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Diffstat (limited to 'src/input/lvgl_input_driver.cpp')
-rw-r--r--src/input/lvgl_input_driver.cpp137
1 files changed, 134 insertions, 3 deletions
diff --git a/src/input/lvgl_input_driver.cpp b/src/input/lvgl_input_driver.cpp
index 61a85fa5..a82b7438 100644
--- a/src/input/lvgl_input_driver.cpp
+++ b/src/input/lvgl_input_driver.cpp
@@ -13,17 +13,22 @@
#include "device_factory.hpp"
#include "feedback_haptics.hpp"
+#include "input_hook.hpp"
#include "input_touch_wheel.hpp"
#include "input_trigger.hpp"
#include "input_volume_buttons.hpp"
#include "lauxlib.h"
#include "lua.h"
+#include "lua_thread.hpp"
#include "lvgl.h"
#include "nvs.hpp"
#include "property.hpp"
[[maybe_unused]] static constexpr char kTag[] = "input";
+static constexpr char kLuaTriggerMetatableName[] = "input_trigger";
+static constexpr char kLuaOverrideText[] = "lua_callback";
+
namespace input {
static void read_cb(lv_indev_drv_t* drv, lv_indev_data_t* data) {
@@ -106,22 +111,148 @@ auto LvglInputDriver::feedback(uint8_t event) -> void {
}
}
+LvglInputDriver::LuaTrigger::LuaTrigger(LvglInputDriver& driver,
+ IInputDevice& dev,
+ TriggerHooks& trigger)
+ : driver_(&driver), device_(dev.name()), trigger_(trigger.name()) {
+ for (auto& hook : trigger.hooks()) {
+ auto cb = hook.get().callback();
+ if (cb) {
+ hooks_[hook.get().name()] = hook.get().callback()->name;
+ } else {
+ hooks_[hook.get().name()] = "";
+ }
+ }
+}
+
+auto LvglInputDriver::LuaTrigger::get(lua_State* L, int idx) -> LuaTrigger& {
+ return **reinterpret_cast<LuaTrigger**>(
+ luaL_checkudata(L, idx, kLuaTriggerMetatableName));
+}
+
+auto LvglInputDriver::LuaTrigger::luaGc(lua_State* L) -> int {
+ LuaTrigger& trigger = LuaTrigger::get(L, 1);
+ delete &trigger;
+ return 0;
+}
+
+auto LvglInputDriver::LuaTrigger::luaToString(lua_State* L) -> int {
+ LuaTrigger& trigger = LuaTrigger::get(L, 1);
+ std::stringstream out;
+ out << "{ ";
+ for (const auto& hook : trigger.hooks_) {
+ if (!hook.second.empty()) {
+ out << hook.first << "=" << hook.second << " ";
+ }
+ }
+ out << "}";
+ lua_pushlstring(L, out.str().data(), out.str().size());
+ return 1;
+}
+
+auto LvglInputDriver::LuaTrigger::luaNewIndex(lua_State* L) -> int {
+ LuaTrigger& trigger = LuaTrigger::get(L, 1);
+ luaL_checktype(L, 3, LUA_TFUNCTION);
+
+ size_t len = 0;
+ const char* str = luaL_checklstring(L, 2, &len);
+ if (!str) {
+ return 0;
+ }
+ OverrideSelector selector{
+ .device_name = trigger.device_,
+ .trigger_name = trigger.trigger_,
+ .hook_name = std::string{str, len},
+ };
+ for (const auto& hook : trigger.hooks_) {
+ if (hook.first == selector.hook_name) {
+ trigger.driver_->setOverride(L, selector);
+ trigger.hooks_[hook.first] = kLuaOverrideText;
+ return 0;
+ }
+ }
+ return 0;
+}
+
auto LvglInputDriver::pushHooks(lua_State* L) -> int {
+ if (luaL_getmetatable(L, kLuaTriggerMetatableName) == LUA_TNIL) {
+ luaL_newmetatable(L, kLuaTriggerMetatableName);
+ luaL_setfuncs(L, LuaTrigger::kFuncs, 0);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+
lua_newtable(L);
for (auto& dev : inputs_) {
lua_pushlstring(L, dev->name().data(), dev->name().size());
lua_newtable(L);
- for (auto& hook : dev->hooks()) {
- lua_pushlstring(L, hook.name().data(), hook.name().size());
- hook.pushHooks(L);
+ for (auto& trigger : dev->triggers()) {
+ lua_pushlstring(L, trigger.get().name().data(),
+ trigger.get().name().size());
+ LuaTrigger** lua_obj = reinterpret_cast<LuaTrigger**>(
+ lua_newuserdatauv(L, sizeof(LuaTrigger*), 0));
+ *lua_obj = new LuaTrigger(*this, *dev, trigger);
+ luaL_setmetatable(L, kLuaTriggerMetatableName);
lua_rawset(L, -3);
}
lua_rawset(L, -3);
}
+
return 1;
}
+auto LvglInputDriver::setOverride(lua_State* L,
+ const OverrideSelector& selector) -> void {
+ if (overrides_.contains(selector)) {
+ LuaOverride& prev = overrides_[selector];
+ luaL_unref(prev.L, LUA_REGISTRYINDEX, prev.ref);
+ }
+
+ int ref = luaL_ref(L, LUA_REGISTRYINDEX);
+ LuaOverride override{
+ .L = L,
+ .ref = ref,
+ };
+ overrides_[selector] = override;
+ applyOverride(selector, override);
+}
+
+auto LvglInputDriver::applyOverride(const OverrideSelector& selector,
+ LuaOverride& override) -> void {
+ // In general, this algorithm is a very slow approach. We could do better
+ // by maintaing maps from [device|trigger|hook]_name to the relevant
+ // trigger, but in practice I expect maybe like 5 overrides total ever,
+ // spread across 2 devices with 2 or 5 hooks each. So it's not that big a
+ // deal. Don't worry about it!!
+
+ // Look for a matching device.
+ for (auto& device : inputs_) {
+ if (device->name() != selector.device_name) {
+ continue;
+ }
+ // Look for a matching trigger
+ for (auto& trigger : device->triggers()) {
+ if (trigger.get().name() != selector.trigger_name) {
+ continue;
+ }
+ // Look for a matching hook
+ for (auto& hook : trigger.get().hooks()) {
+ if (hook.get().name() != selector.hook_name) {
+ continue;
+ }
+ // We found the target! Apply the override.
+ auto lua_callback = [=](lv_indev_data_t* d) {
+ lua_rawgeti(override.L, LUA_REGISTRYINDEX, override.ref);
+ lua::CallProtected(override.L, 0, 0);
+ };
+ hook.get().override(
+ HookCallback{.name = kLuaOverrideText, .fn = lua_callback});
+ }
+ }
+ }
+}
+
} // namespace input