diff options
Diffstat (limited to 'src/input/lvgl_input_driver.cpp')
| -rw-r--r-- | src/input/lvgl_input_driver.cpp | 137 |
1 files changed, 134 insertions, 3 deletions
diff --git a/src/input/lvgl_input_driver.cpp b/src/input/lvgl_input_driver.cpp index 61a85fa5..a82b7438 100644 --- a/src/input/lvgl_input_driver.cpp +++ b/src/input/lvgl_input_driver.cpp @@ -13,17 +13,22 @@ #include "device_factory.hpp" #include "feedback_haptics.hpp" +#include "input_hook.hpp" #include "input_touch_wheel.hpp" #include "input_trigger.hpp" #include "input_volume_buttons.hpp" #include "lauxlib.h" #include "lua.h" +#include "lua_thread.hpp" #include "lvgl.h" #include "nvs.hpp" #include "property.hpp" [[maybe_unused]] static constexpr char kTag[] = "input"; +static constexpr char kLuaTriggerMetatableName[] = "input_trigger"; +static constexpr char kLuaOverrideText[] = "lua_callback"; + namespace input { static void read_cb(lv_indev_drv_t* drv, lv_indev_data_t* data) { @@ -106,22 +111,148 @@ auto LvglInputDriver::feedback(uint8_t event) -> void { } } +LvglInputDriver::LuaTrigger::LuaTrigger(LvglInputDriver& driver, + IInputDevice& dev, + TriggerHooks& trigger) + : driver_(&driver), device_(dev.name()), trigger_(trigger.name()) { + for (auto& hook : trigger.hooks()) { + auto cb = hook.get().callback(); + if (cb) { + hooks_[hook.get().name()] = hook.get().callback()->name; + } else { + hooks_[hook.get().name()] = ""; + } + } +} + +auto LvglInputDriver::LuaTrigger::get(lua_State* L, int idx) -> LuaTrigger& { + return **reinterpret_cast<LuaTrigger**>( + luaL_checkudata(L, idx, kLuaTriggerMetatableName)); +} + +auto LvglInputDriver::LuaTrigger::luaGc(lua_State* L) -> int { + LuaTrigger& trigger = LuaTrigger::get(L, 1); + delete &trigger; + return 0; +} + +auto LvglInputDriver::LuaTrigger::luaToString(lua_State* L) -> int { + LuaTrigger& trigger = LuaTrigger::get(L, 1); + std::stringstream out; + out << "{ "; + for (const auto& hook : trigger.hooks_) { + if (!hook.second.empty()) { + out << hook.first << "=" << hook.second << " "; + } + } + out << "}"; + lua_pushlstring(L, out.str().data(), out.str().size()); + return 1; +} + +auto LvglInputDriver::LuaTrigger::luaNewIndex(lua_State* L) -> int { + LuaTrigger& trigger = LuaTrigger::get(L, 1); + luaL_checktype(L, 3, LUA_TFUNCTION); + + size_t len = 0; + const char* str = luaL_checklstring(L, 2, &len); + if (!str) { + return 0; + } + OverrideSelector selector{ + .device_name = trigger.device_, + .trigger_name = trigger.trigger_, + .hook_name = std::string{str, len}, + }; + for (const auto& hook : trigger.hooks_) { + if (hook.first == selector.hook_name) { + trigger.driver_->setOverride(L, selector); + trigger.hooks_[hook.first] = kLuaOverrideText; + return 0; + } + } + return 0; +} + auto LvglInputDriver::pushHooks(lua_State* L) -> int { + if (luaL_getmetatable(L, kLuaTriggerMetatableName) == LUA_TNIL) { + luaL_newmetatable(L, kLuaTriggerMetatableName); + luaL_setfuncs(L, LuaTrigger::kFuncs, 0); + lua_pop(L, 1); + } + lua_pop(L, 1); + lua_newtable(L); for (auto& dev : inputs_) { lua_pushlstring(L, dev->name().data(), dev->name().size()); lua_newtable(L); - for (auto& hook : dev->hooks()) { - lua_pushlstring(L, hook.name().data(), hook.name().size()); - hook.pushHooks(L); + for (auto& trigger : dev->triggers()) { + lua_pushlstring(L, trigger.get().name().data(), + trigger.get().name().size()); + LuaTrigger** lua_obj = reinterpret_cast<LuaTrigger**>( + lua_newuserdatauv(L, sizeof(LuaTrigger*), 0)); + *lua_obj = new LuaTrigger(*this, *dev, trigger); + luaL_setmetatable(L, kLuaTriggerMetatableName); lua_rawset(L, -3); } lua_rawset(L, -3); } + return 1; } +auto LvglInputDriver::setOverride(lua_State* L, + const OverrideSelector& selector) -> void { + if (overrides_.contains(selector)) { + LuaOverride& prev = overrides_[selector]; + luaL_unref(prev.L, LUA_REGISTRYINDEX, prev.ref); + } + + int ref = luaL_ref(L, LUA_REGISTRYINDEX); + LuaOverride override{ + .L = L, + .ref = ref, + }; + overrides_[selector] = override; + applyOverride(selector, override); +} + +auto LvglInputDriver::applyOverride(const OverrideSelector& selector, + LuaOverride& override) -> void { + // In general, this algorithm is a very slow approach. We could do better + // by maintaing maps from [device|trigger|hook]_name to the relevant + // trigger, but in practice I expect maybe like 5 overrides total ever, + // spread across 2 devices with 2 or 5 hooks each. So it's not that big a + // deal. Don't worry about it!! + + // Look for a matching device. + for (auto& device : inputs_) { + if (device->name() != selector.device_name) { + continue; + } + // Look for a matching trigger + for (auto& trigger : device->triggers()) { + if (trigger.get().name() != selector.trigger_name) { + continue; + } + // Look for a matching hook + for (auto& hook : trigger.get().hooks()) { + if (hook.get().name() != selector.hook_name) { + continue; + } + // We found the target! Apply the override. + auto lua_callback = [=](lv_indev_data_t* d) { + lua_rawgeti(override.L, LUA_REGISTRYINDEX, override.ref); + lua::CallProtected(override.L, 0, 0); + }; + hook.get().override( + HookCallback{.name = kLuaOverrideText, .fn = lua_callback}); + } + } + } +} + } // namespace input |
