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Diffstat (limited to 'lib/lvgl/src/misc/lv_area.c')
m---------lib/lvgl0
-rw-r--r--lib/lvgl/src/misc/lv_area.c535
2 files changed, 535 insertions, 0 deletions
diff --git a/lib/lvgl b/lib/lvgl
deleted file mode 160000
-Subproject 0732400e7b564dd0e7dc4a924619d8e19c5b23a
diff --git a/lib/lvgl/src/misc/lv_area.c b/lib/lvgl/src/misc/lv_area.c
new file mode 100644
index 00000000..c0221f7e
--- /dev/null
+++ b/lib/lvgl/src/misc/lv_area.c
@@ -0,0 +1,535 @@
+/**
+ * @file lv_area.c
+ *
+ */
+
+/*********************
+ * INCLUDES
+ *********************/
+#include "../lv_conf_internal.h"
+
+#include "lv_area.h"
+#include "lv_math.h"
+
+/*********************
+ * DEFINES
+ *********************/
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+
+static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p);
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+
+/**********************
+ * MACROS
+ **********************/
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+/**
+ * Initialize an area
+ * @param area_p pointer to an area
+ * @param x1 left coordinate of the area
+ * @param y1 top coordinate of the area
+ * @param x2 right coordinate of the area
+ * @param y2 bottom coordinate of the area
+ */
+void lv_area_set(lv_area_t * area_p, lv_coord_t x1, lv_coord_t y1, lv_coord_t x2, lv_coord_t y2)
+{
+ area_p->x1 = x1;
+ area_p->y1 = y1;
+ area_p->x2 = x2;
+ area_p->y2 = y2;
+}
+
+/**
+ * Set the width of an area
+ * @param area_p pointer to an area
+ * @param w the new width of the area (w == 1 makes x1 == x2)
+ */
+void lv_area_set_width(lv_area_t * area_p, lv_coord_t w)
+{
+ area_p->x2 = area_p->x1 + w - 1;
+}
+
+/**
+ * Set the height of an area
+ * @param area_p pointer to an area
+ * @param h the new height of the area (h == 1 makes y1 == y2)
+ */
+void lv_area_set_height(lv_area_t * area_p, lv_coord_t h)
+{
+ area_p->y2 = area_p->y1 + h - 1;
+}
+
+/**
+ * Set the position of an area (width and height will be kept)
+ * @param area_p pointer to an area
+ * @param x the new x coordinate of the area
+ * @param y the new y coordinate of the area
+ */
+void _lv_area_set_pos(lv_area_t * area_p, lv_coord_t x, lv_coord_t y)
+{
+ lv_coord_t w = lv_area_get_width(area_p);
+ lv_coord_t h = lv_area_get_height(area_p);
+ area_p->x1 = x;
+ area_p->y1 = y;
+ lv_area_set_width(area_p, w);
+ lv_area_set_height(area_p, h);
+}
+
+/**
+ * Return with area of an area (x * y)
+ * @param area_p pointer to an area
+ * @return size of area
+ */
+uint32_t lv_area_get_size(const lv_area_t * area_p)
+{
+ uint32_t size;
+
+ size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1);
+
+ return size;
+}
+
+void lv_area_increase(lv_area_t * area, lv_coord_t w_extra, lv_coord_t h_extra)
+{
+ area->x1 -= w_extra;
+ area->x2 += w_extra;
+ area->y1 -= h_extra;
+ area->y2 += h_extra;
+}
+
+void lv_area_move(lv_area_t * area, lv_coord_t x_ofs, lv_coord_t y_ofs)
+{
+ area->x1 += x_ofs;
+ area->x2 += x_ofs;
+ area->y1 += y_ofs;
+ area->y2 += y_ofs;
+}
+
+/**
+ * Get the common parts of two areas
+ * @param res_p pointer to an area, the result will be stored here
+ * @param a1_p pointer to the first area
+ * @param a2_p pointer to the second area
+ * @return false: the two area has NO common parts, res_p is invalid
+ */
+bool _lv_area_intersect(lv_area_t * res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
+{
+ /*Get the smaller area from 'a1_p' and 'a2_p'*/
+ res_p->x1 = LV_MAX(a1_p->x1, a2_p->x1);
+ res_p->y1 = LV_MAX(a1_p->y1, a2_p->y1);
+ res_p->x2 = LV_MIN(a1_p->x2, a2_p->x2);
+ res_p->y2 = LV_MIN(a1_p->y2, a2_p->y2);
+
+ /*If x1 or y1 greater than x2 or y2 then the areas union is empty*/
+ bool union_ok = true;
+ if((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) {
+ union_ok = false;
+ }
+
+ return union_ok;
+}
+
+/**
+ * Join two areas into a third which involves the other two
+ * @param res_p pointer to an area, the result will be stored here
+ * @param a1_p pointer to the first area
+ * @param a2_p pointer to the second area
+ */
+void _lv_area_join(lv_area_t * a_res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
+{
+ a_res_p->x1 = LV_MIN(a1_p->x1, a2_p->x1);
+ a_res_p->y1 = LV_MIN(a1_p->y1, a2_p->y1);
+ a_res_p->x2 = LV_MAX(a1_p->x2, a2_p->x2);
+ a_res_p->y2 = LV_MAX(a1_p->y2, a2_p->y2);
+}
+
+/**
+ * Check if a point is on an area
+ * @param a_p pointer to an area
+ * @param p_p pointer to a point
+ * @param radius radius of area (e.g. for rounded rectangle)
+ * @return false:the point is out of the area
+ */
+bool _lv_area_is_point_on(const lv_area_t * a_p, const lv_point_t * p_p, lv_coord_t radius)
+{
+ /*First check the basic area*/
+ bool is_on_rect = false;
+ if((p_p->x >= a_p->x1 && p_p->x <= a_p->x2) && ((p_p->y >= a_p->y1 && p_p->y <= a_p->y2))) {
+ is_on_rect = true;
+ }
+ if(!is_on_rect)
+ return false;
+ /*Now handle potential rounded rectangles*/
+ if(radius <= 0) {
+ /*No radius, it is within the rectangle*/
+ return true;
+ }
+ lv_coord_t w = lv_area_get_width(a_p) / 2;
+ lv_coord_t h = lv_area_get_height(a_p) / 2;
+ lv_coord_t max_radius = LV_MIN(w, h);
+ if(radius > max_radius)
+ radius = max_radius;
+
+ /*Check if it's in one of the corners*/
+ lv_area_t corner_area;
+ /*Top left*/
+ corner_area.x1 = a_p->x1;
+ corner_area.x2 = a_p->x1 + radius;
+ corner_area.y1 = a_p->y1;
+ corner_area.y2 = a_p->y1 + radius;
+ if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
+ corner_area.x2 += radius;
+ corner_area.y2 += radius;
+ return lv_point_within_circle(&corner_area, p_p);
+ }
+ /*Bottom left*/
+ corner_area.y1 = a_p->y2 - radius;
+ corner_area.y2 = a_p->y2;
+ if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
+ corner_area.x2 += radius;
+ corner_area.y1 -= radius;
+ return lv_point_within_circle(&corner_area, p_p);
+ }
+ /*Bottom right*/
+ corner_area.x1 = a_p->x2 - radius;
+ corner_area.x2 = a_p->x2;
+ if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
+ corner_area.x1 -= radius;
+ corner_area.y1 -= radius;
+ return lv_point_within_circle(&corner_area, p_p);
+ }
+ /*Top right*/
+ corner_area.y1 = a_p->y1;
+ corner_area.y2 = a_p->y1 + radius;
+ if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
+ corner_area.x1 -= radius;
+ corner_area.y2 += radius;
+ return lv_point_within_circle(&corner_area, p_p);
+ }
+ /*Not within corners*/
+ return true;
+}
+
+/**
+ * Check if two area has common parts
+ * @param a1_p pointer to an area.
+ * @param a2_p pointer to an other area
+ * @return false: a1_p and a2_p has no common parts
+ */
+bool _lv_area_is_on(const lv_area_t * a1_p, const lv_area_t * a2_p)
+{
+ if((a1_p->x1 <= a2_p->x2) && (a1_p->x2 >= a2_p->x1) && (a1_p->y1 <= a2_p->y2) && (a1_p->y2 >= a2_p->y1)) {
+ return true;
+ }
+ else {
+ return false;
+ }
+}
+
+/**
+ * Check if an area is fully on an other
+ * @param ain_p pointer to an area which could be in 'aholder_p'
+ * @param aholder_p pointer to an area which could involve 'ain_p'
+ * @param radius radius of `aholder_p` (e.g. for rounded rectangle)
+ * @return true: `ain_p` is fully inside `aholder_p`
+ */
+bool _lv_area_is_in(const lv_area_t * ain_p, const lv_area_t * aholder_p, lv_coord_t radius)
+{
+ bool is_in = false;
+
+ if(ain_p->x1 >= aholder_p->x1 && ain_p->y1 >= aholder_p->y1 && ain_p->x2 <= aholder_p->x2 &&
+ ain_p->y2 <= aholder_p->y2) {
+ is_in = true;
+ }
+
+ if(!is_in) return false;
+ if(radius == 0) return true;
+
+ /*Check if the corner points are inside the radius or not*/
+ lv_point_t p;
+
+ p.x = ain_p->x1;
+ p.y = ain_p->y1;
+ if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
+
+ p.x = ain_p->x2;
+ p.y = ain_p->y1;
+ if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
+
+ p.x = ain_p->x1;
+ p.y = ain_p->y2;
+ if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
+
+ p.x = ain_p->x2;
+ p.y = ain_p->y2;
+ if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
+
+ return true;
+}
+
+/**
+ * Check if an area is fully out of an other
+ * @param aout_p pointer to an area which could be in 'aholder_p'
+ * @param aholder_p pointer to an area which could involve 'ain_p'
+ * @param radius radius of `aholder_p` (e.g. for rounded rectangle)
+ * @return true: `aout_p` is fully outside `aholder_p`
+ */
+bool _lv_area_is_out(const lv_area_t * aout_p, const lv_area_t * aholder_p, lv_coord_t radius)
+{
+ if(aout_p->x2 < aholder_p->x1 || aout_p->y2 < aholder_p->y1 || aout_p->x1 > aholder_p->x2 ||
+ aout_p->y1 > aholder_p->y2) {
+ return true;
+ }
+
+ if(radius == 0) return false;
+
+ /*Check if the corner points are outside the radius or not*/
+ lv_point_t p;
+
+ p.x = aout_p->x1;
+ p.y = aout_p->y1;
+ if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
+
+ p.x = aout_p->x2;
+ p.y = aout_p->y1;
+ if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
+
+ p.x = aout_p->x1;
+ p.y = aout_p->y2;
+ if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
+
+ p.x = aout_p->x2;
+ p.y = aout_p->y2;
+ if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
+
+ return true;
+}
+
+bool _lv_area_is_equal(const lv_area_t * a, const lv_area_t * b)
+{
+ return a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y1 && a->y2 == b->y2;
+}
+
+/**
+ * Align an area to an other
+ * @param base an are where the other will be aligned
+ * @param to_align the area to align
+ * @param align `LV_ALIGN_...`
+ * @param res x/y coordinates where `to_align` align area should be placed
+ */
+void lv_area_align(const lv_area_t * base, lv_area_t * to_align, lv_align_t align, lv_coord_t ofs_x, lv_coord_t ofs_y)
+{
+
+ lv_coord_t x;
+ lv_coord_t y;
+ switch(align) {
+ case LV_ALIGN_CENTER:
+ x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
+ y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
+ break;
+
+ case LV_ALIGN_TOP_LEFT:
+ x = 0;
+ y = 0;
+ break;
+ case LV_ALIGN_TOP_MID:
+ x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
+ y = 0;
+ break;
+
+ case LV_ALIGN_TOP_RIGHT:
+ x = lv_area_get_width(base) - lv_area_get_width(to_align);
+ y = 0;
+ break;
+
+ case LV_ALIGN_BOTTOM_LEFT:
+ x = 0;
+ y = lv_area_get_height(base) - lv_area_get_height(to_align);
+ break;
+ case LV_ALIGN_BOTTOM_MID:
+ x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
+ y = lv_area_get_height(base) - lv_area_get_height(to_align);
+ break;
+
+ case LV_ALIGN_BOTTOM_RIGHT:
+ x = lv_area_get_width(base) - lv_area_get_width(to_align);
+ y = lv_area_get_height(base) - lv_area_get_height(to_align);
+ break;
+
+ case LV_ALIGN_LEFT_MID:
+ x = 0;
+ y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
+ break;
+
+ case LV_ALIGN_RIGHT_MID:
+ x = lv_area_get_width(base) - lv_area_get_width(to_align);
+ y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
+ break;
+
+ case LV_ALIGN_OUT_TOP_LEFT:
+ x = 0;
+ y = -lv_area_get_height(to_align);
+ break;
+
+ case LV_ALIGN_OUT_TOP_MID:
+ x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
+ y = -lv_area_get_height(to_align);
+ break;
+
+ case LV_ALIGN_OUT_TOP_RIGHT:
+ x = lv_area_get_width(base) - lv_area_get_width(to_align);
+ y = -lv_area_get_height(to_align);
+ break;
+
+ case LV_ALIGN_OUT_BOTTOM_LEFT:
+ x = 0;
+ y = lv_area_get_height(base);
+ break;
+
+ case LV_ALIGN_OUT_BOTTOM_MID:
+ x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
+ y = lv_area_get_height(base);
+ break;
+
+ case LV_ALIGN_OUT_BOTTOM_RIGHT:
+ x = lv_area_get_width(base) - lv_area_get_width(to_align);
+ y = lv_area_get_height(base);
+ break;
+
+ case LV_ALIGN_OUT_LEFT_TOP:
+ x = -lv_area_get_width(to_align);
+ y = 0;
+ break;
+
+ case LV_ALIGN_OUT_LEFT_MID:
+ x = -lv_area_get_width(to_align);
+ y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
+ break;
+
+ case LV_ALIGN_OUT_LEFT_BOTTOM:
+ x = -lv_area_get_width(to_align);
+ y = lv_area_get_height(base) - lv_area_get_height(to_align);
+ break;
+
+ case LV_ALIGN_OUT_RIGHT_TOP:
+ x = lv_area_get_width(base);
+ y = 0;
+ break;
+
+ case LV_ALIGN_OUT_RIGHT_MID:
+ x = lv_area_get_width(base);
+ y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
+ break;
+
+ case LV_ALIGN_OUT_RIGHT_BOTTOM:
+ x = lv_area_get_width(base);
+ y = lv_area_get_height(base) - lv_area_get_height(to_align);
+ break;
+ default:
+ x = 0;
+ y = 0;
+ break;
+ }
+
+ x += base->x1;
+ y += base->y1;
+
+ lv_coord_t w = lv_area_get_width(to_align);
+ lv_coord_t h = lv_area_get_height(to_align);
+ to_align->x1 = x + ofs_x;
+ to_align->y1 = y + ofs_y;
+ to_align->x2 = to_align->x1 + w - 1;
+ to_align->y2 = to_align->y1 + h - 1;
+}
+
+#define _LV_TRANSFORM_TRIGO_SHIFT 10
+void lv_point_transform(lv_point_t * p, int32_t angle, int32_t zoom, const lv_point_t * pivot)
+{
+ if(angle == 0 && zoom == 256) {
+ return;
+ }
+
+ p->x -= pivot->x;
+ p->y -= pivot->y;
+
+ if(angle == 0) {
+ p->x = (((int32_t)(p->x) * zoom) >> 8) + pivot->x;
+ p->y = (((int32_t)(p->y) * zoom) >> 8) + pivot->y;
+ return;
+ }
+
+ static int32_t angle_prev = INT32_MIN;
+ static int32_t sinma;
+ static int32_t cosma;
+ if(angle_prev != angle) {
+ int32_t angle_limited = angle;
+ if(angle_limited > 3600) angle_limited -= 3600;
+ if(angle_limited < 0) angle_limited += 3600;
+
+ int32_t angle_low = angle_limited / 10;
+ int32_t angle_high = angle_low + 1;
+ int32_t angle_rem = angle_limited - (angle_low * 10);
+
+ int32_t s1 = lv_trigo_sin(angle_low);
+ int32_t s2 = lv_trigo_sin(angle_high);
+
+ int32_t c1 = lv_trigo_sin(angle_low + 90);
+ int32_t c2 = lv_trigo_sin(angle_high + 90);
+
+ sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10;
+ cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10;
+ sinma = sinma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
+ cosma = cosma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
+ angle_prev = angle;
+ }
+ int32_t x = p->x;
+ int32_t y = p->y;
+ if(zoom == 256) {
+ p->x = ((cosma * x - sinma * y) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->x;
+ p->y = ((sinma * x + cosma * y) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->y;
+ }
+ else {
+ p->x = (((cosma * x - sinma * y) * zoom) >> (_LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->x;
+ p->y = (((sinma * x + cosma * y) * zoom) >> (_LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->y;
+ }
+}
+
+
+/**********************
+ * STATIC FUNCTIONS
+ **********************/
+
+static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p)
+{
+ lv_coord_t r = (area->x2 - area->x1) / 2;
+
+ /*Circle center*/
+ lv_coord_t cx = area->x1 + r;
+ lv_coord_t cy = area->y1 + r;
+
+ /*Simplify the code by moving everything to (0, 0)*/
+ lv_coord_t px = p->x - cx;
+ lv_coord_t py = p->y - cy;
+
+ uint32_t r_sqrd = r * r;
+ uint32_t dist = (px * px) + (py * py);
+
+ if(dist <= r_sqrd)
+ return true;
+ else
+ return false;
+}