diff options
Diffstat (limited to 'src/input/input_trigger.cpp')
| -rw-r--r-- | src/input/input_trigger.cpp | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/src/input/input_trigger.cpp b/src/input/input_trigger.cpp deleted file mode 100644 index 00d4a32d..00000000 --- a/src/input/input_trigger.cpp +++ /dev/null @@ -1,88 +0,0 @@ -/* - * Copyright 2024 jacqueline <me@jacqueline.id.au> - * - * SPDX-License-Identifier: GPL-3.0-only - */ - -#include "input_trigger.hpp" -#include <sys/_stdint.h> - -#include <cstdint> -#include "esp_timer.h" - -namespace input { - -Trigger::Trigger() - : touch_time_ms_(), - was_pressed_(false), - was_double_click_(false), - times_long_pressed_(0) {} - -auto Trigger::update(bool is_pressed) -> State { - // Bail out early if we're in a steady-state of not pressed. - if (!is_pressed && !was_pressed_) { - was_double_click_ = false; - times_long_pressed_ = 0; - return State::kNone; - } - - uint64_t now_ms = esp_timer_get_time() / 1000; - - // This key wasn't being pressed, but now it is. - if (is_pressed && !was_pressed_) { - // Is this a double click? - if (now_ms - *touch_time_ms_ < kDoubleClickDelayMs) { - // Don't update touch_time_ms_, since we don't want triple clicks to - // register as double clicks. - was_double_click_ = true; - was_pressed_ = true; - return State::kDoubleClick; - } - // Not a double click; update our accounting info and wait for the next - // call. - touch_time_ms_ = now_ms; - was_double_click_ = false; - times_long_pressed_ = 0; - was_pressed_ = true; - return State::kNone; - } - - // The key was released. If there were no long-press events fired during the - // press, then this was a standard click. - if (!is_pressed && was_pressed_) { - was_pressed_ = false; - if (!was_double_click_ && times_long_pressed_ == 0) { - return State::kClick; - } else { - return State::kNone; - } - } - - // Now the more complicated case: the user is continuing to press the button. - if (times_long_pressed_ == 0) { - // We haven't fired yet, so we wait for the long-press event. - if (now_ms - *touch_time_ms_ >= kLongPressDelayMs) { - times_long_pressed_++; - return State::kLongPress; - } - } else { - // We've already fired at least once. How long has the user been holding - // the key for? - uint64_t time_since_long_press = - now_ms - (*touch_time_ms_ + kLongPressDelayMs); - - // How many times should we have fired? - // 1 initial fire (for the long-press), plus one additional fire every - // kRepeatDelayMs since the long-press event. - uint16_t expected_times_fired = - 1 + (time_since_long_press / kRepeatDelayMs); - if (times_long_pressed_ < expected_times_fired) { - times_long_pressed_++; - return State::kRepeatPress; - } - } - - return State::kNone; -} - -} // namespace input |
