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-rw-r--r--src/system_fsm/booting.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/system_fsm/booting.cpp b/src/system_fsm/booting.cpp
index 48b027d2..076f4570 100644
--- a/src/system_fsm/booting.cpp
+++ b/src/system_fsm/booting.cpp
@@ -17,6 +17,7 @@
#include "spi.hpp"
#include "system_events.hpp"
#include "system_fsm.hpp"
+#include "tag_parser.hpp"
#include "track_queue.hpp"
#include "ui_fsm.hpp"
@@ -50,17 +51,20 @@ auto Booting::entry() -> void {
// Start bringing up LVGL now, since we have all of its prerequisites.
sTrackQueue.reset(new audio::TrackQueue());
+ /*
ESP_LOGI(kTag, "starting ui");
if (!ui::UiState::Init(sGpios.get(), sTrackQueue.get())) {
events::Dispatch<FatalError, SystemState, ui::UiState, audio::AudioState>(
FatalError());
return;
}
+ */
// Install everything else that is certain to be needed.
ESP_LOGI(kTag, "installing remaining drivers");
sSamd.reset(drivers::Samd::Create());
sBattery.reset(drivers::Battery::Create());
+ sTagParser.reset(new database::TagParserImpl());
if (!sSamd || !sBattery) {
events::Dispatch<FatalError, SystemState, ui::UiState, audio::AudioState>(
@@ -72,7 +76,8 @@ auto Booting::entry() -> void {
// state machines and inform them that the system is ready.
ESP_LOGI(kTag, "starting audio");
- if (!audio::AudioState::Init(sGpios.get(), sDatabase, sTrackQueue.get())) {
+ if (!audio::AudioState::Init(sGpios.get(), sDatabase, sTagParser,
+ sTrackQueue.get())) {
events::Dispatch<FatalError, SystemState, ui::UiState, audio::AudioState>(
FatalError());
return;