diff options
Diffstat (limited to 'lua/settings.lua')
| -rw-r--r-- | lua/settings.lua | 29 |
1 files changed, 25 insertions, 4 deletions
diff --git a/lua/settings.lua b/lua/settings.lua index 5ed93521..d60ecfda 100644 --- a/lua/settings.lua +++ b/lua/settings.lua @@ -471,20 +471,33 @@ settings.InputSettings = SettingsScreen:new { controls_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function() local option = controls_chooser:get('selected') local scheme = option_to_scheme[option] - control_scheme:set(scheme) + local prev_scheme = control_scheme:get() + -- Check the new scheme is valid + if not control_scheme:set(scheme) then + widgets.PopUp("Controls not valid") + control_scheme:set(prev_scheme) + end end) return controls_chooser end theme.set_subject(self.content:Label { - text = "Control scheme", + text = "Wheel Controls", }, "settings_title") - local controls_chooser = make_scheme_control(self, controls.schemes(), controls.scheme) + local controls_chooser = make_scheme_control(self, controls.wheel_schemes(), controls.wheel_scheme) local controls_chooser_desc = widgets.Description(controls_chooser, "Control scheme") theme.set_subject(self.content:Label { - text = "Control scheme when locked", + text = "Side Button Controls", + }, "settings_title") + make_scheme_control(self, controls.button_schemes(), controls.button_scheme) + + theme.set_subject(self.content:Label { + text = "Side Button Controls When Locked", + w = lvgl.PCT(80), + h = lvgl.SIZE_CONTENT, + long_mode = lvgl.LABEL.LONG_WRAP, }, "settings_title") local controls_locked = make_scheme_control(self, controls.locked_schemes(), controls.locked_scheme) local controls_locked_desc = widgets.Description(controls_locked, "Control scheme when locked") @@ -510,6 +523,14 @@ settings.InputSettings = SettingsScreen:new { controls.scroll_sensitivity:set(sensitivity:value() * slider_scale) end) local sensitivity_desc = widgets.Description(sensitivity, "Scroll Sensitivity") + + local spacer = self.content:Object { + w = lvgl.PCT(90), + h = 10, + } + sensitivity:onevent(lvgl.EVENT.FOCUSED, function() + spacer:scroll_to_view(true) + end) end } |
