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authorjacqueline <me@jacqueline.id.au>2023-11-22 15:46:46 +1100
committerjacqueline <me@jacqueline.id.au>2023-11-22 15:46:46 +1100
commit9eb5ae6e946651bdbe532b66700bb1ed6944584f (patch)
tree91a69573e4c481ff97c598213b08aa41e61aab76 /src
parent06aca259cbb84c41a002e5a93735b289cc2aa93a (diff)
downloadtangara-fw-9eb5ae6e946651bdbe532b66700bb1ed6944584f.tar.gz
Use protected mode for lua callbacks wherever possible
Diffstat (limited to 'src')
-rw-r--r--src/lua/include/lua_thread.hpp2
-rw-r--r--src/lua/lua_database.cpp4
-rw-r--r--src/lua/lua_thread.cpp49
-rw-r--r--src/lua/property.cpp6
-rw-r--r--src/ui/include/ui_events.hpp4
-rw-r--r--src/ui/include/ui_fsm.hpp3
-rw-r--r--src/ui/ui_fsm.cpp7
7 files changed, 61 insertions, 14 deletions
diff --git a/src/lua/include/lua_thread.hpp b/src/lua/include/lua_thread.hpp
index 939d0cda..4c5198aa 100644
--- a/src/lua/include/lua_thread.hpp
+++ b/src/lua/include/lua_thread.hpp
@@ -19,6 +19,8 @@ namespace lua {
class Allocator;
+auto CallProtected(lua_State*, int nargs, int nresults) -> int;
+
class LuaThread {
public:
static auto Start(system_fsm::ServiceLocator&, lv_obj_t* lvgl_root = nullptr)
diff --git a/src/lua/lua_database.cpp b/src/lua/lua_database.cpp
index 79916115..4a7c82a5 100644
--- a/src/lua/lua_database.cpp
+++ b/src/lua/lua_database.cpp
@@ -14,6 +14,7 @@
#include "esp_log.h"
#include "lauxlib.h"
#include "lua.h"
+#include "lua_thread.hpp"
#include "lvgl.h"
#include "database.hpp"
@@ -108,7 +109,7 @@ static auto db_iterate(lua_State* state) -> int {
} else {
lua_pushnil(state);
}
- lua_call(state, 1, 0);
+ CallProtected(state, 1, 0);
luaL_unref(state, LUA_REGISTRYINDEX, callback_ref);
});
});
@@ -139,7 +140,6 @@ static auto push_iterator(
lua_pushcclosure(state, db_iterate, 1);
}
-
static auto record_text(lua_State* state) -> int {
LuaRecord* data = reinterpret_cast<LuaRecord*>(
luaL_checkudata(state, 1, kDbRecordMetatable));
diff --git a/src/lua/lua_thread.cpp b/src/lua/lua_thread.cpp
index eb2f5107..e1df3087 100644
--- a/src/lua/lua_thread.cpp
+++ b/src/lua/lua_thread.cpp
@@ -10,9 +10,11 @@
#include "esp_heap_caps.h"
#include "esp_log.h"
+#include "event_queue.hpp"
#include "lua.hpp"
#include "luavgl.h"
#include "service_locator.hpp"
+#include "ui_events.hpp"
namespace lua {
@@ -63,6 +65,7 @@ auto LuaThread::Start(system_fsm::ServiceLocator& services, lv_obj_t* lvgl_root)
// FIXME: luavgl init should probably be a part of the bridge.
if (lvgl_root) {
+ luavgl_set_pcall(state, CallProtected);
luavgl_set_root(state, lvgl_root);
luaL_requiref(state, "lvgl", luaopen_lvgl, true);
lua_pop(state, 1);
@@ -85,14 +88,46 @@ auto LuaThread::RunScript(const std::string& path) -> bool {
if (res != LUA_OK) {
return false;
}
- res = lua_pcall(state_, 0, 0, 0);
- if (res) {
- const char* msg = lua_tostring(state_, -1);
- lua_writestring(msg, strlen(msg));
- lua_writeline();
- lua_pop(state_, 1);
- }
+ CallProtected(state_, 0, 0);
return true;
}
+static int msg_handler(lua_State* L) {
+ if (!lua_isstring(L, 1)) {
+ return 1;
+ }
+
+ const char* msg = lua_tostring(L, 1);
+ if (msg == NULL) { /* is error object not a string? */
+ if (luaL_callmeta(L, 1, "__tostring") && /* does it have a metamethod */
+ lua_type(L, -1) == LUA_TSTRING) /* that produces a string? */
+ return 1; /* that is the message */
+ else
+ msg = lua_pushfstring(L, "(error object is a %s value)",
+ luaL_typename(L, 1));
+ }
+
+ /* append a standard traceback */
+ luaL_traceback(L, L, msg, 1);
+ return 1;
+}
+
+auto CallProtected(lua_State* s, int nargs, int nresults) -> int {
+ int base = lua_gettop(s) - nargs;
+ // Place our message handler under the function to be called.
+ lua_pushcfunction(s, msg_handler);
+ lua_insert(s, base);
+
+ // Invoke the function.
+ int ret = lua_pcall(s, nargs, nresults, base);
+ if (ret != LUA_OK) {
+ events::Ui().Dispatch(ui::OnLuaError{.message = lua_tostring(s, -1)});
+ }
+
+ // Clean up our message handler
+ lua_remove(s, base);
+
+ return ret;
+}
+
} // namespace lua
diff --git a/src/lua/property.cpp b/src/lua/property.cpp
index f0383dd8..c63d243f 100644
--- a/src/lua/property.cpp
+++ b/src/lua/property.cpp
@@ -10,6 +10,7 @@
#include <string>
#include "lua.hpp"
+#include "lua_thread.hpp"
#include "lvgl.h"
#include "service_locator.hpp"
@@ -49,9 +50,8 @@ static auto property_bind(lua_State* state) -> int {
// ...and another copy, since we return the original closure.
lua_pushvalue(state, 2);
- // FIXME: This should ideally be lua_pcall, for safety.
p->PushValue(*state);
- lua_call(state, 1, 0); // Invoke the initial binding.
+ CallProtected(state, 1, 0); // Invoke the initial binding.
lua_pushstring(state, kBindingsTable);
lua_gettable(state, LUA_REGISTRYINDEX); // REGISTRY[kBindingsTable]
@@ -229,7 +229,7 @@ auto Property::Update(const LuaValue& v) -> void {
}
PushValue(*b.first); // push the argument
- lua_call(b.first, 1, 0); // invoke the closure
+ CallProtected(b.first, 1, 0); // invoke the closure
}
}
diff --git a/src/ui/include/ui_events.hpp b/src/ui/include/ui_events.hpp
index b8dd459c..6a6be304 100644
--- a/src/ui/include/ui_events.hpp
+++ b/src/ui/include/ui_events.hpp
@@ -24,6 +24,10 @@ struct OnStorageChange : tinyfsm::Event {
struct OnSystemError : tinyfsm::Event {};
+ struct OnLuaError : tinyfsm::Event {
+ std::string message;
+ };
+
namespace internal {
struct RecordSelected : tinyfsm::Event {
diff --git a/src/ui/include/ui_fsm.hpp b/src/ui/include/ui_fsm.hpp
index d3ea7eac..9e81259a 100644
--- a/src/ui/include/ui_fsm.hpp
+++ b/src/ui/include/ui_fsm.hpp
@@ -64,6 +64,7 @@ class UiState : public tinyfsm::Fsm<UiState> {
void react(const audio::QueueUpdate&);
virtual void react(const system_fsm::KeyLockChanged&);
+ virtual void react(const OnLuaError&) {}
virtual void react(const internal::RecordSelected&) {}
virtual void react(const internal::IndexSelected&) {}
@@ -124,6 +125,8 @@ class Lua : public UiState {
void entry() override;
void exit() override;
+ void react(const OnLuaError&) override;
+
void react(const internal::IndexSelected&) override;
void react(const internal::ShowNowPlaying&) override;
void react(const internal::ShowSettingsPage&) override;
diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp
index ed0624df..5b4ea2a7 100644
--- a/src/ui/ui_fsm.cpp
+++ b/src/ui/ui_fsm.cpp
@@ -238,8 +238,7 @@ auto Lua::PushLuaScreen(lua_State* s) -> int {
// Call the constructor for this screen.
lua_settop(s, 1); // Make sure the function is actually at top of stack
- // FIXME: This should ideally be lua_pcall, for safety.
- lua_call(s, 0, 1);
+ lua::CallProtected(s, 0, 1);
// Store the reference for the table the constructor returned.
new_screen->SetObjRef(s);
@@ -262,6 +261,10 @@ void Lua::exit() {
lv_group_set_default(NULL);
}
+void Lua::react(const OnLuaError& err) {
+ ESP_LOGE("lua", "%s", err.message.c_str());
+}
+
void Lua::react(const internal::IndexSelected& ev) {
auto db = sServices->database().lock();
if (!db) {