280,8 @@ lua::Property UiState::sScrollSensitivity{ return true; }}; +lua::Property UiState::sLockSwitch{false}; + lua::Property UiState::sDatabaseUpdating{false}; auto UiState::InitBootSplash(drivers::IGpios& gpios) -> bool { @@ -294,27 +299,36 @@ auto UiState::InitBootSplash(drivers::IGpios& gpios) -> bool { } void UiState::PushScreen(std::shared_ptr<Screen> screen) { + lv_obj_set_parent(sAlertContainer, screen->alert()); + if (sCurrentScreen) { + sCurrentScreen->onHidden(); sScreens.push(sCurrentScreen); } sCurrentScreen = screen; - lv_obj_set_parent(sAlertContainer, sCurrentScreen->alert()); + sCurrentScreen->onShown(); } int UiState::PopScreen() { if (sScreens.empty()) { return 0; } - sCurrentScreen = sScreens.top(); - lv_obj_set_parent(sAlertContainer, sCurrentScreen->alert()); + lv_obj_set_parent(sAlertContainer, sScreens.top()->alert()); + + sCurrentScreen->onHidden(); + sCurrentScreen = sScreens.top(); sScreens.pop(); + + sCurrentScreen->onShown(); + return sScreens.size(); } void UiState::react(const system_fsm::KeyLockChanged& ev) { sDisplay->SetDisplayOn(!ev.locking); sInput->lock(ev.locking); + sLockSwitch.Update(ev.locking); } void UiState::react(const internal::ControlSchemeChanged&) { @@ -505,6 +519,7 @@ void Lua::entry() { { {"scheme", &sControlsScheme}, {"scroll_sensitivity", &sScrollSensitivity}, + {"lock_switch", &sLockSwitch}, }); registry.AddPropertyModule( @@ -539,7 +554,7 @@ void Lua::entry() { auto Lua::PushLuaScreen(lua_State* s) -> int { // Ensure the arg looks right before continuing. - luaL_checktype(s, 1, LUA_TFUNCTION); + luaL_checktype(s, 1, LUA_TTABLE); // First, create a new plain old Screen object. We will use its root and // group for the Lua screen. Allocate it in external ram so that arbitrarily @@ -554,10 +569,15 @@ auto Lua::PushLuaScreen(lua_State* s) -> int { lv_group_set_default(new_screen->group()); // Call the constructor for this screen. - lua_settop(s, 1); // Make sure the function is actually at top of stack - lua::CallProtected(s, 0, 1); + // lua_settop(s, 1); // Make sure the screen is actually at top of stack + lua_pushliteral(s, "createUi"); + if (lua_gettable(s, 1) == LUA_TFUNCTION) { + lua_pushvalue(s, 1); + lua::CallProtected(s, 1, 0); + } - // Store the reference for the table the constructor returned. + // Store the reference for this screen's table. + lua_settop(s, 1); new_screen->SetObjRef(s); // Finally, push the now-initialised screen as if it were a regular C++ @@ -585,7 +605,7 @@ auto Lua::PopLuaScreen(lua_State* s) -> int { } auto Lua::Ticks(lua_State* s) -> int { - lua_pushinteger(s, esp_timer_get_time()/1000); + lua_pushinteger(s, esp_timer_get_time() / 1000); return 1; } |
