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-rw-r--r--src/input/include/lvgl_input_driver.hpp60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/input/include/lvgl_input_driver.hpp b/src/input/include/lvgl_input_driver.hpp
deleted file mode 100644
index 9f43d27f..00000000
--- a/src/input/include/lvgl_input_driver.hpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * Copyright 2023 jacqueline <me@jacqueline.id.au>
- *
- * SPDX-License-Identifier: GPL-3.0-only
- */
-
-#pragma once
-
-#include <cstdint>
-#include <deque>
-#include <memory>
-#include <set>
-
-#include "core/lv_group.h"
-#include "device_factory.hpp"
-#include "feedback_device.hpp"
-#include "gpios.hpp"
-#include "hal/lv_hal_indev.h"
-
-#include "input_device.hpp"
-#include "nvs.hpp"
-#include "property.hpp"
-#include "touchwheel.hpp"
-
-namespace input {
-
-/*
- * Implementation of an LVGL input device. This class composes multiple
- * IInputDevice and IFeedbackDevice instances together into a single LVGL
- * device.
- */
-class LvglInputDriver {
- public:
- LvglInputDriver(drivers::NvsStorage& nvs, DeviceFactory&);
-
- auto mode() -> lua::Property& { return mode_; }
-
- auto read(lv_indev_data_t* data) -> void;
- auto feedback(uint8_t) -> void;
-
- auto registration() -> lv_indev_t* { return registration_; }
- auto lock(bool l) -> void { is_locked_ = l; }
-
- auto pushHooks(lua_State* L) -> int;
-
- private:
- drivers::NvsStorage& nvs_;
- DeviceFactory& factory_;
-
- lua::Property mode_;
- lv_indev_drv_t driver_;
- lv_indev_t* registration_;
-
- std::vector<std::shared_ptr<IInputDevice>> inputs_;
- std::vector<std::shared_ptr<IFeedbackDevice>> feedbacks_;
-
- bool is_locked_;
-};
-
-} // namespace input