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-rw-r--r--src/input/lvgl_input_driver.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/input/lvgl_input_driver.cpp b/src/input/lvgl_input_driver.cpp
new file mode 100644
index 00000000..9698aa79
--- /dev/null
+++ b/src/input/lvgl_input_driver.cpp
@@ -0,0 +1,107 @@
+/*
+ * Copyright 2023 jacqueline <me@jacqueline.id.au>
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+#include "lvgl_input_driver.hpp"
+#include <stdint.h>
+
+#include <cstdint>
+#include <memory>
+#include <variant>
+
+#include "device_factory.hpp"
+#include "feedback_haptics.hpp"
+#include "input_touch_wheel.hpp"
+#include "input_trigger.hpp"
+#include "input_volume_buttons.hpp"
+#include "lvgl.h"
+#include "nvs.hpp"
+#include "property.hpp"
+
+[[maybe_unused]] static constexpr char kTag[] = "input";
+
+namespace input {
+
+static void read_cb(lv_indev_drv_t* drv, lv_indev_data_t* data) {
+ LvglInputDriver* instance =
+ reinterpret_cast<LvglInputDriver*>(drv->user_data);
+ instance->read(data);
+}
+
+static void feedback_cb(lv_indev_drv_t* drv, uint8_t event) {
+ LvglInputDriver* instance =
+ reinterpret_cast<LvglInputDriver*>(drv->user_data);
+ instance->feedback(event);
+}
+
+auto intToMode(int raw) -> std::optional<drivers::NvsStorage::InputModes> {
+ switch (raw) {
+ case 0:
+ return drivers::NvsStorage::InputModes::kButtonsOnly;
+ case 1:
+ return drivers::NvsStorage::InputModes::kButtonsWithWheel;
+ case 2:
+ return drivers::NvsStorage::InputModes::kDirectionalWheel;
+ case 3:
+ return drivers::NvsStorage::InputModes::kRotatingWheel;
+ default:
+ return {};
+ }
+}
+
+LvglInputDriver::LvglInputDriver(drivers::NvsStorage& nvs,
+ DeviceFactory& factory)
+ : nvs_(nvs),
+ factory_(factory),
+ mode_(static_cast<int>(nvs.PrimaryInput()),
+ [&](const lua::LuaValue& val) {
+ if (!std::holds_alternative<int>(val)) {
+ return false;
+ }
+ auto mode = intToMode(std::get<int>(val));
+ if (!mode) {
+ return false;
+ }
+ nvs.PrimaryInput(*mode);
+ inputs_ = factory.createInputs(*mode);
+ return true;
+ }),
+ driver_(),
+ registration_(nullptr),
+ inputs_(factory.createInputs(nvs.PrimaryInput())),
+ feedbacks_(factory.createFeedbacks()),
+ is_locked_(false) {
+ lv_indev_drv_init(&driver_);
+ driver_.type = LV_INDEV_TYPE_ENCODER;
+ driver_.read_cb = read_cb;
+ driver_.feedback_cb = feedback_cb;
+ driver_.user_data = this;
+ driver_.long_press_time = kLongPressDelayMs;
+ driver_.long_press_repeat_time = kRepeatDelayMs;
+
+ registration_ = lv_indev_drv_register(&driver_);
+}
+
+auto LvglInputDriver::read(lv_indev_data_t* data) -> void {
+ // TODO: we should pass lock state on to the individual devices, since they
+ // may wish to either ignore the lock state, or power down until unlock.
+ if (is_locked_) {
+ return;
+ }
+ for (auto&& device : inputs_) {
+ device->read(data);
+ }
+}
+
+auto LvglInputDriver::feedback(uint8_t event) -> void {
+ if (is_locked_) {
+ return;
+ }
+ for (auto&& device : feedbacks_) {
+ device->feedback(event);
+ }
+}
+
+} // namespace input