summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/app_console/app_console.cpp6
-rw-r--r--src/lua/bridge.cpp74
-rw-r--r--src/lua/include/bridge.hpp27
-rw-r--r--src/lua/include/lua_thread.hpp42
-rw-r--r--src/lua/include/property.hpp4
-rw-r--r--src/lua/lua_thread.cpp98
-rw-r--r--src/lua/property.cpp78
-rw-r--r--src/ui/ui_fsm.cpp132
8 files changed, 286 insertions, 175 deletions
diff --git a/src/app_console/app_console.cpp b/src/app_console/app_console.cpp
index 33f41306..4e6c97ba 100644
--- a/src/app_console/app_console.cpp
+++ b/src/app_console/app_console.cpp
@@ -628,8 +628,7 @@ static const char kReplMain[] =
"repl:run()\n";
int CmdLua(int argc, char** argv) {
- std::unique_ptr<lua::LuaThread> context{
- lua::LuaThread::Start(*AppConsole::sServices)};
+ auto context = lua::Registry::instance(*AppConsole::sServices).newThread();
if (!context) {
return 1;
}
@@ -652,8 +651,7 @@ int CmdLua(int argc, char** argv) {
}
int CmdLuaRun(int argc, char** argv) {
- std::unique_ptr<lua::LuaThread> context{
- lua::LuaThread::Start(*AppConsole::sServices)};
+ auto context = lua::Registry::instance(*AppConsole::sServices).newThread();
if (!context) {
return 1;
}
diff --git a/src/lua/bridge.cpp b/src/lua/bridge.cpp
index a680a521..a26f74bb 100644
--- a/src/lua/bridge.cpp
+++ b/src/lua/bridge.cpp
@@ -22,6 +22,9 @@
#include "lua_version.hpp"
#include "lvgl.h"
+#include "font/lv_font_loader.h"
+#include "luavgl.h"
+
#include "event_queue.hpp"
#include "property.hpp"
#include "service_locator.hpp"
@@ -32,34 +35,62 @@ int luaopen_linenoise(lua_State* L);
int luaopen_term_core(lua_State* L);
}
+LV_FONT_DECLARE(font_fusion_12);
+LV_FONT_DECLARE(font_fusion_10);
+
namespace lua {
[[maybe_unused]] static constexpr char kTag[] = "lua_bridge";
static constexpr char kBridgeKey[] = "bridge";
+static auto make_font_cb(const char* name, int size, int weight)
+ -> const lv_font_t* {
+ if (std::string{"fusion"} == name) {
+ if (size == 12) {
+ return &font_fusion_12;
+ }
+ if (size == 10) {
+ return &font_fusion_10;
+ }
+ }
+ return NULL;
+}
+
+static auto delete_font_cb(lv_font_t* font) -> void {}
+
auto Bridge::Get(lua_State* state) -> Bridge* {
lua_pushstring(state, kBridgeKey);
lua_gettable(state, LUA_REGISTRYINDEX);
return reinterpret_cast<Bridge*>(lua_touserdata(state, -1));
}
-Bridge::Bridge(system_fsm::ServiceLocator& services, lua_State& s)
- : services_(services), state_(s), bindings_(s) {
- lua_pushstring(&s, kBridgeKey);
- lua_pushlightuserdata(&s, this);
- lua_settable(&s, LUA_REGISTRYINDEX);
+Bridge::Bridge(system_fsm::ServiceLocator& services) : services_(services) {}
+
+auto Bridge::installBaseModules(lua_State* L) -> void {
+ lua_pushstring(L, kBridgeKey);
+ lua_pushlightuserdata(L, this);
+ lua_settable(L, LUA_REGISTRYINDEX);
+
+ bindings_.install(L);
- luaL_requiref(&s, "linenoise", luaopen_linenoise, true);
- lua_pop(&s, 1);
+ luaL_requiref(L, "linenoise", luaopen_linenoise, true);
+ lua_pop(L, 1);
- luaL_requiref(&s, "term.core", luaopen_term_core, true);
- lua_pop(&s, 1);
+ luaL_requiref(L, "term.core", luaopen_term_core, true);
+ lua_pop(L, 1);
+
+ RegisterControlsModule(L);
+ RegisterDatabaseModule(L);
+ RegisterQueueModule(L);
+ RegisterVersionModule(L);
+}
- RegisterControlsModule(&s);
- RegisterDatabaseModule(&s);
- RegisterQueueModule(&s);
- RegisterVersionModule(&s);
+auto Bridge::installLvgl(lua_State* L) -> void {
+ luavgl_set_pcall(L, CallProtected);
+ luavgl_set_font_extension(L, make_font_cb, delete_font_cb);
+ luaL_requiref(L, "lvgl", luaopen_lvgl, true);
+ lua_pop(L, 1);
}
static auto new_property_module(lua_State* state) -> int {
@@ -76,32 +107,33 @@ static auto new_property_module(lua_State* state) -> int {
template <class... Ts>
inline constexpr bool always_false_v = false;
-auto Bridge::AddPropertyModule(
+auto Bridge::installPropertyModule(
+ lua_State* L,
const std::string& name,
- std::vector<std::pair<std::string, std::variant<LuaFunction, Property*>>>
+ std::vector<std::pair<std::string, std::variant<LuaFunction, Property*>>>&
props) -> void {
// Create the module (or retrieve it if one with this name already exists)
- luaL_requiref(&state_, name.c_str(), new_property_module, true);
+ luaL_requiref(L, name.c_str(), new_property_module, true);
for (const auto& prop : props) {
- lua_pushstring(&state_, prop.first.c_str());
+ lua_pushstring(L, prop.first.c_str());
std::visit(
[&](auto&& arg) {
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, LuaFunction>) {
- bindings_.Register(&state_, arg);
+ bindings_.Register(L, arg);
} else if constexpr (std::is_same_v<T, Property*>) {
- bindings_.Register(&state_, arg);
+ bindings_.Register(L, arg);
} else {
static_assert(always_false_v<T>, "missing case");
}
},
prop.second);
- lua_settable(&state_, -3); // metatable.propname = property
+ lua_settable(L, -3); // metatable.propname = property
}
- lua_pop(&state_, 1); // pop the module off the stack
+ lua_pop(L, 1); // pop the module off the stack
}
} // namespace lua
diff --git a/src/lua/include/bridge.hpp b/src/lua/include/bridge.hpp
index 62fbc340..64f14e0e 100644
--- a/src/lua/include/bridge.hpp
+++ b/src/lua/include/bridge.hpp
@@ -16,25 +16,38 @@
namespace lua {
+/*
+ * Responsible for adding C/C++ module bindings to Lua threads. This class
+ * keeps no thread-specific internal state, and instead uses the LUA_REGISTRY
+ * table of its host threads to store data.
+ */
class Bridge {
public:
+ /*
+ * Utility for retrieving the Bridge from a Lua thread in which the Bridge's
+ * bindings have been installed. Use by Lua's C callbacks to access the rest
+ * of the system.
+ */
static auto Get(lua_State* state) -> Bridge*;
- Bridge(system_fsm::ServiceLocator&, lua_State& s);
+ Bridge(system_fsm::ServiceLocator& s);
- auto AddPropertyModule(
+ system_fsm::ServiceLocator& services() { return services_; }
+
+ auto installBaseModules(lua_State* L) -> void;
+ auto installLvgl(lua_State* L) -> void;
+ auto installPropertyModule(
+ lua_State* L,
const std::string&,
std::vector<
- std::pair<std::string,
- std::variant<LuaFunction, Property*>>>)
+ std::pair<std::string, std::variant<LuaFunction, Property*>>>&)
-> void;
- system_fsm::ServiceLocator& services() { return services_; }
- PropertyBindings& bindings() { return bindings_; }
+ Bridge(const Bridge&) = delete;
+ Bridge& operator=(const Bridge&) = delete;
private:
system_fsm::ServiceLocator& services_;
- lua_State& state_;
PropertyBindings bindings_;
};
diff --git a/src/lua/include/lua_thread.hpp b/src/lua/include/lua_thread.hpp
index d10dba3a..c12a0bfc 100644
--- a/src/lua/include/lua_thread.hpp
+++ b/src/lua/include/lua_thread.hpp
@@ -23,8 +23,7 @@ auto CallProtected(lua_State*, int nargs, int nresults) -> int;
class LuaThread {
public:
- static auto Start(system_fsm::ServiceLocator&, lv_obj_t* lvgl_root = nullptr)
- -> LuaThread*;
+ static auto Start(system_fsm::ServiceLocator&) -> LuaThread*;
~LuaThread();
auto RunScript(const std::string& path) -> bool;
@@ -32,15 +31,48 @@ class LuaThread {
auto DumpStack() -> void;
- auto bridge() -> Bridge& { return *bridge_; }
auto state() -> lua_State* { return state_; }
+ LuaThread(const LuaThread&) = delete;
+ LuaThread& operator=(const LuaThread&) = delete;
+
private:
- LuaThread(std::unique_ptr<Allocator>&, std::unique_ptr<Bridge>&, lua_State*);
+ LuaThread(std::unique_ptr<Allocator>&, lua_State*);
std::unique_ptr<Allocator> alloc_;
- std::unique_ptr<Bridge> bridge_;
lua_State* state_;
};
+class Registry {
+ public:
+ static auto instance(system_fsm::ServiceLocator&) -> Registry&;
+
+ auto uiThread() -> std::shared_ptr<LuaThread>;
+ auto newThread() -> std::shared_ptr<LuaThread>;
+
+ auto AddPropertyModule(
+ const std::string&,
+ std::vector<
+ std::pair<std::string, std::variant<LuaFunction, Property*>>>)
+ -> void;
+
+ Registry(const Registry&) = delete;
+ Registry& operator=(const Registry&) = delete;
+
+ private:
+ Registry(system_fsm::ServiceLocator&);
+
+ system_fsm::ServiceLocator& services_;
+ std::unique_ptr<Bridge> bridge_;
+
+ std::shared_ptr<LuaThread> ui_thread_;
+ std::list<std::weak_ptr<LuaThread>> threads_;
+
+ std::vector<
+ std::pair<std::string,
+ std::vector<std::pair<std::string,
+ std::variant<LuaFunction, Property*>>>>>
+ modules_;
+};
+
} // namespace lua
diff --git a/src/lua/include/property.hpp b/src/lua/include/property.hpp
index 03229bc1..7d160fba 100644
--- a/src/lua/include/property.hpp
+++ b/src/lua/include/property.hpp
@@ -53,7 +53,9 @@ class Property {
class PropertyBindings {
public:
- PropertyBindings(lua_State&);
+ PropertyBindings();
+
+ auto install(lua_State*) -> void;
auto Register(lua_State*, Property*) -> void;
auto Register(lua_State*, LuaFunction) -> void;
diff --git a/src/lua/lua_thread.cpp b/src/lua/lua_thread.cpp
index b94b70ab..7d64e3c5 100644
--- a/src/lua/lua_thread.cpp
+++ b/src/lua/lua_thread.cpp
@@ -9,22 +9,16 @@
#include <iostream>
#include <memory>
-#include "lauxlib.h"
-#include "lua.h"
-#include "lua.hpp"
-
-#include "font/lv_font_loader.h"
-#include "luavgl.h"
-
#include "esp_heap_caps.h"
#include "esp_log.h"
+#include "lua.hpp"
+
+#include "bridge.hpp"
#include "event_queue.hpp"
+#include "memory_resource.hpp"
#include "service_locator.hpp"
#include "ui_events.hpp"
-LV_FONT_DECLARE(font_fusion_12);
-LV_FONT_DECLARE(font_fusion_10);
-
namespace lua {
[[maybe_unused]] static constexpr char kTag[] = "lua";
@@ -59,23 +53,7 @@ static int lua_panic(lua_State* L) {
return 0;
}
-static auto make_font_cb(const char* name, int size, int weight)
- -> const lv_font_t* {
- if (std::string{"fusion"} == name) {
- if (size == 12) {
- return &font_fusion_12;
- }
- if (size == 10) {
- return &font_fusion_10;
- }
- }
- return NULL;
-}
-
-static auto delete_font_cb(lv_font_t* font) -> void {}
-
-auto LuaThread::Start(system_fsm::ServiceLocator& services, lv_obj_t* lvgl_root)
- -> LuaThread* {
+auto LuaThread::Start(system_fsm::ServiceLocator& services) -> LuaThread* {
auto alloc = std::make_unique<Allocator>();
lua_State* state = lua_newstate(lua_alloc, alloc.get());
if (!state) {
@@ -85,24 +63,11 @@ auto LuaThread::Start(system_fsm::ServiceLocator& services, lv_obj_t* lvgl_root)
luaL_openlibs(state);
lua_atpanic(state, lua_panic);
- auto bridge = std::make_unique<Bridge>(services, *state);
-
- // FIXME: luavgl init should probably be a part of the bridge.
- if (lvgl_root) {
- luavgl_set_pcall(state, CallProtected);
- luavgl_set_font_extension(state, make_font_cb, delete_font_cb);
- luavgl_set_root(state, lvgl_root);
- luaL_requiref(state, "lvgl", luaopen_lvgl, true);
- lua_pop(state, 1);
- }
-
- return new LuaThread(alloc, bridge, state);
+ return new LuaThread(alloc, state);
}
-LuaThread::LuaThread(std::unique_ptr<Allocator>& alloc,
- std::unique_ptr<Bridge>& bridge,
- lua_State* state)
- : alloc_(std::move(alloc)), bridge_(std::move(bridge)), state_(state) {}
+LuaThread::LuaThread(std::unique_ptr<Allocator>& alloc, lua_State* state)
+ : alloc_(std::move(alloc)), state_(state) {}
LuaThread::~LuaThread() {
lua_close(state_);
@@ -219,4 +184,51 @@ auto CallProtected(lua_State* s, int nargs, int nresults) -> int {
return ret;
}
+auto Registry::instance(system_fsm::ServiceLocator& s) -> Registry& {
+ static Registry sRegistry{s};
+ return sRegistry;
+}
+
+Registry::Registry(system_fsm::ServiceLocator& services)
+ : services_(services), bridge_(new Bridge(services)) {}
+
+auto Registry::uiThread() -> std::shared_ptr<LuaThread> {
+ if (!ui_thread_) {
+ ui_thread_ = newThread();
+ bridge_->installLvgl(ui_thread_->state());
+ }
+ return ui_thread_;
+}
+
+auto Registry::newThread() -> std::shared_ptr<LuaThread> {
+ std::shared_ptr<LuaThread> thread{LuaThread::Start(services_)};
+ bridge_->installBaseModules(thread->state());
+ for (auto& module : modules_) {
+ bridge_->installPropertyModule(thread->state(), module.first,
+ module.second);
+ }
+ threads_.push_back(thread);
+ return thread;
+}
+
+auto Registry::AddPropertyModule(
+ const std::string& name,
+ std::vector<std::pair<std::string, std::variant<LuaFunction, Property*>>>
+ properties) -> void {
+ modules_.push_back(std::make_pair(name, properties));
+
+ // Any live threads will need to be updated to include the new module.
+ auto it = threads_.begin();
+ while (it != threads_.end()) {
+ auto thread = it->lock();
+ if (!thread) {
+ // Thread has been destroyed; stop tracking it.
+ it = threads_.erase(it);
+ } else {
+ bridge_->installPropertyModule(thread->state(), name, properties);
+ it++;
+ }
+ }
+}
+
} // namespace lua
diff --git a/src/lua/property.cpp b/src/lua/property.cpp
index 5357ccc5..f721f9ce 100644
--- a/src/lua/property.cpp
+++ b/src/lua/property.cpp
@@ -10,10 +10,12 @@
#include <cmath>
#include <memory>
#include <memory_resource>
+#include <sstream>
#include <string>
#include <variant>
#include "bluetooth_types.hpp"
+#include "lauxlib.h"
#include "lua.h"
#include "lua.hpp"
#include "lua_thread.hpp"
@@ -76,10 +78,30 @@ static auto property_bind(lua_State* state) -> int {
return 1;
}
-static const struct luaL_Reg kPropertyBindingFuncs[] = {{"get", property_get},
- {"set", property_set},
- {"bind", property_bind},
- {NULL, NULL}};
+static auto property_tostring(lua_State* state) -> int {
+ Property* p = check_property(state);
+ p->PushValue(*state);
+
+ std::stringstream str{};
+ str << "property { " << luaL_tolstring(state, -1, NULL);
+ if (!p->IsTwoWay()) {
+ str << ", read-only";
+ }
+ str << " }";
+
+ lua_settop(state, 0);
+
+ std::string res = str.str();
+ lua_pushlstring(state, res.data(), res.size());
+ return 1;
+}
+
+static const struct luaL_Reg kPropertyBindingFuncs[] = {
+ {"get", property_get},
+ {"set", property_set},
+ {"bind", property_bind},
+ {"__tostring", property_tostring},
+ {NULL, NULL}};
static auto generic_function_cb(lua_State* state) -> int {
lua_pushstring(state, kBinderKey);
@@ -98,45 +120,47 @@ static auto generic_function_cb(lua_State* state) -> int {
return std::invoke(fn, state);
}
-PropertyBindings::PropertyBindings(lua_State& s) {
- lua_pushstring(&s, kBinderKey);
- lua_pushlightuserdata(&s, this);
- lua_settable(&s, LUA_REGISTRYINDEX);
+PropertyBindings::PropertyBindings() : functions_(&memory::kSpiRamResource) {}
+
+auto PropertyBindings::install(lua_State* L) -> void {
+ lua_pushstring(L, kBinderKey);
+ lua_pushlightuserdata(L, this);
+ lua_settable(L, LUA_REGISTRYINDEX);
// Create the metatable responsible for the Property API.
- luaL_newmetatable(&s, kPropertyMetatable);
+ luaL_newmetatable(L, kPropertyMetatable);
- lua_pushliteral(&s, "__index");
- lua_pushvalue(&s, -2);
- lua_settable(&s, -3); // metatable.__index = metatable
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, -2);
+ lua_settable(L, -3); // metatable.__index = metatable
// Add our binding funcs (get, set, bind) to the metatable.
- luaL_setfuncs(&s, kPropertyBindingFuncs, 0);
+ luaL_setfuncs(L, kPropertyBindingFuncs, 0);
// We've finished setting up the metatable, so pop it.
- lua_pop(&s, 1);
+ lua_pop(L, 1);
// Create a weak table in the registry to hold live bindings.
- lua_pushstring(&s, kBindingsTable);
- lua_newtable(&s); // bindings = {}
+ lua_pushstring(L, kBindingsTable);
+ lua_newtable(L); // bindings = {}
// Metatable for the weak table. Values are weak.
- lua_newtable(&s); // meta = {}
- lua_pushliteral(&s, "__mode");
- lua_pushliteral(&s, "v");
- lua_settable(&s, -3); // meta.__mode='v'
- lua_setmetatable(&s, -2); // setmetatable(bindings, meta)
+ lua_newtable(L); // meta = {}
+ lua_pushliteral(L, "__mode");
+ lua_pushliteral(L, "v");
+ lua_settable(L, -3); // meta.__mode='v'
+ lua_setmetatable(L, -2); // setmetatable(bindings, meta)
- lua_settable(&s, LUA_REGISTRYINDEX); // REGISTRY[kBindingsTable] = bindings
+ lua_settable(L, LUA_REGISTRYINDEX); // REGISTRY[kBindingsTable] = bindings
// Create the metatable for C++ functions.
- luaL_newmetatable(&s, kFunctionMetatable);
+ luaL_newmetatable(L, kFunctionMetatable);
- lua_pushliteral(&s, "__call");
- lua_pushcfunction(&s, generic_function_cb);
- lua_settable(&s, -3); // metatable.__call = metatable
+ lua_pushliteral(L, "__call");
+ lua_pushcfunction(L, generic_function_cb);
+ lua_settable(L, -3); // metatable.__call = metatable
- lua_pop(&s, 1); // Clean up the function metatable
+ lua_pop(L, 1); // Clean up the function metatable
}
auto PropertyBindings::Register(lua_State* s, Property* prop) -> void {
diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp
index 24145ead..e46832ba 100644
--- a/src/ui/ui_fsm.cpp
+++ b/src/ui/ui_fsm.cpp
@@ -128,29 +128,29 @@ lua::Property UiState::sPlaybackPosition{0};
lua::Property UiState::sQueuePosition{0};
lua::Property UiState::sQueueSize{0};
lua::Property UiState::sQueueRepeat{false, [](const lua::LuaValue& val) {
- if (!std::holds_alternative<bool>(val)) {
- return false;
- }
- bool new_val = std::get<bool>(val);
- sServices->track_queue().repeat(new_val);
- return true;
-}};
+ if (!std::holds_alternative<bool>(val)) {
+ return false;
+ }
+ bool new_val = std::get<bool>(val);
+ sServices->track_queue().repeat(new_val);
+ return true;
+ }};
lua::Property UiState::sQueueReplay{false, [](const lua::LuaValue& val) {
- if (!std::holds_alternative<bool>(val)) {
- return false;
- }
- bool new_val = std::get<bool>(val);
- sServices->track_queue().replay(new_val);
- return true;
-}};
+ if (!std::holds_alternative<bool>(val)) {
+ return false;
+ }
+ bool new_val = std::get<bool>(val);
+ sServices->track_queue().replay(new_val);
+ return true;
+ }};
lua::Property UiState::sQueueRandom{false, [](const lua::LuaValue& val) {
- if (!std::holds_alternative<bool>(val)) {
- return false;
- }
- bool new_val = std::get<bool>(val);
- sServices->track_queue().random(new_val);
- return true;
-}};
+ if (!std::holds_alternative<bool>(val)) {
+ return false;
+ }
+ bool new_val = std::get<bool>(val);
+ sServices->track_queue().random(new_val);
+ return true;
+ }};
lua::Property UiState::sVolumeCurrentPct{
0, [](const lua::LuaValue& val) {
@@ -442,27 +442,26 @@ void Lua::entry() {
alert_timer_callback);
sAlertContainer = lv_obj_create(sCurrentScreen->alert());
- sLua.reset(lua::LuaThread::Start(*sServices, sCurrentScreen->content()));
- sLua->bridge().AddPropertyModule("power",
- {
- {"battery_pct", &sBatteryPct},
- {"battery_millivolts", &sBatteryMv},
- {"plugged_in", &sBatteryCharging},
- });
- sLua->bridge().AddPropertyModule(
- "bluetooth", {
- {"enabled", &sBluetoothEnabled},
- {"connected", &sBluetoothConnected},
- {"paired_device", &sBluetoothPairedDevice},
- {"devices", &sBluetoothDevices},
- });
- sLua->bridge().AddPropertyModule("playback",
- {
- {"playing", &sPlaybackPlaying},
- {"track", &sPlaybackTrack},
- {"position", &sPlaybackPosition},
- });
- sLua->bridge().AddPropertyModule(
+ auto& registry = lua::Registry::instance(*sServices);
+ sLua = registry.uiThread();
+ registry.AddPropertyModule("power", {
+ {"battery_pct", &sBatteryPct},
+ {"battery_millivolts", &sBatteryMv},
+ {"plugged_in", &sBatteryCharging},
+ });
+ registry.AddPropertyModule("bluetooth",
+ {
+ {"enabled", &sBluetoothEnabled},
+ {"connected", &sBluetoothConnected},
+ {"paired_device", &sBluetoothPairedDevice},
+ {"devices", &sBluetoothDevices},
+ });
+ registry.AddPropertyModule("playback", {
+ {"playing", &sPlaybackPlaying},
+ {"track", &sPlaybackTrack},
+ {"position", &sPlaybackPosition},
+ });
+ registry.AddPropertyModule(
"queue",
{
{"next", [&](lua_State* s) { return QueueNext(s); }},
@@ -473,40 +472,39 @@ void Lua::entry() {
{"repeat_track", &sQueueRepeat},
{"random", &sQueueRandom},
});
- sLua->bridge().AddPropertyModule("volume",
- {
- {"current_pct", &sVolumeCurrentPct},
- {"current_db", &sVolumeCurrentDb},
- {"left_bias", &sVolumeLeftBias},
- {"limit_db", &sVolumeLimit},
- });
-
- sLua->bridge().AddPropertyModule("display",
- {
- {"brightness", &sDisplayBrightness},
- });
-
- sLua->bridge().AddPropertyModule("controls",
- {
- {"scheme", &sControlsScheme},
- {"scroll_sensitivity", &sScrollSensitivity},
- });
-
- sLua->bridge().AddPropertyModule(
+ registry.AddPropertyModule("volume",
+ {
+ {"current_pct", &sVolumeCurrentPct},
+ {"current_db", &sVolumeCurrentDb},
+ {"left_bias", &sVolumeLeftBias},
+ {"limit_db", &sVolumeLimit},
+ });
+
+ registry.AddPropertyModule("display",
+ {
+ {"brightness", &sDisplayBrightness},
+ });
+
+ registry.AddPropertyModule("controls",
+ {
+ {"scheme", &sControlsScheme},
+ {"scroll_sensitivity", &sScrollSensitivity},
+ });
+
+ registry.AddPropertyModule(
"backstack",
{
{"push", [&](lua_State* s) { return PushLuaScreen(s); }},
{"pop", [&](lua_State* s) { return PopLuaScreen(s); }},
});
- sLua->bridge().AddPropertyModule(
+ registry.AddPropertyModule(
"alerts", {
{"show", [&](lua_State* s) { return ShowAlert(s); }},
{"hide", [&](lua_State* s) { return HideAlert(s); }},
});
- sLua->bridge().AddPropertyModule("database",
- {
- {"updating", &sDatabaseUpdating},
- });
+ registry.AddPropertyModule("database", {
+ {"updating", &sDatabaseUpdating},
+ });
auto bt = sServices->bluetooth();
sBluetoothEnabled.Update(bt.IsEnabled());