diff options
Diffstat (limited to 'src/audio/audio_fsm.cpp')
| -rw-r--r-- | src/audio/audio_fsm.cpp | 392 |
1 files changed, 273 insertions, 119 deletions
diff --git a/src/audio/audio_fsm.cpp b/src/audio/audio_fsm.cpp index 7800802e..a8f1260f 100644 --- a/src/audio/audio_fsm.cpp +++ b/src/audio/audio_fsm.cpp @@ -13,6 +13,8 @@ #include "audio_sink.hpp" #include "bluetooth_types.hpp" +#include "cppbor.h" +#include "cppbor_parse.h" #include "esp_heap_caps.h" #include "esp_log.h" #include "freertos/FreeRTOS.h" @@ -29,11 +31,11 @@ #include "future_fetcher.hpp" #include "i2s_audio_output.hpp" #include "i2s_dac.hpp" -#include "idf_additions.h" #include "nvs.hpp" #include "sample.hpp" #include "service_locator.hpp" #include "system_events.hpp" +#include "tinyfsm.hpp" #include "track.hpp" #include "track_queue.hpp" #include "wm8523.hpp" @@ -51,8 +53,184 @@ std::shared_ptr<I2SAudioOutput> AudioState::sI2SOutput; std::shared_ptr<BluetoothAudioOutput> AudioState::sBtOutput; std::shared_ptr<IAudioOutput> AudioState::sOutput; -std::optional<database::TrackId> AudioState::sCurrentTrack; -bool AudioState::sIsPlaybackAllowed; +// Two seconds of samples for two channels, at a representative sample rate. +constexpr size_t kDrainLatencySamples = 48000 * 2 * 2; +constexpr size_t kDrainBufferSize = + sizeof(sample::Sample) * kDrainLatencySamples; + +StreamBufferHandle_t AudioState::sDrainBuffer; +std::optional<IAudioOutput::Format> AudioState::sDrainFormat; + +std::shared_ptr<TrackInfo> AudioState::sCurrentTrack; +uint64_t AudioState::sCurrentSamples; +bool AudioState::sCurrentTrackIsFromQueue; + +std::shared_ptr<TrackInfo> AudioState::sNextTrack; +uint64_t AudioState::sNextTrackCueSamples; +bool AudioState::sNextTrackIsFromQueue; + +bool AudioState::sIsResampling; +bool AudioState::sIsPaused = true; + +auto AudioState::currentPositionSeconds() -> std::optional<uint32_t> { + if (!sCurrentTrack || !sDrainFormat) { + return {}; + } + return sCurrentSamples / + (sDrainFormat->num_channels * sDrainFormat->sample_rate); +} + +void AudioState::react(const QueueUpdate& ev) { + SetTrack cmd{ + .new_track = std::monostate{}, + .seek_to_second = {}, + .transition = SetTrack::Transition::kHardCut, + }; + + auto current = sServices->track_queue().current(); + if (current) { + cmd.new_track = *current; + } + + switch (ev.reason) { + case QueueUpdate::kExplicitUpdate: + if (!ev.current_changed) { + return; + } + sNextTrackIsFromQueue = true; + cmd.transition = SetTrack::Transition::kHardCut; + break; + case QueueUpdate::kRepeatingLastTrack: + sNextTrackIsFromQueue = true; + cmd.transition = SetTrack::Transition::kGapless; + break; + case QueueUpdate::kTrackFinished: + if (!ev.current_changed) { + cmd.new_track = std::monostate{}; + } else { + sNextTrackIsFromQueue = true; + } + cmd.transition = SetTrack::Transition::kGapless; + break; + case QueueUpdate::kDeserialised: + default: + // The current track is deserialised separately in order to retain seek + // position. + return; + } + + tinyfsm::FsmList<AudioState>::dispatch(cmd); +} + +void AudioState::react(const SetTrack& ev) { + if (ev.transition == SetTrack::Transition::kHardCut) { + sCurrentTrack.reset(); + sCurrentSamples = 0; + sCurrentTrackIsFromQueue = false; + clearDrainBuffer(); + } + + if (std::holds_alternative<std::monostate>(ev.new_track)) { + ESP_LOGI(kTag, "playback finished, awaiting drain"); + sFileSource->SetPath(); + awaitEmptyDrainBuffer(); + sCurrentTrack.reset(); + sDrainFormat.reset(); + sCurrentSamples = 0; + sCurrentTrackIsFromQueue = false; + transit<states::Standby>(); + return; + } + + // Move the rest of the work to a background worker, since it may require db + // lookups to resolve a track id into a path. + auto new_track = ev.new_track; + uint32_t seek_to = ev.seek_to_second.value_or(0); + sServices->bg_worker().Dispatch<void>([=]() { + std::optional<std::string> path; + if (std::holds_alternative<database::TrackId>(new_track)) { + auto db = sServices->database().lock(); + if (db) { + path = db->getTrackPath(std::get<database::TrackId>(new_track)); + } + } else if (std::holds_alternative<std::string>(new_track)) { + path = std::get<std::string>(new_track); + } + + if (path) { + sFileSource->SetPath(*path, seek_to); + } else { + sFileSource->SetPath(); + } + }); +} + +void AudioState::react(const TogglePlayPause& ev) { + sIsPaused = !ev.set_to.value_or(sIsPaused); + if (!sIsPaused && is_in_state<states::Standby>() && sCurrentTrack) { + transit<states::Playback>(); + } else if (sIsPaused && is_in_state<states::Playback>()) { + transit<states::Standby>(); + } +} + +void AudioState::react(const internal::StreamStarted& ev) { + sDrainFormat = ev.dst_format; + sIsResampling = ev.src_format != ev.dst_format; + + sNextTrack = ev.track; + sNextTrackCueSamples = sCurrentSamples + (kDrainLatencySamples / 2); + + ESP_LOGI(kTag, "new stream %s %u ch @ %lu hz (resample=%i)", + ev.track->uri.c_str(), sDrainFormat->num_channels, + sDrainFormat->sample_rate, sIsResampling); +} + +void AudioState::react(const internal::StreamEnded&) { + ESP_LOGI(kTag, "stream ended"); + + if (sCurrentTrackIsFromQueue) { + sServices->track_queue().finish(); + } else { + tinyfsm::FsmList<AudioState>::dispatch(SetTrack{ + .new_track = std::monostate{}, + .seek_to_second = {}, + .transition = SetTrack::Transition::kGapless, + }); + } +} + +void AudioState::react(const internal::StreamUpdate& ev) { + sCurrentSamples += ev.samples_sunk; + + if (sNextTrack && sCurrentSamples >= sNextTrackCueSamples) { + ESP_LOGI(kTag, "next track is now sinking"); + sCurrentTrack = sNextTrack; + sCurrentSamples -= sNextTrackCueSamples; + sCurrentSamples += sNextTrack->start_offset.value_or(0) * + (sDrainFormat->num_channels * sDrainFormat->sample_rate); + sCurrentTrackIsFromQueue = sNextTrackIsFromQueue; + + sNextTrack.reset(); + sNextTrackCueSamples = 0; + sNextTrackIsFromQueue = false; + } + + if (sCurrentTrack) { + PlaybackUpdate event{ + .current_track = sCurrentTrack, + .track_position = currentPositionSeconds(), + .paused = !is_in_state<states::Playback>(), + }; + events::System().Dispatch(event); + events::Ui().Dispatch(event); + } + + if (sCurrentTrack && !sIsPaused && !is_in_state<states::Playback>()) { + ESP_LOGI(kTag, "ready to play!"); + transit<states::Playback>(); + } +} void AudioState::react(const system_fsm::BluetoothEvent& ev) { if (ev.event != drivers::bluetooth::Event::kConnectionStateChanged) { @@ -146,7 +324,7 @@ void AudioState::react(const SetVolumeBalance& ev) { void AudioState::react(const OutputModeChanged& ev) { ESP_LOGI(kTag, "output mode changed"); auto new_mode = sServices->nvs().OutputMode(); - sOutput->SetMode(IAudioOutput::Modes::kOff); + sOutput->mode(IAudioOutput::Modes::kOff); switch (new_mode) { case drivers::NvsStorage::Output::kBluetooth: sOutput = sBtOutput; @@ -155,7 +333,7 @@ void AudioState::react(const OutputModeChanged& ev) { sOutput = sI2SOutput; break; } - sOutput->SetMode(IAudioOutput::Modes::kOnPaused); + sOutput->mode(IAudioOutput::Modes::kOnPaused); sSampleConverter->SetOutput(sOutput); // Bluetooth volume isn't 'changed' until we've connected to a device. @@ -167,15 +345,41 @@ void AudioState::react(const OutputModeChanged& ev) { } } -auto AudioState::playTrack(database::TrackId id) -> void { - sCurrentTrack = id; - sServices->bg_worker().Dispatch<void>([=]() { - auto db = sServices->database().lock(); - if (!db) { - return; +auto AudioState::clearDrainBuffer() -> void { + // Tell the decoder to stop adding new samples. This might not take effect + // immediately, since the decoder might currently be stuck waiting for space + // to become available in the drain buffer. + sFileSource->SetPath(); + + auto mode = sOutput->mode(); + if (mode == IAudioOutput::Modes::kOnPlaying) { + // If we're currently playing, then the drain buffer will be actively + // draining on its own. Just keep trying to reset until it works. + while (xStreamBufferReset(sDrainBuffer) != pdPASS) { } - sFileSource->SetPath(db->getTrackPath(id)); - }); + } else { + // If we're not currently playing, then we need to actively pull samples + // out of the drain buffer to unblock the decoder. + while (!xStreamBufferIsEmpty(sDrainBuffer)) { + // Read a little to unblock the decoder. + uint8_t drain[2048]; + xStreamBufferReceive(sDrainBuffer, drain, sizeof(drain), 0); + + // Try to quickly discard the rest. + xStreamBufferReset(sDrainBuffer); + } + } +} + +auto AudioState::awaitEmptyDrainBuffer() -> void { + if (is_in_state<states::Playback>()) { + for (int i = 0; i < 10 && !xStreamBufferIsEmpty(sDrainBuffer); i++) { + vTaskDelay(pdMS_TO_TICKS(250)); + } + } + if (!xStreamBufferIsEmpty(sDrainBuffer)) { + clearDrainBuffer(); + } } auto AudioState::commitVolume() -> void { @@ -192,29 +396,8 @@ auto AudioState::commitVolume() -> void { } } -auto AudioState::readyToPlay() -> bool { - return sCurrentTrack.has_value() && sIsPlaybackAllowed; -} - -void AudioState::react(const TogglePlayPause& ev) { - sIsPlaybackAllowed = !sIsPlaybackAllowed; - if (readyToPlay()) { - if (!is_in_state<states::Playback>()) { - transit<states::Playback>(); - } - } else { - if (!is_in_state<states::Standby>()) { - transit<states::Standby>(); - } - } -} - namespace states { -// Two seconds of samples for two channels, at a representative sample rate. -constexpr size_t kDrainBufferSize = sizeof(sample::Sample) * 48000 * 4; -static StreamBufferHandle_t sDrainBuffer; - void Uninitialised::react(const system_fsm::BootComplete& ev) { sServices = ev.services; @@ -246,7 +429,7 @@ void Uninitialised::react(const system_fsm::BootComplete& ev) { } else { sOutput = sBtOutput; } - sOutput->SetMode(IAudioOutput::Modes::kOnPaused); + sOutput->mode(IAudioOutput::Modes::kOnPaused); events::Ui().Dispatch(VolumeLimitChanged{ .new_limit_db = @@ -270,35 +453,14 @@ void Uninitialised::react(const system_fsm::BootComplete& ev) { transit<Standby>(); } -void Standby::react(const PlayFile& ev) { - sFileSource->SetPath(ev.filename); -} - -void Playback::react(const PlayFile& ev) { - sFileSource->SetPath(ev.filename); -} - -void Standby::react(const internal::InputFileOpened& ev) { - if (readyToPlay()) { - transit<Playback>(); - } -} - -void Standby::react(const QueueUpdate& ev) { - auto current_track = sServices->track_queue().current(); - if (!current_track || (sCurrentTrack && (*sCurrentTrack == *current_track))) { - return; - } - playTrack(*current_track); -} - static const char kQueueKey[] = "audio:queue"; +static const char kCurrentFileKey[] = "audio:current"; void Standby::react(const system_fsm::KeyLockChanged& ev) { if (!ev.locking) { return; } - sServices->bg_worker().Dispatch<void>([]() { + sServices->bg_worker().Dispatch<void>([this]() { auto db = sServices->database().lock(); if (!db) { return; @@ -310,6 +472,14 @@ void Standby::react(const system_fsm::KeyLockChanged& ev) { return; } db->put(kQueueKey, queue.serialise()); + + if (sCurrentTrack) { + cppbor::Array current_track{ + cppbor::Tstr{sCurrentTrack->uri}, + cppbor::Uint{currentPositionSeconds().value_or(0)}, + }; + db->put(kCurrentFileKey, current_track.toString()); + } }); } @@ -319,82 +489,66 @@ void Standby::react(const system_fsm::StorageMounted& ev) { if (!db) { return; } - auto res = db->get(kQueueKey); - if (res) { + + // Restore the currently playing file before restoring the queue. This way, + // we can fall back to restarting the queue's current track if there's any + // issue restoring the current file. + auto current = db->get(kCurrentFileKey); + if (current) { + // Again, ensure we don't boot-loop by trying to play a track that causes + // a crash over and over again. + db->put(kCurrentFileKey, ""); + auto [parsed, unused, err] = cppbor::parse( + reinterpret_cast<uint8_t*>(current->data()), current->size()); + if (parsed->type() == cppbor::ARRAY) { + std::string filename = parsed->asArray()->get(0)->asTstr()->value(); + uint32_t pos = parsed->asArray()->get(1)->asUint()->value(); + + events::Audio().Dispatch(SetTrack{ + .new_track = filename, + .seek_to_second = pos, + .transition = SetTrack::Transition::kHardCut, + }); + } + } + + auto queue = db->get(kQueueKey); + if (queue) { // Don't restore the same queue again. This ideally should do nothing, // but guards against bad edge cases where restoring the queue ends up // causing a crash. db->put(kQueueKey, ""); - sServices->track_queue().deserialise(*res); + sServices->track_queue().deserialise(*queue); } }); } void Playback::entry() { - ESP_LOGI(kTag, "beginning playback"); - sOutput->SetMode(IAudioOutput::Modes::kOnPlaying); - - events::System().Dispatch(PlaybackStarted{}); - events::Ui().Dispatch(PlaybackStarted{}); -} - -void Playback::exit() { - ESP_LOGI(kTag, "finishing playback"); - sOutput->SetMode(IAudioOutput::Modes::kOnPaused); - - // Stash the current volume now, in case it changed during playback, since we - // might be powering off soon. - commitVolume(); + ESP_LOGI(kTag, "audio output resumed"); + sOutput->mode(IAudioOutput::Modes::kOnPlaying); - events::System().Dispatch(PlaybackStopped{}); - events::Ui().Dispatch(PlaybackStopped{}); -} + PlaybackUpdate event{ + .current_track = sCurrentTrack, + .track_position = currentPositionSeconds(), + .paused = false, + }; -void Playback::react(const system_fsm::HasPhonesChanged& ev) { - if (!ev.has_headphones) { - transit<Standby>(); - } + events::System().Dispatch(event); + events::Ui().Dispatch(event); } -void Playback::react(const QueueUpdate& ev) { - if (!ev.current_changed) { - return; - } - auto current_track = sServices->track_queue().current(); - if (!current_track) { - sFileSource->SetPath(); - sCurrentTrack.reset(); - transit<Standby>(); - return; - } - playTrack(*current_track); -} - -void Playback::react(const PlaybackUpdate& ev) { - ESP_LOGI(kTag, "elapsed: %lu, total: %lu", ev.seconds_elapsed, - ev.track->duration); -} - -void Playback::react(const internal::InputFileOpened& ev) {} +void Playback::exit() { + ESP_LOGI(kTag, "audio output paused"); + sOutput->mode(IAudioOutput::Modes::kOnPaused); -void Playback::react(const internal::InputFileClosed& ev) {} + PlaybackUpdate event{ + .current_track = sCurrentTrack, + .track_position = currentPositionSeconds(), + .paused = true, + }; -void Playback::react(const internal::InputFileFinished& ev) { - ESP_LOGI(kTag, "finished playing file"); - sServices->track_queue().finish(); - if (!sServices->track_queue().current()) { - for (int i = 0; i < 20; i++) { - if (xStreamBufferIsEmpty(sDrainBuffer)) { - break; - } - vTaskDelay(pdMS_TO_TICKS(200)); - } - transit<Standby>(); - } -} - -void Playback::react(const internal::AudioPipelineIdle& ev) { - transit<Standby>(); + events::System().Dispatch(event); + events::Ui().Dispatch(event); } } // namespace states |
