diff options
Diffstat (limited to 'src/lua/include')
| -rw-r--r-- | src/lua/include/property.hpp | 52 |
1 files changed, 45 insertions, 7 deletions
diff --git a/src/lua/include/property.hpp b/src/lua/include/property.hpp index f19fdeec..724261be 100644 --- a/src/lua/include/property.hpp +++ b/src/lua/include/property.hpp @@ -33,17 +33,33 @@ class Property { public: Property() : Property(std::monostate{}) {} Property(const LuaValue&); - Property(const LuaValue&, std::function<bool(const LuaValue&)>); + Property(const LuaValue&, std::function<bool(const LuaValue&)> filter); - auto Get() -> const LuaValue& { return *value_; } + auto get() -> const LuaValue& { return *value_; } - auto IsTwoWay() -> bool { return cb_.has_value(); } + /* + * Assigns a new value to this property, bypassing the filter fn. All + * bindings will be marked as dirty, and if active, will be reapplied. + */ + auto setDirect(const LuaValue&) -> void; + /* + * Invokes the filter fn, and if successful, assigns the new value to this + * property. All bindings will be marked as dirty, and if active, will be + * reapplied. + */ + auto set(const LuaValue&) -> bool; - auto PushValue(lua_State& s) -> int; - auto PopValue(lua_State& s) -> bool; - auto Update(const LuaValue& new_val) -> void; + /* Returns whether or not this Property can be written from Lua. */ + auto isTwoWay() -> bool { return cb_.has_value(); } - auto AddLuaBinding(lua_State*, int ref) -> void; + auto pushValue(lua_State& s) -> int; + auto popValue(lua_State& s) -> bool; + + /* Reapplies all active, dirty bindings associated with this Property. */ + auto reapplyAll() -> void; + + auto addLuaBinding(lua_State*, int ref) -> void; + auto applySingle(lua_State*, int ref, bool mark_dirty) -> bool; private: std::unique_ptr<LuaValue> value_; @@ -51,6 +67,28 @@ class Property { std::pmr::vector<std::pair<lua_State*, int>> bindings_; }; +/* + * Container for a Lua function that should be invoked whenever a Property's + * value changes, as well as some extra accounting metadata. + */ +struct Binding { + /* Checks the value at idx is a Binding, returning a pointer to it if so. */ + static auto get(lua_State*, int idx) -> Binding*; + /* + * If the value at idx is a dirty, active Binding, applies the current value + * from its Property. Returns false if the binding was active and dirty, but + * invoking the Lua callback failed. + */ + static auto apply(lua_State*, int idx) -> bool; + + Property* property; + bool active; + bool dirty; +}; + +static_assert(std::is_trivially_destructible<Binding>()); +static_assert(std::is_trivially_copy_assignable<Binding>()); + class PropertyBindings { public: PropertyBindings(); |
