diff options
Diffstat (limited to 'src/input/input_touch_dpad.cpp')
| -rw-r--r-- | src/input/input_touch_dpad.cpp | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/input/input_touch_dpad.cpp b/src/input/input_touch_dpad.cpp new file mode 100644 index 00000000..828d6b59 --- /dev/null +++ b/src/input/input_touch_dpad.cpp @@ -0,0 +1,75 @@ +/* + * Copyright 2024 jacqueline <me@jacqueline.id.au> + * + * SPDX-License-Identifier: GPL-3.0-only + */ + +#include "input_touch_dpad.hpp" + +#include <cstdint> + +#include "hal/lv_hal_indev.h" + +#include "event_queue.hpp" +#include "haptics.hpp" +#include "input_device.hpp" +#include "input_touch_dpad.hpp" +#include "touchwheel.hpp" + +namespace input { + +static inline auto IsAngleWithin(int16_t wheel_angle, + int16_t target_angle, + int threshold) -> bool { + int16_t difference = (wheel_angle - target_angle + 127 + 255) % 255 - 127; + return difference <= threshold && difference >= -threshold; +} + +TouchDPad::TouchDPad(drivers::TouchWheel& wheel) : wheel_(wheel) {} + +auto TouchDPad::read(lv_indev_data_t* data) -> void { + wheel_.Update(); + auto wheel_data = wheel_.GetTouchWheelData(); + + if (wheel_data.is_button_touched) { + data->state = LV_INDEV_STATE_PRESSED; + } else { + data->state = LV_INDEV_STATE_RELEASED; + } + + switch (up_.update( + wheel_data.is_wheel_touched && + drivers::TouchWheel::isAngleWithin(wheel_data.wheel_position, 0, 32))) { + case Trigger::State::kNone: + break; + default: + data->enc_diff = -1; + break; + } + switch (right_.update( + wheel_data.is_wheel_touched && + drivers::TouchWheel::isAngleWithin(wheel_data.wheel_position, 192, 32))) { + default: + break; + } + switch (down_.update( + wheel_data.is_wheel_touched && + drivers::TouchWheel::isAngleWithin(wheel_data.wheel_position, 128, 32))) { + case Trigger::State::kNone: + break; + default: + data->enc_diff = 1; + break; + } + switch (left_.update( + wheel_data.is_wheel_touched && + drivers::TouchWheel::isAngleWithin(wheel_data.wheel_position, 64, 32))) { + case Trigger::State::kLongPress: + events::Ui().Dispatch(ui::internal::BackPressed{}); + break; + default: + break; + } +} + +} // namespace input |
