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Diffstat (limited to 'lib/lvgl/src/misc/lv_anim.h')
| m--------- | lib/lvgl | 0 | ||||
| -rw-r--r-- | lib/lvgl/src/misc/lv_anim.h | 484 |
2 files changed, 484 insertions, 0 deletions
diff --git a/lib/lvgl b/lib/lvgl deleted file mode 160000 -Subproject 0732400e7b564dd0e7dc4a924619d8e19c5b23a diff --git a/lib/lvgl/src/misc/lv_anim.h b/lib/lvgl/src/misc/lv_anim.h new file mode 100644 index 00000000..faef7278 --- /dev/null +++ b/lib/lvgl/src/misc/lv_anim.h @@ -0,0 +1,484 @@ +/** + * @file lv_anim.h + * + */ + +#ifndef LV_ANIM_H +#define LV_ANIM_H + +#ifdef __cplusplus +extern "C" { +#endif + +/********************* + * INCLUDES + *********************/ +#include "../lv_conf_internal.h" + +#include <stdint.h> +#include <stdbool.h> +#include <stddef.h> + +/********************* + * DEFINES + *********************/ + +#define LV_ANIM_REPEAT_INFINITE 0xFFFF +#define LV_ANIM_PLAYTIME_INFINITE 0xFFFFFFFF + +LV_EXPORT_CONST_INT(LV_ANIM_REPEAT_INFINITE); +LV_EXPORT_CONST_INT(LV_ANIM_PLAYTIME_INFINITE); + +/********************** + * TYPEDEFS + **********************/ + +/** Can be used to indicate if animations are enabled or disabled in a case*/ +typedef enum { + LV_ANIM_OFF, + LV_ANIM_ON, +} lv_anim_enable_t; + +struct _lv_anim_t; +struct _lv_timer_t; + +/** Get the current value during an animation*/ +typedef int32_t (*lv_anim_path_cb_t)(const struct _lv_anim_t *); + +/** Generic prototype of "animator" functions. + * First parameter is the variable to animate. + * Second parameter is the value to set. + * Compatible with `lv_xxx_set_yyy(obj, value)` functions + * The `x` in `_xcb_t` means it's not a fully generic prototype because + * it doesn't receive `lv_anim_t *` as its first argument*/ +typedef void (*lv_anim_exec_xcb_t)(void *, int32_t); + +/** Same as `lv_anim_exec_xcb_t` but receives `lv_anim_t *` as the first parameter. + * It's more consistent but less convenient. Might be used by binding generator functions.*/ +typedef void (*lv_anim_custom_exec_cb_t)(struct _lv_anim_t *, int32_t); + +/** Callback to call when the animation is ready*/ +typedef void (*lv_anim_ready_cb_t)(struct _lv_anim_t *); + +/** Callback to call when the animation really stars (considering `delay`)*/ +typedef void (*lv_anim_start_cb_t)(struct _lv_anim_t *); + +/** Callback used when the animation values are relative to get the current value*/ +typedef int32_t (*lv_anim_get_value_cb_t)(struct _lv_anim_t *); + +/** Callback used when the animation is deleted*/ +typedef void (*lv_anim_deleted_cb_t)(struct _lv_anim_t *); + +/** Describes an animation*/ +typedef struct _lv_anim_t { + void * var; /**<Variable to animate*/ + lv_anim_exec_xcb_t exec_cb; /**< Function to execute to animate*/ + lv_anim_start_cb_t start_cb; /**< Call it when the animation is starts (considering `delay`)*/ + lv_anim_ready_cb_t ready_cb; /**< Call it when the animation is ready*/ + lv_anim_deleted_cb_t deleted_cb; /**< Call it when the animation is deleted*/ + lv_anim_get_value_cb_t get_value_cb; /**< Get the current value in relative mode*/ +#if LV_USE_USER_DATA + void * user_data; /**< Custom user data*/ +#endif + lv_anim_path_cb_t path_cb; /**< Describe the path (curve) of animations*/ + int32_t start_value; /**< Start value*/ + int32_t current_value; /**< Current value*/ + int32_t end_value; /**< End value*/ + int32_t time; /**< Animation time in ms*/ + int32_t act_time; /**< Current time in animation. Set to negative to make delay.*/ + uint32_t playback_delay; /**< Wait before play back*/ + uint32_t playback_time; /**< Duration of playback animation*/ + uint32_t repeat_delay; /**< Wait before repeat*/ + uint16_t repeat_cnt; /**< Repeat count for the animation*/ + uint8_t early_apply : 1; /**< 1: Apply start value immediately even is there is `delay`*/ + + /*Animation system use these - user shouldn't set*/ + uint8_t playback_now : 1; /**< Play back is in progress*/ + uint8_t run_round : 1; /**< Indicates the animation has run in this round*/ + uint8_t start_cb_called : 1; /**< Indicates that the `start_cb` was already called*/ +} lv_anim_t; + +/********************** + * GLOBAL PROTOTYPES + **********************/ + +/** + * Init. the animation module + */ +void _lv_anim_core_init(void); + +/** + * Initialize an animation variable. + * E.g.: + * lv_anim_t a; + * lv_anim_init(&a); + * lv_anim_set_...(&a); + * lv_anim_start(&a); + * @param a pointer to an `lv_anim_t` variable to initialize + */ +void lv_anim_init(lv_anim_t * a); + +/** + * Set a variable to animate + * @param a pointer to an initialized `lv_anim_t` variable + * @param var pointer to a variable to animate + */ +static inline void lv_anim_set_var(lv_anim_t * a, void * var) +{ + a->var = var; +} + +/** + * Set a function to animate `var` + * @param a pointer to an initialized `lv_anim_t` variable + * @param exec_cb a function to execute during animation + * LVGL's built-in functions can be used. + * E.g. lv_obj_set_x + */ +static inline void lv_anim_set_exec_cb(lv_anim_t * a, lv_anim_exec_xcb_t exec_cb) +{ + a->exec_cb = exec_cb; +} + +/** + * Set the duration of an animation + * @param a pointer to an initialized `lv_anim_t` variable + * @param duration duration of the animation in milliseconds + */ +static inline void lv_anim_set_time(lv_anim_t * a, uint32_t duration) +{ + a->time = duration; +} + +/** + * Set a delay before starting the animation + * @param a pointer to an initialized `lv_anim_t` variable + * @param delay delay before the animation in milliseconds + */ +static inline void lv_anim_set_delay(lv_anim_t * a, uint32_t delay) +{ + a->act_time = -(int32_t)(delay); +} + +/** + * Set the start and end values of an animation + * @param a pointer to an initialized `lv_anim_t` variable + * @param start the start value + * @param end the end value + */ +static inline void lv_anim_set_values(lv_anim_t * a, int32_t start, int32_t end) +{ + a->start_value = start; + a->current_value = start; + a->end_value = end; +} + +/** + * Similar to `lv_anim_set_exec_cb` but `lv_anim_custom_exec_cb_t` receives + * `lv_anim_t * ` as its first parameter instead of `void *`. + * This function might be used when LVGL is bound to other languages because + * it's more consistent to have `lv_anim_t *` as first parameter. + * The variable to animate can be stored in the animation's `user_data` + * @param a pointer to an initialized `lv_anim_t` variable + * @param exec_cb a function to execute. + */ +static inline void lv_anim_set_custom_exec_cb(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb) +{ + a->var = a; + a->exec_cb = (lv_anim_exec_xcb_t)exec_cb; +} + +/** + * Set the path (curve) of the animation. + * @param a pointer to an initialized `lv_anim_t` variable + * @param path_cb a function to set the current value of the animation. + */ +static inline void lv_anim_set_path_cb(lv_anim_t * a, lv_anim_path_cb_t path_cb) +{ + a->path_cb = path_cb; +} + +/** + * Set a function call when the animation really starts (considering `delay`) + * @param a pointer to an initialized `lv_anim_t` variable + * @param start_cb a function call when the animation starts + */ +static inline void lv_anim_set_start_cb(lv_anim_t * a, lv_anim_start_cb_t start_cb) +{ + a->start_cb = start_cb; +} + +/** + * Set a function to use the current value of the variable and make start and end value + * relative to the returned current value. + * @param a pointer to an initialized `lv_anim_t` variable + * @param get_value_cb a function call when the animation starts + */ +static inline void lv_anim_set_get_value_cb(lv_anim_t * a, lv_anim_get_value_cb_t get_value_cb) +{ + a->get_value_cb = get_value_cb; +} + +/** + * Set a function call when the animation is ready + * @param a pointer to an initialized `lv_anim_t` variable + * @param ready_cb a function call when the animation is ready + */ +static inline void lv_anim_set_ready_cb(lv_anim_t * a, lv_anim_ready_cb_t ready_cb) +{ + a->ready_cb = ready_cb; +} + +/** + * Set a function call when the animation is deleted. + * @param a pointer to an initialized `lv_anim_t` variable + * @param deleted_cb a function call when the animation is deleted + */ +static inline void lv_anim_set_deleted_cb(lv_anim_t * a, lv_anim_deleted_cb_t deleted_cb) +{ + a->deleted_cb = deleted_cb; +} + +/** + * Make the animation to play back to when the forward direction is ready + * @param a pointer to an initialized `lv_anim_t` variable + * @param time the duration of the playback animation in milliseconds. 0: disable playback + */ +static inline void lv_anim_set_playback_time(lv_anim_t * a, uint32_t time) +{ + a->playback_time = time; +} + +/** + * Make the animation to play back to when the forward direction is ready + * @param a pointer to an initialized `lv_anim_t` variable + * @param delay delay in milliseconds before starting the playback animation. + */ +static inline void lv_anim_set_playback_delay(lv_anim_t * a, uint32_t delay) +{ + a->playback_delay = delay; +} + +/** + * Make the animation repeat itself. + * @param a pointer to an initialized `lv_anim_t` variable + * @param cnt repeat count or `LV_ANIM_REPEAT_INFINITE` for infinite repetition. 0: to disable repetition. + */ +static inline void lv_anim_set_repeat_count(lv_anim_t * a, uint16_t cnt) +{ + a->repeat_cnt = cnt; +} + +/** + * Set a delay before repeating the animation. + * @param a pointer to an initialized `lv_anim_t` variable + * @param delay delay in milliseconds before repeating the animation. + */ +static inline void lv_anim_set_repeat_delay(lv_anim_t * a, uint32_t delay) +{ + a->repeat_delay = delay; +} + +/** + * Set a whether the animation's should be applied immediately or only when the delay expired. + * @param a pointer to an initialized `lv_anim_t` variable + * @param en true: apply the start value immediately in `lv_anim_start`; + * false: apply the start value only when `delay` ms is elapsed and the animations really starts + */ +static inline void lv_anim_set_early_apply(lv_anim_t * a, bool en) +{ + a->early_apply = en; +} + +/** + * Set the custom user data field of the animation. + * @param a pointer to an initialized `lv_anim_t` variable + * @param user_data pointer to the new user_data. + */ +#if LV_USE_USER_DATA +static inline void lv_anim_set_user_data(lv_anim_t * a, void * user_data) +{ + a->user_data = user_data; +} +#endif + +/** + * Create an animation + * @param a an initialized 'anim_t' variable. Not required after call. + * @return pointer to the created animation (different from the `a` parameter) + */ +lv_anim_t * lv_anim_start(const lv_anim_t * a); + +/** + * Get a delay before starting the animation + * @param a pointer to an initialized `lv_anim_t` variable + * @return delay before the animation in milliseconds + */ +static inline uint32_t lv_anim_get_delay(lv_anim_t * a) +{ + return -a->act_time; +} + +/** + * Get the time used to play the animation. + * @param a pointer to an animation. + * @return the play time in milliseconds. + */ +uint32_t lv_anim_get_playtime(lv_anim_t * a); + +/** + * Get the user_data field of the animation + * @param a pointer to an initialized `lv_anim_t` variable + * @return the pointer to the custom user_data of the animation + */ +#if LV_USE_USER_DATA +static inline void * lv_anim_get_user_data(lv_anim_t * a) +{ + return a->user_data; +} +#endif + +/** + * Delete an animation of a variable with a given animator function + * @param var pointer to variable + * @param exec_cb a function pointer which is animating 'var', + * or NULL to ignore it and delete all the animations of 'var + * @return true: at least 1 animation is deleted, false: no animation is deleted + */ +bool lv_anim_del(void * var, lv_anim_exec_xcb_t exec_cb); + +/** + * Delete all the animations + */ +void lv_anim_del_all(void); + +/** + * Get the animation of a variable and its `exec_cb`. + * @param var pointer to variable + * @param exec_cb a function pointer which is animating 'var', or NULL to return first matching 'var' + * @return pointer to the animation. + */ +lv_anim_t * lv_anim_get(void * var, lv_anim_exec_xcb_t exec_cb); + +/** + * Get global animation refresher timer. + * @return pointer to the animation refresher timer. + */ +struct _lv_timer_t * lv_anim_get_timer(void); + +/** + * Delete an animation by getting the animated variable from `a`. + * Only animations with `exec_cb` will be deleted. + * This function exists because it's logical that all anim. functions receives an + * `lv_anim_t` as their first parameter. It's not practical in C but might make + * the API more consequent and makes easier to generate bindings. + * @param a pointer to an animation. + * @param exec_cb a function pointer which is animating 'var', + * or NULL to ignore it and delete all the animations of 'var + * @return true: at least 1 animation is deleted, false: no animation is deleted + */ +static inline bool lv_anim_custom_del(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb) +{ + return lv_anim_del(a ? a->var : NULL, (lv_anim_exec_xcb_t)exec_cb); +} + +/** + * Get the animation of a variable and its `exec_cb`. + * This function exists because it's logical that all anim. functions receives an + * `lv_anim_t` as their first parameter. It's not practical in C but might make + * the API more consequent and makes easier to generate bindings. + * @param a pointer to an animation. + * @param exec_cb a function pointer which is animating 'var', or NULL to return first matching 'var' + * @return pointer to the animation. + */ +static inline lv_anim_t * lv_anim_custom_get(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb) +{ + return lv_anim_get(a ? a->var : NULL, (lv_anim_exec_xcb_t)exec_cb); +} + +/** + * Get the number of currently running animations + * @return the number of running animations + */ +uint16_t lv_anim_count_running(void); + +/** + * Calculate the time of an animation with a given speed and the start and end values + * @param speed speed of animation in unit/sec + * @param start start value of the animation + * @param end end value of the animation + * @return the required time [ms] for the animation with the given parameters + */ +uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end); + +/** + * Manually refresh the state of the animations. + * Useful to make the animations running in a blocking process where + * `lv_timer_handler` can't run for a while. + * Shouldn't be used directly because it is called in `lv_refr_now()`. + */ +void lv_anim_refr_now(void); + +/** + * Calculate the current value of an animation applying linear characteristic + * @param a pointer to an animation + * @return the current value to set + */ +int32_t lv_anim_path_linear(const lv_anim_t * a); + +/** + * Calculate the current value of an animation slowing down the start phase + * @param a pointer to an animation + * @return the current value to set + */ +int32_t lv_anim_path_ease_in(const lv_anim_t * a); + +/** + * Calculate the current value of an animation slowing down the end phase + * @param a pointer to an animation + * @return the current value to set + */ +int32_t lv_anim_path_ease_out(const lv_anim_t * a); + +/** + * Calculate the current value of an animation applying an "S" characteristic (cosine) + * @param a pointer to an animation + * @return the current value to set + */ +int32_t lv_anim_path_ease_in_out(const lv_anim_t * a); + +/** + * Calculate the current value of an animation with overshoot at the end + * @param a pointer to an animation + * @return the current value to set + */ +int32_t lv_anim_path_overshoot(const lv_anim_t * a); + +/** + * Calculate the current value of an animation with 3 bounces + * @param a pointer to an animation + * @return the current value to set + */ +int32_t lv_anim_path_bounce(const lv_anim_t * a); + +/** + * Calculate the current value of an animation applying step characteristic. + * (Set end value on the end of the animation) + * @param a pointer to an animation + * @return the current value to set + */ +int32_t lv_anim_path_step(const lv_anim_t * a); + +/********************** + * GLOBAL VARIABLES + **********************/ + +/********************** + * MACROS + **********************/ + +#ifdef __cplusplus +} /*extern "C"*/ +#endif + +#endif /*LV_ANIM_H*/ |
