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-rw-r--r--lib/luavgl/src/obj.c850
1 files changed, 850 insertions, 0 deletions
diff --git a/lib/luavgl/src/obj.c b/lib/luavgl/src/obj.c
new file mode 100644
index 00000000..a316f59c
--- /dev/null
+++ b/lib/luavgl/src/obj.c
@@ -0,0 +1,850 @@
+#include "luavgl.h"
+#include "private.h"
+
+/* extended feature for object */
+#include "event.c"
+#include "style.c"
+#include "widgets/widgets.c"
+
+static int luavgl_anim_create(lua_State *L);
+static int luavgl_obj_delete(lua_State *L);
+
+static void _lv_obj_set_align(void *obj, lua_State *L)
+{
+ if (lua_isinteger(L, -1)) {
+ lv_obj_align(obj, lua_tointeger(L, -1), 0, 0);
+ return;
+ }
+
+ if (!lua_istable(L, -1)) {
+ luaL_argerror(L, -1, "should be table.");
+ debug("para should be table.");
+ return;
+ }
+
+ lua_getfield(L, -1, "type");
+ lv_align_t align = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "x_ofs");
+ lv_coord_t x_ofs = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "y_ofs");
+ lv_coord_t y_ofs = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lv_obj_align(obj, align, x_ofs, y_ofs);
+}
+
+/**
+ * @brief Set obj properties based on property table on stack top
+ *
+ * Internally used.
+ */
+static inline void luavgl_setup_obj(lua_State *L, lv_obj_t *obj)
+{
+ luavgl_iterate(L, -1, luavgl_obj_set_property_kv, obj);
+}
+
+static void obj_delete_cb(lv_event_t *e)
+{
+ lua_State *L = e->user_data;
+ lua_pushlightuserdata(L, e->current_target);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ if (lua_isnoneornil(L, -1)) {
+ goto pop_exit;
+ }
+
+ luavgl_obj_t *lobj = luavgl_to_lobj(L, -1);
+ if (lobj->lua_created)
+ goto pop_exit;
+
+ luavgl_obj_delete(L);
+ return;
+
+pop_exit:
+ lua_pop(L, 1);
+ return;
+}
+
+/**
+ * get the obj userdata and uservalue, if uservalue is not a table, then add
+ * one. result stack: table(from uservalue)
+ * return uservalue type: LUA_TTABLE
+ */
+LUALIB_API int luavgl_obj_getuserdatauv(lua_State *L, int idx)
+{
+ int type = lua_getuservalue(L, idx);
+ if (type == LUA_TTABLE)
+ return type;
+
+ lua_pop(L, 1);
+ /* initial element: 1 */
+ lua_createtable(L, 0, 1);
+
+#if 0 /* reserved slot, not used for now */
+ lua_pushinteger(L, 1);
+ lua_pushnil(L);
+ lua_rawset(L, -3);
+#endif
+ lua_pushvalue(L, -1); /* leave one on stack */
+ lua_setuservalue(L, idx > 0 ? idx : idx - 3);
+ return LUA_TTABLE;
+}
+
+static int luavgl_obj_create(lua_State *L)
+{
+ return luavgl_obj_create_helper(L, lv_obj_create);
+}
+
+static int luavgl_obj_delete(lua_State *L)
+{
+ luavgl_obj_t *lobj;
+
+ /**
+ * Some widget may create child obj that doesn't belong to lua. Ignore them
+ * and report no error.
+ */
+ if (!(lobj = lua_touserdata(L, -1))) {
+ return 0;
+ }
+
+ if (lobj->obj == NULL) {
+ /* could be already deleted, but not gc'ed */
+ return 0;
+ }
+
+ uint32_t cnt = lv_obj_get_child_cnt(lobj->obj);
+
+ for (int i = cnt - 1; i >= 0; i--) {
+ lv_obj_t *child = lv_obj_get_child(lobj->obj, i);
+ lua_checkstack(L, 2);
+ lua_pushlightuserdata(L, child);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ if (lua_isnoneornil(L, -1)) {
+ continue;
+ }
+
+ luavgl_obj_delete(L);
+ }
+
+ luavgl_obj_remove_event_all(L, lobj);
+
+ /* delete obj firstly, then cleanup memory */
+ if (lobj->lua_created) {
+ lv_obj_del(lobj->obj);
+ }
+
+ lua_checkstack(L, 2);
+ /* remove userdata from registry. */
+ lua_pushlightuserdata(L, lobj->obj);
+ lua_pushnil(L);
+ lua_rawset(L, LUA_REGISTRYINDEX);
+
+ debug("delete obj: %p\n", lobj->obj);
+ lobj->obj = NULL;
+
+ lua_pop(L, 1); /* remove the userdata para */
+ return 0;
+}
+
+static int luavgl_obj_clean(lua_State *L)
+{
+ luavgl_obj_t *lobj = luavgl_to_lobj(L, -1);
+ if (lobj == NULL || lobj->obj == NULL)
+ return 0;
+
+ lv_obj_t *obj = lobj->obj;
+ uint32_t cnt = lv_obj_get_child_cnt(obj);
+
+ for (int i = cnt - 1; i >= 0; i--) {
+ lv_obj_t *child = lv_obj_get_child(obj, i);
+
+ lua_checkstack(L, 2);
+ lua_pushlightuserdata(L, child);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ luavgl_obj_delete(L);
+ }
+
+ lua_pop(L, 1); /* remove the userdata para */
+ return 0;
+}
+
+static int luavgl_obj_set(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+
+ if (!lua_istable(L, -1)) {
+ luaL_error(L, "expect a table on 2nd para.");
+ return 0;
+ }
+
+ luavgl_setup_obj(L, obj);
+ return 0;
+}
+
+/**
+ * obj:align_to({base=base, type=type, x_ofs=0, y_ofs=0})
+ */
+static int luavgl_obj_align_to(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+
+ if (!lua_istable(L, 2)) {
+ debug("para should be table.");
+ return luaL_argerror(L, 2, "should be table.");
+ }
+
+ lua_getfield(L, 2, "type");
+ lv_align_t align = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "base");
+ lv_obj_t *base = luavgl_to_lobj(L, -1)->obj;
+ lua_pop(L, 1);
+ if (base == NULL) {
+ debug("base is not lua obj");
+ return luaL_argerror(L, -1, "base is not lua obj");
+ }
+
+ lua_getfield(L, 2, "x_ofs");
+ lv_coord_t x_ofs = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "y_ofs");
+ lv_coord_t y_ofs = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lv_obj_align_to(obj, base, align, x_ofs, y_ofs);
+ return 0;
+}
+
+static int luavgl_obj_set_parent(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_obj_t *parent = luavgl_to_obj(L, 2);
+ lv_obj_set_parent(obj, parent);
+ return 0;
+}
+
+static int luavgl_obj_get_screen(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_obj_t *screen = lv_obj_get_screen(obj);
+
+ /* check if userdata is added to this obj, so lua can access it. */
+ lua_pushlightuserdata(L, screen);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+
+ if (lua_isnil(L, -1)) {
+ /* create luavgl object and attach screen on it. */
+ luavgl_obj_t *lobj = luavgl_add_lobj(L, screen);
+ /* mark it's non-lua created, thus cannot be deleted by lua */
+ lobj->lua_created = false;
+ }
+
+ return 1;
+}
+
+static int luavgl_obj_get_parent(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_obj_t *parent = lv_obj_get_parent(obj);
+
+ /* check if userdata is added to this obj, so lua can access it. */
+ lua_pushlightuserdata(L, parent);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ if (lua_isnil(L, -1)) {
+ /* create luavgl object and attach screen on it. */
+ luavgl_obj_t *lobj = luavgl_add_lobj(L, parent);
+ /* mark it's non-lua created, thus cannot be deleted by lua */
+ lobj->lua_created = false;
+ }
+
+ return 1;
+}
+
+static int luavgl_obj_set_get_parent(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ if (!lua_isnoneornil(L, 2)) {
+ lv_obj_t *parent = luavgl_to_obj(L, 2);
+ lv_obj_set_parent(obj, parent);
+ }
+
+ return luavgl_obj_get_parent(L);
+}
+
+static int luavgl_obj_get_child(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+
+ int id = luavgl_tointeger(L, 2);
+ lv_obj_t *child = lv_obj_get_child(obj, id);
+ if (child == NULL) {
+ lua_pushnil(L);
+ return 1;
+ }
+
+ /* check if userdata is added to this obj, so lua can access it. */
+ lua_pushlightuserdata(L, child);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ if (lua_isnil(L, -1)) {
+ luavgl_add_lobj(L, child)->lua_created = false;
+ }
+
+ return 1;
+}
+
+static int luavgl_obj_get_child_cnt(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lua_pushinteger(L, lv_obj_get_child_cnt(obj));
+ return 1;
+}
+
+static int luavgl_obj_get_state(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_state_t state = lv_obj_get_state(obj);
+ lua_pushinteger(L, state);
+
+ return 1;
+}
+
+/**
+ * obj:scroll_to({x=10})
+ * obj:scroll_to({x=10, anim=true})
+ * obj:scroll_to({x=10, y=100, anim=false})
+ */
+static int luavgl_obj_scroll_to(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+
+ if (!lua_istable(L, -1)) {
+ luaL_argerror(L, -1, "should be table {x=0,y=0,anim=true}");
+ }
+
+ lua_getfield(L, -1, "anim");
+ bool anim = luavgl_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lv_coord_t v;
+ lua_getfield(L, -1, "x");
+ if (!lua_isnil(L, -1)) {
+ v = lua_tointeger(L, -1);
+ lv_obj_scroll_to_x(obj, v, anim ? LV_ANIM_ON : LV_ANIM_OFF);
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "y");
+ if (!lua_isnil(L, -1)) {
+ v = lua_tointeger(L, -1);
+ lv_obj_scroll_to_x(obj, v, anim ? LV_ANIM_ON : LV_ANIM_OFF);
+ }
+ lua_pop(L, 1);
+
+ return 0;
+}
+
+static int luavgl_obj_is_visible(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lua_pushboolean(L, lv_obj_is_visible(obj));
+
+ return 1;
+}
+
+static int luavgl_obj_add_flag(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_obj_flag_t flag = lua_tointeger(L, 2);
+ lv_obj_add_flag(obj, flag);
+
+ return 0;
+}
+
+static int luavgl_obj_clear_flag(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_obj_flag_t flag = lua_tointeger(L, 2);
+ lv_obj_clear_flag(obj, flag);
+
+ return 0;
+}
+
+static int luavgl_obj_add_state(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_state_t state = lua_tointeger(L, 2);
+ lv_obj_add_state(obj, state);
+ return 0;
+}
+
+static int luavgl_obj_clear_state(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_state_t state = lua_tointeger(L, 2);
+ lv_obj_clear_state(obj, state);
+ return 0;
+}
+
+/**
+ * obj:scroll_by(x, y, anim_en)
+ */
+static int luavgl_obj_scroll_by(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ int x = luavgl_tointeger(L, 2);
+ int y = luavgl_tointeger(L, 3);
+ int anim_en = luavgl_tointeger(L, 4);
+
+ lv_obj_scroll_by(obj, x, y, anim_en);
+ return 0;
+}
+
+static int luavgl_obj_scroll_by_bounded(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ int dx = luavgl_tointeger(L, 2);
+ int dy = luavgl_tointeger(L, 3);
+ int anim_en = luavgl_tointeger(L, 4);
+
+ lv_obj_scroll_by_bounded(obj, dx, dy, anim_en);
+ return 0;
+}
+
+static int luavgl_obj_scroll_to_view(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ int anim_en = luavgl_tointeger(L, 2);
+
+ lv_obj_scroll_to_view(obj, anim_en);
+ return 0;
+}
+
+static int luavgl_obj_scroll_to_view_recursive(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ int anim_en = luavgl_tointeger(L, 2);
+
+ lv_obj_scroll_to_view_recursive(obj, anim_en);
+ return 0;
+}
+
+static int luavgl_obj_scroll_by_raw(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ int x = luavgl_tointeger(L, 2);
+ int y = luavgl_tointeger(L, 3);
+
+ _lv_obj_scroll_by_raw(obj, x, y);
+ return 0;
+}
+
+static int luavgl_obj_is_scrolling(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lua_pushboolean(L, lv_obj_is_scrolling(obj));
+ return 1;
+}
+
+static int luavgl_obj_scrollbar_invalidate(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_obj_scrollbar_invalidate(obj);
+ return 0;
+}
+
+static int luavgl_obj_readjust_scroll(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ int anim_en = luavgl_tointeger(L, 2);
+ lv_obj_readjust_scroll(obj, anim_en);
+ return 0;
+}
+
+static int luavgl_obj_is_editable(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lua_pushboolean(L, lv_obj_is_editable(obj));
+ return 1;
+}
+
+static int luavgl_obj_is_group_def(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lua_pushboolean(L, lv_obj_is_group_def(obj));
+ return 1;
+}
+
+static int luavgl_obj_is_layout_positioned(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lua_pushboolean(L, lv_obj_is_layout_positioned(obj));
+ return 1;
+}
+
+static int luavgl_obj_mark_layout_as_dirty(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_obj_mark_layout_as_dirty(obj);
+ return 0;
+}
+
+static int luavgl_obj_center(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_obj_center(obj);
+ return 0;
+}
+
+static int luavgl_obj_invalidate(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_obj_invalidate(obj);
+ return 0;
+}
+
+static int luavgl_obj_set_flex_flow(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_flex_flow_t flow = luavgl_tointeger(L, 2);
+
+ lv_obj_set_flex_flow(obj, flow);
+ return 0;
+}
+
+static int luavgl_obj_set_flex_align(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_flex_align_t m = luavgl_tointeger(L, 2);
+ lv_flex_align_t c = luavgl_tointeger(L, 3);
+ lv_flex_align_t t = luavgl_tointeger(L, 4);
+
+ lv_obj_set_flex_align(obj, m, c, t);
+ return 0;
+}
+
+static int luavgl_obj_set_flex_grow(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ uint8_t grow = luavgl_tointeger(L, 2);
+
+ lv_obj_set_flex_grow(obj, grow);
+ return 0;
+}
+
+static int luavgl_obj_indev_search(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_point_t point;
+ if (lua_istable(L, 2)) {
+ lua_geti(L, 2, 1);
+ point.x = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+
+ lua_geti(L, 2, 2);
+ point.y = lua_tointeger(L, -1);
+ lua_pop(L, 1);
+ } else {
+ point.x = lua_tointeger(L, 2);
+ point.y = lua_tointeger(L, 3);
+ }
+
+ obj = lv_indev_search_obj(obj, &point);
+ if (obj == NULL) {
+ lua_pushnil(L);
+ } else {
+ lua_pushlightuserdata(L, obj);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ if (lua_isnoneornil(L, -1)) {
+ luavgl_add_lobj(L, obj)->lua_created = false;
+ }
+ }
+
+ return 1;
+}
+
+static int luavgl_obj_get_coords(lua_State *L)
+{
+ lv_area_t area;
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_obj_get_coords(obj, &area);
+ lua_newtable(L);
+
+ lua_pushinteger(L, area.x1);
+ lua_setfield(L, -2, "x1");
+
+ lua_pushinteger(L, area.x2);
+ lua_setfield(L, -2, "x2");
+
+ lua_pushinteger(L, area.y1);
+ lua_setfield(L, -2, "y1");
+
+ lua_pushinteger(L, area.y2);
+ lua_setfield(L, -2, "y2");
+
+ return 1;
+}
+
+/**
+ * get object real position using lv_obj_get_x/x2/y/y2
+ */
+static int luavgl_obj_get_pos(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lua_newtable(L);
+
+ lua_pushinteger(L, lv_obj_get_x(obj));
+ lua_setfield(L, -2, "x1");
+
+ lua_pushinteger(L, lv_obj_get_x2(obj));
+ lua_setfield(L, -2, "x2");
+
+ lua_pushinteger(L, lv_obj_get_y(obj));
+ lua_setfield(L, -2, "y1");
+
+ lua_pushinteger(L, lv_obj_get_y2(obj));
+ lua_setfield(L, -2, "y2");
+
+ return 1;
+}
+
+/**
+ * Remove all animations associates to this object
+ */
+static int luavgl_obj_remove_anim_all(lua_State *L)
+{
+ lv_obj_t *obj = luavgl_to_obj(L, 1);
+ lv_anim_del(obj, NULL);
+ return 1;
+}
+
+static int luavgl_obj_gc(lua_State *L)
+{
+ if (lua_type(L, 1) != LUA_TUSERDATA) {
+ /* If t = setmetatable({}, obj_meta_table), this will happen when t is
+ * gc;ed. Currently all metatables for classes based on obj, that has no own
+ * __gc will goes here.
+ */
+ return 0;
+ }
+
+ debug("\n");
+
+ luavgl_obj_t *lobj = lua_touserdata(L, 1);
+ if (lobj == NULL || lobj->obj == NULL) {
+ /* obj is already deleted. It's ok. */
+ return 0;
+ }
+
+ debug("GC for obj: %p\n", lobj->obj);
+ luavgl_obj_delete(L);
+
+ return 0;
+}
+
+static const luaL_Reg luavgl_obj_methods[] = {
+ {"set", luavgl_obj_set },
+ {"set_style", luavgl_obj_set_style },
+ {"align_to", luavgl_obj_align_to },
+ {"delete", luavgl_obj_delete },
+ {"clean", luavgl_obj_clean },
+
+ /* misc. functions */
+ {"parent", luavgl_obj_set_get_parent },
+ {"set_parent", luavgl_obj_set_parent },
+ {"get_parent", luavgl_obj_get_parent },
+ {"get_child", luavgl_obj_get_child },
+ {"get_child_cnt", luavgl_obj_get_child_cnt },
+ {"get_screen", luavgl_obj_get_screen },
+ {"get_state", luavgl_obj_get_state },
+ {"scroll_to", luavgl_obj_scroll_to },
+ {"is_scrolling", luavgl_obj_is_scrolling },
+ {"is_visible", luavgl_obj_is_visible },
+ {"add_flag", luavgl_obj_add_flag },
+ {"clear_flag", luavgl_obj_clear_flag },
+ {"add_state", luavgl_obj_add_state },
+ {"clear_state", luavgl_obj_clear_state },
+ {"add_style", luavgl_obj_add_style },
+ {"remove_style", luavgl_obj_remove_style },
+ {"remove_style_all", luavgl_obj_remove_style_all },
+ {"scroll_by", luavgl_obj_scroll_by },
+ {"scroll_by_bounded", luavgl_obj_scroll_by_bounded },
+ {"scroll_to_view", luavgl_obj_scroll_to_view },
+ {"scroll_to_view_recursive", luavgl_obj_scroll_to_view_recursive},
+ {"scroll_by_raw", luavgl_obj_scroll_by_raw },
+ {"scrollbar_invalidate", luavgl_obj_scrollbar_invalidate },
+ {"readjust_scroll", luavgl_obj_readjust_scroll },
+ {"is_editable", luavgl_obj_is_editable },
+ {"is_group_def", luavgl_obj_is_group_def },
+ {"is_layout_positioned", luavgl_obj_is_layout_positioned },
+ {"mark_layout_as_dirty", luavgl_obj_mark_layout_as_dirty },
+ {"center", luavgl_obj_center },
+ {"invalidate", luavgl_obj_invalidate },
+ {"set_flex_flow", luavgl_obj_set_flex_flow },
+ {"set_flex_align", luavgl_obj_set_flex_align },
+ {"set_flex_grow", luavgl_obj_set_flex_grow },
+ {"indev_search", luavgl_obj_indev_search },
+ {"get_coords", luavgl_obj_get_coords },
+ {"get_pos", luavgl_obj_get_pos },
+
+ {"onevent", luavgl_obj_on_event },
+ {"onPressed", luavgl_obj_on_pressed },
+ {"onClicked", luavgl_obj_on_clicked },
+ {"onShortClicked", luavgl_obj_on_short_clicked },
+ {"anim", luavgl_anim_create },
+ {"Anim", luavgl_anim_create },
+ {"remove_all_anim", luavgl_obj_remove_anim_all }, /* remove all */
+ {NULL, NULL },
+};
+
+static void luavgl_obj_init(lua_State *L)
+{
+ /* base lv_obj */
+ luavgl_obj_newmetatable(L, &lv_obj_class, "lv_obj", luavgl_obj_methods);
+ lua_pushcfunction(L, luavgl_obj_gc);
+ lua_setfield(L, -2, "__gc");
+
+ /**
+ * Widget creation functions is a metatable, so we can add extended widget to
+ * it.
+ *
+ * widgets = {}
+ * lib = {widget_create_methods}
+ * widgets.__index = lib
+ * obj.__metatable = widgets
+ */
+ lua_getfield(L, -1, "__index");
+ luaL_newmetatable(L, "widgets");
+ luaL_newlib(L, widget_create_methods);
+ lua_setfield(L, -2, "__index");
+ lua_setmetatable(L, -2);
+ lua_pop(L, 1); /* remove obj.__index table */
+
+ lua_pop(L, 1); /* remove obj metatable */
+}
+
+static const luavgl_value_setter_t obj_property_table[] = {
+ {"x", 0, {.setter = (setter_int_t)lv_obj_set_x} },
+ {"y", 0, {.setter = (setter_int_t)lv_obj_set_y} },
+ {"w", 0, {.setter = (setter_int_t)lv_obj_set_width} },
+ {"h", 0, {.setter = (setter_int_t)lv_obj_set_height} },
+ {"align", SETTER_TYPE_STACK, {.setter_stack = _lv_obj_set_align} },
+
+ {"scrollbar_mode", 0, {.setter = (setter_int_t)lv_obj_set_scrollbar_mode}},
+ {"scroll_dir", 0, {.setter = (setter_int_t)lv_obj_set_scroll_dir} },
+ {"scroll_snap_x", 0, {.setter = (setter_int_t)lv_obj_set_scroll_snap_x} },
+ {"scroll_snap_y", 0, {.setter = (setter_int_t)lv_obj_set_scroll_snap_y} },
+};
+
+/**
+ * Set object property.
+ * Differ from set object style, this one is usually used to set widget
+ * property like lv_WIDGETNAME_set_src()
+ *
+ * Used internally.
+ *
+ * Expected stack:
+ * stack[-2]: key(property name)
+ * stack[-1]: value(could be any lua data)
+ */
+LUALIB_API int luavgl_obj_set_property_kv(lua_State *L, void *data)
+{
+ lv_obj_t *obj = data;
+ int ret = luavgl_set_property(L, obj, obj_property_table);
+
+ if (ret == 0)
+ return 0;
+
+ /* fallback to set obj local style, with default state. */
+ return luavgl_obj_set_style_kv(L, obj, 0);
+}
+
+LUALIB_API int luavgl_obj_create_helper(lua_State *L,
+ lv_obj_t *(*create)(lv_obj_t *parent))
+{
+ luavgl_ctx_t *ctx = luavgl_context(L);
+ lv_obj_t *parent;
+
+ if (lua_isnoneornil(L, 1)) {
+ parent = ctx->root;
+ } else {
+ parent = luavgl_to_obj(L, 1);
+ /* remove parent, in order to keep clean stack to call obj.set */
+ lua_remove(L, 1);
+ }
+
+ debug("create obj on: %p\n", parent);
+
+ lv_obj_t *obj = create(parent);
+ luavgl_add_lobj(L, obj)->lua_created = true;
+
+ if (!lua_istable(L, -2)) {
+ /* no need to call setup */
+ return 1;
+ }
+
+ lua_insert(L, -2); /* obj, prop */
+
+ /* now call obj.set to setup property */
+ lua_getfield(L, -2, "set"); /* obj, prop, set */
+ if (!luavgl_is_callable(L, -1)) {
+ /* set method not found, call basic obj set method. */
+ lua_pop(L, 2); /* remove prop table, and set method */
+ luavgl_setup_obj(L, obj);
+ } else {
+ lua_insert(L, -3); /* set, obj, prop */
+ lua_call(L, 2, 0); /* now stack is clean */
+ lua_pushlightuserdata(L, obj);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ }
+
+ debug("create obj: %p\n", obj);
+ return 1;
+}
+
+/**
+ * Add existing lvgl obj to lua, return lobj(luavgl obj).
+ * If no metatable not found for this obj class, then lv_obj_class metatable is
+ * used
+ */
+LUALIB_API luavgl_obj_t *luavgl_add_lobj(lua_State *L, lv_obj_t *obj)
+{
+ luavgl_obj_t *lobj;
+
+ /* In rare case, obj may be deleted but not gc'ed in lua, and lvgl quickly
+ * creates another obj but happen to malloced same address, thus using obj
+ * light userdata as key may have some potential issues. */
+ lua_pushlightuserdata(L, obj);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ if (!lua_isnoneornil(L, -1)) {
+ /* already exists */
+ return luavgl_to_lobj(L, -1);
+ }
+ lua_pop(L, 1); /* pop nil value */
+
+ lobj = lua_newuserdata(L, sizeof(*lobj));
+
+ if (luavgl_obj_getmetatable(L, obj->class_p) == LUA_TNIL) {
+ lua_pop(L, 1);
+ debug("cannot find metatable for class: %p\n", obj->class_p);
+ /* use base obj metatable instead */
+ luavgl_obj_getmetatable(L, &lv_obj_class);
+ }
+
+ lua_setmetatable(L, -2);
+
+ memset(lobj, 0, sizeof(*lobj));
+ luavgl_obj_event_init(lobj);
+ lobj->obj = obj;
+ lv_obj_add_event_cb(obj, obj_delete_cb, LV_EVENT_DELETE, L);
+
+ /* registry[obj] = lobj */
+ lua_pushlightuserdata(L, obj);
+ lua_pushvalue(L, -2);
+ lua_rawset(L, LUA_REGISTRYINDEX);
+ return lobj;
+}