summaryrefslogtreecommitdiff
path: root/src/ui/ui_fsm.cpp
diff options
context:
space:
mode:
authorjacqueline <me@jacqueline.id.au>2024-03-07 10:59:03 +1100
committerjacqueline <me@jacqueline.id.au>2024-03-07 10:59:03 +1100
commitef72b25660912ff247997089abfb93e9f0b52809 (patch)
treed5d9711cb5a4192966d914094e9370c446f145fb /src/ui/ui_fsm.cpp
parent53c4ea7805f1af6a4d2969fc8eabbc8ae26ac5ca (diff)
downloadtangara-fw-ef72b25660912ff247997089abfb93e9f0b52809.tar.gz
use prototype inheritance for lua screens, rather than functions
this gives us a way to give each screen nice little hooks, like 'onShown' and 'onHidden'. later we can use these hooks to disable bindings for screens that aren't in-use.
Diffstat (limited to 'src/ui/ui_fsm.cpp')
-rw-r--r--src/ui/ui_fsm.cpp58
1 files changed, 37 insertions, 21 deletions
diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp
index d98e435d..5c22e90e 100644
--- a/src/ui/ui_fsm.cpp
+++ b/src/ui/ui_fsm.cpp
@@ -125,21 +125,24 @@ lua::Property UiState::sPlaybackPlaying{
}};
lua::Property UiState::sPlaybackTrack{};
-lua::Property UiState::sPlaybackPosition{0, [](const lua::LuaValue& val) {
- int current_val = std::get<int>(sPlaybackPosition.Get());
- if (!std::holds_alternative<int>(val)) {
- return false;
- }
- int new_val = std::get<int>(val);
- if (current_val != new_val) {
- auto track = sPlaybackTrack.Get();
- if (!std::holds_alternative<audio::Track>(track)) {
+lua::Property UiState::sPlaybackPosition{
+ 0, [](const lua::LuaValue& val) {
+ int current_val = std::get<int>(sPlaybackPosition.Get());
+ if (!std::holds_alternative<int>(val)) {
return false;
}
- events::Audio().Dispatch(audio::SeekFile{.offset = (uint32_t)new_val, .filename = std::get<audio::Track>(track).filepath});
- }
- return true;
-}};
+ int new_val = std::get<int>(val);
+ if (current_val != new_val) {
+ auto track = sPlaybackTrack.Get();
+ if (!std::holds_alternative<audio::Track>(track)) {
+ return false;
+ }
+ events::Audio().Dispatch(audio::SeekFile{
+ .offset = (uint32_t)new_val,
+ .filename = std::get<audio::Track>(track).filepath});
+ }
+ return true;
+ }};
lua::Property UiState::sQueuePosition{0};
lua::Property UiState::sQueueSize{0};
@@ -294,21 +297,29 @@ auto UiState::InitBootSplash(drivers::IGpios& gpios) -> bool {
}
void UiState::PushScreen(std::shared_ptr<Screen> screen) {
+ lv_obj_set_parent(sAlertContainer, screen->alert());
+
if (sCurrentScreen) {
+ sCurrentScreen->onHidden();
sScreens.push(sCurrentScreen);
}
sCurrentScreen = screen;
- lv_obj_set_parent(sAlertContainer, sCurrentScreen->alert());
+ sCurrentScreen->onShown();
}
int UiState::PopScreen() {
if (sScreens.empty()) {
return 0;
}
- sCurrentScreen = sScreens.top();
- lv_obj_set_parent(sAlertContainer, sCurrentScreen->alert());
+ lv_obj_set_parent(sAlertContainer, sScreens.top()->alert());
+
+ sCurrentScreen->onHidden();
+ sCurrentScreen = sScreens.top();
sScreens.pop();
+
+ sCurrentScreen->onShown();
+
return sScreens.size();
}
@@ -539,7 +550,7 @@ void Lua::entry() {
auto Lua::PushLuaScreen(lua_State* s) -> int {
// Ensure the arg looks right before continuing.
- luaL_checktype(s, 1, LUA_TFUNCTION);
+ luaL_checktype(s, 1, LUA_TTABLE);
// First, create a new plain old Screen object. We will use its root and
// group for the Lua screen. Allocate it in external ram so that arbitrarily
@@ -554,10 +565,15 @@ auto Lua::PushLuaScreen(lua_State* s) -> int {
lv_group_set_default(new_screen->group());
// Call the constructor for this screen.
- lua_settop(s, 1); // Make sure the function is actually at top of stack
- lua::CallProtected(s, 0, 1);
+ // lua_settop(s, 1); // Make sure the screen is actually at top of stack
+ lua_pushliteral(s, "createUi");
+ if (lua_gettable(s, 1) == LUA_TFUNCTION) {
+ lua_pushvalue(s, 1);
+ lua::CallProtected(s, 1, 0);
+ }
- // Store the reference for the table the constructor returned.
+ // Store the reference for this screen's table.
+ lua_settop(s, 1);
new_screen->SetObjRef(s);
// Finally, push the now-initialised screen as if it were a regular C++
@@ -585,7 +601,7 @@ auto Lua::PopLuaScreen(lua_State* s) -> int {
}
auto Lua::Ticks(lua_State* s) -> int {
- lua_pushinteger(s, esp_timer_get_time()/1000);
+ lua_pushinteger(s, esp_timer_get_time() / 1000);
return 1;
}