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diff --git a/src/input/include/lvgl_input_driver.hpp b/src/input/include/lvgl_input_driver.hpp
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+/*
+ * Copyright 2023 jacqueline <me@jacqueline.id.au>
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+#pragma once
+
+#include <stdint.h>
+#include <deque>
+#include <memory>
+#include <set>
+
+#include "core/lv_group.h"
+#include "feedback_device.hpp"
+#include "gpios.hpp"
+#include "hal/lv_hal_indev.h"
+
+#include "input_device.hpp"
+#include "nvs.hpp"
+#include "service_locator.hpp"
+#include "touchwheel.hpp"
+
+namespace input {
+
+/*
+ * Implementation of an LVGL input device. This class composes multiple
+ * IInputDevice and IFeedbackDevice instances together into a single LVGL
+ * device.
+ */
+class LvglInputDriver {
+ public:
+ LvglInputDriver(std::shared_ptr<system_fsm::ServiceLocator>);
+
+ auto read(lv_indev_data_t* data) -> void;
+ auto feedback(uint8_t) -> void;
+
+ auto registration() -> lv_indev_t* { return registration_; }
+ auto lock(bool l) -> void { is_locked_ = l; }
+
+ private:
+ std::shared_ptr<system_fsm::ServiceLocator> services_;
+
+ lv_indev_drv_t driver_;
+ lv_indev_t* registration_;
+
+ std::vector<std::unique_ptr<IInputDevice>> inputs_;
+ std::vector<std::unique_ptr<IFeedbackDevice>> feedbacks_;
+
+ bool is_locked_;
+};
+
+} // namespace input