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| author | jacqueline <me@jacqueline.id.au> | 2024-03-07 10:59:03 +1100 |
|---|---|---|
| committer | jacqueline <me@jacqueline.id.au> | 2024-03-07 10:59:03 +1100 |
| commit | ef72b25660912ff247997089abfb93e9f0b52809 (patch) | |
| tree | d5d9711cb5a4192966d914094e9370c446f145fb /src/ui | |
| parent | 53c4ea7805f1af6a4d2969fc8eabbc8ae26ac5ca (diff) | |
| download | tangara-fw-ef72b25660912ff247997089abfb93e9f0b52809.tar.gz | |
use prototype inheritance for lua screens, rather than functions
this gives us a way to give each screen nice little hooks, like
'onShown' and 'onHidden'. later we can use these hooks to disable
bindings for screens that aren't in-use.
Diffstat (limited to 'src/ui')
| -rw-r--r-- | src/ui/include/screen.hpp | 3 | ||||
| -rw-r--r-- | src/ui/include/screen_lua.hpp | 3 | ||||
| -rw-r--r-- | src/ui/screen_lua.cpp | 36 | ||||
| -rw-r--r-- | src/ui/ui_fsm.cpp | 58 |
4 files changed, 79 insertions, 21 deletions
diff --git a/src/ui/include/screen.hpp b/src/ui/include/screen.hpp index 60939660..4241c712 100644 --- a/src/ui/include/screen.hpp +++ b/src/ui/include/screen.hpp @@ -27,6 +27,9 @@ class Screen { Screen(); virtual ~Screen(); + virtual auto onShown() -> void {} + virtual auto onHidden() -> void {} + auto root() -> lv_obj_t* { return root_; } auto content() -> lv_obj_t* { return content_; } auto alert() -> lv_obj_t* { return alert_; } diff --git a/src/ui/include/screen_lua.hpp b/src/ui/include/screen_lua.hpp index ee9f6813..0ed3a508 100644 --- a/src/ui/include/screen_lua.hpp +++ b/src/ui/include/screen_lua.hpp @@ -18,6 +18,9 @@ class Lua : public Screen { Lua(); ~Lua(); + auto onShown() -> void override; + auto onHidden() -> void override; + auto SetObjRef(lua_State*) -> void; private: diff --git a/src/ui/screen_lua.cpp b/src/ui/screen_lua.cpp index 5130b4f7..d6c7a26f 100644 --- a/src/ui/screen_lua.cpp +++ b/src/ui/screen_lua.cpp @@ -7,8 +7,10 @@ #include "screen_lua.hpp" #include "core/lv_obj_tree.h" +#include "lua.h" #include "lua.hpp" +#include "lua_thread.hpp" #include "luavgl.h" namespace ui { @@ -22,6 +24,40 @@ Lua::~Lua() { } } +auto Lua::onShown() -> void { + if (!s_ || !obj_ref_) { + return; + } + lua_rawgeti(s_, LUA_REGISTRYINDEX, *obj_ref_); + lua_pushliteral(s_, "onShown"); + + if (lua_gettable(s_, -2) == LUA_TFUNCTION) { + lua_pushvalue(s_, -2); + lua::CallProtected(s_, 1, 0); + } else { + lua_pop(s_, 1); + } + + lua_pop(s_, 1); +} + +auto Lua::onHidden() -> void { + if (!s_ || !obj_ref_) { + return; + } + lua_rawgeti(s_, LUA_REGISTRYINDEX, *obj_ref_); + lua_pushliteral(s_, "onHidden"); + + if (lua_gettable(s_, -2) == LUA_TFUNCTION) { + lua_pushvalue(s_, -2); + lua::CallProtected(s_, 1, 0); + } else { + lua_pop(s_, 1); + } + + lua_pop(s_, 1); +} + auto Lua::SetObjRef(lua_State* s) -> void { assert(s_ == nullptr); s_ = s; diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp index d98e435d..5c22e90e 100644 --- a/src/ui/ui_fsm.cpp +++ b/src/ui/ui_fsm.cpp @@ -125,21 +125,24 @@ lua::Property UiState::sPlaybackPlaying{ }}; lua::Property UiState::sPlaybackTrack{}; -lua::Property UiState::sPlaybackPosition{0, [](const lua::LuaValue& val) { - int current_val = std::get<int>(sPlaybackPosition.Get()); - if (!std::holds_alternative<int>(val)) { - return false; - } - int new_val = std::get<int>(val); - if (current_val != new_val) { - auto track = sPlaybackTrack.Get(); - if (!std::holds_alternative<audio::Track>(track)) { +lua::Property UiState::sPlaybackPosition{ + 0, [](const lua::LuaValue& val) { + int current_val = std::get<int>(sPlaybackPosition.Get()); + if (!std::holds_alternative<int>(val)) { return false; } - events::Audio().Dispatch(audio::SeekFile{.offset = (uint32_t)new_val, .filename = std::get<audio::Track>(track).filepath}); - } - return true; -}}; + int new_val = std::get<int>(val); + if (current_val != new_val) { + auto track = sPlaybackTrack.Get(); + if (!std::holds_alternative<audio::Track>(track)) { + return false; + } + events::Audio().Dispatch(audio::SeekFile{ + .offset = (uint32_t)new_val, + .filename = std::get<audio::Track>(track).filepath}); + } + return true; + }}; lua::Property UiState::sQueuePosition{0}; lua::Property UiState::sQueueSize{0}; @@ -294,21 +297,29 @@ auto UiState::InitBootSplash(drivers::IGpios& gpios) -> bool { } void UiState::PushScreen(std::shared_ptr<Screen> screen) { + lv_obj_set_parent(sAlertContainer, screen->alert()); + if (sCurrentScreen) { + sCurrentScreen->onHidden(); sScreens.push(sCurrentScreen); } sCurrentScreen = screen; - lv_obj_set_parent(sAlertContainer, sCurrentScreen->alert()); + sCurrentScreen->onShown(); } int UiState::PopScreen() { if (sScreens.empty()) { return 0; } - sCurrentScreen = sScreens.top(); - lv_obj_set_parent(sAlertContainer, sCurrentScreen->alert()); + lv_obj_set_parent(sAlertContainer, sScreens.top()->alert()); + + sCurrentScreen->onHidden(); + sCurrentScreen = sScreens.top(); sScreens.pop(); + + sCurrentScreen->onShown(); + return sScreens.size(); } @@ -539,7 +550,7 @@ void Lua::entry() { auto Lua::PushLuaScreen(lua_State* s) -> int { // Ensure the arg looks right before continuing. - luaL_checktype(s, 1, LUA_TFUNCTION); + luaL_checktype(s, 1, LUA_TTABLE); // First, create a new plain old Screen object. We will use its root and // group for the Lua screen. Allocate it in external ram so that arbitrarily @@ -554,10 +565,15 @@ auto Lua::PushLuaScreen(lua_State* s) -> int { lv_group_set_default(new_screen->group()); // Call the constructor for this screen. - lua_settop(s, 1); // Make sure the function is actually at top of stack - lua::CallProtected(s, 0, 1); + // lua_settop(s, 1); // Make sure the screen is actually at top of stack + lua_pushliteral(s, "createUi"); + if (lua_gettable(s, 1) == LUA_TFUNCTION) { + lua_pushvalue(s, 1); + lua::CallProtected(s, 1, 0); + } - // Store the reference for the table the constructor returned. + // Store the reference for this screen's table. + lua_settop(s, 1); new_screen->SetObjRef(s); // Finally, push the now-initialised screen as if it were a regular C++ @@ -585,7 +601,7 @@ auto Lua::PopLuaScreen(lua_State* s) -> int { } auto Lua::Ticks(lua_State* s) -> int { - lua_pushinteger(s, esp_timer_get_time()/1000); + lua_pushinteger(s, esp_timer_get_time() / 1000); return 1; } |
