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-rw-r--r--src/lua/include/lua_registry.hpp51
-rw-r--r--src/lua/include/lua_thread.hpp34
2 files changed, 51 insertions, 34 deletions
diff --git a/src/lua/include/lua_registry.hpp b/src/lua/include/lua_registry.hpp
new file mode 100644
index 00000000..abc5063e
--- /dev/null
+++ b/src/lua/include/lua_registry.hpp
@@ -0,0 +1,51 @@
+/*
+ * Copyright 2023 jacqueline <me@jacqueline.id.au>
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+#pragma once
+
+#include <memory>
+#include <string>
+
+#include "lua.hpp"
+
+#include "bridge.hpp"
+#include "lua_thread.hpp"
+#include "service_locator.hpp"
+
+namespace lua {
+
+class Registry {
+ public:
+ static auto instance(system_fsm::ServiceLocator&) -> Registry&;
+
+ auto uiThread() -> std::shared_ptr<LuaThread>;
+ auto newThread() -> std::shared_ptr<LuaThread>;
+
+ auto AddPropertyModule(
+ const std::string&,
+ std::vector<std::pair<std::string, std::variant<LuaFunction, Property*>>>)
+ -> void;
+
+ Registry(const Registry&) = delete;
+ Registry& operator=(const Registry&) = delete;
+
+ private:
+ Registry(system_fsm::ServiceLocator&);
+
+ system_fsm::ServiceLocator& services_;
+ std::unique_ptr<Bridge> bridge_;
+
+ std::shared_ptr<LuaThread> ui_thread_;
+ std::list<std::weak_ptr<LuaThread>> threads_;
+
+ std::vector<
+ std::pair<std::string,
+ std::vector<std::pair<std::string,
+ std::variant<LuaFunction, Property*>>>>>
+ modules_;
+};
+
+} // namespace lua
diff --git a/src/lua/include/lua_thread.hpp b/src/lua/include/lua_thread.hpp
index c12a0bfc..384de61d 100644
--- a/src/lua/include/lua_thread.hpp
+++ b/src/lua/include/lua_thread.hpp
@@ -10,9 +10,7 @@
#include <string>
#include "lua.hpp"
-#include "lvgl.h"
-#include "bridge.hpp"
#include "service_locator.hpp"
namespace lua {
@@ -43,36 +41,4 @@ class LuaThread {
lua_State* state_;
};
-class Registry {
- public:
- static auto instance(system_fsm::ServiceLocator&) -> Registry&;
-
- auto uiThread() -> std::shared_ptr<LuaThread>;
- auto newThread() -> std::shared_ptr<LuaThread>;
-
- auto AddPropertyModule(
- const std::string&,
- std::vector<
- std::pair<std::string, std::variant<LuaFunction, Property*>>>)
- -> void;
-
- Registry(const Registry&) = delete;
- Registry& operator=(const Registry&) = delete;
-
- private:
- Registry(system_fsm::ServiceLocator&);
-
- system_fsm::ServiceLocator& services_;
- std::unique_ptr<Bridge> bridge_;
-
- std::shared_ptr<LuaThread> ui_thread_;
- std::list<std::weak_ptr<LuaThread>> threads_;
-
- std::vector<
- std::pair<std::string,
- std::vector<std::pair<std::string,
- std::variant<LuaFunction, Property*>>>>>
- modules_;
-};
-
} // namespace lua