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-rw-r--r--src/input/input_touch_wheel.cpp137
1 files changed, 0 insertions, 137 deletions
diff --git a/src/input/input_touch_wheel.cpp b/src/input/input_touch_wheel.cpp
deleted file mode 100644
index 41fd73bc..00000000
--- a/src/input/input_touch_wheel.cpp
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
- * Copyright 2024 jacqueline <me@jacqueline.id.au>
- *
- * SPDX-License-Identifier: GPL-3.0-only
- */
-
-#include "input_touch_wheel.hpp"
-
-#include <cstdint>
-#include <variant>
-
-#include "hal/lv_hal_indev.h"
-
-#include "event_queue.hpp"
-#include "haptics.hpp"
-#include "input_device.hpp"
-#include "input_hook_actions.hpp"
-#include "input_trigger.hpp"
-#include "nvs.hpp"
-#include "property.hpp"
-#include "touchwheel.hpp"
-#include "ui_events.hpp"
-
-namespace input {
-
-TouchWheel::TouchWheel(drivers::NvsStorage& nvs, drivers::TouchWheel& wheel)
- : nvs_(nvs),
- wheel_(wheel),
- sensitivity_(static_cast<int>(nvs.ScrollSensitivity()),
- [&](const lua::LuaValue& val) {
- if (!std::holds_alternative<int>(val)) {
- return false;
- }
- int int_val = std::get<int>(val);
- if (int_val < 0 || int_val > UINT8_MAX) {
- return false;
- }
- nvs.ScrollSensitivity(int_val);
- threshold_ = calculateThreshold(int_val);
- return true;
- }),
- centre_("centre", actions::select(), {}, {}, {}),
- up_("up", {}, actions::scrollToTop(), {}, {}),
- right_("right", {}),
- down_("down", {}, actions::scrollToBottom(), {}, {}),
- left_("left", {}, actions::goBack(), {}, {}),
- is_scrolling_(false),
- threshold_(calculateThreshold(nvs.ScrollSensitivity())),
- is_first_read_(true),
- last_angle_(0) {}
-
-auto TouchWheel::read(lv_indev_data_t* data) -> void {
- wheel_.Update();
- auto wheel_data = wheel_.GetTouchWheelData();
- int8_t ticks = calculateTicks(wheel_data);
-
- if (!wheel_data.is_wheel_touched) {
- // User has released the wheel.
- is_scrolling_ = false;
- data->enc_diff = 0;
- } else if (ticks != 0) {
- // User is touching the wheel, and has just passed the sensitivity
- // threshold for a scroll tick.
- is_scrolling_ = true;
- data->enc_diff = ticks;
- } else {
- // User is touching the wheel, but hasn't moved.
- data->enc_diff = 0;
- }
-
- centre_.update(wheel_data.is_button_touched && !wheel_data.is_wheel_touched,
- data);
-
- // If the user is touching the wheel but not scrolling, then they may be
- // clicking on one of the wheel's cardinal directions.
- bool pressing = wheel_data.is_wheel_touched && !is_scrolling_;
-
- up_.update(pressing && drivers::TouchWheel::isAngleWithin(
- wheel_data.wheel_position, 0, 32),
- data);
- right_.update(pressing && drivers::TouchWheel::isAngleWithin(
- wheel_data.wheel_position, 192, 32),
- data);
- down_.update(pressing && drivers::TouchWheel::isAngleWithin(
- wheel_data.wheel_position, 128, 32),
- data);
- left_.update(pressing && drivers::TouchWheel::isAngleWithin(
- wheel_data.wheel_position, 64, 32),
- data);
-}
-
-auto TouchWheel::name() -> std::string {
- return "wheel";
-}
-
-auto TouchWheel::triggers()
- -> std::vector<std::reference_wrapper<TriggerHooks>> {
- return {centre_, up_, right_, down_, left_};
-}
-
-auto TouchWheel::sensitivity() -> lua::Property& {
- return sensitivity_;
-}
-
-auto TouchWheel::calculateTicks(const drivers::TouchWheelData& data) -> int8_t {
- if (!data.is_wheel_touched) {
- is_first_read_ = true;
- return 0;
- }
-
- uint8_t new_angle = data.wheel_position;
- if (is_first_read_) {
- is_first_read_ = false;
- last_angle_ = new_angle;
- return 0;
- }
-
- int delta = 128 - last_angle_;
- uint8_t rotated_angle = new_angle + delta;
- if (rotated_angle < 128 - threshold_) {
- last_angle_ = new_angle;
- return 1;
- } else if (rotated_angle > 128 + threshold_) {
- last_angle_ = new_angle;
- return -1;
- } else {
- return 0;
- }
-}
-
-auto TouchWheel::calculateThreshold(uint8_t sensitivity) -> uint8_t {
- int tmax = 35;
- int tmin = 5;
- return (((255. - sensitivity) / 255.) * (tmax - tmin) + tmin);
-}
-
-} // namespace input