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-rw-r--r--src/audio/include/audio_element.hpp58
1 files changed, 2 insertions, 56 deletions
diff --git a/src/audio/include/audio_element.hpp b/src/audio/include/audio_element.hpp
index 91036348..c9192e4a 100644
--- a/src/audio/include/audio_element.hpp
+++ b/src/audio/include/audio_element.hpp
@@ -40,62 +40,8 @@ class IAudioElement {
IAudioElement();
virtual ~IAudioElement();
- /*
- * Returns the stack size in bytes that this element requires. This should
- * be tuned according to the observed stack size of each element, as different
- * elements have fairly different stack requirements (particular decoders).
- */
- virtual auto StackSizeBytes() const -> std::size_t { return 4096; };
-
- /* Returns this element's input buffer. */
- auto InputEventQueue() const -> QueueHandle_t { return input_events_; }
- /* Returns this element's output buffer. */
- auto OutputEventQueue() const -> QueueHandle_t { return output_events_; }
- auto OutputEventQueue(const QueueHandle_t q) -> void { output_events_ = q; }
-
- virtual auto HasUnprocessedInput() -> bool = 0;
-
- virtual auto IsOverBuffered() -> bool { return false; }
-
- auto HasUnflushedOutput() -> bool { return !buffered_output_.empty(); }
- auto FlushBufferedOutput() -> bool;
-
- /*
- * Called when a StreamInfo message is received. Used to configure this
- * element in preperation for incoming chunks.
- */
- virtual auto ProcessStreamInfo(const StreamInfo& info) -> void = 0;
-
- /*
- * Called when a ChunkHeader message is received. Includes the data associated
- * with this chunk of stream data. This method should return the number of
- * bytes in this chunk that were actually used; leftover bytes will be
- * prepended to the next call.
- */
- virtual auto ProcessChunk(const cpp::span<std::byte>& chunk) -> void = 0;
-
- virtual auto ProcessEndOfStream() -> void = 0;
-
- virtual auto ProcessLogStatus() -> void {}
-
- /*
- * Called when there has been no data received over the input buffer for some
- * time. This could be used to synthesize output, or to save memory by
- * releasing unused resources.
- */
- virtual auto Process() -> void = 0;
-
- protected:
- auto SendOrBufferEvent(std::unique_ptr<StreamEvent> event) -> bool;
-
- // Queue for events coming into this element. Owned by us.
- QueueHandle_t input_events_;
- // Queue for events going into the next element. Not owned by us, may be null
- // if we're not yet in a pipeline.
- // FIXME: it would be nicer if this was non-nullable.
- QueueHandle_t output_events_;
- // Output events that have been generated, but are yet to be sent downstream.
- std::deque<std::unique_ptr<StreamEvent>> buffered_output_;
+ virtual auto Process(std::vector<Stream>* inputs, MutableStream* output)
+ -> void = 0;
};
} // namespace audio