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-rw-r--r--src/audio/audio_task.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/audio/audio_task.cpp b/src/audio/audio_task.cpp
index 9dd7d994..394a55b6 100644
--- a/src/audio/audio_task.cpp
+++ b/src/audio/audio_task.cpp
@@ -45,7 +45,7 @@ namespace task {
static const char* kTag = "task";
// The default amount of time to wait between pipeline iterations for a single
-// song.
+// track.
static constexpr uint_fast16_t kDefaultDelayTicks = pdMS_TO_TICKS(5);
static constexpr uint_fast16_t kMaxDelayTicks = pdMS_TO_TICKS(10);
static constexpr uint_fast16_t kMinDelayTicks = pdMS_TO_TICKS(1);
@@ -54,7 +54,7 @@ void AudioTaskMain(std::unique_ptr<Pipeline> pipeline, IAudioSink* sink) {
// The stream format for bytes currently in the sink buffer.
std::optional<StreamInfo::Format> output_format;
- // How long to wait between pipeline iterations. This is reset for each song,
+ // How long to wait between pipeline iterations. This is reset for each track,
// and readjusted on the fly to maintain a reasonable amount playback buffer.
// Buffering too much will mean we process samples inefficiently, wasting CPU
// time, whilst buffering too little will affect the quality of the output.
@@ -126,7 +126,7 @@ void AudioTaskMain(std::unique_ptr<Pipeline> pipeline, IAudioSink* sink) {
if (sink_stream.info().bytes_in_stream == 0) {
// No new bytes to sink, so skip sinking completely.
- ESP_LOGI(kTag, "no bytes to sink");
+ ESP_LOGW(kTag, "no bytes to sink");
continue;
}